• Title/Summary/Keyword: 콘텐츠 재사용

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SCORM based Reusability Strategy on Moving Picture Contents (SCORM 기반 동영상 콘텐츠의 재사용 전략)

  • Jang, Jae-Kyung;Kim, Sun-Hya;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.203-211
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    • 2008
  • Due to the advent of presumer and digital production of moving picture, a lot of UCC has been generated by editing the previous moving pictures in various way. It causes a lot of problems on copyright, duplication, and content. In reorganizing the contents, it is necessary to increase productivity and reusability by managing production pipeline systematically through the standardization of moving picture content. For this purpose, we try to develop the moving picture content management system that can manage all kinds of information on the production pipeline, based on SCORM of e-learning by considering production, publication and re-editing. Using the meta-data of content object, user and producer can easily search and reuse the contents. Hence, they can choose the contents object according to their preference and reproduce their own creative UCC by reorganizing and packaging the selected objects. The management of copyright by the unit of scene would solve the problem of copyright. The sequencing technique of SCORM as an interactive storytelling method makes it possible to produce individual contents by user's preference.

Implementation of Authoring System for Educational Flash Contents and Reusability Analysis (교육용 플래시 콘텐츠 저작시스템의 구현 및 재사용성 분석)

  • Kim Ho-Sung;Kim Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.7-17
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    • 2005
  • Flash contents for education can embody easily complex interactions with learner by splendid contents of various multimedia and animation. Moreover, they provide high class user interface and have advantages of inducing learner's interest and concentration. However, authoring flash content requires the skill to use the Flash tool, which is too difficult for professor to make the educational Flash contents. In this paper, we proposed the system that professors can make the Flash contents automatically by selecting something necessary and typing texts on the web. Also, the reusability and usability of the implemented system is analyzed in the viewpoint of professor by comparing with conventional method to reuse the Flash contents from various viewpoints.

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Authentication Protocol based on IDAM-AS for Non-Realtime IPTV (비실시간 IPTV를 위한 IDAM-AS 기반의 인증 프로토콜)

  • Seo, Dae-Hee;Baek, Jang-Mi;Moon, Yong-Hyuk;Nam, Taek-Yong;Nah, Jae-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.1-4
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    • 2010
  • 최근 인터넷의 급속한 발전은 초고속 인터넷망을 이용해 양방향 텔레비전 서비스의 IPTV에 대한 연구 및 상용화를 촉진하고 있다. IPTV는 초고속 인터넷망을 기반으로 다양한 콘텐츠 및 부가 서비스를 제공하는 방송 통신 융합 서비스중의 하나이다. 그러나 콘텐츠의 재사용에 따른 디바이스의 안전한 보안 서비스를 제공하지 않을 경우 비즈니스 모델의 상용화에 많은 보안 취약성이 발생할 수 있어 이를 위한 연구가 요구되고 있다. 따라서 본 논문에서는 기존의 IPTV에서 적용되고 있는 카드 기반의 취약성을 보완하고 비 실시간 IPTV 서비스를 위한 자동화된 재사용 콘텐츠의 멀티 에이전트 시스템인 IDAM-AS를 기반으로 디바이스의 안전한 초기 등록과 인증 과정을 제안한다. 제안 방식은 분산된 에이전트를 관리할 수 있는 IDAM-AS를 정의하고 이를 이용해 사용자의 최소의 정보 입력을 통해 재사용 콘텐츠에 대한 자동화된 서비스가 이루어지도록 하였다.

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Component Classification and Retrieval using Clustering Algorithm (클러스터링 알고리즘을 이용한 컴포넌트 분유 및 검색)

  • 김귀정
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.87-95
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    • 2002
  • This study proposes method to classify components in repository and retrieve them introducing the idea of domain orientation for successful reuse of components. About components of existing systems design pattern was applied to, us suggest component classification method to compare structural similarity between each component in relevant domain and criterion pattern. Component reusability and portability between platforms can be increased through classifying reusable components by function and giving their structures with diagram. Efficiency of component reuse can be raised because the most appropriate component to query and similar candidate components and provided in priority by use of E-SARM algorithm.

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Efficient Time Information Correction for Reusing Digital Broadcasting Contents (디지털방송 콘텐츠 재사용을 위한 효율적인 시간정보 보정 방법)

  • Bae, Byung-Jun;Kim, Yun-Sei
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.45-52
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    • 2010
  • According to appearance of digital broadcasting media such as DTV, IPTV, DMB, and so on, the needs about digital contents have been increased. The cases reusing the producted contents happen frequently, in consideration of the production cost of digital contents and the early digital broadcasting market. In this case, the reused contents must adjust the transfer rate of the digital broadcasting system. The time information included in the contents is shifted in the adjusting process. This paper proposes the efficient method correcting the shifted time information.

A Study on an Efficient e-learning Content Creation and Maintenance Method (효과적인 e-learning 콘텐츠 생성 및 관리기법에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak;Kim, Myoung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.15-25
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    • 2008
  • Recently, with the growing use of e-learning, instructors develop new online courses using a variety of contents and then store the results on their computers. These contents should be updated with new information as time goes on, and a new content also can be produced by reusing these ones. However, a lot of time will be needed for instructors to search, edit, and manage various contents stored from place to place on their computers. Currently, the development of the e-learning content management tool. which performs efficiently these functions on the PC environment, leaves much to be desired. Therefore, in this paper, we proposed an e-learning content creation and management system which can manage efficiently a variety of contents stored from different locations on an instructor's computer and can develop easily new online courses. The proposed system can be used widely to develop contents for instructors based on the PC environment. For performance evaluation, this paper compared the proposed system with the previous system according to the retrieval time of content keyword, and the experiment showed that our system is much better than the previous one.

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Properties of Alkali Activated Inorganic Binder using Replacement Materials Alkali Activator with Red Mud (알칼리 자극제 대체재로써 레드머드를 사용한 알칼리 활성 무기결합재의 특성)

  • Park, Sun-Gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.139-140
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    • 2014
  • 최근 건선산업에서 문제점으로 지적되고 있는 것은 제조과정 중 이산화탄소를 다량 방생시키는 시멘트의 사용이다. 이는 알칼리활성 무기결합재로 대체함으로써 시멘트보다 이산화탄소 배출량을 저감할 수 있지만 고가의 알칼리 자극제를 다량 사용하기 때문에 경제적 측면 및 사용성을 고려하지 않으면 사용할 수 없기 때문에 이에 대한 대체재에 관한 연구가 필요한 실정이다. 이에 본 연구에서는 고로슬래그를 기반으로 하는 알칼리 활성 무기결합재에 알칼리 자극제의 사용량을 저감하기 위해 레드머드를 사용하고, 레드머드에 적합한 알칼리 자극제의 종류와 사용방법에 대하여 연구하고자 하였다.

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Design of an Adaptive Learning Management System for Personalized Learning (학습자 특성을 고려한 적응형 학습 관리 시스템의 설계)

  • 김명회;오영선;이현태
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.48-52
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    • 2003
  • 인터넷이 보편화되고 교육 분야에서도 웹을 이용한 원격 학습에 많은 연구와 기술이 개발이 이루어지고 있다. 그러나 기존의 e-learning 시스템은 학습 자원의 재사용 문제 등 여러 가지 문제점이 제시되고 있다. 본 논문에서는 학습 컨텐츠의 제작과 학습 관리 시스템의 구현에 있어 학습의 상호 작용성을 높이고 학습자의 개별적인 특성에 알맞게 지능적으로 학습을 지원할 수 있는 학습 관리 로직을 설계한다. 또한 컨텐츠의 재사용을 고려하여 시스템간 상호 운용성을 보장할 수 있는 SCORM 표준을 기반으로 한 학습관리 시스템을 설계한다.

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An Empirical Study on the Influence of Flow Experience of Mobile Contents on Repurchase Intention (모바일 콘텐츠 FLOW경험이 재 구매 의도에 미치는 영향에 관한 실증 연구)

  • Sun, Chang-Hoon;Moon, Tae-Soo
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.131-141
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    • 2011
  • This study empirically analyze the relationship of user's repurchase intentions directly and indirectly as combining user acceptance and flow experience on mobile content services. 360 users who experienced mobile contents are intended for this study, and results of this study expect to contribute a strategic approach to the mobile content application markets and to help the industries related to mobile contents understand the consumer behavior.

Design and Implementation of .NET Remoting Common Framework Applied Design Pattern (디자인 패턴을 적용한 닷넷 리모팅 공통 프레임워크 설계 및 구현)

  • Kang, Yun-Sung;Lee, Jun-Hwan;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.36-47
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    • 2011
  • The main issue in the current software development is the development of a reusable and flexible software. Already many successful software development experiences have been proposed to extract patterns of common look, depending on the software environment or depending on the nature of the module you want to implement. Can develop the software quickly and accurately to select fit for the purpose of developing and reuse using experienced patterns. These developments are depending on the success and failure become a new experience and reuse again. Apply design pattern in software development is required, was not an option. In this paper, design and implement to a common framework applied design patterns for the development of reusable software using .NET Remoting in one of the technologies of distributed communication services.