• Title/Summary/Keyword: 콘텐츠 구성

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A 3D graphic pipelines with an efficient clipping algorithm (효율적인 클리핑 기능을 갖는 3차원 그래픽 파이프라인 구조)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.8
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    • pp.61-66
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    • 2008
  • Recently, portable devices which require small area and low power consumption employ applications using 3D graphics such as 3D games and 3D graphical user interfaces. We propose an efficient clipping engine algorithm which is suitable in 3D graphics pipeline. The clipping operation is divided into two steps: one is the selection process in the transformation engine and the other is the pixel clipping process in the scan conversion unit. The clipping operation is possible with addition of simple comparator. The clipping for the Y-axis is achieved in the edge walk stage and that for the X and Z-axis is performed in the span processing. The proposed clipping algorithm reduces the operation cycles and the area of of 3D graphics pipelines. We designed a 3D graphics pipeline with the proposed clipping algorithm using Verilog-HDL and verifies the operation using an FPGA.

Deep Learning based Photo Horizon Correction (딥러닝을 이용한 영상 수평 보정)

  • Hong, Eunbin;Jeon, Junho;Cho, Sunghyun;Lee, Seungyong
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.95-103
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    • 2017
  • Horizon correction is a crucial stage for image composition enhancement. In this paper, we propose a deep learning based method for estimating the slanted angle of a photograph and correcting it. To estimate and correct the horizon direction, existing methods use hand-crafted low-level features such as lines, planes, and gradient distributions. However, these methods may not work well on the images that contain no lines or planes. To tackle this limitation and robustly estimate the slanted angle, we propose a convolutional neural network (CNN) based method to estimate the slanted angle by learning more generic features using a huge dataset. In addition, we utilize multiple adaptive spatial pooling layers to extract multi-scale image features for better performance. In the experimental results, we show our CNN-based approach robustly and accurately estimates the slanted angle of an image regardless of the image content, even if the image contains no lines or planes at all.

A Study on convergence of Mobile Learning UX Platform Service for English Learning (영어학습을 위한 모바일러닝 UX플랫폼서비스 융합 연구)

  • Kim, Byung-Wan
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.155-160
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    • 2016
  • The education applications for English learning have been developing consistently by utilizing the smart-phone owing to the development of internet and ICT. Smart technology based study platform, the mobile learning which enables for the students to study beyond the time and space is expected to bring forth new paradigm of education in tune with the environment change and trends. But it is found that the current applications are mostly the contents patterned for English study institution information with single channel or made for thinking study concept with only the simple language learning once they were checked. Therefore, the understanding on the English study process shall be changed and the study on the platform service is required by accessing in the viewpoint of thinking exercise learning. This study is purposed to explore the scope and strategy of mobile learning UX platform development and suggest the service model via prototype for English study.

Specialized manpower trainning system for Technology-friendly game graphic designer (기술친화형 게임그래픽디자이너 인력양성 특성화 방안)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.257-262
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    • 2017
  • The success or failure of the Korean game industry is a key issue for the creation of competent and talented human resources for the production of competent contents. The purpose of this study is to elucidate how to characterize and educate human - friendly game graphic designers with global competitiveness. The success of multi-disciplinary education will be maximized when cooperation with the responsible professors, the active will of the professor, the educational vision of the school, and real-time and active administration are supported In this study, based on the analysis of demand and supply of the human resources in the game industry, we found out that the game industry requires specialized manpower of technology-friendly game graphic designer who has the creativity, practical. application ability, and the international competency. In addition, we suggested ways of linking the curriculum with the local industries and related organizations such that they could be well educated as experts in related fields.

Genealogy grouping for services of message post-office box based on fuzzy-filtering (퍼지필터링 기반의 메시지 사서함 서비스를 위한 genealogy 그룹화)

  • Lee Chong-Deuk;Ahn Jeong-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.701-708
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    • 2005
  • Structuring mechanism, important to serve messages in post-office box structure, is to construct the hierarchy of classes according to the contents of message objects. This Paper Proposes $\alpha$-cut based genealogy grouping method to cluster a lot of structured objects in application domain. The proposed method decides the relationship first by semantic similarity relation and fuzzy relation, and then performs the grouping by operations of search( ), insert() and hierarchy(). This hierarchy structure makes it easy to process group-related processing tasks such as answering queries, discriminating objects, finding similarities among objects, etc. The proposed post-office box structure may be efficiently used to serve and manage message objects by the creation of groups. The Proposed method is tested for 5500 message objects and compared with other methods such as non-grouping, BGM, RGM, OGM.

Android Smart Phone App for early diagnosis of Parkinson's Disease (파킨슨병 조기 진단을 위한 안드로이드 기반의 앱 개발)

  • Moon, Ho-Sang;Noh, Seung-Jae;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.145-152
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    • 2019
  • Parkinson's disease(PD) is one of the three major senile diseases and the incidence rate is increasing worldwide as the population ages. And as the disease progresses, time and economic costs increase, so it is important to understand the progress of the disease and to diagnose it early In this paper, we propose a method for pre-screening Parkinson's disease using a smartphone. The contents of the developed application are composed of tapping, tremor, spiral drawing, and gait based on Part III of the Unified Parkinson's Disease Rating Scale. This can be used to quantitatively diagnose Bradykinesia, Tremor and Postural Instability, which are known as motility symptoms of Parkinson's disease, and to monitor the progress of symptoms. This method is expected to be useful for the diagnosis and treatment of Parkinson's disease.

A Study on the Web Based Collaborative Learning Systems (웹기반 협동학습시스템의 활용에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.64-70
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    • 2010
  • The purpose of this study is to understand students' use intentions of Web Based Collaborative Learning (WBCL) system. To meet this purpose, we developed a research model based on the Decomposed TPB. This model contains 5 influencing factors: Explicit social influence(EXSI) and Implicit social influence(IMSI), Perceived Usefulness (PU), Perceived easy of use(PEOU), Perceived Playfulness(PP). Data was collected 254 university students from two different institutions. Also, the analysis is conducted to do the hypothesis testing by using PLS 3.0. The result shows that influence factors except PEOU have a important and significant impact on user Behavior Intention(BI). Using WBCL system and learning tool, team leader(that is referent) and members can be a good interaction. For these same reasons, We found that especialy Explicit social influence(EXSI) and Implicit social influence(IMSI) are special influence factors in reference group.

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Seamless 2D-3D Switching Transmission System for Dual-Stream 3D TV Terrestrial Broadcasting (지상파 듀얼 스트림 3DTV 방송을 위한 2D와 3D 서비스 Seamless 전환 송출시스템)

  • Park, Sung-Hwan;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1010-1018
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    • 2013
  • The dual-stream based stereoscopic 3D broadcasting standard was developed in 2011. EBS broadcasted 3DTV experimental service according to this standard in April 2012. Dual-stream based 3DTV broadcasting is service-compatible and backward-compatible, so viewers who have legacy 2D HDTV can watch the broadcasting content as 2D. And 3DTV viewers can select watching 2D or 3D. Since 3D content production is not usual yet for terrestrial broadcasters, only some particular programs in specific periods will be broadcasted as 3D at the initiatory stage. For it, stable viewing condition is strongly required for both 2D viewers and 3D viewers. This paper suggests broadcasting transmission system structure and effective switching scheme for stable 2D and 3D viewing conditions in the case of dual-stream based terrestrial 3DTV broadcasting.

Detection of Colluded Multimedia Fingerprint by Neural Network (신경회로망에 의한 공모된 멀티미디어 핑거프린트의 검출)

  • Noh Jin-Soo;Rhee Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.80-87
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    • 2006
  • Recently, the distribution and using of the digital multimedia contents are easy by developing the internet application program and related technology. However, the digital signal is easily duplicated and the duplicates have the same quality compare with original digital signal. To solve this problem, there is the multimedia fingerprint which is studied for the protection of copyright. Fingerprinting scheme is a techniques which supports copyright protection to track redistributors of electronic inform on using cryptographic techniques. Only regular user can know the inserted fingerprint data in fingerprinting schemes differ from a symmetric/asymmetric scheme and the scheme guarantee an anonymous before recontributed data. In this paper, we present a new scheme which is the detection of colluded multimedia fingerprint by neural network. This proposed scheme is consists of the anti-collusion code generation and the neural network for the error correction. Anti-collusion code based on BIBD(Balanced Incomplete Block Design) was made 100% collusion code detection rate about the average linear collusion attack, and the hopfield neural network using (n,k)code designing for the error bits correction confirmed that can correct error within 2bits.

Design and Implementation of Chronic Disease Risk Analysis System according to Personalized Food Intake Preferences (개인 식품섭취 선호도에 따른 만성질환 발생 위험도 분석 시스템 설계 및 구현)

  • Jeon, So Hye;Kim, Nam Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.3
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    • pp.147-155
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    • 2014
  • While variety of content on the internet has increased with the development of IT and person's needs about suitable information are increasing rapidly, studies for personalized service have been actively performed. In the study, we proposed the Hypertension and Diabetes risk analysis system according to personal food intake preference using the analysis method of buying preferences in product recommendation system. For the analysis of food intake preference, the Pearson correlation coefficient is used to calculate similarity weights between each reference analysis data and sample data and then reference data should be grouping into the similarity weights and calculating risk of hypertension and diabetes each group. To evaluate the significance of this system, 1,021 subjects are applied the system. Hypertension and diabetes groups' risk is significant higher than normal group statistically so, it is confirmed that food intake preference and the diseases were relevant. In this paper, we verify the validity of hypertension and diabetes risk analysis system using a personal food intake preference.