• Title/Summary/Keyword: 컴퓨팅사고력 핵심요소

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A Study on Teaching-learning for Enhancing Computational Thinking Skill in terms of Problem Solving (문제해결의 관점에서 컴퓨팅 사고력 증진을 위한 교수학습에 대한 연구)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.53-62
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    • 2016
  • This study aims to suggest an instructional design to improve CT(Computational Thinking) skills in terms of problem solving. CT can be defined as a thought processes for computer-based problem solving. Examining the related CT concepts in the general problem solving process can be helpful for learners to understand CT. For this, this study selects the key elements of CT through literature review, describes how the elements are related to each phrase of the problem solving process, and explores cognitive aspects of the CT elements. In addition, this study describes learning activities and learning assessments of the CT elements according to each phrase of problem solving process and suggests a basic instructional design framework for CT in view of problem solving.

The Design of Puzzle-Based Learning for Computational Thinking (컴퓨팅 사고력 향상을 위한 퍼즐 기반 학습 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.155-156
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    • 2014
  • 본 연구의 목적은 21세기 학습자가 반드시 갖추어야 할 컴퓨팅 사고력 향상을 위하여 컴퓨팅 사고력의 핵심 요소인 추상화에 집중할 수 있는 퍼즐 기반 학습을 설계하고자 한 데 있다. 이를 위하여 컴퓨팅 개념과 원리를 포함하는 퍼즐 문항을 개발하고 컴퓨팅 사고력의 문제 해결 요소 9가지를 기반으로 퍼즐 해결에 접근할 수 있는 수업을 설계하였다. 또한 교수학습을 위한 전략으로 학습자에게 성취감을 부여하는 성공의 경험, 다양한 난이도를 가진 퍼즐 문항 구성, 정답대신 해결 과정에 집중하는 교사태도를 제시하였다. 퍼즐 기반 학습은 학습자의 컴퓨팅 사고력 향상을 통해 앞으로 직면할 다양하고 복잡한 문제를 효과적이고 효율적인 해결하도록 할 것이다.

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A Study on Path Analysis Between Elementary School Students' Computational Thinking Components (초등학생의 컴퓨팅 사고력 구성요소 간의 경로 분석 연구)

  • Lee, Jaeho;Jang, Junhyung
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.139-146
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    • 2020
  • There is a hot debate about what the core competencies of future generations, who have to live an uncertain future, should cultivate. The future society is expected to become a Software-oriented Society driven by software. Under these circumstances, interest in software education is exploding around the world, and interest in cultivating computational thinking through software education is also increasing. Also, discussions about what computational thinking is and what competence factors are made up are in progress. However, the research on the relationship between the competence factors of computational thinking is relatively insufficient. In order to solve this problem, this study proceeded as follows. First, five competence factors of computational thinking were selected. Second, we defined a path model to analyze the relationships among the competence factors of computational thinking. Third, we chose a test tool to test computational thinking. Fourth, the computational thinking tests were conducted for 801 students in grades 3 through 6 of elementary school. Fifth, implications were derived by analyzing various viewpoints based on the results of the computational thinking test.

Research of Computational Thinking based on Analyzed in Each Major Learner (계열별 학습자 분석 기반의 컴퓨팅사고력 연구)

  • Kwon, Jungin
    • The Journal of Society for e-Business Studies
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    • v.24 no.4
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    • pp.17-30
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    • 2019
  • The rapid development of a software-core society emphasizes the importance of software competence as a basic condition for all academic disciplines. The purpose of this study is to investigate the difference of perceptions among students of basic software education which is currently being conducted in university. The results of applying the nine core elements of Computational Thinking for Problem Solving to the learners of the each majors are as follows. In humanities, learners mainly applied the elements of Data Collection, Problem Decomposition and Automation. On the other hand, natural science department learners mainly applied the elements of Data Analysis, Algorithm and Automation. In addition, arts learners mainly applied elements of Data Representation, Abstraction, and Automation. To apply Computational Thinking to the development of software, humanities learners mainly applied elements of Data Collection, Algorithm, Automation. On the other hand, natural science department learners mainly applied the elements of Data Analysis, Algorithm and Automation. In addition, arts learners mainly applied elements of Data Representation, Abstraction, and Automation. Based on the results of this study, it is expected that the educational effectiveness of the learner will be maximized by including the learner analysis with each majors in the design of the basic software curriculum that each university is conducting.

An Analysis of Research Trends in Computational Thinking using Text Mining Technique (텍스트 마이닝 기법을 활용한 컴퓨팅 사고력 연구 동향 분석)

  • Lee, Jaeho;Jang, Junhyung
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.543-550
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    • 2019
  • In 2006, Janet Wing defined computational thinking and operated SW education as a formal curriculum in the UK in 2013. This study collected related research papers by using computational thinking, which has recently increased in importance, and analyzed it using text mining. In the first, CONCOR analysis was conducted with the keyword of computational thinking. In the second, text mining of the components of computational thinking was selected by the repr23esentative academic journals at domestic and foreign. As a result of the two-time analysis, first, abstraction, algorithm, data processing, problem decomposition, and pattern recognition were the core of the study of computational thinking component. Second, research on convergence education centered on computational thinking and science and mathematics subjects was actively conducted. Third, research on computational thinking has been expanding since 2010. Research and development of the classification and definition of computational thinking and components and applying them to education sites should be conducted steadily.

Review of Domestic Literature Based on System Mapping for Computational Thinking Assessment (컴퓨팅 사고력 평가에 관한 시스템 매핑 기반 국내 문헌 고찰)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.19-34
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    • 2019
  • With the advent of the 4th Industrial Revolution, the importance of solving problems through computing has been emphasized, and software education to improve computational thinking as a core competency has been designated as an essential subject. In order for education for computational thinking to be effective, appropriate tools for evaluating computational thinking must be supported. While studies on computational thinking have been conducted in the meantime, there have been no systematic studies on such evaluation-related studies. This study analyzed the related studies on the computational thinking assessment conducted in Korea and analyzed the previous research of the evaluation tools, evaluation criteria, and evaluation methods. Based on this, the implications for the study of computational thinking evaluation method were suggested.

Analysis of the Effects of Abstract Thinking Level and Gender on Program Understanding in Python Programming Education using RUR-PLE (러플을 이용한 파이썬 프로그래밍 교육에서 추상적 사고수준과 성별이 프로그램 이해에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.316-318
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    • 2016
  • 최근 국내외에서 소프트웨어 교육의 중요성이 강조되고 있다. 2015년 개정 교육과정에서도 초 중등생들의 컴퓨팅사고력 계발에 관심이 집중되면서 초 중등학생들을 대상으로 코딩교육이 진행되고 있다. 컴퓨팅사고력 증진을 위해 그 핵심요소인 추상화와 자동화 능력을 신장시킬 여러 방법들이 연구되고 있다. 본 연구에서는 추상화 능력에 대해 교육심리 측면에서 학생들의 프로그래밍 능력 특성을 파악한 후, 컴퓨팅 사고력 계발에 도움을 주고자 한다. 이를 위해 일반계 고등학생들을 대상으로 파이썬 프로그래밍 교육을 보다 용이하게 진행하기 위하여 러플(RUR-PLE) 프로그래밍을 한 학기동안 학습한 후, 학생들의 추상적 사고수준이 프로그램을 이해하는데 어떻게 영향을 미치며 성별 간에 어떤 차이를 가지는지를 분석한다.

A Study on Learners' Thinking Pattern Analysis for Data Representation Ability of Computational Thinking (컴퓨팅 사고의 자료 표현력 신장을 위한 학습자 사고 유형 분석 연구)

  • Park, chan jung;Hyun, jung suk
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.257-258
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    • 2018
  • 2015 개정 교육과정에 의해 2018년부터 중학교에서 정보 교과가 필수로 수업이 진행되고 있다. 핵심역량으로 정보문화소양, 컴퓨팅 사고력, 협력적 문제해결력이 제시되었고, 특히 컴퓨팅 사고력이 주목받고 있다. ISTE와 미국 컴퓨터과학교사협회(CSTA)에서 정의한 컴퓨팅 사고력의 하위 9가지 영역을 제시하였다. 본 논문은 9가지 영역 중에서 자료 표현 요소에 초점을 두고 학습자들의 자료 표현력 신장을 위해 필요한 개인적 특성으로 사고 패턴에 대한 분석을 실시하였다. 향후 교육적 방법으로 적용이 가능하도록 제언하였다.

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Analysis of the Difference of Tangible Programming Achievement on Learner's characteristics (초중등학습자의 특성에 따른 텐지블 프로그래밍 성취도 차이분석)

  • Shim, JaeKwoun;Lee, WonGyu;Kwon, DaiYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.19-26
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    • 2016
  • The main purpose of computing education is to teach the Computational Thinking which is based on Abstraction, Automation and etc. In Elementary and Secondary Education, programming activity is provided for the purpose of learning algorithm design. In this paper, the achievements of learning concepts of algorithm design are analyzed on the learner's characteristics in the programming activities using the Tangible programming tools for elementary and secondary school students. As a result, the achievement did not show the difference on grades but the usability showed the difference on genders.

Study of Unplugged Education Program Based on Play Learning for the Lower Grades of Elementary School (초등저학년 학생을 대상으로 한 놀이학습 기반 언플러그드 교육프로그램 연구)

  • Lee, Jaeho;Oh, Sangmi
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.79-90
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    • 2021
  • The purpose of this paper is to study the unplugged educational program for the lower grades of elementary school. For this, the study was conducted as follows. First, a play-learning-based unplugged education method was discovered, focusing on play activities according to the level of development of elementary school students. Secondly, unplugged educational programs to develop Computational Thinking were designed according to the discovered topics. each class is conducted by storytelling, and the content of the storytelling is related to the integrated curriculum 'Winter'. In addition, each class was analyzed based on the core elements of Computational Thinking ability. And, we developed educational materials that can be used in the designed unplugged educational program. Finally, the educational program was applied to the lower grades of elementary school, and the educational program was analyzed through case studies. As a result of the analysis, the educational program was organized according to the level of the students, and it was confirmed that this educational program is helpful in improving the Computational Thinking of lower grade students of elementary school.