• Title/Summary/Keyword: 창의 교육

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Dual mediating effect of aesthetic ability and self-worth between creative personality and creativity of Chinese college students (중국 대학생의 창의적 성격과 창의성의 관계에서 심미적 능력과 자아가치의 이중매개효과)

  • Zhang Li;Sun Wen;Chang Seek Lee
    • Industry Promotion Research
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    • v.9 no.1
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    • pp.275-282
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    • 2024
  • This study aims to determine whether aesthetic ability and self-worth dually mediate in the relationship between creative personality and creativity among Chinese design college students. Data were collected through a survey targeting 500 college students purposively sampled from a design major university in Guangdong, China. The collected data was analyzed using SPSS PC+ Win ver. 25.0 and SPSS PROCESS macro ver. 4.2. The statistical methods applied were frequency analysis, reliability analysis, correlation analysis, and dual mediation effect analysis. The conclusion of the study is as follows. First, creative personality, aesthetic ability, self-worth, and creativity all showed significant positive correlations. Second, college students' aesthetic ability and self-worth double-mediated in the relationship between creative personality and creativity. Based on these results, this study proposed a plan to utilize not only creative personality but also aesthetic ability and self-worth to enhance the creativity of college students.

Math Creative Problem Solving Ability Test for Identification of the Mathematically Gifted Middle School Students (중학교 수학 영재 판별을 위한 수학 창의적 문제해결력 검사 개발)

  • Cho, Seok-Hee;Hwang, Dong-Jou
    • Journal of Gifted/Talented Education
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    • v.17 no.1
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    • pp.1-26
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    • 2007
  • The purpose of this study was to develop a math test for identification of the mathematically gifted on the basis of their math creative problem solving ability and to evaluate the goodness of the test. Especially, testing reliability and validity of scoring method on the basis of fluency only for evaluation of math creative problem solving ability was one of the main purposes. Ten closed math problems and 5 open math problems were developed requiring math thinking abilities such as intuitive insight, organization of information, inductive and deductive reasoning, generalization and application, and reflective thinking. The 10 closed math test items of Type I and the 5 open math test items of Type II were administered to 1,032 Grade 7 students who were recommended by their teachers as candidates for gifted education programs. Students' responses were scored by math teachers. Their responses were analyzed by BIGSTEPS and 1 parameter model of item analyses technique. The item analyses revealed that the problems were good in reliability, validity, item difficulty and item discriminating power even when creativity was scored based on the single criteria of fluency. This also confirmed that the open problems which are less-defined, less-structured and non-entrenched were good in measuring math creative problem solving ability of the candidates for math gifted education programs. In addition, it was found that the math creative problem solving tests discriminated applicants for the two different gifted educational institutions.

The Effect of STEAM Camp Program for Gifted High School Students on Their Creative Leader Competency and STEAM Literacy (STEAM 캠프를 통한 영재학급 고등학생의 융합인재소양과 창의적 인재 역량 변화)

  • Kim, Hak Bum;Cha, Jeongho
    • Journal of Science Education
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    • v.45 no.2
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    • pp.231-246
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    • 2021
  • The Korean Ministry of Education has emphasized the convergent ability for human resource cultivating the development of science and technology in the future. Based on this, Korean STEAM education aims to enhance students' interest and their understanding of science and technology as well as to develop students' convergence thinking and problem-solving skills. Through the camp for gifted students, students are generally introduced to produce self-directed outputs in order to solve the problem in everyday life. In this study, the author aims to find out whether the gifted high school students' creative leader competency and STEAM literacy changed after they experienced STEAM-based camp. 517 gifted students from 52 high schools in the Metropolitan city region join the camp, which is focused on generating student-centered outputs for problem-solving in daily life context. Before and after the camp, the creative leader competency and the STEAM literacy of participants were tested and compared. From the result, we found that the gifted high school students' creative leader competency and STEAM literacy improved after participating in the STEAM camp. In particular, all the sub-factors except for the social value pursuit domains in the social characteristic area of creative leader competency and the areas of creativity, respect, and communication in STEAM literacy increased. Educational implications will be discussed.

Development of a Maker Education Program Using Cement and Mold for Middle School Students and Effect on Convergence Ability for Creativity (시멘트와 거푸집을 이용한 중학교 메이커 교육 프로그램이 창의융합 역량에 미치는 효과)

  • Kim, Seong-Soo;Yoo, Hyun-Seok
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.129-138
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    • 2019
  • The trend of maker education has been mainly focused on program using digital devices, but maker education programs that can make students' creative ideas instantly in various shapes and make them by hand is insufficient. Therefore, in this study, we developed a maker education program using cement and molds and analyzed Effect on the convergence ability for creativity of students. In the preparation stage, educational use cases about cement and molds and the study objects and contents were extracted through the literature review. In the development stage, teaching-learning materials were developed and validity and evaluation tools to measure convergence ability for creativity were selected. In the implementation stage, the expert validity test on the teaching-learning materials and convergence ability test for creativity was evaluated, In the evaluation stage, the effects of the whole area and sub-area of the convergence ability for creativity was analysed. As a result of the t-test for the whole area of convergence ability for creativity, the students who took the maker education program showed a significant change. The test results on the teaching-learning materials showed a positive response to the communication, cooperation ability, knowledge and humanism.

Differences in Neural Current Sources of Science Gifted and Normal Children in Creative Reasoning (과학 영재와 일반아의 창의적 추리과정 시 나타나는 신경 전류원의 차이)

  • Kwon, Suk Won
    • Journal of Korean Elementary Science Education
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    • v.34 no.1
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    • pp.131-141
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    • 2015
  • 본 연구에서는 과학 영재와 일반아의 창의적 추리과정시 나타나는 두뇌사고 패턴을 sLORETA 분석 기법을 통해 분석하고, 신경생리적 특성을 파악하여 과학 영재아 판별의 기초와 활용 가능성을 알아보는 것이다. 본 연구를 위한 대상자는 과학영재아 6명과 동일 학군 및 학년에 속한 일반아 6명으로 총 12명의 오른손잡이로 하였다. 창의적 추리과정을 위해 사용된 과제는 레이븐 도형점진행렬검사를 사용하였고, 안정상태와 과제 수행간 뇌파를 측정하였다. 뇌파는 19개의 전극을 통해 수집된 16초간의 데이터를 통해 분석하였으며, sLORETA 분석 기법을 통해 8개의 주파수 대역(Delta, Theta, Alpha-1/2, Beta-1/2, Gamma, Omega)에 대한 평균 전류밀도값을 그룹별로 비교하였다. 그룹간 두뇌 활성 주파수 대역을 비교한 결과 눈감고 안정 상태에서 과학영재아가 일반아에 비해 알파-2 대역에서, 레이븐 과제 수행시 과학 영재아가 일반아에 비해 알파-1과 감마 대역에서 강한 활성이 관찰되었다. 연구 결과 나타난 알파 및 감마 대역 활성과 우반구로의 기능적 편측화(Lateralization)는 창의적 문제 해결시 영재아에게 나타나는 대표적 특성 중 하나이며, 배외측전전두피질(DLPFC)의 활성은 과학영재아의 높은 유동지능을 반영하는 결과라 볼 수 있다.

Fostering Mathematical Creativity by Mathematical Modeling (수학적 모델링 활동에 의한 창의적 사고)

  • Park, JinHyeong
    • Journal of Educational Research in Mathematics
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    • v.27 no.1
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    • pp.69-88
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    • 2017
  • One of the most important activities in the process of mathematical modeling is to build models by conjecturing mathematical rules and principles in the real phenomena and to validate the models by considering its validity. Due to uncertainty and ambiguity inherent real-contexts, various strategies and solutions for mathematical modeling can be available. This characteristic of mathematical modeling can offer a proper environment in which creativity could intervene in the process and the product of modeling. In this study, first we analyze the process and the product of mathematical modeling, especially focusing on the students' models and validating way, to find evidences about whether modeling can facilitate students'creative thinking. The findings showed that the students' creative thinking related to fluency, flexibility, elaboration, and originality emerged through mathematical modeling.

Effect of Treffinger’s Creative Problem Solving Model on Improvement of Elementary Student’s Creativity in Information Life Education. (Treffinger의 창의적 문제해결 수업모형을 정보생활수업에 적용하였을 때 아동의 창의성에 미치는 효과)

  • Kim, Hyun-Bae;Pak, Yeong-Im
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.251-260
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    • 2006
  • The purpose of this study is to see the effect on the improvement of students' creativity through Treffinger's creative problem solving(CPS) model modified for Information life Education. In order to practice of this study, Software of the pleasant computer and one experimental group is chosen for the study and instructed 20 hours for consecutive 10 weeks with the modified CPS instruction model. The same creativi쇼 test is performed after experimental treatment in order to figure out the differences in the improvement of creativity in experimental group.

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A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students (초등정보영재의 창의성 신장을 위한 교과 통합 로봇 프로그래밍 수업 모형)

  • Seo, Young-Min;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.19-26
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    • 2010
  • The purpose of this study is to develop a subject integration robot programming instruction model to improve information gifted elementary students' creativity. For this goal, we have developed a subject integration robot programming instruction model and verified its effectiveness. The developed instruction model was applied to the 5th and 6th grade elementary school students. The developed model was applied to the experimental group and ordinary robot programming instruction model was applied to the comparison group. As a result, the model was significantly enhance students' creative disposition and creative cognitive abilities. According to these results, it has been proved that the subject integration robot programming instruction model is effective to the information gifted elementary students' creative disposition and creative cognition abilities.

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A Study on the Practical Teaching of Elementary Software Convergence Education for Activating Software Education (소프트웨어 교육 활성화를 위한 초등 소프트웨어 융합 교육 지도의 실제)

  • Ku, Jaehoon;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.3-6
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    • 2018
  • 오늘날 미국과 영국 등을 포함한 세계 주요국가에서는 미래사회에 경쟁력을 기르기 위한 방법으로 소프트웨어교육을 내세우며 컴퓨팅 사고력 기반 문제 해결을 위한 소프트웨어 교육을 정규 교육과정에 포함 시키고 있다. 이에 우리나라도 교육부에서 '2015 개정 교육과정'에 소프트웨어 교육을 포함시키고, 초등 소프트웨어 교육의 목표를 '컴퓨팅 사고력과 건전한 정보윤리의식을 바탕으로 알고리즘과 프로그래밍을 체험하여 실생활의 다양한 문제를 이해하여 컴퓨팅 사고력을 가진 창의 융합 인재를 기르는 데에 목표가 있다'라고 발표하였다. 또한 소프트웨어 교육의 방향과 운영에 필요한 내용들 중에 교육 현장에서 소프트웨어 교육을 하기에 부족한 초등 소프트웨어 교육 시수의 적절한 확보와 교수 학습 방법의 연구가 필요한 것으로 발표하였다. 이에 소프트웨어 교육 목표에 부합하고, 초등학교 현장에서 부족한 소프트웨어 교육 시수 해소와 소프트웨어 교육 활성화를 위한 초등 소프트웨어 융합 교육 지도의 실제를 연구해 보기로 하였다.

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