• Title/Summary/Keyword: 자기확장성

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EFFECT OF MAGNETIC FIELD STRUCTURE NEAR CATHODE ON THE ARC SPOT STABILITY OF FILTERED VACUUM ARC SOURCE OF GRAPHITE (자장 여과 진공 아크 소스에서 음극 부근의 자기장에 따른 아크 스팟 안정성 연구)

  • 김종국;이광렬;은광용;정기형
    • Proceedings of the Korean Vacuum Society Conference
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    • 1999.07a
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    • pp.138-138
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    • 1999
  • 자장 여과 진공 아크법(Filtered Vacuum Arc :FVA)에 의해 증착된 비정질 다이아몬드 박막은 기계적, 광학적 특성이 매우 우수하여 많은 연구자들의 관심의 대상이 되어 왔다. 그러나 아크의 불안정성은 자장 여과 아크 소스의 연속적인 운전을 제한하고, 결과적으로 낮은 생산성을 가져왔다. 본 연구에서는 음극의 형태 및 음극 부근에서의 자기장의 구조를 음극 부식 거동의 관점에서 수치모사 및 실험을 통해서 조사하였다. 소스 전자석과 인출 전자석의 자극 방향이 평행하게 된 구조에서 (magnetic mirror configuration), 음극 후면에 반대 방향의 자극을 가지는 영구자석을 돔으로서 아크 불안정성을 억제할 수 있었다. 또한 소스 전자석에 진동하는 전류를 인가함으로써 아크 스팟의 운동 면적을 효과적으로 확장할 수 있었다. 시간 변화에 따른 빔 전류의 변화로부터 테이프형 음극이 우물형 음극에 비하여 더 안정하다는 것을 확인하였다. 진동하는 소스 전자석의 전류와 직경 80mm의 테이퍼형 음극을 사용하여, 아크 전류 60A에서 약 2000분 동안 사용하였으며, 이때 부식된 부피는 사용 가능한 음극 부피의 약 90%였다. 그리고 약 350mA의 안정한 빔 전류를 현재의 조건에서 얻었다.

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An Empirical Study on the Effect of User's Personality Type on Continuous IS Usage Intention (정보시스템 사용자 성격유형이 지속사용의도에 미치는 영향에 관한 실증적 연구)

  • Nam, Gil-Woo;Kim, Sang-Hoon;Kim, Chang-Kyu
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.183-187
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    • 2009
  • 본 연구는 정보시스템이 조직에 수용된 후의 이용단계에서 사용자의 지속사용의도에 영향을 미치는 요인들간의 관계 모형을 도출하고, 실증하였다. 실증분석 결과, 성격심리유형과 주관적 지각인 기대일치, 자기주도성, 자기효능감이 정보시스템 수용 후 단계에서 지속적인 사용을 예측할 수 있는 변인으로 나타났다. 따라서 정보시스템 도입 초기의 기술수용관점에서 설명하였던 TAM과 그 확장모형들과는 달리, 수용 후 정보시스템 지속사용 성과 요인에 대한 인식을 사용자 중심으로 하는 방향으로 관점의 변화가 필요하다는 결론을 도출하였다.

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A Study on the Factors Affecting User's Intention to Use the Digital Convergence Device (Telematics) (디지털 융합제품(텔레매틱스)의 사용의도에 영향을 미치는 요인에 관한 연구)

  • Yoon, Sung-Hwan;Choi, Eun-Jee;Kang, Hyoung-Mo;Song, Gap-Ho;Gim, Gwang-Yong
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.506-506
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    • 2007
  • 유비쿼터스 환경 하에서 새로운 첨단 핵심기술 및 서비스가 하나의 제품 안에 집중되어가는 시대적 요구가 대두되고 있다. 이에 부응하여 탄생한 컨버전스 제품인 텔레매틱스의 전망 역시 두드러지고 있다. 본 연구는 Davis[14]가 제안한 기술수용모델(Technology Acceptance Model:TAM)을 통하여 텔레매틱스 사용의도에 관한 수용모형을 제시하였다. 기술수용모델의 내부 요인인 사용의도, 인지된 유용성과 인지된 이용용이성 외에도 업체 신뢰도, 정황 인식성, 자기 효능감의 외부 요인으로 확장하여 요인 간의 구조적 관계를 위한 모형을 개발하였다. 실증분석을 한 결과 정황 인식성, 자기 효능감이 각각 인지된 유용성과 이용용이성에 영향을 미치는 것으로 나타났다. 이러한 결과를 토대로 텔레매틱스의 이용자에게 중요시 되는 특성에 대해 논의하였다.

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Aspects of the Urban Life in Tokyo! (영화 <도쿄!>에 나타난 도시적 삶의 양상)

  • Shin, Jung-A;Choi, Yong-Ho
    • Cross-Cultural Studies
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    • v.45
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    • pp.245-268
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    • 2016
  • Tokyo! is a 2008 French / Japanese / South Korean / German anthology film containing "Interior Design" by Michel Gondry, "Merde" by Leos Carax, and "Shaking Tokyo" by Joon-ho Bong, all of which were filmed in Tokyo. This cinematic triptych of three Tokyo-set stories is concerned with how the experience of self-alienation is related to urban life, that is, how to survive in a city as a self. The problem of life is the struggle for self-preservation. In Tokyo! the three film directors have shown that urban life is both self-deconstructing and self-preserving. In this paper, our purpose is to examine different modes of urban life by using two concepts reformulated by the French philosopher Jacques Derrida: the urban ipseity and auto-immunity. According to Derrida, ipseity is a system subjected to a circular structure. Such a system cannot avoid the general logic of auto-immunity; i.e., the structure of ipseity functions as both self-deconstructing and self-preserving. The three episodes contained in Tokyo! testify, each in its own way, to the function of that logic. In bringing to light the three modes of self: appropriation, dis-appropriation, and in-appropriation, we claim that the modality of urban life is confronted with the autoimmune reaction.

Analysis of Differences in Self-directed Learning According to Longitudinal Pattern of Information Retrieval Ability and Frequency (정보검색 능력과 빈도의 종단적 패턴에 따른 자기주도학습 능력 차이분석)

  • Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.551-560
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    • 2019
  • In the advanced information age, learning is an activity in which learners access information resources through computers and Internet to acquire and evaluate information on their own. The emergence of an online learning platform based on the fourth industrial revolution technology is developing into an environment in which elementary and secondary learners learn and study based on constructivism learning theory. In the online learning environment, the researches on the information retrieval ability of the elementary and secondary learners and the self-directed learning ability were found to be highly related. However, it is necessary to analyze the relation between information retrieval ability and self-directed learning ability through a cross-sectional study that is limited to specific curriculum and contents and expands the longitudinal research. In this study, the panel data of the Seoul Education Longitudinal Study collected over 8 years are used to find the difference in self-directed learning ability according to the longitudinal pattern of information retrieval ability and frequency.

Congestion Control with Multiple Time Scale under Self-Similar Traffic (자기유사성 트래픽 조건에서 다중 시간 간격을 이용한 혼잡제어)

  • Park, Dong-Suk;Ra, Sang-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.1
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    • pp.65-75
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    • 2005
  • Measurement of network traffic have shown that the self-similarity is a ubiquitous phenomenon spanning across diverse network environments. In previous work, we have explored the feasibility of exploiting the long-range correlation structure in a self-similar traffic for the congestion control. We have advanced the framework of the multiple time scale congestion control and showed its effectiveness at enhancing performance for the rate-based feedback control. Our contribution is threefold. First, we define a modular extension of the TCP-a function called with a simple interface-that applies to various flavours of the TCP-e.g., Tahoe, Reno, Vegas and show that it significantly improves performance. Second, we show that a multiple time scale TCP endows the underlying feedback control with proactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of the three traffic control dimensions-tracking ability, connection duration, and fairness-on performance.

A Study on the Intention to Use AI Speakers: focusing on extended technology acceptance model (인공지능(AI)스피커 사용의도에 관한 연구: 확장된 기술수용모델을 중심으로)

  • Kim, Bae Sung;Woo, Hyung Jin
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.1-10
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    • 2019
  • The purpose of this study is to investigate the influence of exogenous variables on the intention to use AI speaker. An online survey was administrated to 305 AI speaker users in order to examine the effect of the personal characteristics (self-efficacy, innovativeness, suitability, and enjoyment) and social impact (social conformity and social image) on perceived usefulness and easiness. The results indicate that (1) self-efficacy and social conformity have positively effect on perceived easiness; (2) suitability and social image have positively effect on perceived usefulness whereas innovativeness has negatively effect on perceived usefulness; (3) perceived usefulness and perceived easiness have significant effect on the intention to use AI speaker.

Verification of the effectiveness of AI education for Non-majors through PJBL-based data analysis (PJBL기반 데이터 분석을 통한 비전공자의 AI 교육 효과성 검증)

  • Baek, Su-Jin;Park, So-Hyun
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.201-207
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    • 2021
  • As artificial intelligence gradually expands into jobs, iIt is necessary to nurture talents with AI literacy capabilities required for non-majors. Therefore, in this study, based on the necessity and current status of AI education, AI literacy competency improvement education was conducted for non-majors so that AI learning could be sustainable in relation to future majors. For non-majors at University D, problem-solving solutions through project-based data analysis and visualization were applied over 15 weeks, and the AI ability improvement and effectiveness of learners before and after education were analyzed and verified. As a result, it was possible to confirm a statistically significant level of positive change in the learners' data analysis and utilization ability, AI literacy ability, and AI self-efficacy. In particular, it not only improved the learners' ability to directly utilize public data to analyze and visualize it, but also improved their self-efficacy to solve problems by linking this with the use of AI.

Factors Influencing Users' Intension to Play Mobile Games: A Combination of Game-Contents Traits and Mobile Handset's Capabilities into the Technology Acceptance Model (게임 콘텐츠 특성과 단말기 요인을 고려한 모바일게임 사용의도의 영향요인에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Information Systems Review
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    • v.7 no.2
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    • pp.41-59
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology adding new revenue streams, taking advantage of the potential of wireless consumer applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. In this paper, we attempt to investigate the factors influencing the usage and acceptance of the mobile games in Korea, based on the extended version of the Technology Acceptance Model(TAM). Based on data collected from survey, we show that perceived usefulness is the major determinant for users to play mobile games. Two factors, including perceived enjoyment and self-expressiveness, are empirically shown to determine perceived usefulness. In addition, perceived ease of use, rewards, operational quality of device, and design/story have been showed to significantly and directly affect perceived enjoyment. It was also confirmed that self-efficacy and operational quality of device are the antecedents of perceived ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

Effects of Grit and Conscientiousness on Academic Performance : The Mediation Effects of Self-Determination Motivation (그릿과 성실성이 학업 수행에 미치는 영향: 자기결정성 동기의 매개효과)

  • Hong, Minsung;Lee, Suran
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.143-151
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    • 2019
  • Grit, defined as "perseverance and passion for long-term goals", is a known personality trait that successfully predicts high performance in various fields. In spite of extant evidence of the effectiveness of grit, research has not yet clarified the relationship between grit and conscientiousness, a highly correlated personality trait. In this study(N = 355), we examined the effect of grit and conscientiousness on academic achievement, mediated by self-determination motivation. As a result, grit and conscientiousness both predicted academic performance, and intrinsic motivation mediated these relationships. However, conscientiousness no longer related with motivation and academic achievement when grit was controlled for, whereas grit maintained its relationship with motivation and achievement even when conscientiousness was controlled. This result indicates that although the two psychological concepts overlap to some extent, grit has a unique motivational and behavioral effect that distinguishes it from conscientiousness. The present study expands the current understanding of grit with its comparison between grit and conscientiousness. We suggest future research ought refine the grit scale to establish its discriminant validity.