• Title/Summary/Keyword: 인터페이스장치

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A Development of Home Entertainment System based on UPnP AV Framework (UPnP AV 프레임워크 기반의 홈 엔터테인먼트 시스템 개발)

  • Kim, Sang-Wook;Lee, Hyun-Ju;Kim, Sang-Ok;Park, Ji-Yun;Bae, Su-Young;Jung, E-Gun
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.59-64
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    • 2006
  • This paper describes UPnP AV System which provides various multimedia services in home network composed of diverse multimedia devices. It is difficult to build home network where various multimedia services can be provided because there are a lot of difference devices, platforms, and network technologies. However, UPnP middleware can make up multimedia service environment in that home network. Therefore this paper describes how the multimedia service environment is built with UPnP middleware. We analyze and modify MediaServer, MediaRenderer, and Control Point, which these are the components of UPnP AV archtecture. Additionally we provide some efficient GUI to use different kind of multimedia in any place of home networks. We propose UPnP AV Framework of playback module that consist of MediaServer providing contents, MediaRenderer using contents, and Control Point providing GUI. Especially, MediaRenderer and Control Point are integrated in set-top.

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Implementation of Driver Fatigue Monitoring System (운전자 졸음 인식 시스템 구현)

  • Choi, Jin-Mo;Song, Hyok;Park, Sang-Hyun;Lee, Chul-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8C
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    • pp.711-720
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    • 2012
  • In this paper, we introduce the implementation of driver fatigue monitering system and its result. Input video device is selected commercially available web-cam camera. Haar transform is used to face detection and adopted illumination normalization is used for arbitrary illumination conditions. Facial image through illumination normalization is extracted using Haar face features easily. Eye candidate area through illumination normalization can be reduced by anthropometric measurement and eye detection is performed by PCA and Circle Mask mixture model. This methods achieve robust eye detection on arbitrary illumination changing conditions. Drowsiness state is determined by the level on illumination normalize eye images by a simple calculation. Our system alarms and operates seatbelt on vibration through controller area network(CAN) when the driver's doze level is detected. Our algorithm is implemented with low computation complexity and high recognition rate. We achieve 97% of correct detection rate through in-car environment experiments.

Design Optimization Techniques for the SSD Controller (SSD 컨트롤러 최적 설계 기법)

  • Yi, Doo-Jin;Han, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.8
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    • pp.45-52
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    • 2011
  • Flash memory is becoming widely prevalent in various area due to high performance, non-volatile features, low power, and robust durability. As price-per-bit is decreased, NAND flash based SSDs (Solid State Disk) have been attracting attention as the next generation storage device, which can replace HDDs (Hard Disk Drive) which have mechanical properties. Especially for the single package SSD, if channel number or FIFO buffer size per channel increases to improve performance, the size of a controller and I/O pin count will increase linearly with channel numbers and form factor will be affected. We propose a novel technique which can minimize form factor by optimizing the number of NAND flash channels and the size of interface FIFO buffer in the SSD. For SSD with 10 channel and double buffer, the experimental results show that buffer block size can be reduced about 73% without performance degradation and total size of a controller can be reduced about 40% because control block per channel and I/O pin count decrease according to decrease channel number.

Real-Time Object Recognition Using Local Features (지역 특징을 사용한 실시간 객체인식)

  • Kim, Dae-Hoon;Hwang, Een-Jun
    • Journal of IKEEE
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    • v.14 no.3
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    • pp.224-231
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    • 2010
  • Automatic detection of objects in images has been one of core challenges in the areas such as computer vision and pattern analysis. Especially, with the recent deployment of personal mobile devices such as smart phone, such technology is required to be transported to them. Usually, these smart phone users are equipped with devices such as camera, GPS, and gyroscope and provide various services through user-friendly interface. However, the smart phones fail to give excellent performance due to limited system resources. In this paper, we propose a new scheme to improve object recognition performance based on pre-computation and simple local features. In the pre-processing, we first find several representative parts from similar type objects and classify them. In addition, we extract features from each classified part and train them using regression functions. For a given query image, we first find candidate representative parts and compare them with trained information to recognize objects. Through experiments, we have shown that our proposed scheme can achieve resonable performance.

A Real Time Low-Cost Hand Gesture Control System for Interaction with Mechanical Device (기계 장치와의 상호작용을 위한 실시간 저비용 손동작 제어 시스템)

  • Hwang, Tae-Hoon;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1423-1429
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    • 2019
  • Recently, a system that supports efficient interaction, a human machine interface (HMI), has become a hot topic. In this paper, we propose a new real time low-cost hand gesture control system as one of vehicle interaction methods. In order to reduce computation time, depth information was acquired using a time-of-flight (TOF) camera because it requires a large amount of computation when detecting hand regions using an RGB camera. In addition, fourier descriptor were used to reduce the learning model. Since the Fourier descriptor uses only a small number of points in the whole image, it is possible to miniaturize the learning model. In order to evaluate the performance of the proposed technique, we compared the speeds of desktop and raspberry pi2. Experimental results show that performance difference between small embedded and desktop is not significant. In the gesture recognition experiment, the recognition rate of 95.16% is confirmed.

An efficient space dividing method for the two-dimensional sound source localization (2차원 상의 음원위치 추정을 위한 효율적인 영역분할방법)

  • Kim, Hwan-Yong;Choi, Hong-Sub
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.5
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    • pp.358-367
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    • 2016
  • SSL (Sound Source Localization) has been applied to several applications such as man-machine interface, video conference system, smart car and so on. But in the process of sound source localization, angle estimation error is occurred mainly due to the non-linear characteristics of the sine inverse function. So an approach was proposed to decrease the effect of this non-linear characteristics, which divides the microphone's covering space into narrow regions. In this paper, we proposed an optimal space dividing way according to the pattern of microphone array. In addition, sound source's 2-dimensional position is estimated in order to evaluate the performance of this dividing method. In the experiment, GCC-PHAT (Generalized Cross Correlation PHAse Transform) method that is known to be robust with noisy environments is adopted and triangular pattern of 3 microphones and rectangular pattern of 4 microphones are tested with 100 speech data respectively. The experimental results show that triangular pattern can't estimate the correct position due to the lower space area resolution, but performance of rectangular pattern is dramatically improved with correct estimation rate of 67 %.

Implementation of non-Wearable Air-Finger Mouse by Infrared Diffused Illumination (적외선 확산 투광에 의한 비장착형 공간 손가락 마우스 구현)

  • Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.167-173
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    • 2015
  • Extraction of Finger-end points is one of the most process for user multi-commands in the Hand-Gesture interface technology. However, most of previous works use the geometric and morphological method for extracting a finger-end points. Therefore, this paper proposes the method of user finger-end points extraction that is motivated a ultrared diffused illumination, which is used for the user commands in the multi-touch display device. Proposed air-mouse is worked by the quantity state and moving direction of extracted finger-end points. Also, our system includes a basic mouse event, as well as the continuous command function for expending a user multi-gesture. In order to evaluate the performance of the our proposed method, after applying to the web browser application as a command device. As a result, the proposed method showed the average 90% success-rate for the various user-commands.

Design and Implementation of CPLD-Based Monochrome to Color Real Time Converter (CPLD를 이용한 Monochrome/color 실시간 변환기 설계 및 구현)

  • 윤재무;강웅기;진태석;이장명
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.6
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    • pp.78-86
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    • 2003
  • When we transformed from Monochrome-data to Color-data in text mode, we used hardware-method to design the circuit which is convertible in real time. We saved color information in every screens that can make screen in Color Palette ROM and it is also generated 8bit. lower 4bit assign foreground color and upper 4bit can design to have background color. We have Address Reduction ROM to remove repeated address and reduce volume of Color Palette ROM to 1/16. Besides, we have many D-FF to save address, data and page information temporarily after that, we have management process 8 times through counter in real time. Finally, we chose either foreground color or background color in multiplex and established color information was sended to the color video controller. Thus, you can use it as a good interface when yow transfer many control devices with Monochrome display (ex, LCD Monitor) into devices with Color display.

A Design of DisplayPort AUX Channel (디스플레이포트 인터페이스의 AUX 채널 설계)

  • Cha, Seong-Bok;Yoon, Kwang-Hee;Kim, Tae-Ho;Kang, Jin-Ku
    • Journal of IKEEE
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    • v.14 no.1
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    • pp.1-7
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    • 2010
  • This paper presents an implementation of the DisplayPort AUX(Auxiliary) Channel. DisplayPort uses Main link, AUX Channel and Hot Plug Detect line to transfer the video & audio data. For isochronous transport service, source device converts to image and audio data which are to be transported through the Main Link and transports the restructured image and audio data to sink device. The AUX Channel provides link service and device service for discovering, initializing and maintaining the Main link. Hot Plug Detect line is used to confirm the connection between source device and sink device. The AUX Channel is implemented with 3315 LUTs(Look Up Table), 1466 Flip Flops and 168.782MHz max speed synthesized using Xilinx ISE 9.2i at SoC Master3.

Development of the Distance Cooperative Learning System using Networked White Board and Script Interpreter (네트워크 화이트보드와 스크립트 인터프리터를 이용한 원격협동학습시스템의 개발)

  • Kim, Yong-Beom;Kim, Yung-Sik
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.487-492
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    • 2006
  • 컴퓨터 네트워크의 발전에 의해 학습 공간의 시공간적인 확대와 교육 현장에서 교수-학습 과정에 대한 새로운 교수방법을 요구되었고, 유무선 방송, 인터넷 등을 이용하여 다양한 형태의 원격교육이 구체화되어 왔다. 하지만, 현재 운영되는 대부분의 원격교육시스템은 실질적인 학습 상황에서 단방향적인 개별 학습 형태를 보이고 있고, 사용자간의 쌍방향 상호작용을 위해서는 교수자나 학습자에게 일정 수준이상의 기술적 소양과 경제적 부담을 요구한다. 또한 교수자에게는 교수-학습 상황에서 발생하는 학습자 행동에 대한 실시간적인 모니터링과 학습자의 학습과정에 대한 평가의 어려움을, 학습자에게는 자기 반성의 기회를 제대로 제공하지 못하는 문제점을 안고 있다. 이에 본 연구에서는 원격교육에서의 협동학습 지원, 사용자의 기술적, 경제적 부담의 제거, 학습 전(全) 과정에 대한 원활한 모니터링과 피드백 기회의 제공을 목적으로 원격협동학습 시스템을 설계하고, 이를 개발하였다. 본 연구에 의해 개발된 원격협동학습 시스템은 원격협동학습을 지원하는 네트워크 화이트보드, 학습 과정 및 결과를 자연어로 저장하는 저장 모듈, 그리고 저장된 학습 스크립트 파일을 해석하여 재생하는 스크립트 인터프리터로 구성되었다. 네트워크 화이트보드는 소프트웨어적으로 구현되어 부가적인 장치가 불필요하고, 통신 서버를 분산하여 서버 구축에 대한 부담을 제거하였고, 학습 내용 화면을 대화창으로 사용하여 사용자의 사용 편리성을 제고하였다. 또한 원격학습의 장(場)에 교수자가 참여하여 실시간적 모니터링이 가능하고, 학습의 전(全) 과정 및 결과를 저장한 자연어 스크립트 파일에 의해서도 학습자 행동에 대한 모니터링이 가능하다. 저장된 자연어 스크립트 파일은 구현된 인터프리터를 이용한 재생뿐 아니라, 파일 자체만으로도 학습과정을 판독할 수 있고, 스크립트 파일에 대한 해석은 교수자에게는 학습자의 학습 과정에 대한 평가 및 피드백의 근거를, 학습자에게는 자신의 학습 행동에 대한 반성의 기회를 제공한다. 본 시스템은 기존의 원격교육시스템에 비해 장비 및 인터페이스 측면에서 간소화되었고, 원격교육에 면대면 학습 개념을 근사적으로 접목시킨 교수 모델로서의 충분한 가치를 제공하나, 실제적인 학습 적용과 효과에 있어서의 타당성은 차후 검증이 있어야 하고, 또한, 이에 따른 시스템에 대한 지속적인 보완도 필요하다.

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