• Title/Summary/Keyword: 인간개념

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Revegetation and human(IV) -The weed management of levee controlled the weed in the weed- (녹화와 인간(IV) -잡초를 활용한 제방 비탈면의 식생관리-)

  • Ezaki, Tsugio;Iwamoto, Tohru;Yeom, Kyu-Jin;Moon, Jin-Hee;Chun, Kun-Woo
    • Journal of Forest and Environmental Science
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    • v.20 no.1
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    • pp.82-92
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    • 2004
  • Farm working also needs most of the labor on the weed management of the levee. Then, the research which controlled the weed in the weed was promoted in order to reduce this weed management. Required conditions for the levee vegetation from the viewpoint of the weed management are the following 4 points. (1) the prevention of erosion and landslide, (2) the improvement in the workability at the mowing, (3) the improvement and maintenance of the rural landscape, (4) the accessibility. Next, the plants becoming dominant species in devastated land and slope of river banks were compared through these 4 conditions, and the utility was examined. As the result, Imperata cylindrica Beauv., Shibataea kumasaca Nakai, Sasaella kogasensis Nakai var. gracillima S. Suzuki and Hedera canariensis Willd, seemed to be usable. Finally, weed management method for connecting for the reduction in the mowing work using these plants was presented.

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The Educational Meaning of the Process of 'Soil' Theme for Five Years Old (만 5세 유아의 '흙' 주제 탐구 과정에 대한 교육적 의미 탐색)

  • Ahn, Gyoung Suk
    • Korean Journal of Child Education & Care
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    • v.17 no.4
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    • pp.51-69
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    • 2017
  • The purpose of this study is to derive educational meaning by analyzing 5-year-olds' activities process in soil-themed activities about 'soil' theme which was investigated by examination and teachers' reflective journals. For this, data of 20 children in 5-year-old class were collected and analyzed. As a result, firstly the value of children's pre-concept evaluation on soil theme was identified. Secondly, 'soil' theme was found to have a positive influence on children's feeling of wonder about nature and their ecological perspective taking ability. Thirdly, children could comprehensively investigate science education fields such as biology, ecology, and earth science in the process of investigating soil theme. Fourth, children came into interest in the process of understanding the relationship between soil and human through media. Lastly, children were found to compose scientific knowledge while investigating soil, through naturally using the method of inference.

A Study on the Weight Allocation Method of Humanist Input Value and Multiplex Modality using Tacit Data (암묵 데이터를 활용한 인문학 인풋값과 다중 모달리티의 가중치 할당 방법에 관한 연구)

  • Lee, Won-Tae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.157-163
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    • 2014
  • User's sensitivity is recognized as a very important parameter for communication between company, government and personnel. Especially in many studies, researchers use voice tone, voice speed, facial expression, moving direction and speed of body, and gestures to recognize the sensitivity. Multiplex modality is more precise than single modality however it has limited recognition rate and overload of data processing according to multi-sensing also an excellent algorithm is needed to deduce the sensing value. That is as each modality has different concept and property, errors might be happened to convert the human sensibility to standard values. To deal with this matter, the sensibility expression modality is needed to be extracted using technologies like analyzing of relational network, understanding of context and digital filter from multiplex modality. In specific situation to recognize the sensibility if the priority modality and other surrounding modalities are processed to implicit values, a robust system can be composed in comparison to the consuming of computer resource. As a result of this paper, it is proposed how to assign the weight of multiplex modality using implicit data.

Development of Humanoid Robot Platform to Identify Biological Concepts of Children (유아의 생물 개념 발달 연구를 위한 인간형 로봇 플랫폼의 개발)

  • Kim, Minkyung;Shin, Youngkwang;Yi, Soonhyung;Lee, Donghun
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.376-384
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    • 2017
  • In this paper, we describe a case of using robot technology in child studies to examine children's judgement and reasoning of the life phenomenon on boundary objects. In order to control the effects of the appearance of the robot, which children observe or interact directly with, on the children's judgement and reasoning of the life phenomenon, we developed a robot similar to human. Unit experimental scenarios representing biological and psychological properties were implemented based on control of robot's motion, speech, and facial expressions. Experimenters could combine these multiple unit scenarios in a cascade to implement various scenarios of the human-robot interaction. Considering that the experimenters are researchers of child studies, there was a need to develop a remote operation console that can be easily used by non-experts in the robot field. Using the developed robot platform, researchers of child studies could implement various scenarios by manipulating the biological and psychological properties of the robot based on their research hypothesis. As a result, we could clearly see the effects of robot's properties on children's understanding about boundary object like robots.

A Study on User-Centered Vehicle Designs - Focusing on the Emotional Values - (자동차에 있어서 USER CENTERED DESIGN에 관한 연구 - 감성 가치를 중심으로 -)

  • 이명기
    • Archives of design research
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    • v.16 no.3
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    • pp.299-308
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    • 2003
  • The existing market patterns and social structures have been changed according to the trends of digital and informational society of the 21st century. The characteristics of the consumption market is that the balance of power moves from enterprises to consumers. As consumers’ demands are diversified according to life quality enhancement, many products are based on main aspects of human experiences, emotions and values. Standardized functions and services of products cannot capture consumers to a great extent any more. A notable aspect is that consumers want products or services that can oner movable experiences. Future products must appeal to emotion, not to reason of consumers. Now consumers purchase styles, experiences and stories contained in products, not products themselves. That is, the key to decision to purchase products is the satisfaction of emotional values. Users'emotions diversified due to the development of industrial designs demand the development of new designs that can represent new trends of users. User-centered values imply the change of people's purchasing trends. This indicates that there is a need to change physical aspects such as price or functions into individual emotions and characters. In addition, studies are required on design concepts to pursue new emotional values, apart from functional type designs. It is time for designers to suggest initiative and rational directions for this changing era.

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Copyright Problems In case of the Image Synthetics of Computer Graphics (컴퓨터 그래픽 합성 이미지의 저작권 문제에 관한 고찰)

  • 이향숙
    • Archives of design research
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    • v.11 no.2
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    • pp.59-68
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    • 1998
  • A work as human's creatures are transformed to bits and multimedia. In the modem society which is governed by simulation, infornlation is symbolized and becoming easily reached to anyone. Thus, collections of image and composition can show a new world beyond the ethical viewpoint. The problem with worries about the differnce between the original and a copy and disappearence of the meaning in postmodern era is the problem of how to set the intellectual properties and copyrights.In this situation, sharing of information according to the theoretical concepts and process of digitalization of photos in the era of information-intensive society was presented. The ethics of intellectual properties and copyrights and in postmordern era were driven. After reviewing the intellectual properties in the era of national information infrastructure of twenty-first century and by identifying the problems, the directions of what we have to do as image makers, and the intellectual properties and copyright.

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Comparative Evaluation of River Management in South Korea and the United States (한국과 미국의 유역관리 비교평가 연구)

  • Park, Sung-Je
    • Proceedings of the Korea Water Resources Association Conference
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    • 2005.05b
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    • pp.492-496
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    • 2005
  • River is characterized by its transboundary flow not recognizing human political, administrative, and social boundaries. Water management is also strongly connected to land management. Those features reflect emerging difficulties in managing contemporary water resources. This study consists of three parts to identify theoretical concept of river management and to show how river management has differently practiced in South Korea and the United States. In part one, the Korean case shows the water quality oriented river basin management in the 1990s. The second part reveals the disappearing pattern of river basin management and the spreading watershed movement in the United States. The final part compares basin-scale river management practices of the two countries and evaluates the differences between them. The United States concentrates more on watershed management rather than river basin management while South Korea understands that both river basin and watershed are important. Therefore, the Korean case is recognized as more complicated than the American case.

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The Study of a Multi-Mobile Agents System for Online Hotel Reservation (온라인 호텔 예약을 위한 다중 이동 에이전트 시스템에 관한 연구)

  • 곽수환;강민철
    • Journal of Intelligence and Information Systems
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    • v.9 no.1
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    • pp.1-21
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    • 2003
  • As electronic commerce(EC) has grown rapidly, agents that work on the behalf of humans on the Internet are being used actively. However, most of the EC agents have some problems. They fail to fully support buyers' decision making behaviors and sellers' information supply activities. Further, they are not suited for mobile computing environment. In this paper, we introduce a Multi-Mobile Agents System(MMAS) that has been developed according to a conceptual framework that corrects the aforementioned problems. Built by using Tokyo IBM ASDK(Aglets Software Development Kit) for the area of hotel reservation, the system consists of buyer- and seller-side agents that interact with each other; buyer-side agents help buyers to make purchasing decisions by collecting and analyzing information through applying a multi-criteria decision making method, while seller-side agents substitute fur sellers by managing databases and providing real-time information to the buyer-side agents. In this system, multiple agents perform their shared tasks at the same time in order to increase efficiency. Users do not have to keep the connection with the system because they are notified when tasks are done.

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A Type-2 Fuzzy Logic Base Maturity Model of Green IT Richness (유형-2 퍼지 논리 기반 그린 IT 깊이 성숙도 모델)

  • Moon, Kyung-Il;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.273-283
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    • 2010
  • Emergent process or behaviour can be seen in many places, from any multicellular biological organism to traffic patterns, cities or organizational phenomena in computer simulations. Similarly, the concept of 'Green IT' refers to the way complex systems and patterns arise inevitably among groups due to environmental concerns in real world. Green IT has good possibility to evolve as very chaotic system, in which the number of interactions between components increases geometrically with the number of components, thus potentially allowing for many new types of behaviour to emerge. However, when Green IT system regards as a complexity one, there exits some attractors to derive and control the system. In this context, this paper presents a new model based on type-2 fuzzy logic system to identify and assess the attractors of Green IT system which correspond to Reach-Richness matrix of Green IT.

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A Study on the Green Design for a Drink Vending Machine (음료자동판매기의 그린디자인에 관한 연구)

  • 문금희
    • Archives of design research
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    • no.18
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    • pp.177-186
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    • 1996
  • With the change of patterns and the environment of the national standard of living the prohlem of environmental pollution became increasingly serious. Because of the enormous increase of various kinds of used and (after utilization) useless articles, efforts to save resources as well as the environment and the promotion of reprated utilization and recycling are inavoidable. The recognition of an environmental an health problem, and the desire for nonpollution created a desire for environment-friendly products in order to avoid an environmental consumptionism. Drink vending machines making use of vessels only once are closely related to the environmental problem. It is therefore necessary to develop an ecologically designed vending machine. In this study the backgrounds and concepts of green design, classification, construction and the environment of a drink vending machine arc analyzed. From this st1.rting-point a concept for the design of a drink vending machine is developed by two concepts : Type A (seperated-gathering type) and Type B (recycling type). Then three defferent types of vending-machines arc introduced a wall -adherable type, a center est1.blishable type and a desk top type. The conclusion of the text is threefold. There are needs for an ecological design of vending machines, ergonomIc considerations and a harmonization of the styldapperarance) of the machine and its circumferences.

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