• Title/Summary/Keyword: 유아 콘텐츠

Search Result 263, Processing Time 0.027 seconds

Exploring the Mediating Effect of Problem Solving Ability in the Impact of Flow on the Level of Task Participation in PBL Classes for Pre-service Teachers in Early Childhood Education (예비유아교사를 대상으로 한 PBL 수업에서 과제참여 수준에 대한 몰입의 영향에서 문제해결력의 매개 효과 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.150-157
    • /
    • 2020
  • This study was conducted to explore whether problem solving ability mediates the effect of flow on the level of task participation in PBL. The subjects of this study were 60 students(in Education methods and technology class). For the study, data were collected through questionnaires on flow, problem-solving ability, and task participation level. Collected data are analyzed using SPSS Macro and bootstrapping method. As a result, the impact of flow was positive on the level of task participation. And the problem solving ability was found to have an indirect effect at the level of .292. Problem solving ability mediates the impact of commitment on the level of participation in the task. The results of these studies are the basis for how to improve the level of participation in the task by supporting problem-solving skills in PBL activities.

The Relationship between Preschool Teachers' Hemispheric Mode Indicator and Creative Personality (영.유아교사의 뇌 선호유형과 창의적 인성간의 관계)

  • Youn, Jeong-Jin;Kim, Hyoung-Jai
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.305-316
    • /
    • 2010
  • The purpose of this study was to identify the relationships between preschool teachers' hemispheric mode indicator and creative personality. The subjects were 205 preschool teachers from kindergarten or nursery school in Busan. The McCanthy(1993)'s HMI(Hemispheric Mode Indicator) and Torrance(1988)'s WKOPAY(What Kind Of Person Are You?) were used to examine the relationships preschool teachers' hemispheric mode indicator and creative personality. Results of this study as follows ; first, the hemispheric mode indicator of right hemispheric dominance were significantly positively correlated to the creative personality and inquisitiveness but negatively correlated to self-confidence among elements of creative personality. Second, the creative personality was significant difference according to hemispheric dominance types. That is, the creative personality of right hemispheric dominance was significantly higher than that of left or exhibit balanced hemispheric dominance but it was no difference between left hemispheric dominance and exhibit balanced hemispheric dominance. Third, there were significant difference self-confidence, inquisitiveness, and awareness of others but no difference Acceptance of Authority and Disciplined Imagination among elements of creative personality according to hemispheric dominance types.

Educational Insect Robot Content use of play(Game) for the Nuri Process Education of Creative in Smartphone (스마트폰을 활용한 로봇 교육 콘텐츠 게임 활용 연구)

  • Park, Young-suk;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.131-134
    • /
    • 2013
  • Nuri process is a common process of childcare and education for infants to 5 years old in 2012 has been carried out. In order to operate a paint program, teachers not only easy to take advantage in the field, education robot, taking into account developmental compatibility in accordance with stable, physical stability, age psychological infant, the diversity, education robot that can be worn thinking, creativity, scientific thinking is required. In this paper, I will study the applications and Internet services to infants through your favorite smartphones. To the study of development in the smartphone educational insect robot application with the educational environment that infants are environmentally friendly. Utilizing the game smartphone, Nari proceed to step 15, place the questions and answers for enhancing the education effect on the way, to enhance the creative effect of the robot and education. In this paper, I will continue to contribute to the development of content for the education of taste creative.

  • PDF

Components for Picturebook Peritext Analysis (그림책 페리텍스트 분석을 위한 구성 요소)

  • A Reum Nam;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.181-188
    • /
    • 2023
  • Academic interest in the educational value of picturebooks for children and the narrative importance of peritexts have been increased. This study was conducted with the purpose of presenting the components for analyzing the picturebook peritext. To this end, the components of the peritext used in 11 previous studies that analyzed the peritext of picturebooks were comprehensively reviewed. Looking at the results of the study, the components used in previous studies were largely categorized into four categories, and according to the characteristics of the components within each category, they were classified into 'basic information', 'physical elements', 'positional elements', and 'content elements.' The first category, 'basic information,' includes the title, authors' name, publication information, award information, and dedication/acknowledgment, laudatory comment. The second category, 'physical elements,' includes the format, book binding, and quality of material. The third category, 'positional elements,' includes cover(front cover, back cover, spine), endpaper, title page, copyright page, dust jacket and belly band. The fourth category, 'content elements,' includes text, illustration, typography, layout and page shape. Through the results of this study, it is expected that research on the analysis and utilization of various picturebooks will be activated.

By Basic Plane Figure, An Analysis Study on Appearance Type of Character in Domestic Kids TV Animation -Focus on the Broadcasting Animation on EBS- (기본 평면도형을 활용한 국내 TV 유아동 애니메이션 캐릭터 형태 분석 -한국교육방송 방영작을 중심으로-)

  • Kim, Suk-Rae;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.14 no.4
    • /
    • pp.397-405
    • /
    • 2016
  • Specially, the character in the kids animation is the fundamental visual element, and also has the high value which is to connect to various related businesses. The main purpose of this study is the analysis for character's appearance by the basic plane figure, and it has studied on the authority of recognition capability which is to catch the simple shape rapidly and clearly rather than complex shape. For this study, I established the standard of analysis and then applied that to the characters which were selected in broadcasting domestic kids animation on EBS. Through this procedure, I analyzed character's appearance with the distribution chart. As the result, the circular and oval shapes are the most frequently used shapes for character's appearance. Finally, I expect the result of this study could be one of the design index for the character creation in practical environment.

A Study on the Design of Children's Play Space for Coding Education - Focusing on preschoolers - (코딩교육을 위한 어린이 놀이 공간 디자인 연구 - 미취학 아동을 중심으로 -)

  • Kim, Seung-In;Lee, Kaha
    • Journal of Digital Convergence
    • /
    • v.18 no.4
    • /
    • pp.397-402
    • /
    • 2020
  • The purpose of this study is to identify the current state of coding education for children and to propose a new 'play-oriented' educational content to keep up with the problems of education in line with the revision process of the 4th Industrial Revolution. As a research method, we investigated and analyzed the case of the Korean early childhood coding education program, and then suggested the direction of the future infant coding education and suggested a new play area for children. Case analysis shows that current coding education places many restrictions on children's activities. So we propose a coding education space as a 'playing space' where children can actively play. Because the space is used, emotional education is possible because it can stimulate senses such as vision, touch and smell. In addition, this study is expected to cultivate not only spatial comprehension, but also imagination, creativity and cooperation. In future research, we will study the characteristics and technical process of children in-depth to help develop early childhood education.

Development of a Scale and Analysis of Peer-assesment Questions of the Preschool Teachers (동료 유아교사 평가 척도 개발 및 분석)

  • Lim, Eun-Jung;Lee, Sung-Kyun;Jung, Mi-Rim
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.7
    • /
    • pp.438-448
    • /
    • 2010
  • This study is aimed for a scale of assessing the work performance, educational operations, and so on of preschool teachers by the peers. It has been previously discussed the studies of scale assesment of preschool teachers, however, the scale assesment had been a self-assesment or a transitory assesment by the senior teachers and principals only. This study is developed to assess the preschool teachers through the peer- teachers. Peer-assesment has strong points that to assess the teachers constantly can be more accurate, the assessment result can be used as the basic material for peer scholarship, and it can give the preschool teachers an opportunity to be recognised on tasks. There are 51 questions are developed to assess the peers. 9 sections total; 1) 6 questions on body human nature 2) 6 questions on view on career 3) 3 questions on self-development 4) 4 questions on curriculum planing 5) 12 questions on administering and managing 6) 6 questions on understanding children 7) 4 questions on managing a class 8) 7 questions on work performance 9) 3 questions on teaching practice. Each section is surveyed by 150 preschool teachers, and the all questions are analysed statistically appropriate of a scale(validity of contents, validity of surveyors, inter-item consistency) and appropriate of each section. It is known this peer assesment of preschool teachers is an appropriate scale.

Design and Implementation of Educational AR Applications for Children (유아를 위한 교육용 AR 어플리케이션의 설계와 구현)

  • Kim, Chorong;Shin, Jinseop;Choi, Gyuho;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.10a
    • /
    • pp.517-520
    • /
    • 2019
  • 교육의 질이 향상됨과 동시에 학습 콘텐츠의 질 역시 향상되고 있고 어플리케이션, AI, AR 등 다양한 기술들과 접목된 다양한 교육 방식들이 존재하게 되었다. 이와 함께 스마트폰의 기술 발달과 보급률 증가에 따라 다양한 기술들과 접목된 교육용 어플리케이션들에 대한 접근 또한 쉬워지고 있다. 이에 본 논문에서는 유아의 학습 능력을 조사하여, 단어 학습에 있어 의미파악, 단어 인지, 바른 발음 지도 등을 길러 줄 수 있도록 AR 기술을 접목한 교육용 AR 어플리케이션을 설계하고 이를 구현하였다. 본 논문에서 개발한 어플리케이션은 유아의 인지와 학습 방법을 토대로 하여 바른 발음과 철자를 지도하고, 단어 학습에 있어 낱말이 가진 의미파악을 도와주며, 반복학 습을 통하여 단어를 인지하고 사용할 수 있도록 도와준다. 본 논문의 어플리케이션은 AR 기술을 융합하여 이미지만을 사용한 교육보다 쉽게 의미를 파악하는데 도움을 줄 수 있고 이에 따라 인지 능력도 상승시켜 줄 것이라 기대한다.

Development of Edutainment Contents for English Learning and Coding Education for Children (유아용 영어 학습 및 코딩 교육을 위한 에듀테인먼트 콘텐츠 개발)

  • Song, Mi-Young;Park, Hye-Bin;Kim, Ji-Eun;Park, Mi-Li;Won, Hee-Yeon;Choi, You-Jung;Oh, Young-bae
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.01a
    • /
    • pp.43-46
    • /
    • 2020
  • 본 논문은 코딩 교육과 영어 교육의 융합을 지향한다. 즉, 하나의 애플리케이션으로 두 가지 교육을 동시에 진행 가능할 수 있는 프로그램을 목표로 삼아 개발되었다. 시중에 공개되어있는 유아 코딩교육 애플리케이션이나 영어 교육 애플리케이션의 수는 많지만, 코딩과 영어를 동시에 교육할 수 있고, 이를 게임으로서 즐길 수 있게 만든 애플리케이션은 드물다. 특히 유아들에게 코딩과 영어에 대한 자신감과 흥미를 심어주고 고착화된 공부 방식이 아닌, 놀이를 통한 교육 방식을 제공하면서 코딩과 영어에 대한 긍정적 인식을 심어주기 위해 노력했다.

  • PDF

The Effect of Genibo Program Based Robot Learning on a Pre-Schoolers' Emotional Development (로봇학습에 기반한 제니보 프로그램이 유아의 정서발달에 미치는 효과)

  • Lee, Jae-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.1
    • /
    • pp.165-172
    • /
    • 2015
  • The purpose of this study was to identify the effect of Genibo program robot-based learning(R-Learning) on a pre-schooler's mental state. To achieve above study purpose, the subject of this study was selected 46(teacher 2, five years old pre-schooler 44) from pre-school childrens in Kyongki Y city(R-Learning activity participants group 21: boys 10, girls 11. non-participants 25: boys 13, girls 12). R-Learning program is consist of 5 field about 20 contents using Genibo robot, were applied to the experimental group and the pre-post test was conducted using the EQ assessment tool and observations. The data were analyzed by t-test using the SPSS(ver 18.0) program. The results were as follows: First, the exposure of robots to pre-schoolers in practical situation has shown positive influence to the children's emotional well-being. Positive improvements were observed in the four sub categories of the EQ assessment after exposure. Second, the Genibo used for this study, is a biomimetic AI based robot mimicking the behavior of a pet dog. This is related more or less to the specifications of a pre-school education where animals are used as a 'friendly medium' to facilitate the learning process. Third, the robot exposure gave benefit to all the ones in the sample, regardless of sex. Furthermore, It is suggested that promising potential for robots to be utilized as a new educational media plus facilitator, R-Learning is related more or less to the specifications of a pre-school education where animals are used as a 'friendly medium' to facilitate the learning process, and when applying them for education, stereotyping the likes of sex is overrated - instead, the focus should be more on the pre-schoolers' / childrens' individual traits, learning curve differences and alike.