• Title/Summary/Keyword: 영상단말기

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A Study on Scalable Video Coding Technique with FGS Temporal Scalability (FGST를 이용한 계층적 코딩기법에 관한 연구)

  • Kim, Jong-Uk;Kim, Jin-Cheol;Lee, Bae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.783-786
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    • 2002
  • 멀티미디어 컨텐트의 실시간 전송은 인터넷에서 중요한 기술영역으로 나타나고 있다. 본 논문에서는 MPEG-4 표준에서 채택된 FGS(Fine Granualrity Scalability)를 이용한 계층적 비디오 부호화 방법의 효율성 향상을 위한 방법을 제시하였다. MPEG-4 FGS는 인터넷에서 이용되는 다양한 특성의 단말기들과 대역폭 변동에서 유연성 있는 기술이다. 일반적인 계층 비디오 부호화 기법보다 PSNR값이 평균 1$\sim$2dB정도 높게 나타난다. 그러나 단일 계층 부호화 방법에 비해서는 효율성이 낮게 나타난다. 제안된 방법에서는 이런 FGS의 효율성을 높이기 위한 방법으로 시간 스케일러빌리티를 갖는 FGST(FGS temporal scalability)층을 적용하였다. 기본계층은 일반적인 FGS 부호화에 의해 이루어지고 상위계층 부호화로 시간적 스케일러빌리티를 갖는 FGST를 이용한다. 실험은 프레임율 10 fbs의 container와 mobile 영상에 대해 이루어졌고 두 영상 모두에 대해 FGS 부호화만을 적용하는 경우보다 상위계층으로서 FGST를 이용하는 경우 상당한 효율성 향상이 있음을 보인다.

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Development of Wearable Image Watching System based on Gesture Recognition System (제스처 인식 기반 웨어러블 영상시청 시스템 개발)

  • Choi, Jong-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.4
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    • pp.43-48
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    • 2010
  • The most problematic part in wearable terminals is the display device. To solve these problem, the HMD(Head Mounted Display) is used to wearable terminals. It is a kind of monitor worn like glasses. However, a problem exists in HMD. To select and execute the multimedia contents, it is required to manipulate the key, button, and mouse. These actions are very uncomfortable in HMD. The most fundamental way solving these problems is to develop a new interface. In this paper, we developed the wearable image watching system based on gesture recognition system.

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Audio Communication System based on VoIP Technology (VoIP 기술 기반의 음성 통신 시스템)

  • Kwon, Oh-Hun;Cho, Jung-Hun;lee, Ji-Ho;Paek, Yun-Heung;Heo, In-Gu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.257-258
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    • 2013
  • VoIP(Voice over Internet Protocol)는 인터넷과 같은 IP 망에서 음성과 영상을 전송하기 위한 기술이며, 차세대 망에서의 음성, 테이터 통신을 위한 기술로 부상되고 있다. 따라서 VoIP 응용은 인터넷 망을 이용하는 다양한 단말기들 사이의 음성 및 영상 통신을 위하여 더욱더 많이 사용되어 질 것으로 예상된다. 본 논문에서는 VoIP 기술을 여러 분야에 적용할 수 있는 응용성과 실제 다자간 음성통신의 구현 방법에 대해서 기술하겠다.

Reconfigurable Architecture Design for H.264 Motion Estimation and 3D Graphics Rendering of Mobile Applications (이동통신 단말기를 위한 재구성 가능한 구조의 H.264 인코더의 움직임 추정기와 3차원 그래픽 렌더링 가속기 설계)

  • Park, Jung-Ae;Yoon, Mi-Sun;Shin, Hyun-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.10-18
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    • 2007
  • Mobile communication devices such as PDAs, cellular phones, etc., need to perform several kinds of computation-intensive functions including H.264 encoding/decoding and 3D graphics processing. In this paper, new reconfigurable architecture is described, which can perform either motion estimation for H.264 or rendering for 3D graphics. The proposed motion estimation techniques use new efficient SAD computation ordering, DAU, and FDVS algorithms. The new approach can reduce the computation by 70% on the average than that of JM 8.2, without affecting the quality. In 3D rendering, midline traversal algorithm is used for parallel processing to increase throughput. Memories are partitioned into 8 blocks so that 2.4Mbits (47%) of memory is shared and selective power shutdown is possible during motion estimation and 3D graphics rendering. Processing elements are also shared to further reduce the chip area by 7%.

Remote Medical Information Service System based on RFID Technology and Mobile Terminal (RFID 기술과 이동 단말기를 이용한 원격 의료정보 서비스 시스템)

  • Kim, Jae-Joon;Kim, Jong-Wan;Cho, Kyu-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.131-140
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    • 2007
  • A general medical information service in hospitals recently has been rapidly developed in the effective patient management due to the digitalization. In addition, the hospitals make an effort to support the medical information service in ubiquitous environment. A key requirement in ubiquitous environment is the ability to communicate between the image viewer system using the DICOM standard and a server system to support the medical information service. This paper describes a remote networking system based on the mobile terminal with RFID technology for the medical information service. In order to apply the overall configuration, we first implemented the DICOM viewer system, configured the database to store the patient information, and realized the server/client networking system in mobile terminal environment. In particular, this paper showed the capability for the medical image-based communication as well as the text-based communication.

TPEG Application as a Protocol of Traffic Information for DMB in Korea (TPEG의 국내 DMB 교통정보 전송형식 적용 가능성 연구)

  • Hyun Cheol-Seung;Han Won-Sub;Kim Dong-Hyo;Hong You-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.9 s.351
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    • pp.128-134
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    • 2006
  • Traffic information protocol in DMB is very different from existing analog broadcasting and wireless communication network. In this paper, we examined whether traffic information protocol of Europe Broadcasting Union(TPEG) is applicable to domestic DMB. Also, we proposed a division of classification on kinds of franc information, and related data that it is required to transmit traffic information of TPEG form. We composed of experiment equipment and studied whether is expressed traffic informations as like accident, event, traffic condition and CCTV image on car navigation system. The results obtained it can be given expression to phrases from TPEG streaming data and to link with electronics map by decoding TPEG straming data. Also it can be expressed CCTV and graphic image which is composed of TPEG form.

An Efficient Motion Estimation Method which Supports Variable Block Sizes and Multi-frames for H.264 Video Compression (H.264 동영상 압축에서의 가변 블록과 다중 프레임을 지원하는 효율적인 움직임 추정 방법)

  • Yoon, Mi-Sun;Chang, Seung-Ho;Moon, Dong-Sun;Shin, Hyun-Chul
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.5
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    • pp.58-65
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    • 2007
  • As multimedia portable devices become popular, the amount of computation for processing data including video compression has significantly increased. Various researches for low power consumption of the mobile devices and real time processing have been reported. Motion Estimation is responsible for 67% of H.264 encoder complexity. In this research, a new circuit is designed for motion estimation. The new circuit uses motion prediction based on approximate SAD, Alternative Row Scan (ARS), DAU, and FDVS algorithms. Our new method can reduce the amount of computation by 75% when compared to multi-frame motion estimation suggested in JM8.2. Furthermore, optimal number and size of reference frame blocks are determined to reduce computation without affecting the PSNR. The proposed Motion Estimation method has been verified by using the hardware and software Co-Simulation with iPROVE. It can process 30 CIF frames/sec at 50MHz.

Image Deblurring Using Vibration Information From 3-axis Accelerometer (3축 가속도 센서의 흔들림 정보를 이용한 영상의 Deblurring)

  • Park, Sang-Yong;Park, Eun-Soo;Kim, Hak-Il
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.1-11
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    • 2008
  • This paper proposes a real-time method using a 3-axis accelerometer to enhance blurred images taken from a camera loaded in mobile devices. Blurring phenomenon is a smoothing effect occurring in photo images. Algorithms to cope with blurring phenomenon is essential since small-size mobile devices tremble severely by even a tiny hand-shaking of a user. In this paper, accurate sensing characteristics of the 3-axis accelerometer is acquired by applying the sensor in pendulum motion and the blurring phenomenon is modeled as a uniform distribution and Gaussian distribution. Also, non-Gaussian distributed model is observed in the experiment of real blurring phenomenon and a particular deblurring function is designed by reversing the model. It has been demonstrated that the application of trembling information to the deblurring function adequately removes the blurring phenomenon.

Design of Digital Media Protection System using Elliptic Curve Encryption (타원 곡선 암호화를 이용한 영상 저작권 보호 시스템 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.39-44
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    • 2009
  • The advance of communication and networking technology enables high bandwidth multimedia data transmission. The development of high performance compression technology such as H.264 also encourages high quality video and audio data transmission. The trend requires efficient protection system for digital media rights. We propose an efficient digital media protection system using elliptic curve cryptography. Only key parameters are encrypted to reduce the burden of complex encryption and decryption in the proposed system, and the digital media are not played back or the quality is degraded if the encrypted information is missing. We need a playback system with an ECC processor to implement the proposed system. We implement an H.264 decoding system with a configurable ECC processor to verify the proposed protection system We verify that the H.264 movie is not decoded without the decrypted information.

Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.