• Title/Summary/Keyword: 언어 융합

Search Result 551, Processing Time 0.026 seconds

A Study on Cerebral Infarction using Medical Drama (의학드라마를 통한 뇌경색 탐구)

  • Kim, Chang Ki;Choi, Jung-Ah;Jung, Yong Gyu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.1 no.1
    • /
    • pp.65-68
    • /
    • 2015
  • It has been reported that cerebral disease is the most fatal as a single disease, standing next to cancer as the most important cause of death in Korea. Even though patients maintain their lives, they will have to suffer from side effects such as hemiplegia and language disorders. In this paper, the symptoms and treatment of cerebral infarction cases are described through the medical dramas (The Third Hospital, The Brain) and movie (Amur). Even if there is the same stroke in each drama or movie, each receives different treatment depending on the previous history or current physical condition of the patient.

An Evolutionary Concept Analysis of Taeoom among Nurses (진화론적 방법을 이용한 간호사의 태움 개념분석)

  • Jung, Heeja
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.4
    • /
    • pp.157-169
    • /
    • 2019
  • The purpose of the present study was to prepare baseline data for developing nursing theory and knowledge by analyzing the concept of taeoom among the nurses and by investigating the differences from the similar concept of workplace bullying. This study carried out an analysis after perusing 15 articles selected from 125 research articles retrieved according to the evolutionary method of Rodgers. The attributes of taeoom found in the present study were passage rites, painful human relationships, verbal attacks, and working relationships. There is a clear difference in concept between taeoom and workplace bullying, therefore the two concepts should be used discriminatively in nursing research. In addition, by the dynamic changes of the properties of taeoom according to the times and social circumstances, the concept of taeoom is gradually expanding and changing negatively.

A Study of ICT Fusion Program for Efficient Software Education (효율적인 소프트웨어 교육을 위한 ICT 융합 프로그램 고찰)

  • Nam, Jae-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.789-791
    • /
    • 2014
  • The software education has many interest in the world because a lot of help to improve logical thinking and problem solving training. However, to implement such a program using languages such as C or Java, you should be aware of the syntax, understanding of computer architecture, and many library. So, it is difficult for many ordinary student to implement program. Therefore, we need easy access to the programming to address the life program by coding for students. In this paper, we introduce such useful software training program or Internet Web site for students.

  • PDF

A Case Study of Python Programming Error in an Online Learning Environment (온라인 학습 환경에서 발생하는 파이썬 프로그래밍 오류 사례 분석)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.247-253
    • /
    • 2021
  • There are various programming errors that occur in the course of programming practice for beginners in computer programming. At this time, since it is difficult for learners to recognize errors by themselves, they correct program errors through the instructor's feedback. However, as students learn programming techniques in an online learning environment due to the COVID-19 pandemic, there is a limit to interaction between the students and the instructor in comparison with offline classes, so it is necessary for learners to develop their own ability to solve programming errors by themselves. Therefore, in this study, error cases in online programming classes using the Python language are analyzed and an online programming education method that can improve learners' ability to correct programming errors is proposed based on the analysis results.

Development of a college English teaching and learning model in online synchronous/asynchronous platforms to enhance Competencies (실시간-비실시간 온라인플랫폼을 통한 역량강화중심 대학영어 교수-학습 모형 개발)

  • Lee, Myong-Kwan
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.35-42
    • /
    • 2021
  • The college English teaching-learning model in this study is intended to effectively apply dictogloss activities to enhance competencies such as communication, self-directedness, and cooperation by upgrading the utilization of various online platform functions. Dictogloss is a language teaching and learning activity that combines four functions (listening, speaking, reading, and writing) of communication. College English classes in this study focus on communication-oriented integrated English education. In this study, the teaching and learning is an online-based English integrated teaching-learning method based on constructivism theory. The model presented the roles of learners and teachers according to the seven procedures.

Development of 1/5 Scale Autonomous Driving Training Platform (1/5 스케일 자율 주행 교육 플랫폼 개발)

  • Seong-Jae Kim;Jeong-Soo Moon;Rok-Dam Baek;Hyeon-Seok Lee;Jeong-Hun Choi;Chan-Hyeok Moon;Kuk-Won Ko
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2023.11a
    • /
    • pp.281-282
    • /
    • 2023
  • 자율주행 자동차 시장 규모 및 기술이 급속도로 성장하고 있음에도 불구하고, 전문가 교육을 위한 높은 하드웨어 비용 때문에 실제로 이 기술을 실험하기 위한 집단 교육 플랫폼의 필요성이 높아졌다. 이에 따라 우리는 자율주행에 사용되는 센서와 액츄에이터, 그리고 자율주행 알고리즘 학습을 위한 1/5 크기의 하드웨어를 포함한 교육 플랫폼을 설계했다. 이 교육 프로그램은 온라인 강의와 실습으로 구성되며, 각각의 모듈은 로봇 운영체제(ROS)를 활용한 C언어로 개발되었다. 이 교육 플랫폼은 언제 어디서나 접근 가능한 온라인 형식으로 제공되므로, 학생들은 이론과 실습을 통해 자율주행 분야의 전문가로 성장할 수 있는 기회를 얻게 되고 혁신과 경쟁력 강화에 기여할 것으로 기대된다.

Analysis of Messages Displayed on Gwanghwamun Billboard as Outdoor Advertisements (옥외광고물 광화문 글판의 게시글 분석)

  • Han Seungkyu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.743-750
    • /
    • 2024
  • This study analyzes the linguistic meanings of the messages displayed on the Gwanghwamun Billboard from summer 1997 to spring 2020. The Gwanghwamun Billboard, an important medium reflecting cultural and social changes in contemporary Korean society, has conveyed hope and solace to the public through various literary quotes and emotional messages. This research identifies frequently appearing themes and messages by analyzing the frequency of keywords in the postings for each season. The results reveal that spring and summer primarily feature messages emphasizing new beginnings, challenges, love, and human relationships, as well as the beauty of nature, while autumn and winter convey themes of reflection, growth, endurance, and resilience. This study demonstrates that the Gwanghwamun Billboard encourages readers to adopt a positive outlook on life through seasonally tailored messages.

A Convergence Study for the Academic Systematization of Cartoon-animation (만화영상학의 학문적 체계화를 위한 융합적 연구)

  • Lim, Jae-Hwan
    • Cartoon and Animation Studies
    • /
    • s.43
    • /
    • pp.285-320
    • /
    • 2016
  • Cartoons and Animation are convergent arts created with a composite application of language arts described in the form of literary texts and sounds, plastic arts visualized in the form of artistic paintings, and film arts produced in the form of moving pictures. An academic university major in cartoons and animation studies established in late 20th century however, did not satisfactorily meet the needs in academic research and development and the free expression of artistic creation was limited. In order to systematize the major in cartoons and animation studies, an convergent approach to establish and clarify following are in demand : the terms and definitions, the historical developments, the research areas and methods, the major education and related jobs and start-ups. New culture and arts industries including cartoons, animation, moving images, and games contents are not yet listed in the industries listing service jointly provided online by the portal site Naver.com and Hyung-Seol publishing company. Above all, cartoons and animation are inseparably related to each other that even if one uses the term separately and independently, the meaning may not be complete. So a new combined term "Animatoon" can be established for the major in cartoons and animation studies and also used for its degree with concentrations of cartoons, animation, moving images, games, and etc. In the Introduction, a new combined term Animatoon is defined and explained the use of this term as the name of the major and degree in cartoons and animation studies. In the body, first, the Historical Developments classified Animatoon in the ancient times, the medieval times, and the modern times and they are analyzed with the help of esthetics and arts using examples of mural frescos, animal painting, religion cartoons, caricatures, cartoons, satire cartoons, comics, animation, 2 or 3 dimensional webtoons, and K-toons. Second, the Research Areas of Animatoon reviewed the theories, genres, artworks, and artists and the Research Methods of Animatoon presented the curriculum that integrated the courses in humanities, science technologies, culture and arts, and etc. Third, the Major Education considered Animatoon education in children, young adults, students of the major and the Related Jobs and Start-Ups explored various jobs relating to personal creation of artwork and collective production of business-oriented artwork. In the Conclusion, the current challenges of Animatoon considered personalization of the artists, specialization of the contents, diversification of the types, and liberalization of the art creation. And the direction of improvement advocated Animatoon to be an academic field of study, to be an art, to be a culture, and to be an industry. The importance of cartoons and animation along with videos and games rose in the 21st century. In order for cartoons and animation to take a leading role, make efforts in studying Animatoon academically and also in developing Animatoon as good contents in the cultural industries.

Empirical study on BlenderBot 2.0's errors analysis in terms of model, data and dialogue (모델, 데이터, 대화 관점에서의 BlendorBot 2.0 오류 분석 연구)

  • Lee, Jungseob;Son, Suhyune;Shim, Midan;Kim, Yujin;Park, Chanjun;So, Aram;Park, Jeongbae;Lim, Heuiseok
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.12
    • /
    • pp.93-106
    • /
    • 2021
  • Blenderbot 2.0 is a dialogue model representing open domain chatbots by reflecting real-time information and remembering user information for a long time through an internet search module and multi-session. Nevertheless, the model still has many improvements. Therefore, this paper analyzes the limitations and errors of BlenderBot 2.0 from three perspectives: model, data, and dialogue. From the data point of view, we point out errors that the guidelines provided to workers during the crowdsourcing process were not clear, and the process of refining hate speech in the collected data and verifying the accuracy of internet-based information was lacking. Finally, from the viewpoint of dialogue, nine types of problems found during conversation and their causes are thoroughly analyzed. Furthermore, practical improvement methods are proposed for each point of view, and we discuss several potential future research directions.

CRNN-Based Korean Phoneme Recognition Model with CTC Algorithm (CTC를 적용한 CRNN 기반 한국어 음소인식 모델 연구)

  • Hong, Yoonseok;Ki, Kyungseo;Gweon, Gahgene
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.3
    • /
    • pp.115-122
    • /
    • 2019
  • For Korean phoneme recognition, Hidden Markov-Gaussian Mixture model(HMM-GMM) or hybrid models which combine artificial neural network with HMM have been mainly used. However, current approach has limitations in that such models require force-aligned corpus training data that is manually annotated by experts. Recently, researchers used neural network based phoneme recognition model which combines recurrent neural network(RNN)-based structure with connectionist temporal classification(CTC) algorithm to overcome the problem of obtaining manually annotated training data. Yet, in terms of implementation, these RNN-based models have another difficulty in that the amount of data gets larger as the structure gets more sophisticated. This problem of large data size is particularly problematic in the Korean language, which lacks refined corpora. In this study, we introduce CTC algorithm that does not require force-alignment to create a Korean phoneme recognition model. Specifically, the phoneme recognition model is based on convolutional neural network(CNN) which requires relatively small amount of data and can be trained faster when compared to RNN based models. We present the results from two different experiments and a resulting best performing phoneme recognition model which distinguishes 49 Korean phonemes. The best performing phoneme recognition model combines CNN with 3hop Bidirectional LSTM with the final Phoneme Error Rate(PER) at 3.26. The PER is a considerable improvement compared to existing Korean phoneme recognition models that report PER ranging from 10 to 12.