• Title/Summary/Keyword: 알고리즘 수업

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Design of a Hopeful Career Forecasting Program for the Career Education (진로교육을 위한 희망진로 예측프로그램 설계)

  • Kim, Geun-Ho;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.8
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    • pp.1055-1060
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    • 2018
  • In the wake of the 4th Industrial Revolution, the problem of career education in schools has become a big issue. While various studies are being conducted on services or technologies to effectively handle artificial intelligence and big data, in the field of education, data on students is simply processed. Therefore, in this paper, we are going to design and present career prediction programs for students using artificial intelligence and big data. Using observational data from students at the institute, the decision tree is constructed with the C4.5 algorithm known to be most intelligent and effective in the decision tree and is used to predict students' path of hope. As a result, the coefficient of kappa exceeded 0.7 and showed a fairly low average error of 0.1 degrees. As shown in this study, a number of studies and data will be deployed to help guide students in their consultation and to provide them with classroom attitudes and directions.

Conceptual Group Activity Recognition Method in the Classroom Environment (강의실 환경에서의 집단 개념동작 인식 기법)

  • Choi, Jung-In;Yong, Hwan-Seung
    • KIISE Transactions on Computing Practices
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    • v.21 no.5
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    • pp.351-358
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    • 2015
  • As smart phones with built-in sensors are developed, research on recognition using wearable devices is increasing. Existing papers are mostly limited on research to personal activity recognition. In this paper, we propose a method to recognize conceptual group activity. Before doing recognition, we generate new data based on the analysis of the conceptual group activity in a classroom. The study focuses on three activities in the classroom environment: Taking Lesson, Doing Presentation and Discussing. With the proposed algorithm, the recognition rate is over 96%. Using this method in real time will make it easy to automatically analyze the activity and the purpose of the classrooms. Moreover, it can increase the utilization of the classroom through the data analysis. Further research will focus on group activity recognition in other environments and the design of an group activity recognition system.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

Using Learning Management Systems for Self-directed Learning of Elementary School Students (초등학생의 자기주도학습을 위한 LMS 활용방안)

  • Lee, Ju-Sung;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.159-167
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    • 2019
  • Recently, a learning management system incorporating ICT technology into learning has helped students improve self-directed learning skills. Self-directed learning using LMS promotes and stimulates learners' participation in learning, focusing on the advantages of efficient use of learning resources and the spread of communication. In this study, we study the impact of self-directed learning using the learning management system on elementary school students' motivation and academic performance. We expect learners will be able to achieve effective academic achievement by learning problems that fit their level through the algorithms of the proposed learning management system. For this study, a total of 16 classes were conducted for eight weeks using the proposed learning management system for 21 elementary school students. Research has shown significant improvement in the learning orientation and interest areas of the learners who participated in the experiment.

An Analysis of Error Treatment in Multiplication Using Reflective Activities (반성적 활동을 통한 곱셈의 오류 처치 행동 분석)

  • Na, Yunji;Park, Mangoo
    • Education of Primary School Mathematics
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    • v.22 no.4
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    • pp.281-294
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    • 2019
  • The purpose of this study is to analyze errors and treatment behavior during the course of mathematics learning of academic achievement by applying reflective activities in the second semester of the third year of elementary school. The study participants are students from two classes, 21 from the third-grade S elementary school in Seoul and 20 from the comparative class. In the case of the experiment group, the multiplication unit was reconstructed into a mathematics class that applied reflective activities. They were pre-post-test to examine the changes in students' mathematics performance, and mathematical communication was recorded and analyzed for the focus group to analyze the patterns of learners' error handling in the reflective activities. In addition, they recorded and analyzed students' activities and conversations for error type and error handling. As a result of the study, the student's mathematics achievement was increased using reflective activities. When learning double digit multiplication, the error types varied. It was also confirmed that the reflective activities helped learners reflect on the multiplication algorithm and analyze the error-ridden calculations to reflect on and deal with their errors.

The Effects of SW Convergence Education Applying Yut-nori on Knowledge and Information Processing Competency of Elementary Students (윷놀이를 활용한 SW융합교육이 초등학생의 지식정보처리역량에 미치는 효과)

  • Chul, Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.579-585
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    • 2022
  • This paper aimed to analyze the effect of SW convergence education applying Yut-nori on the knowledge information processing ability of elementary school students. A study was conducted targeting elementary school students in the islands of Jeollanam-do. A SW convergence education applying Yut-nori was developed and applied to the experimental group. A pre-test for knowledge and information processing competency was conducted, SW convergence education applying Yut-nori was conducted, and a post-test for knowledge and information processing competency was conducted. As a knowledge information processing capability test tool, the upper elementary school knowledge information processing competency measurement tool was used for analysis. According to the analysis, SW convergence education using Yut-nori is effective in improving knowledge and information processing competency, which is the ability of elementary school students to collect, analyze, evaluate, and use selected knowledge and information to solve problems efficiently. It was found to be effective in improving knowledge and information processing competency.

Teaching and learning about informal statistical inference using sampling simulation : A cultural-historical activity theory analysis (표집 시뮬레이션을 활용한 비형식적 통계적 추리의 교수-학습: 문화-역사적 활동이론의 관점에 따른 분석)

  • Seo Minju;Seo Yumin;Jung Hye-­Yun;Lee Kyeong-­Hwa
    • Journal of the Korean School Mathematics Society
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    • v.26 no.1
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    • pp.21-47
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    • 2023
  • This study examines the activity system of teaching and learning about informal statistical inference using sampling simulation, based on cultural-historical activity theory. The research explores what contradictions arise in the activity system and how the system changes as a result of these contradictions. The participants were 20 elementary school students in the 5th to 6th grades who received classes on informal statistical inference using sampling simulations. Thematic analysis was used to analyze the data. The findings show that a contradiction emerged between the rule and the object, as well as between the mediating artifact and the object. It was confirmed that visualization of empirical sampling distribution was introduced as a new artifact while resolving these contradictions. In addition, contradictions arose between the subject and the rule and between the rule and the mediating artifact. It was confirmed that an algorithm to calculate the mean of the sample means was introduced as a new rule while resolving these contradictions.

Effectiveness Analysis of AI Maker Coding Education (AI 메이커 코딩 교육의 효과성 분석)

  • Lee, Jaeho;Kim, Daehyun;Lee, Seunghun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.77-84
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    • 2021
  • The purpose of this study is to propose AI maker coding education as a way to improve computational thinking(CT), which is an essential competence for problem-solving capability in modern society, and to analyze the effectiveness of this education on improving CT in elementary school students. For the research, 5 students from 4th graders and 5 students from 6th graders were recruited, and AI maker coding education was planned in 8 sessions to form classes from basic block coding and maker education to real-life problem solving. To analyze the effectiveness of AI maker coding education, pre- and post-CT examinations were performed. The test results confirmed that AI maker coding education had a significant effect on "abstraction", "algorithm", and "data processing" in the five CT components, and confirmed that there was no correlation in "problem resolution" and "automation". Overall, the average score of all students increased, and the deviation between students decreased, confirming that AI maker coding education was effective in improving CT.

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An Analysis on Cognitive Obstacles While Doing Addition and Subtraction with Fractions (분수 덧셈, 뺄셈에서 나타나는 인지적 장애 현상 분석)

  • Kim, Mi-Young;Paik, Suck-Yoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.2
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    • pp.241-262
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    • 2010
  • This study was carried out to identify the cognitive obstacles while using addition and subtraction with fractions, and to analyze the sources of cognitive obstacles. For this purpose, the following research questions were established : 1. What errors do elementary students make while performing the operations with fractions, and what cognitive obstacles do they have? 2. What sources cause the cognitive obstacles to occur? The results obtained in this study were as follows : First, the student's cognitive obstacles were classified as those operating with same denominators, different denominators, and both. Some common cognitive obstacles that occurred when operating with same denominators and with different denominators were: the students would use division instead of addition and subtraction to solve their problems, when adding fractions, the students would make a natural number as their answer, the students incorporated different solving methods when working with improper fractions, as well as, making errors when reducing fractions. Cognitive obstacles in operating with same denominators were: adding the natural number to the numerator, subtracting the small number from the big number without carrying over, and making errors when doing so. Cognitive obstacles while operating with different denominators were their understanding of how to work with the denominators and numerators, and they made errors when reducing fractions to common denominators. Second, the factors that affected these cognitive obstacles were classified as epistemological factors, psychological factors, and didactical factors. The epistemological factors that affected the cognitive obstacles when using addition and subtraction with fractions were focused on hasty generalizations, intuition, linguistic representation, portions. The psychological factors that affected the cognitive obstacles were focused on instrumental understanding, notion image, obsession with operation of natural numbers, and constraint satisfaction.

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