• Title/Summary/Keyword: 시뮬레이션 프레임워크

Search Result 330, Processing Time 0.026 seconds

Enhancing the Efficiency and Reliability for M&S based Test and Evaluation System Development (M&S 기반 시험평가 장비 개발의 효율성 및 신뢰성 강화 방안)

  • Cho, Kyu-Tae;Lee, Seung-Young;Lee, Han-Min;Kim, Sae-Hwan;Jeong, Ha-Min
    • Journal of the Korea Society for Simulation
    • /
    • v.21 no.1
    • /
    • pp.89-96
    • /
    • 2012
  • Recent modeling and simulation technologies are being used in various fields, especially in the field of military simulation-based acquisition (Simulation Based Acquisition) is recognized as an essential policy. In test and evaluation phase of the SBA process, to build a simulation-based T&E(test and evaluation) environment is needed when T&E cannot be carried by real weapon system. To improve efficiency and reliability for T&E, interoperability, reusability and reliability for T&E equipments and systems are important. In this study, we propose applying simulation framework for efficienct test and applying VV&A process for reliable evaluation. We describes the characteristics of the development process, the actual test cases and the results of evaluation. Finally utilization plan and the future direction of research is described.

A Study on the Server Framework for Multi-platform Simulation Network Game (멀티 플랫폼 시뮬레이션 네트워크 게임을 위한 서버 프레임워크 연구)

  • Kwon, Soon-Jung
    • Journal of Korea Game Society
    • /
    • v.17 no.6
    • /
    • pp.165-172
    • /
    • 2017
  • Some duplicate processes are happen in developing games under the diverse platforms. Implementing functions. like processing and managing data, in every platforms have an influence on game development. In this paper, we propose a multi-platform server framework that can simulate combat games such as one server on any platform. It was designed to be easy to debug using a protocol consisting of attribute-value pairs by the JSON data format. Since it is independent of the programming language, it has the advantage of being able to communicate with various languages. The server proposes a model that can easily upgrade the structure or the specification using the Amazon web server.

Efficient Block ACK Scheme for Reducing the Number of Retransmitted Frames in IEEE 802.11n Wireless LANs (IEEE 802.11n 무선 랜에서 재전송 프레임 수를 줄이기 위한 향상된 Block ACK 방법)

  • Lee, Hyun-Woong;Kim, Sunmyeng
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.4
    • /
    • pp.65-74
    • /
    • 2014
  • IEEE 802.11n standard has introduced the new schemes in MAC and PHY layers to improve network throughput. Frame aggregation and Block ACK are mainly defined to increase the efficiency of the MAC layer. There exists still problem in IEEE 802.11n. When block ACK request and/or response frames are missing or received in error, the sender does not know the status (success/failure) of each frame in the aggregated large frame and retransmits all the frames. This can cause a lower network performance. To solve this problem, we propose a new effective scheme, called reduced retransmission of MPDUs (RRM) scheme. In the proposed scheme, when a sender does not receive a block ACK response frame, it just transmits a next data frame and requests a block ACK. Therefore, it can retransmits the erroneous frames. Performance of the proposed scheme is investigated by simulation. Our results show that the proposed scheme is very effective and improves the performance under a wide range of channel error conditions.

The Applicability of Avionics Simulation Model Framework by Analyzing the Performance (항공용 시뮬레이션 모델 프레임워크 성능 분석을 통한 적용성 평가)

  • Seo, Min-gi;Cho, Yeon-je;Shin, Ju-chul;Baek, Gyong-hoon;Kim, Seong-woo
    • Journal of Advanced Navigation Technology
    • /
    • v.25 no.5
    • /
    • pp.336-343
    • /
    • 2021
  • Avionics corresponds to the brain, nerves and five senses of an aircraft, and consists of aircraft mounted electronic equipment of communication, identification, navigation, weapon, and display systems to perform flight and missions. It occupies about 50% of the aircraft system, and its importance is increasing as the technology based on the 4th industrial revolution is developed. As the development period of the aircraft is getting shorter, it is definitely necessary to develop a stable avionics SIL in a timely manner for the integration and verification of the avionics system. In this paper, we propose a method to replace the legacy SIL with the avionics simulation model framework based one and evaluate the framework based on the result of alternative application.

A Fault-Tolerant Mobile Agent Framework and Replication Study for Internet Applications (인터넷 응용을 위한 고장 감내 이동 에이전트 프레임워크와 레플리케이션 연구)

  • Park, Kyeong-mo
    • The KIPS Transactions:PartA
    • /
    • v.10A no.6
    • /
    • pp.701-708
    • /
    • 2003
  • This paper addresses the issue involved in dependability of distributed mobile agents in the Internet environment. We propose an architectural framework for the Internet applications making mobile agents into fault-tolerant. The replication of agents and data is of great importance to achieve fault tolerance in distributed systems over the Internet. This research focuses on the replication component for the proposed fault-tolerant mobile agent framework. We present and analyze the performance results obtained when doing simulation study on the effects of the degree of replication, the active and passive replication strategies, and the replication scale.

A framework for time-varying data animation in VR environments (고해상도 디스플레이 환경에서의 시변환 데이터 애니메이션을 위한 프레임워크)

  • Hur, YoungJu;Lee, JoongYeon;Kim, MinAh;Gu, GiBeom;Lee, SeHoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.05a
    • /
    • pp.379-382
    • /
    • 2013
  • 시변환 데이터(time-varying data)는 과학 시뮬레이션의 결과로 생성되는 데이터의 일종으로, 일반적인 스테디 데이터(steady data)와는 달리 시간에 따른 데이터의 변화를 담고 있다. 따라서 시변환 데이터를 가시화하는 것은 시간에 따른 데이터의 변화를 비교, 분석할 수 있는 방법을 제공해야 한다는 것을 의미한다. 일반적으로 시변환 데이터는 대용량 데이터에 해당되며, 따라서 대부분의 경우에는 일반 PC 환경에서 시변환 데이터에 대한 애니메이션을 수행하는 것이 불가능하다. 본 논문에서는 병렬 렌더링 시스템에서 대용량의 시변환 데이터에 대해 일련의 가시화 작업을 수행 함으로써 데이터의 시간에 따른 변화를 분석할 수 있게 해주는 병렬 애니메이션 프레임워크에 대해 소개한다. 본 논문에서 소개하는 애니메이션 프레임워크는 병렬 렌더링 시스템을 기반으로 시변환 데이터에 대한 애니메이션을 수행하며, 이를 위한 렌더링 동기화 프로세스를 제공한다. 이 환경은 향후 지원 분야, 지원 장비에 따라 다양한 형태로의 확장이 가능하며, 고해상도 디스플레이 환경에서 가상현실을 기반으로 사용자와 상호작용하는 것이 가능하다.

A Study on the Design Idea for Plug-in based Simulation Network on Single and Distributed Computing Environment (단일 및 분산 컴퓨팅 환경에서 모델 연동을 위한 플러그인 방식의 인터페이스 설계 방안 연구)

  • Shim, Jun-Yong;Lee, Yong-Heon;Kim, Sae-Hwan
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.1375-1378
    • /
    • 2011
  • 국방 분야의 모델링 및 시뮬레이션(Modeling & Simulation) 분야에서 재사용성 및 상호운용성 확보는 기 개발된 모델을 연동하여 시뮬레이션을 확장할 수 있다는 측면에서 핵심이 된다. 이러한 핵심기술 확보를 위해 시뮬레이션 소프트웨어의 공통 컴포넌트를 설계하고, 표준 연동 미들웨어인 Run-Time Infrastructure(RTI)를 적용한 프레임워크가 개발되었다. 한편, 시뮬레이션 환경은 목적에 따라 시뮬레이션 모델의 기능이 달라지거나, 동일한 모델이 분산 컴퓨팅뿐만 아니라 단일 컴퓨팅 환경에서도 수행되도록 요구된다. 본 논문은 이러한 요구사항을 만족시킬 수 있도록 모델 연동을 위한 플러그인 방식의 인터페이스 설계 방안을 제시하고, 분산 시뮬레이션의 동일한 모델을 단일 시스템에서 시뮬레이션 할 경우 모델 컴포넌트 간 데이터 교환 및 메시지 순서화를 제공할 수 있는 메커니즘을 기술한다.

Simulation Modeling Methodology and Simulation Framework for a Construction of a Digital Shipyard (디지털 조선소 구축 및 활용을 위한 모델링 및 시뮬레이션 프레임워크 구축 방법론)

  • Woo, Jong-Hun;Oh, Dae-Kyun;Kwon, Young-Dae;Shin, Jong-Eye;Sur, Joo-No
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.42 no.4 s.142
    • /
    • pp.411-420
    • /
    • 2005
  • World leading company and research centers have invested much cost and effort into a PLM and digital manufacturing field to obtain their own competitiveness. We have been trying to apply a digital manufacturing, especially simulation to ship production process as a part of PLM implementation for a shipyard. A shipbuilding production system and processes have a complexity and a peculiarity different from other kinds of production systems. So, new analysis and modeling methodology is required to implement digital shipyard. which is a digital manufacturing system for a shipbuilding company. This paper suggests an analysis and simulation modeling methodologies for an implementation of a digital shipyard. New methodologies such as a database-merged simulation, a distributed simulation, a modular simulation with a model library and a 3-tire simulation framework are developed.