• Title/Summary/Keyword: 수학문제해결

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Time-Varying Parameter Estimation of Passive Telemetry RF Sensor System Using RLS Algorithm (RLS 알고리즘을 이용한 원격 RF 센서 시스템의 시변 파라메타 추정)

  • Kim, Kyung-Yup;Yu, Dong-Gook;Lee, Joon-Tark
    • Proceedings of the KIEE Conference
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    • 2007.04c
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    • pp.29-33
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    • 2007
  • In this paper, time-varying parameter of passive telemetry RF sensor system is estimated using RLS(Rescursive $\leq$* Square) algorithm. In order to overcome the problems such as power limits and complication that general RF sensor system including IC chip has, the principle of inductive coupling is applied to model sensor system The model parameter is rearranged for applying RLS algorithm based on mathematical model to the derived model using inductive coupling principle. Time variant parameter of rearranged model is estimated using forgetting factor, and in case measured data is contaminated by noise and modelling error, the performance of RLS algorithm characterized by the convergence of squared error sum is verified by simulation.

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A study on teaching methodology for improving problem-solving skills in high school mathematics (고등학교 문제해결 능력 신장을 위한 교수 학습 방법 연구)

  • 김용규
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.165-174
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    • 1998
  • This is the study on a teaching method for improving problem-solving ability in mathematics. If this method is performed step by step in solving problems, learners can approach problems in a variety of ways. This step-by-step teaching method will create some changes among learners. The purpose of this experiment was to determine what effects resulted from this method, especially which effects arose in the affective areas of learning math. For the experiment, learning materials were divided into 73 parts. And the subjects, who are low-leveled and have negative attitudes towards mathematics, were divided into two groups. One group was exposed to this method for four months (treatment group), and the other group(control group) was not. According to the result, though there were few changes, the treatment group came to be more interested in math than before and also negative attitudes towards math were reduced gradually, as compared with the control group. In this study, three factors were investigated: interest in math, attitudes toward math, and learning -achievement in math. Significant changes were found in two factors: interest in math and learning-achievement in math. No significant changes were found in the area of attitudes towards math. In conclusion, if this method is adopted and performed regularly, it is likely that the problem-solving skills will be improved and the negative attitudes towards math will be reduced.

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The effect of achieving problem-solving ability in mathematical searching area based on level type learning using basic learning elements (기본학습요소를 활용한 수준별 유형화 학습이 수리탐구 영역의 문제해결력 신장에 미치는 영향)

  • 김태진
    • Journal of the Korean School Mathematics Society
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    • v.3 no.1
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    • pp.131-148
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    • 2000
  • Above all, the ability to solve problems must be emphasized as a basic skill of mathematics, but it is neglected when we teach. In this study, learning task means [same meaning] [same form] [same technique], so I tried to extend mathematical scholastic ability of the students as an extensional problem solving that is a basic element of mathematics. The purpose of this study is the investigation of level type learning, using the basic learning elements to extend thinking ability. From the constructed hypothesis as follows and then implement it. I selected basic learning elements from an analyzed textbook and then task learning material was created for each level type learning. The problem solving ability will be extended through the level type learning of the small group, using the level type learning task material. The conclusions this study are as follows. The level type learning in small group learning, using and making level type learning material, having basic learning elements in analysed text are. Basic learning content is understood clearly and deeply, so, fundamentally, it is effective in achieving the problem solving in mathematics. It is an effective method to achieve the meta-cognitive faculty because achieved the expected method of solving problems and resulted in the true learning of content.

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RFID Agent based User Mobility Support Mechanism for Secure Information Transmission (안전한 정보 전송을 위한 RFID 네트워크 에이전트 기반의 사용자 이동성 제공 방안)

  • Yun, Dong-Geun;Seo, Chang-Ho;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.45-53
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    • 2010
  • In this paper, we propose RFID network agent based user mobility support mechanism for secure information transmissions. When a user with RFID tag who enjoys service moves to different attachment points, the user mobility is supported to provide continuously service and the information can be securely transmitted. Although there is an existing study for providing user mobility, it has a problem which the handover latency time is long. To settle this problem, we present a scheme for minimizing handover latency time and compare handover latency time of existing and proposed scheme. We confirm that proposed mechanism has low latency time than existing mechanism by mathematical analysis using the queuing theory and show that proposed mechanism is more superior to the existing mechanism.

A Study on the Calibration Technique of RTD and Thermocouple System (온도교정기 RTD 저항 및 열전대 직류전압 교정기법 연구)

  • Oh, Kwang-suk;Lee, Wangheon
    • Journal of IKEEE
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    • v.20 no.4
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    • pp.439-448
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    • 2016
  • RTDs and thermocouple sensors are broadly used to measure its temperature in industry and research. The contents of this standard calibration procedure(SCP) describe procedures related to the calculation of Electrical Temperature Calibrator and show different ways to indicate the calibration results like the uncertainty in measurement. As of current, SCP of electrical temperature calibrator has not been established yet and we have some inconveniences and difficulties in the standard calibration work. To solve these problems, we have studied the calibration technique for RTD and thermocouple of temperature calibrator. In this paper, we present the mathematic model of its data and variations of measurement with the results of calibration data.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.551-560
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Study on the Cooperative Learning Method to Improve the Educational Achievement (학습성취도 향상을 위한 소그룹 협동학습 방안 연구)

  • Park, Hyung Kun
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.40-44
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    • 2011
  • In the engineering education, the difference of student's achievements is one of the problems to make teaching more difficult. To solve this problem, cooperative learning can be adopted to make students study automatically and cooperatively in the small study group. However, it is not easy to achieve substantial cooperation in the study group. In this paper, we propose a method to achieve substantial cooperative learning in the engineering subject requiring mathematical practice. we can vitalize the cooperative learning and improve the student's achievements by using the both of individual and group assessment.

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Analysis of Error on the process of solving the liner inequality - Focusing on curriculum of the middle school - (일차부등식의 문제 해결과정에서 발생하는 오류유형 분석 - 중학교 교육과정을 중심으로 -)

  • 김용호;오후진
    • Journal of the Korean School Mathematics Society
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    • v.5 no.1
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    • pp.69-86
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    • 2002
  • This study accordingly brought the analysis of the error into focus to instruct the liner inequality efficiently. Students, in result, committed errors: misused data(14.6%), misinterpreted problem(15.0%), logically invalid inference(2.7%), misunderstood theorem or definition(22.1%), unmatched solution(22.4%), technical error(17.5%), omission of solving process(5.7%). Through the analysis of preceding errors, I try to emphasize the following in instructing students: First, you must emphasize studying of concept of the liner inequality and instruct students in the use of that Second, you must minimize the error by searching for the error that students are apt to commit and showing the anti-example when you instruct them in the liner inequality. Third, after evaluation, you must tell the result to students, and show many forms of the liner inequality with various means lest they should commit the same error. Therefore, if an instructor gives lessons to the students studying the instructive methods in order not to make errors about the contents mentioned above, it will help students understand much faster and arouse their curiosities and interests in lessons, and so they will take lessons willingly.

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Hand Gesture Sequence Recognition using Morphological Chain Code Edge Vector (형태론적 체인코드 에지벡터를 이용한 핸드 제스처 시퀀스 인식)

  • Lee Kang-Ho;Choi Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.85-91
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. The key idea of proposed algorithm is to track a trajectory of center points in primitive elements extracted by morphological shape decomposition. The trajectory of morphological center points includes the information on shape orientation. Based on this characteristic we proposed the morphological gesture sequence recognition algorithm using feature vectors calculated to the trajectory of morphological center points. Through the experiment, we demonstrated the efficiency of proposed algorithm.

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The Case Study on the Tablet based STEAM G Learning Platform Development (태블릿 기반 G러닝 STEAM 플랫폼 개발 사례 분석)

  • Wi, Jong Hyun
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.69-78
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    • 2014
  • The purpose of this paper is to analyze a developing process of 3D STEAM based G learning contents. STEAM means Science, Technology, Engineering, Art, Mathematics. It is focused on to raise students interest on science and technology through integrating the subjects together. Also it's purpose is to raise students understanding capabilities on technology convergence and problem solving. Therefore, this paper focused on the analysis of the development of 3D STEAM based G learning contents. Science topic, 'solar system and stars' was decided as a G learning based contents. Students showed higher immersion and motivation on the contents.