• Title/Summary/Keyword: 선 그리기

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Real-Time Pencil Rendering (실시간 연필 렌더링)

  • Lee, Hyun-Jun;Kwon, Sung-Tae;Lee, Seong-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.4
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    • pp.1-10
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    • 2005
  • 본 논문에서는 주어진 삼차원 메쉬를 실시간에서 연필화로 표현하는 방법을 소개한다. 이를 위해 본 논문에서는 연필화의 특징을 분석한 후 분석된 특징들을 빠르고 간단하게 모사하여 표현하는 알고리즘을 제시한다. 이 알고리즘은 크게 윤곽선을 그리는 방법과 내부를 그리는 방법으로 나뉘며, 제시된 모든 알고리즘은 그래픽스 하드웨어를 이용하여 실시간으로 동작한다. 우선 물체의 윤곽선을 그리기 위해 사람이 윤곽선을 그릴 때의 특징을 분석하여 실제의 윤곽선과 비교해 약간의 오차를 지니면서 여러번 겹쳐 그린 듯한 윤곽선을 만들어 내는 방법을 제시한다. 또한 물체의 내부를 그리기 위해서 먼저 연필의 특징을 잘 반영하는 텍스쳐를 만든 후 이를 물체의 표면에 매핑시켜 물체의 특징을 연필화풍으로 잘 표현하는 방법을 제시한다. 이 과정에서 연필화의 느낌을 강조하기 위해 물체가 그려지는 종이의 질감을 표현하는 방법과 물체의 명암비를 조정하는 방법 역시 제시한다.

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Effects of Perceptual Motor Program on Visual Motor Integration Skill and Motor Skill of a Child With Attention Deficit Hyperactivity Disorder: Single Subject Research Design (지각운동프로그램이 주의력결핍과잉행동장애아동의 시각운동통합기술과 운동기술에 미치는 영향)

  • Kim, Seung-ju;Gu, Kippeum;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.15 no.1
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    • pp.21-32
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    • 2017
  • Objective : The purpose of this study is to explore the effectiveness of a perceptual motor program in promoting visual motor and motor control outcomes in a child with Attention-Deficit/Hyperactivity Disorder (ADHD) who is enrolled in an elementary school. Methods : The subject is 8-year-old boy who was diagnosed with ADHD but did not receive medication. Research design is a single-subject A-B-A(follow-up). Baseline and follow-up phase were 3 sessions and intervention phase were 8 sessions. After performing 40 minutes of free play on the baseline A and follow-up A, we used the copying subtest of the Korean Development Test of Visual Perception 2 (K-DTVP-2) for evaluating visual motor integration skill and the rope jumping subtest for motor skill. After providing the perceptual motor activity in intervention phase B, copying and ropejumping were performed. Results : The standard scores of the Copying for measuring visual motor integration skill were poor at an average of 4.7 points at baseline phase A, but maintained an average of 9.6 points at intervention phase B and an below average of 7.7 points at the follow-up phase A. In the Rope jumping for the motor skill, it was increased by 4.3 times in the baseline phase A and 5.9 times in the intervention phase B, but slightly decreased by 5 times in the follow-up phase A. Conclusion : This study suggests that perceptual motor program has a positive effect on visual motor and motor function of ADHD children.

An analysis of changing interests in mathematics and strategic thinking reflected in small group drawing activities using graphs and inequations - With Grafeq software - (그래프와 부등식 영역의 소집단 그림그리기 활동에서 나타나는 수학에 대한 흥미변화 및 전략적 사고분석 -Grafeq 활용을 중심으로-)

  • Shin, In-Sun;Park, Kyung-Min
    • Communications of Mathematical Education
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    • v.26 no.2
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    • pp.177-203
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    • 2012
  • The purpose of this research was to look at whether small group drawing activities can be applied to learning content that combine mathematics and art, by analyzing the changes in $10^{th}$ grade students' interests in mathematics and particular features of their strategic thinking that were reflected in small group drawing activities using graphs and inequations. The results of the study are as follows: 1. The small group drawing activity using graphs and inequations demonstrated that students interests in mathematics could experience positive changes. 2. The small group drawing activity using graphs and inequations was effective in stimulating the students' strategic thinking skills, which are higher level thinking activities necessary for creating problem solving. As the students went through the whole process of accomplishing a complete goal, the students engaged in integrated thinking activities that brought understandings of basic graphs and inequations together, and were also found to use such higher level thinking functions needed in achieving creative problem solving such as critical thinking, flexible thinking, development-oriented thinking, and inferential thinking. 3. The small group drawing activity using graphs and in equations could be expected to constitute learning content that integrate mathematics and art, and is an effective solution in boosting students' strengths in mathematics by way of activities that consider students' unique cognitive and qualitative peculiarities and through integration with art.

Oriental Painting non-photorealistic Rendering by using a Single 2-D Image (한 장의 2차원 이미지를 이용한 동양화적 비사실적 랜더링)

  • Bang, Seung-Ju;Park, Kyoung-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.366-370
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    • 2010
  • This paper presents an automatic Oriental ink-rendering technique that recreates the artistic style of Oriental paintings from a single image. In Oriental paintings are characterized by strokes with various thickness and disordered dispersion. In this study, a stroke drawing method was developed based on the canny edge detector and radial curvature that are suitable for lines with varied thickness even along a single stroke. A dispersion-shading method was likewise developed by applying a set of iterated dual-filtering, and intensity exaggeration methods. The dispersion-shading method is designed to increase the local shade details, to decrease the global shade. Unlike the existing watercolor-rendering and abstraction system the proposed dispersion-shading method achieves disordered shade details rather than simplification.

Task-Oriented Intervention for Improvement of Visuomotor Coordination and Fine Motor Coordination Functions in Developmental Delayed Child : A Single-Subject Design (발달지연 아동의 시-운동 협응 및 소운동 협응 기능 향상을 위한 과제지향의 중재(task-oriented intervention) 적용: 단일대상연구)

  • Song, Jiwon;Hong, Eunkyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.19 no.2
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    • pp.36-45
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    • 2021
  • Purpose : This study aims to identify changes in the visuomotor coordination and fine motor coordination functions caused by the use of a task-oriented intervention in a child with developmental delay. Methods : The participant, who was a 6-year-old girl, was not diagnosed but showed a developmental delay in overall function. The study period was February 5, 2021, to June 4, 2021, and a single-subject A-B study design was used. The baseline (A) was initially evaluated in the first three sessions to identify the child's functions. In the intervention period, 12 session (B), task-oriented intervention was applied; the child engaged in many of the activities in kindergarten, such as painting, writing, making, and cutting with scissors. Visuomotor coordination and fine motor coordination were equally measured during the baseline and intervention periods. Visuomotor coordination was measured via drawing of an oval according to the Korean Developmental Test of Visual Perception 3 (K-DTVP-3), and fine motor coordination was assessed using the finger-nose touching item of the Clinical Observation of Motor and Postural Skills (COMPS). Results : The mean of the baseline of the K-DTVP-3 oval drawing was 23, and the mean of the intervention period was 39.66. The mean of the baseline of the COMPS finger-nose touching was 0, and the mean of the intervention period was 5.08. Conclusion : Task-oriented intervention seems to have a positive effect on the visuomotor coordination and fine motor coordination abilities of children with developmental delay.

Stylized Facial Illustration (스타일화된 얼굴 일러스트레이션)

  • Son, Min-Jung;Cho, Sung-Hyun;Lee, Seung-Wook;Koo, Bon-Ki;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.27-33
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    • 2008
  • We propose a stylized facial illustration method that expresses important features of a target highly abstractly but effectively from a human facial picture. Our method first detects facial components such as eyes and their associated regions from an input image, and then uses the detected results to render a stylized portrait. Our illustration method mainly consists of two key components and additional components: a tonal illustration component to draw simple tones, a line illustration component to draw a set of lines, and additional illustration components for hair, clothes. etc. The illustration part of the proposed method aims at illustrating features of a target effectively in a highly abstracted way like hand-drawn paintings. In order to achieve this goal, our method adopts an oriental black-ink painting style, which expresses objects effectively with empty spaces and simple expressions such as abstracted lines.

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Study of Artwork Expressed through Interpretation of Lines and Overlapping Effects (선의 해석과 중첩 효과로 표현된 작품연구)

  • Ah-Reum Han
    • Journal of Advanced Technology Convergence
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    • v.3 no.3
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    • pp.29-35
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    • 2024
  • When we look at the history of lines, we see that with the beginning of human civilization, lines were engraved on cave walls or rock surfaces for religious, shamanistic meanings, or to leave records. As time passed, characters were invented, which were used as a means of expression and recording, and had a significant impact on painting. In the East, according to the philosophy of 'Wu Wei Zi Ran (無爲自然)', artists borrowed from nature to express their intentions on the canvas with lines, and sometimes wrote their impressions on the canvas before or after painting. Lines were regarded not just as simple boundaries but as manifestations of the energy that evokes the vitality of the subject. Drawing a single line was considered the first act of life newly born in the cosmic space. The line itself implies the depth of space and elements of expression. Many artists have developed lines using contemporary senses and materials based on theories found in literature. This study aims to research the concept of lines and the linear characteristics of the East and West through recorded literature and data, and to study works using the overlapping nature of lines as a modern expression method.

An Extraction Algorithm of Trajectory Point Set on Contours for Real-time Drawing of Humanoid Robot (휴머노이드 로봇의 실시간 드로잉을 위한 윤곽선의 궤적 좌표 집합 추출 알고리즘)

  • Kim, Pa-Ul;Song, Myung-Jin;Lee, Geun-Ju;Kim, Yong-Deok;Kim, Sang-Wook;Kim, Kyung-Deok
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.413-416
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    • 2011
  • 휴머노이드 로봇이 인간처럼 그림을 그리기 위해서는 순서를 가지는 드로잉 좌표 집합이 필요하다. 하지만 기존 영상 처리를 통한 윤곽선에서의 좌표 집합은 순서가 없고 로봇 암을 들어 올리는 좌표가 없다. 또한 불필요한 좌표가 다수 포함되어 있어서 효율적인 드로잉을 하기가 어려워 드로잉하는데 시간이 많이 걸린다. 따라서 본 논문에서는 3축으로 구성된 휴머노이드 로봇 암이 드로잉하기 위한 좌표 집합을 추출하는 알고리즘을 개발한다. 이를 구현하기 위해서는 로봇이 드로잉하기 위한 윤곽선 추출 알고리즘과 추출한 드로잉 좌표 집합에서 드로잉 순서와 로봇 암을 들어 올리는 점을 전체 좌표 리스트에 포함해야 한다. 제안하는 알고리즘이 추출하는 좌표 집합은 캠 영상으로부터 입력되는 컬러 이미지에서 이미지 프로세싱을 거친 윤곽선을 입력으로 하며, 추출한 좌표들의 순서와 로봇 암의 드로잉 시작점을 삽입함으로서 빠르고 효율적인 로봇 드로잉 좌표 집합 추출 알고리즘을 구현한다. 또한 제안하는 추출 알고리즘을 휴머노이드 로봇에 적용하여 실험하였으며, 좌표 추출 알고리즘의 정확성과 효율성을 비교하였다.

The Preconceptions about Shape, Color and Gravity of the Earth in the Third Grade Students (지구의 모양, 색깔, 중력에 대한 3학년 학생들의 선개념)

  • Kang, In-Suk;Jeong, Jin-Woo;Kim, Yun-Ji
    • Journal of Korean Elementary Science Education
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    • v.27 no.1
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    • pp.31-41
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    • 2008
  • The purpose of this research is to investigate the preconceptions of the Earth for 3rd grade students in elementary school. For this study, We interviewed with 30 students and children responded the questions with drawing the pictures. Through the study, We could find as followings. First, they thought that the shape of Earth is sphere only except one who had double conceptions of sphere and flat. Second, the color of the earth seems to be blue because of sea, but mostly answered, it seems to be green more than brown because of continent. Third, the conceptions of the gravity showed us 43% which is the kinds of scientific conceptions for the Earth.

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The Design and Implementation of Interactive Web-Based Instruction for Elementary School Students in Map Learning (초등학생 지도 학습을 위한 상호작용적 WBI 설계 및 구현)

  • Ko, Yong-Seok;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.207-216
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    • 2004
  • 지도 학습은 7차 교육과정의 초등학교 3학년 1학기 사회 교과서 1단원, 우리 고장의 모습에서 그림지도를 중심으로 전체 차시인 19차시에 걸쳐 다루고 있다. 그리고 4학년 1학기 사회 교과서 1단원, 우리 시 도의 모습에서도 지도의 기본 요소인 방위, 기호, 축척, 등고선을 중심으로 17차시 중 7차시에 걸쳐 학습하게 되어 있다. 그러나 자료 제작의 어려움, 개인 수준 차이로 인하여 제대로 지도 학습을 하기는 어렵다. 이에 따라 본 연구는 초등학생 지도 학습을 위한 상호작용적 WBI를 설계하고 구현하였다. 교육과정의 내용을 재구성하여 준비, 방위, 기호, 축척, 등고선, 지도 그리기의 6개 영역 아래 기본학습과 심화학습을 하게 되며, 심화학습은 학습자가 적극적으로 참여하여 학습할 수 있게 하였다. 그리고 심화학습을 마치면 보물찾기 활동이 이루어지면서 학습의 재미를 느끼도록 하였다. 이 외에도 우리들의 이야기, 토의하기 둥 다양한 상호작용 기능을 제공하여 학습의 이해를 돕는 WBI를 구현하였다.

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