• Title/Summary/Keyword: 선택시뮬레이션

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Design of Ultra Wide Band Radar Transceiver for Foliage Penetration (수풀투과를 위한 초 광대역 레이더의 송수신기 설계)

  • Park, Gyu-Churl;Sun, Sun-Gu;Cho, Byung-Lae;Lee, Jung-Soo;Ha, Jong-Soo
    • Journal of Satellite, Information and Communications
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    • v.7 no.1
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    • pp.75-81
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    • 2012
  • This study is to design the transmitter and receiver of short range UWB(Ultra Wide Band) imaging radar that is able to display high resolution radar image for front area of a UGV(Unmanned Ground Vehicle). This radar can help a UGV to navigate autonomously as it detects and avoids obstacles through foliage. The transmitter needs two transmitters to improve the azimuth resolution. Multi-channel receivers are required to synthesize radar image. Transmitter consists of high power amplifier, channel selection switch, and waveform generator. Receiver is composed of sixteen channel receivers, receiver channel converter, and frequency down converter, Before manufacturing it, the proposed architecture of transceiver is proved by modeling and simulation using several parameters. Then, it was manufactured by using industrial RF(Radio Frequency) components and all other measured parameters in the specification were satisfied as well.

An Efficient Buffer Cache Management Scheme for Heterogeneous Storage Environments (이기종 저장 장치 환경을 위한 버퍼 캐시 관리 기법)

  • Lee, Se-Hwan;Koh, Kern;Bahn, Hyo-Kyung
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.5
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    • pp.285-291
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    • 2010
  • Flash memory has many good features such as small size, shock-resistance, and low power consumption, but the cost of flash memory is still high to substitute for hard disk entirely. Recently, some mobile devices, such as laptops, attempt to use both flash memory and hard disk together for taking advantages of merits of them. However, existing OSs (Operating Systems) are not optimized to use the heterogeneous storage media. This paper presents a new buffer cache management scheme. First, we allocate buffer cache space according to access patterns of block references and the characteristics of storage media. Second, we prefetch data blocks selectively according to the location of them and access patterns of them. Third, we moves destaged data from buffer cache to hard disk or flash memory considering the access patterns of block references. Trace-driven simulation shows that the proposed schemes enhance the buffer cache hit ratio by up to 29.9% and reduce the total I/O elapsed time by up to 49.5%.

A Comparison Study on Statistical Modeling Methods (통계모델링 방법의 비교 연구)

  • Noh, Yoojeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.5
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    • pp.645-652
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    • 2016
  • The statistical modeling of input random variables is necessary in reliability analysis, reliability-based design optimization, and statistical validation and calibration of analysis models of mechanical systems. In statistical modeling methods, there are the Akaike Information Criterion (AIC), AIC correction (AICc), Bayesian Information Criterion, Maximum Likelihood Estimation (MLE), and Bayesian method. Those methods basically select the best fitted distribution among candidate models by calculating their likelihood function values from a given data set. The number of data or parameters in some methods are considered to identify the distribution types. On the other hand, the engineers in a real field have difficulties in selecting the statistical modeling method to obtain a statistical model of the experimental data because of a lack of knowledge of those methods. In this study, commonly used statistical modeling methods were compared using statistical simulation tests. Their advantages and disadvantages were then analyzed. In the simulation tests, various types of distribution were assumed as populations and the samples were generated randomly from them with different sample sizes. Real engineering data were used to verify each statistical modeling method.

Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

Performance Analysis of IEEE 1394 High Speed Serial Bus for Massive Multimedia Transmission (대용량 멀티미디어 전송을 위한 IEEE 1394고속 직렬 버스의 성능 분석)

  • 이희진;민구봉;김종권
    • Journal of KIISE:Information Networking
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    • v.30 no.4
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    • pp.494-503
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    • 2003
  • The IEEE 1394 High Speed Serial Bus is a versatile, high-performance, and low-cost method of promoting interoperability between all types of A/V and computing devices. IEEE 1394 provides two transfer modes: asynchronous mode for best effort service and isochronous mode for best effort service with bandwidth reservation. This paper shows the bus performance and compared the transfer odes first at the link level and then at the application level. For the application level performance, we analyze the bus systems with fixed and adaptive interfaces, applied between the upper layer and the 1394 layer, using polling systems. Also we verifies the analysis models with simulation studies. Based on our analysis, we conclude that the adaptive interface reduces the bus access time and so increases the bus utilization.

A Self-optimizing Mechanism of Location Aware Systems for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 위치 감지 시스템의 자가 치적화 기법)

  • Choi, Ho-Young;Choi, Chang-Yeol;Kim, Sung-Soo
    • The KIPS Transactions:PartA
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    • v.12A no.4 s.94
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    • pp.273-280
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    • 2005
  • The mobility or highly interconnected and communicating devices and users has implications for the QoS in a ubiquitous computing environment. Therefore, it is important for location aware systems to detect location of mobile object correctly and Provide high quality services in ubiquitous environment. However, it is not easy that location aware systems offer highly reliable QoS to users because process strategies of location aware systems are limited by the capability according to the applied detection target objects. In this paper, we design an autonomic architecture which analyzes the location aware system condition and autonomously chooses the best appropriate process strategy. We also have simulated the Proposed architecture in order to verify its performance. The test results show us that the architecture using self-optimizing mechanism provides higher QoS to users in variable bandwidth.

User Scheduling Algorithm Based on Signal Quality and Inter-User Interference for Outage Minimization in Full-Duplex Cellular Networks (전이중 셀룰라 네트워크에서 아웃티지 최소화를 위한 신호 품질과 사용자간 간섭량 기반의 사용자 스케쥴링 알고리즘)

  • Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2576-2583
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    • 2015
  • In a full-duplex (FD) wireless cellular network, uplink (UL) users induce the severe inter-user interference to downlink (DL) users. Therefore, a user scheduling that makes a pair of DL user and UL user to use the same radio resource simultaneously influences the system performances significantly. In this paper, we first formulate an optimization problem for user scheduling to minimize the occurrence of outage, aiming to guarantee the quality of service of users, and then we propose a suboptimal user scheduling algorithm with low complexity. The proposed scheduling algorithm is designed in a way where the DL user with a worse signal quality has a higher priority to choose its UL user that causes less interference. Simulation results show that the FD system using the proposed user scheduling algorithm achieves the optimal performance and significantly decreases the outage probability compared with the conventional half-duplex cellular system.

Energy-Efficient Index Scheme in Mobile P2P Environments (모바일 P2P 환경에서의 에너지 효율을 고려한 인덱스 기법)

  • Park, Kwang-Jin
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.1-6
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    • 2009
  • In this paper, we propose an energy efficient index scheme for Nearest Neighbor queries, specially designed for mobile P2P environments. we propose a PMBR (P2P Minimum Boundary Rectangle) index that provides the client with the ability of selective contacting and tuning from other nodes. The mobile client is able to identify whether or not the neighbor nodes have the desired information by accessing PMBR. Thus, the client immediately switches to change to another node's broadcast channel if the index does not contain the desired information. Furthermore, the client is able to predict the arrival time of the desired data items and only needs to tune into the broadcast channel when the requested data items arrives, by first accessing PMBR. Thus, the mobile client can stay in power save mode most of time, and tune into the broadcast channel only when the requested data items arrive. Experiments are conducted to evaluate the performance of the proposed scheme. Comprehensive experiments illustrate that the proposed scheme is more efficient than the previous techniques in terms of energy consumption.

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A Dynamic Task Distribution approach using Clustering of Data Centers and Virtual Machine Migration in Mobile Cloud Computing (모바일 클라우드 컴퓨팅에서 데이터센터 클러스터링과 가상기계 이주를 이용한 동적 태스크 분배방법)

  • Mateo, John Cristopher A.;Lee, Jaewan
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.103-111
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    • 2016
  • Offloading tasks from mobile devices to available cloud servers were improved since the introduction of the cloudlet. With the implementation of dynamic offloading algorithms, mobile devices can choose the appropriate server for the set of tasks. However, current task distribution approaches do not consider the number of VM, which can be a critical factor in the decision making. This paper proposes a dynamic task distribution on clustered data centers. A proportional VM migration approach is also proposed, where it migrates virtual machines to the cloud servers proportionally according to their allocated CPU, in order to prevent overloading of resources in servers. Moreover, we included the resource capacity of each data center in terms of the maximum CPU in order to improve the migration approach in cloud servers. Simulation results show that the proposed mechanism for task distribution greatly improves the overall performance of the system.

Automatic facial expression generation system of vector graphic character by simple user interface (간단한 사용자 인터페이스에 의한 벡터 그래픽 캐릭터의 자동 표정 생성 시스템)

  • Park, Tae-Hee;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1155-1163
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    • 2009
  • This paper proposes an automatic facial expression generation system of vector graphic character using gaussian process model. Proposed method extracts the main feature vectors from twenty-six facial data of character redefined based on Russell's internal emotion state. Also by using new gaussian process model, SGPLVM, we find low-dimensional feature data from extracted high-dimensional feature vectors, and learn probability distribution function (PDF). All parameters of PDF are estimated by maximization the likelihood of learned expression data, and these are used to select wanted facial expressions on two-dimensional space in real time. As a result of simulation, we confirm that proposed facial expression generation tool is working in the small facial expression datasets and can generate various facial expressions without prior knowledge about relation between facial expression and emotion.

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