• Title/Summary/Keyword: 서비스 타입

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An analysis of consumer choice between the Internet and TV home shopping channels (인터넷 및 TV 홈쇼핑 채널 간의 소비자 선호 결정 요인)

  • Lee, Gwang-Hoon
    • Journal of Distribution Research
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    • v.12 no.4
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    • pp.27-47
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    • 2007
  • Using survey data and the Heckit model that adequately controls the sample selection bias, we analyze shoppers expenditure through two major emerging shopping channels: Internet shopping and TV home shopping channels. Age, Internet experience, daily Internet usage, the number of computers are factors that affect the ratio of consumers' expenditure through Internet shopping relative to the expenditure through TV home shopping. Shopping frequency which represents the shoppers' incentives to reduce transaction costs also has a positive effect on the proportion of shoppers' expenditure through the Internet shopping. Shoppers' perceptions of convenience, reliability, speed, and diversity are also shown to affect shoppers' relative expenditure ratio through Internet shopping. In contrast, shoppers' perception of prices does not seem to affect their purchasing behavior.

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QoE Framework for Haptic-based 3D Network Virtual Environment (촉감지원 3D 네트워크 가상환경을 위한 QoE 프레임워크)

  • Kim, Jong-Won;Lee, Seok-Hee;Son, Seok-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.646-656
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    • 2008
  • In this paper, the prototype of haptic-based NVE (networked virtual environment) QoE (quality of experience) is proposed. The proposed framework plays a role of providing users with realistic feeling by managing the system and network resources efficiently under time-varying networks and heterogeneous systems. Therefore, first IoPH (importance of presence for haptic interaction) is defined to quantitate the sense of real that the users feel now. Then we define the haptic-based NVE components required to satisfy the haptic interaction QoE requirements. Finally, QoE adaptation scheme is suggested, which adapts the haptic-based NVE components to current network and system constraints for better haptic interaction quality.

Symbolization Analysis for a Diamond World Mandala Animation (금강계만다라 애니메이션을 위한 상징성 분석)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.586-597
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    • 2014
  • In this paper, we describe a symbolization analysis of a Diamond World Mandala animation. The mandala means the basic idea of the esoteric Buddhism. The Diamond World Mandala has a very high value as cultural archetype due to have better specific meaning and aesthetic quality than other mandalas. Most researches of Buddhist cultural contents have focused on cultural assets restoration and abstract discussion on contents industrialization until now. However researches on contents directly delivering Buddhism scriptures' meanings are insufficient. Therefore, in this paper, we analyze concept of mandala and symbolical meaning of appeared elements in mandala rather than theoretical development appropriateness of mandalas' contents, then implement a prototype of a mandala animation. The animation is made of intangible culture such as an intellectual legacy of mankind, and its applications are as follows; education service for Buddhist doctrines, and cultural services through easy accessibility of Buddhist culture, etc.

Implementation of Mobile Agent Multicast Migration Model for Minimizing Network Required Time (네트워크 소요시간 최소화를 위한 이동 에이전트의 멀티캐스트 이주 모델 구현)

  • Kim Kwang-jong;Ko Hyun;Kim Young Ja;Lee Yon-sik
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.289-302
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    • 2005
  • The mobile agent has very various performance according to the element of communication number of times between hosts, quantity of transmission data agent's size, network state etc. specially, migration method is caused much effect in whole performance of distributed system. Most existing migration methods have simplicity structure that it moves doing to accumulate continuously result after achieving task by visiting host in the fixed order. Therefore, in case there are situation such as fault, obstacle, and service absence etc. This can be inefficient due to mobile agent increased network required time. In this paper, we design and implementation Multicast Migration Model for minimizing network required time by solving this problems. Multicast Migration Model includes components such as mobile agent including call module and naming agent, which provides object replication information and distributed server's location transparence. And we evaluate and compare with existing migration method applying prototype system to verify implemented migration model.

Proposal Scheme of a D2D Communication in Smart Shipyard (스마트 조선소내 D2D 통신 기술 적용 방안 제안)

  • Kim, Su-Hyun;Lee, Seong Ro;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.12
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    • pp.1261-1266
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    • 2014
  • Smart shipyard, all of the business of shipyard by using a mobile application, and the rapid spread of smart equipment, the overload of infrastructure due to a variety of mobile services is expected. Because macrocell and femtecell to reduce the overloading of existing infrastructure, additional core network devices have a problem, in this paper, the efficiency of resources than the communication over the existing infrastructure smart shipyard network to improve, to apply the D2D communication technology that can reduce the load on the infrastructure. The proposed routing path plan in accordance with the transfer method and the traffic type of network configuration and D2D equipment navigation and data for applying a smart shipyard. Whether to execute the function to overload traffic in the core network can send to the optimized path was confirmed by using the state transition diagram. Smart shipyard, by applying D2D communication allow efficient traffic handling than conventional communication method.

Development of a Banner Advertisement System based on Geographic Information (지리정보 기반의 배너광고 시스템 개발)

  • Kwon, Jae-Hyuk;Kim, Dong-Soo
    • The Journal of Society for e-Business Studies
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    • v.14 no.2
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    • pp.117-130
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    • 2009
  • Lots of applications that represent and utilize geographic information on the Web have emerged on the Web. In addition, personal electronic devices equipped with GPS function, which can record personal location information in real time, are being increasingly adopted by people. Such geographic information enables Internet business companies to provide users more useful services based on the location information. Most successful Internet business companies have adopted and utilized Web 2.0 technologies, which promote users' participation and emphasize openness and information sharing. Especially, using open APIs (Application Programming Interfaces) can reduce the costs of a program development. In this study, we design and develop a banner advertisement system based on geographic information using open APIs. We propose a business model using the advertisement system, and a prototype system has been illustrated in order to explain the proposed business model. Finally, we summarize the benefits of our system by describing factors generating values of the proposed business model. Hopefully, main ideas proposed in this paper can be applied to real industry sectors that use geographic information widely such as travel, real estate and so on.

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Analysis of Makerspace Users' Experiences and Suggestions for Science Education (무한상상실 이용자의 경험분석과 과학교육을 위한 제언)

  • Byun, Moon-Kyoung;Cho, Moon-Heum
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.337-346
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    • 2016
  • Makerspace was constructed to assist the public in creating new business, industry and market opportunities by combining their creative ideas with technology. So far, in Korea, a total of 58 makerspaces have been constructed and are running currently. Makerspaces are equipped with a variety of high-tech devices such as 3D printing technology and a laser cutter as means for transforming ideas into their prototypes. In this study, we examined users' experiences in makerspaces using online questionnaires and face-to-face interviews. We then presented motivations for using makerspace, interest in using it, concerns about using technologies, and other issues related to using makerspaces. Based on the results, we proposed three suggestions to improve users' experiences in makerspaces. These suggestions include: (1) supporting teaching and learning practices in makerspaces, (2) providing professional development opportunities for instructors in makerspaces, and (3) promoting innovative services that accommodate diverse users' needs.

Analysis on Children's Response Depending on Teaching Assistant Robots' Styles (교사 보조 로봇 스타일에 따른 아동 반응 분석)

  • Jung, Jae-Gyeong;Choi, Jong-Hong;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.195-203
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    • 2007
  • Together with the development of ubiquitous computing technology and robot technology, intelligent type robots are being utilized in many areas and the range is expected to become wider and wider. Among many service robots, the educational robots are being diversely studied in the field with the concept of r-Learning. Presently, teaching assistant robots require a lot of HRI studies prior to their practical use in the very near future and are not sufficient yet. Especially, the reactions of students based of the styles of robots (e.g. serious robot, playful robot) are very important in producing robot contents but there has been no case study on them. Therefore, in this study, the appearance of the IROBI was changed to become a teaching assistant robot and was used to test and compare elementary school students' interest, achievement and concentration depending on the styles of robot (playful, serious). The results showed that the interest was high in the group that had studied with the playful robot. The achievement however, did not show significant relations with the style of robot and that the concentration was high in the group that had studied with the serious robot.

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Real Time simulation programming in Object Oriented Distributed Computing Systems (객체지향 분산 컴퓨팅 시스템에서 실시간 시뮬레이션 프로그래밍)

  • Bae, Yong-Geun;Chin, Dal-Bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.159-168
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the Real Time Simulation Programing(RTSP) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The RTSP scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The RTSP structuring scheme is a syntactically simple but semantically Powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C+ + and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

Proposal Ultra-fast Multimedia Optical Subscriber Access Network to Guarantee the same Performance Regardless of Data Rates using Optical Frequency Domain CDMA Method (데이터속도에 무관하게 동일 성능을 보장하는 광주파수영역 CDMA를 이용한 초고속 멀티미디어 광 가입자망의 제안)

  • Park, Sang-Jo;Kim, Bong-Kyu
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.671-676
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    • 2004
  • In this paper, we propose ultra-fast multimedia optical subscriber access network using optical frequency domain CDMA method in order to access the multimedia with multiple data rates. We numerically analyze the effects of spectral power distortion in the light source for the optical CDMA system modified PN codes and FBG(Fiber Bragg Grating)s. In the proposed multiple-rate multimedia access optical networks, the performances such as BER(Bit Error Rate) are the same for all data regardless of data rates in the case of the same number of simultaneous ONU. In the proposed ultra-fast multimedia optical subscriber access network, the performances for all data are much more improved than those in the conventional system.