• Title/Summary/Keyword: 상황 흥미

Search Result 242, Processing Time 0.022 seconds

A Comparative Study of the Situated Learning Model and the Traditional Learning Model for Computer Education in the Elementary School (초등학교 컴퓨터 교육을 위한 상황학습과 전통적학습의 비교 분석)

  • Lee, In-Soon;Lee, Soo-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
    • /
    • v.5 no.1
    • /
    • pp.145-156
    • /
    • 2001
  • The purpose of this study is to set up the situated learning model for computer education and to investigate which method has better effect on the students' computer skill and learning attitude among the situated learning model and the traditional learning model. The result of this study is as follows. In order to investigate the effect of the students' learning attitude, students had been tested on six factors: the Understanding, the Interest, the Achievement, the Concentration, the Applicability, and the Spontaneity. As for the Understanding, the traditional learning model has better effect on students than the situated learning model. But the situated learning model was much superior in the other factors to the traditional learning model. Next, it had been examined how much students improved their computer skills under the situated learning model and under the traditional learning model. The study showed that the traditional learning model resulted in a little bit higher scores than the situated learning model. However, it was a great success to find out that the situated learning model is superior in the students' learning attitude to the traditional learning model.

  • PDF

A Situational Training System based on Augmented Reality for Developmentally Disabled People (발달 장애인을 위한 증강현실 기반 상황훈련 시스템)

  • Choi, Jae-In;Kim, Kyung-Rae;Kim, Tae-Young
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.5
    • /
    • pp.629-636
    • /
    • 2013
  • Nowadays, many interface devices or training systems have been developed with recent developments in IT technology but only a few training systems for developmentally disabled people have been introduced. In this paper, we present a real-time, interactional and situational training system based on augmented reality in order to improve cognitive capability and adaptive ability in the daily life of developmentally disabled people. Our system is specifically based on serving food in restaurants. This augmented reality based system provides them to experience various different situations safely and take the training session as much as they want under any circumstances. When they use our system, they are able to look around with Head Mounted Display(HMD) and take training sessions easily based on various situational scenarios. After experimenting on our system for 3 months, we found they had no aversion about wearing HMD and learned quicker as they practiced over and over and improved their cognitive capability and adaptive ability. We also got a positive feedback that it had an excellent educational value from teachers in special-education-school.

A Study on Student Satisfaction with Educational Environment, Innovation Configuration, and Intervention Demand of Students in Culinary Practice Education - Focusing on University Students Majoring in Culinary Arts - (조리교육 만족도 및 요구도에 관한 연구 - 4년제 조리전공 대학생들을 중심으로 -)

  • Lee, Jeong-Ae
    • Culinary science and hospitality research
    • /
    • v.19 no.4
    • /
    • pp.77-93
    • /
    • 2013
  • This study examines the university students majoring in culinary arts to survey the recognition levels of culinary arts education for the purpose of searching for a development plan for culinary education. A survey was conducted to 407 students in a cooking and food service program. To achieve the purpose of this study, SPSS 17.0, a statistics program, was used for a descriptive analysis, a frequency analysis, and a factor analysis. In this study, we have developed a device to measure educational service quality which can be applied to the place of higher education, and factors that determine educational service quality are dragged through this device. In addition, this research identifies which statistically significant factors play a part in overall satisfaction and interprets 26 quality attributes using importance-satisfaction transformed index. The interest and necessity of culinary arts education was very high while the performance degree was considered insufficient. In conclusion, if chances are given to display achievement of desire self-directly through increasing practical training, development and application of various programs, operation of open practice classes and curriculum organization reflecting social changes in the education courses, the culinary arts education will be considered to be more vitalized.

  • PDF

The Influences of Students' Motivational Characteristics on the Processes of Concept Learning Using A Discrepant Event (학습자의 동기적 특성들이 불일치 사례를 사용한 개념 학습 과정에 미치는 영향)

  • Choi, Sook-Yeong;Kim, Eun-Kyoung;Kang, Suk-Jin;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
    • /
    • v.29 no.4
    • /
    • pp.414-422
    • /
    • 2009
  • In this study, we investigated the influences of students' motivational characteristics on the processes of learning density concept using a discrepant event. The participants were 642 seventh graders from two middle schools. Tests of failure tolerance, self-efficacy and mastery/performance goal orientation were administered as pretests. A preconception test was also administered. The intervention was the students' individual study of the density concept with a worksheet that was designed to incorporate the major steps of conceptual change learning. The tests of attention, effort and conceptual understanding were administered as post-tests. The responses of 203 students who had been found to possess the target misconception were analyzed. The results of a path analysis revealed that students' motivational characteristics variables did not influence cognitive conflict. Failure tolerance and mastery goal orientation, however, influenced conceptual understanding via situational interest, attention and effort. Self-efficacy influenced conceptual understanding via effort. Performance goal orientation negatively influenced conceptual understanding via attention and effort. Cognitive conflict influenced conceptual understanding directly as well as indirectly via situational interest.

The Influences of Teaching Mathematics for Social Justice on Students' Interest towards Mathematics and Perceptions of Mathematical Values (사회정의를 위한 수학 수업이 학생들의 수학에 대한 흥미와 가치 인식에 미치는 영향)

  • Kim, Jusook;Park, Mangoo
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.19 no.3
    • /
    • pp.409-434
    • /
    • 2015
  • The purpose of this study was to investigate the influences of teaching mathematics for social justice on students'interest towards mathematics and perceptions of mathematical values. Eighteen 6th grade students, at B elementary school in Seocho-gu, Seoul, who wished to involved in the study participated in the 10 hour lessons. During the lessons for social justice, the researchers analyzed the students' reactions in the lessons according to the three categories: Perceiving given problematic situations of social conflicts, searching for problem-solving methods based on mathematical analysis, and changing social behaviors to solve life issues through mathematics. They also examined changes of students' interest towards mathematics and perceptions of mathematical values through the activities and reactions using the preliminary questionnaires, observations of lessons, and students' activity sheets. The research results showed that the students perceived mathematics as a tool for social justice in mathematics lessons, tried to find problem-solving methods based on mathematical analysis, and expressed their active social behaviors by cultivating the will of practice to solve life issues through mathematics. Based on those findings, the study reached the following conclusions. First, the students recognize many of the social problems in their societies as social justice regardless of their economic levels. Second, learning activities need to design in a way that students can accept the social problems as realistic situations in teaching mathematics for social justice. Third, students look at the world from a mathematical perspective, have interest in mathematics, and recognize the values of mathematics in teaching mathematics for social justice.

A Study on Correlation between Customized User Interface and Flow (사용자 맞춤형 인터페이스와 몰입의 관계에 관한 연구 -게임의 'Add-ons'을 중심으로)

  • Bahn, Kyoung-Jin;Kim, Hyo;Lee, Kyung-Won;Kim, Hyun-Hee
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.319-326
    • /
    • 2007
  • 인터넷이 널리 보급됨에 따라 온라인 상에서의 활동은 보편화 되었고 사용자들은 자아를 표현하고 성장시키는 것에 대하여 더욱 다양하고 확장된 환경을 요구하게 되었다. 사용자 간의 상호작용, 자신을 대표하는 상징물과 현실세계의 자아와의 상호작용은 매체의 몰입의 한 요소로서 중요하다. 이는 게임에서도 마찬가지이며, 플레이어의 게임 속 상황이나 역할에서의 행동은 자신만이 아닌 다른 사용자에게도 직간접적인 영향을 미치게 된다. 플레이어의 모든 행동은 인터페이스를 통하여 이루어지게 되는데, 다변화적인 상황에서 역할을 수행하면서 사용자는 자신의 성향과 편의에 부합하는 인터페이스를 원하게 된다. 본 연구는 사용자 맞춤형 인터페이스(Customized UI)를 연구하는 한 과정으로, 게임 인터페이스를 하나의 매체로 선택하여 사용자 맞춤형 인터페이스를 제공하는 것이 매체 몰입을 향상 시킬 것이라는 가설을 바탕으로 진행되었다. 게임 인터페이스에서 개인의 취향에 따라 인터페이스를 차별화 시킬 수 있는 Add-ons 기능이 보편적으로 사용되고 있는 MMORPG 'WOW'의 플레이어들을 대상으로 설문과 분석을 한 결과 게임상의 다양한 상황과 역할에 따라 요구되는 인터페이스의 복잡수준은 차이가 있을 뿐만 아니라, 사용자의 개개인의 요구를 충족시키는 맞춤형 인터페이스를 제공하는 것은 게임의 지속적인 흥미를 유발하고 몰입을 강화시킨다는 결론을 얻을 수 있었다.

  • PDF

A Study on Mobile Digital Signage Robot (이동형 광고로봇 활용에 관한 연구)

  • Lee, Yong-Jo;Park, Hae-Deun;Kim, Min-Ji;Choi, Ji-Hee;Ro, Kwang-Hyun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2014.11a
    • /
    • pp.1159-1162
    • /
    • 2014
  • 광고 시장 / 채널은 새로운 매체로 전환이 급격히 빠른 분야이다. 과거 TV, 신문 등과 같은 전통적인 매스미디어에서, 현재는 인터넷 및 모바일 광고와 디지털 사이니지를 통한 옥외광고가 주를 이루고 있다. 이에 따라 지속적인 마케팅 패러다임의 변화, 광고시장 / 로봇(서비스형, 지능형) 시장의 성장세를 기반으로 디지털 사이니지와 이동로봇을 결합하여 광고효과를 극대화 시킬 수 있는 커뮤니케이션 마케팅 기반의 신개념 광고기기(Mobile Digital Signage Robot 이하 MDSR)를 제안한다. MDSR의 기본 목표는 로봇이 설정된 루트를 자동으로 이동하며 주변상황을 인지하여 상황에 맞는 광고를 노출시키는 데에 있다. 또한 사용자의 관심을 유도하는 인터랙티브 기능과, 커뮤니케이션 콘텐츠를 탑재하여 주위 사람들의 이목을 집중시키며, 광고노출빈도가 높아지고 흥미유발에 기여하여 광고효과를 극대화 시키고, 이용자 편의성을 제고시킨다. 본고에서는 마케팅 / 디지털 사이니지 / 로봇시장의 실태와 현황을 알아보고, MDSR개발을 위한 HW 필요 탑재부품의 성능정보 수집 및 평가, 로봇 이동제어 및 상황인지와 광고전환을 위한 핵심 SW 알고리즘 개발, 마케팅 전략 및 활용 시나리오, 기대효과 분석 등을 연구해 MDSR 제작 및 활용 방법 등을 살펴본다.

Exploring Korean 4th Graders' Career Aspirations in Science with a Focus on Science Identity (과학 관련 진로에 대한 포부가 낮은 초등 4학년 학생들의 과학 정체성 탐색)

  • Kang, Eunhee;Kim, Chan-Jong;Choe, Seung-Urn;Noh, Taehee;Yoo, Junehee;Shim, Soo-Yean;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
    • /
    • v.34 no.7
    • /
    • pp.613-624
    • /
    • 2014
  • The aim of this study is to explore why Korean 4th graders' interest in science was not connected to career aspirations in science using the perspective of science identity. Forty-five students with a high interest in science but with low science-related aspirations have been chosen from 488 elementary school students who have completed a questionnaire exploring students' interest and career aspirations in science. Among them, 19 who have received parental permission participated in in-depth interviews examining students' science identities (interest, competence, and recognition by others in science) and their experiences and perceptions of science-related activities. The results showed that most students have limited or situational interest in science, a gap between the perception of their competence in science and their competence for a science-related career, and negative recognition by others in science. Also, participants' science identities and low aspirations for a science-related career constrained their attention and participation in science-related activities. Students' negative science identities and low aspirations for science-related careers were based on the high standards of science-related careers. It seems that these erroneous perceptions and expectations led them to differentiate themselves from students pursuing science-related careers, as well as to perceive that their interest, competence, and recognition by others in science were not enough to pursue a science-related career. This study has implications for understanding the current condition of young students with low aspirations for science careers and exploring desirable objectives and strategies to promote activities to raise their aspirations for science-related careers.

An Investigation on the Application for Problem Generation and Problem Reformulation by Pre-service Teachers (예비교사의 문제 생성과 재구성 활동에 관한 탐색)

  • Kim, Seul Bi;Hwang, Hye Jeang
    • Communications of Mathematical Education
    • /
    • v.29 no.3
    • /
    • pp.533-551
    • /
    • 2015
  • Problem posing in school mathematics is generally regarded to make a new problem from contexts, information, and experiences relevant to realistic or mathematical situations. Also, it is to reconstruct a similar or more complicated new problem based on an original problem. The former is called as problem generation and the latter is as problem reformulation. The purpose of this study was to explore the co-relation between problem generation and problem reformulation, and the educational effectiveness of each problem posing. For this purpose, on the subject of 33 pre-service secondary school teachers, this study developed two types of problem posing activities. The one was executed as the procedures of [problem generation${\rightarrow}$solving a self-generated problem${\rightarrow}$reformulation of the problem], and the other was done as the procedures of [problem generation${\rightarrow}$solving the most often generated problem${\rightarrow}$reformulation of the problem]. The intent of the former activity was to lead students' maintaining the ability to deal with the problem generation and reformulation for themselves. Furthermore, through the latter one, they were led to have peers' thinking patterns and typical tendency on problem generation and reformulation according to the instructor(the researcher)'s guidance. After these activities, the subject(33 pre-service teachers) was responded in the survey. The information on the survey is consisted of mathematical difficulties and interests, cognitive and affective domains, merits and demerits, and application to the instruction and assessment situations in math class. According to the results of this study, problem generation would be geared to understand mathematical concepts and also problem reformulation would enhance problem solving ability. And it is shown that accomplishing the second activity of problem posing be more efficient than doing the first activity in math class.

An effect coming to the problem solving ability from the problem posing activity by presenting the problem situation (문제 상황 제시에 따른 문제만들기 활동이 문제해결력에 미치는 영향)

  • Kim Jun Kyum;Lim Mun Kyu
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.5 no.1
    • /
    • pp.77-98
    • /
    • 2001
  • This study has a purpose to find out how the problem posing activity by presenting the problem situation effects to the mathematical problem solving ability. It was applied in two classes(Experimental group-35, Controlled group-37) of the fourth grade at ‘D’ Elementary school in Bang Jin Chung nam and 40 Elementary school teachers working in Dang Jin. The presenting types of problem situation are the picture type, the language type, the complex type(picture type+ language type), the free type. And then let them have the problem posing activity. Also, We applied both the teaching-teaming plan and practice question designed by ourself. The results of teaching and learning activities according to the type of problem situation presentation are as follows; We found out that the learning activity of the mathematical problem posing was helpful to the students in the development of the mathematical problem solving ability. Also, We found out that the mathematical problem posing made the students positively change their attitude and their own methods for mathematical problem solving.

  • PDF