• Title/Summary/Keyword: 블록리

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조선 블럭분할 공정계획을 위한 솔리드 모델링 CAD의 기능 연구

  • 이재원;황인식;윤덕영;김훈주
    • Bulletin of the Society of Naval Architects of Korea
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    • v.31 no.1
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    • pp.51-56
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    • 1994
  • 본 논문에서는 조선 블록분할 공정계획의 CAD화를 위한 요구기능의 정의와 이의 구현을 위하여 기존의 Steerbear와 같은 와이어프래임 모델링(Wire Frame Modeling) CAD 시스템에서는 처 리할 수 없는 기능을 범용 솔리드 모델러 상에서 필요한 소프트웨어 모듈을 개발하여 기능 검 증을 하였다. 기능 검증의 도구(tool)로서 CAD 데이터베이스의 접근이 가능한 Pro/ENGINEER를 이용하였으며 CAD 데이터베이스의 접근 도구는 Pro/DEVELOPE을 사용하였다.

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Effect of Coal Tar Pitch Viscosity on Impregnation for Manufacture of Carbon Blocks with High Density (고밀도화 탄소 블록 제조 시 콜타르계 피치의 점도가 함침에 미치는 영향)

  • Cho, Jong Hoon;Hwang, Hye In;Kim, Ji Hong;Lee, Young-Seak;Im, Ji Sun;Kang, Seok Chang
    • Applied Chemistry for Engineering
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    • v.32 no.5
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    • pp.569-573
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    • 2021
  • In this study, high-density carbon blocks were manufactured using coke, binder pitch, and impregnated pitch, then the effect of pitch fluidity on the densification of carbon blocks during the impregnation process was investigated. A green block was manufactured through high-pressure figuration of coke and binder pitch, and a carbon block was obtained through a heat treatment process. An impregnation process was performed to remove pores generated by volatilization of the binder pitch during the heat treatment process. The impregnation process was carried out the high-pressure reaction step of impregnating the pitch into the carbon block followed by the pretreatment step of melting the impregnation pitch. Melting of the impregnation pitch was carried out at 140~200 ℃, and the viscosity of the impregnation pitch decreased as the heat treatment temperature increased. The decrease in the viscosity of the impregnation pitch improved the fluidity and effectively impregnated the pores inside the carbon block, reducing the porosity of the carbon block by 83% and increasing the apparent density by 5%.

An Efficient Data Replacement Algorithm for Performance Optimization of MapReduce in Non-dedicated Distributed Computing Environments (비-전용 분산 컴퓨팅 환경에서 맵-리듀스 처리 성능 최적화를 위한 효율적인 데이터 재배치 알고리즘)

  • Ryu, Eunkyung;Son, Ingook;Park, Junho;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.20-27
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    • 2013
  • In recently years, with the growth of social media and the development of mobile devices, the data have been significantly increased. MapReduce is an emerging programming model that processes large amount of data. However, since MapReduce evenly places the data in the dedicated distributed computing environment, it is not suitable to the non-dedicated distributed computing environment. The data replacement algorithms were proposed for performance optimization of MapReduce in the non-dedicated distributed computing environments. However, they spend much time for date replacement and cause the network load for unnecessary data transmission. In this paper, we propose an efficient data replacement algorithm for the performance optimization of MapReduce in the non-dedicated distributed computing environments. The proposed scheme computes the ratio of data blocks in the nodes based on the node availability model and reduces the network load by transmitting the data blocks considering the data placement. Our experimental results show that the proposed scheme outperforms the existing scheme.

Augmented QSBC(Quantum Short-Block Code)-QURC(Quantum Unity-Rate Code)(II) with Pauli X,Y,Z error detection (파울리 X,Y,Z 오류검출 기능을 갖는 증강된 QSBC(Quantum Short-Block Code)-QURC(Quantum Unity-Rate Code)(II))

  • Dong-Young Park;Sang-Min Suh;Baek-Ki Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.3
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    • pp.495-508
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    • 2023
  • This paper proposes a method to find out the type and location information of Pauli X, Y, Z errors generated in quantum channels using only the quantum information processing part of the multiple-rate quantum turbo short-block code without external help from the classical information processing part. In order to obtain the location information of the Pauli X,Y error, n-auxiliary qubits and n-CNOT gates were inserted into the C[n,k,2] QSBC-QURC encoder. As a result, the maximum coding rate is limited to about 1/2 as the trade-off characteristics. The location information of the Pauli Z error for C[n,k,2] QSBC-QURC was obtained through the Clifford-based stabilizer measurement. The proposed method inherits all other characteristics of C[n,k,2] QSBC-QURC except for the coding rate.

GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering (사진트리 기반 지형렌더링을 위한 GPU기반의 적응형 상세단계 조정 방법)

  • Choi, In-Ji;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.61-68
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    • 2008
  • Quadtree-based terrain visualization methods have been used in a lot of applications. However, because most procedures are performed on the CPU, the rendering speed is slow in comparison to methods using GPU. In this paper, we present a quadtree-based terrain visualization method working on the GPU with specially designed data structure, error-texture and LOD-texture, and block-based acceleration method. In preprocessing step, we calculate errors in world space and store them to error-texture. In rendering step, we examine projected errors of error-texture and choose the detail level, then store the projected errors to LOD-texture. View frustum culling is performed as block unit using the values of error-texture and LOD-texture. This method reduces CPU load and performs time consuming jobs such as LOD selection and view frustum culling.

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Object-based Stereoscopic Video Coding Using Image Segmentation and Prediction (영역분할 및 예측을 통한 객체기반 스테레오 동영상 부호화)

  • 권순규;배태면;한규필;정의윤;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2349-2358
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    • 1999
  • Object-based stereoscopic video coding scheme is presented in this paper. In conventional BMA based stereoscopic video coding for low bit rate transmission, image prediction errors such as block artifacts and mosquito phenomena are occurred. In order to reduce these errors, object based coding scheme is adopted. The proposed scheme consists of preprocessing, object extraction, and object update procedures. The preprocessing procedure extracts non-object regions having low reliability for motion and disparity estimation. This procedure prohibits extracting inaccurate objects. For the better prediction of left channel image, the disparity information is added to the object extraction. And the proposed algorithm can reduce the accumulated error through the object update procedure that detects newly emerging objects, merges objects that have the same object-disparity and object motion, and splits object which has large image prediction error. The experimental results show that the proposed algorithms improve the quality of the prediction without block artifacts and mosquito phenomena.

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Optimized Hardware Design of Deblocking Filter for H.264/AVC (H.264/AVC를 위한 디블록킹 필터의 최적화된 하드웨어 설계)

  • Jung, Youn-Jin;Ryoo, Kwang-Ki
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.1
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    • pp.20-27
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    • 2010
  • This paper describes a design of 5-stage pipelined de-blocking filter with power reduction scheme and proposes a efficient memory architecture and filter order for high performance H.264/AVC Decoder. Generally the de-blocking filter removes block boundary artifacts and enhances image quality. Nevertheless filter has a few disadvantage that it requires a number of memory access and iterated operations because of filter operation for 4 time to one edge. So this paper proposes a optimized filter ordering and efficient hardware architecture for the reduction of memory access and total filter cycles. In proposed filter parallel processing is available because of structured 5-stage pipeline consisted of memory read, threshold decider, pre-calculation, filter operation and write back. Also it can reduce power consumption because it uses a clock gating scheme which disable unnecessary clock switching. Besides total number of filtering cycle is decreased by new filter order. The proposed filter is designed with Verilog-HDL and functionally verified with the whole H.264/AVC decoder using the Modelsim 6.2g simulator. Input vectors are QCIF images generated by JM9.4 standard encoder software. As a result of experiment, it shows that the filter can make about 20% total filter cycles reduction and it requires small transposition buffer size.

Comparison between Planned and Actual Data of Block Assembly Process using Process Mining in Shipyards (조선 산업에서 프로세스 마이닝을 이용한 블록 조립 프로세스의 계획 및 실적 비교 분석)

  • Lee, Dongha;Park, Jae Hun;Bae, Hyerim
    • The Journal of Society for e-Business Studies
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    • v.18 no.4
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    • pp.145-167
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    • 2013
  • This paper proposes a method to compare planned processes with actual processes of bock assembly operations in shipbuilding industry. Process models can be discovered using the process mining techniques both for planned and actual log data. The comparison between planned and actual process is focused in this paper. The analysis procedure consists of five steps : 1) data pre-processing, 2) definition of analysis level, 3) clustering of assembly bocks, 4) discovery of process model per cluster, and 5) comparison between planned and actual processes per cluster. In step 5, it is proposed to compare those processes by the several perspectives such as process model, task, process instance and fitness. For each perspective, we also defined comparison factors. Especially, in the fitness perspective, cross fitness is proposed and analyzed by the quantity of fitness between the discovered process model by own data and the other data(for example, the fitness of planned model to actual data, and the fitness of actual model to planned data). The effectiveness of the proposed methods was verified in a case study using planned data of block assembly planning system (BAPS) and actual data generated from block assembly monitoring system (BAMS) of a top ranked shipbuilding company in Korea.

An Efficient and Transparent Blockchain-based Electronic Voting and Survey System (효율성과 투명성을 확보한 블록체인 기반 전자투표 및 설문조사 시스템)

  • Kim, HyeonA;Na, YeonJu;Lee, JaeYun;Jeong, YuRi;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.30 no.4
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    • pp.9-19
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    • 2021
  • Electronic voting has been recognized as an alternative to complement the limitations of existing paper voting. At the same time, security concerns are being raised. This paper presents a blockchain-based electronic voting and survey system that can guarantee reliability. Our smart contract was created using Solidity on Ethereum which is a blockchain-based distributed computing platform, and the system was implemented in connection with the Javascript based user interface. In addition, in order to protect the personal information of participants, the system is generating hash of the personal data and storing the hash of users for the contract data. Since we exploited different kinds of languages for the system, we derived items of functionality testing and presented the functionality testing result. Moreover, we made use of the Chrome's performance evaluation functionality to see the response time of the blockchain-based system. In addition, we compared the performance with the system which has the same functionality on database. The contribution of this research is design and implementation of blockchain-based electronic voting system and presentation of the functionality and performance simulation result.

A Comparative Study of Virtual Reality Content Creation Education by Learner (학습자에 따른 가상현실 콘텐츠 제작 교육의 비교 연구)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.585-592
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    • 2018
  • As the software education which utilizes the virtual reality in the education field becomes more interested in the teachers and the students, researches are being conducted for the education of virtual reality contents production. The purpose of this study is to analyze the curriculum, outcomes, and evaluation results of virtual reality contents production for educational students, elementary school students, and middle school students. As a result of analysis on each group, there was no difference in adaptability to specific tools, differences in ability of object production in production, and self-confidence and interest in production and utilization of virtual reality in learning attitude.