• Title/Summary/Keyword: 미디어이론

Search Result 898, Processing Time 0.034 seconds

Media Education Methodology in Smart Media Era (스마트 미디어 시대의 미디어 교육 방안)

  • Do, Joonho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.5
    • /
    • pp.245-250
    • /
    • 2018
  • The diffusion of smart media based on Internet has brought great changes on existing media business model. This changes also affect the core competence of jobs in media industry. This study performed two focus group interviews among professionals in media industry. The interviews examined the changes that media professionals recognize in the field and requirement changes to meet the job core competence. The interviews also examined the media education method in university that can respond to the changes in the media industry. Breaking away from the classical theory oriented education, university should develop the curriculum that can support competence required in the media industry. Media education in university should focus on fostering problem solving ability that can work regarding various issues in new media environment.

The Meaning of the 'Collective Intelligence' in the Transmedia Discourse (트랜스미디어 담론에 대한 집단지성론적 고찰)

  • Kim, Ki-Hong
    • Cartoon and Animation Studies
    • /
    • s.40
    • /
    • pp.261-285
    • /
    • 2015
  • Transmedia has become a significant theme in the media studies sector and an academic discourse itself since its wide diffusion through Henry Jenkins' seminar book Convergence Culture. The aim of this essay is to examine the authentic intention of the proposer to understand its profound meaning and value in the research discourse. Firstly, Transmedia has originated as a part of the convergence culture research context, which is an identical approach in the 'active audience' research tradition. Thus, a history of the research in terms of Birmingham Cultural Studies tradition and its implication is scrutinized. Secondly, in respect of Pierre Levy's 'collective intelligence' which made significant influence on the making of the Convergence Culture and Transmedia Storytelling, the meaing of the transmedia discourse is studied. Thirdly and finally, the implication of this concept as a critical theory or Critique in the Cultural Studies tradition, which has highlighted the importance of the revelation of the binary oppositions and structures of dominance/resistance, with the interpretation of the role of the collective intelligence idea in the transmedia discourse, is studied.

The impact of the transient information effect on multimedia learning efficiency (멀티미디어 학습에서 일시적 정보효과가 학습효율성에 미치는 영향)

  • Si, JIhyun
    • The Journal of Korean Association of Computer Education
    • /
    • v.19 no.2
    • /
    • pp.99-114
    • /
    • 2016
  • The transient information effect occurs when long and complex transient information disappear before the learner has time to adequately process it or link it with new information. This study aimed to explore the impact of the transient information effect on multimedia learning efficiency within the cognitive load perspective and how segmentation and pacing of instructional materials interact with the transient information effect. The results revealed that the visualonly instruction(a diagram with long and complex texts) was more efficient than the audiovisual instruction(a diagram with long and complex spoken texts). The overall results suggested that using long and complex spoken texts with a diagram can have a negative impact on learning unless the transient information effect are reduced through segmentation and learner-paced instructions.

A Study on the factor influencing to smartphone adoption in digital era: Focused on foreign students in Korea (디지털미디어 시대 스마트폰 채택 요인에 관한 연구: 국내 외국인 유학생을 중심으로)

  • Nam, Chong-Hoon
    • Journal of Digital Contents Society
    • /
    • v.16 no.5
    • /
    • pp.749-756
    • /
    • 2015
  • This study focused on smartphone adoption of foreign students who are studying in Korea in digital media era. Smartphone is not only new media but also social media. Based on former research, factor for smartphone adoption of foreign students will be analyzed. Based on TAM theory technological attribute, individual attribute and social attribute were taken out as independent variables. Perceived ease of use and perceived usefulness are applied as mediator variables. In conclusion, some hypotheses for example service quality and individual attribute are rejected as variables which influence positively to mediator variable perceived easy of use. For the next research more various variables and nationwide sampling will be needed.

Development of a Game to Improve Awareness of Endangered Species (멸종위기종 인식 개선 게임 개발)

  • Yeon-Woo No;Ji-Hye Park;Soo-Bin Yang;Ju-Ram Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.4
    • /
    • pp.65-70
    • /
    • 2024
  • Biodiversity, which has recently become increasingly recognized due to the destruction of the ecosystem, is an important factor in the survival of humans and the ecosystem, and has a significant impact on the survival of endangered species. Accordingly, social education is necessary to maintain biodiversity, and education through media can be more effective than simple theory because it is more accessible and has higher demand. This study developed a game to improve awareness of endangered species protection by investigating and analyzing theories and research data from existing literature. Pre- and post-tests were conducted on the game developed as a result of the research to confirm that it had an effect of improving awareness. The results of the research are expected to be utilized in educational institutions such as schools through supplementation.

A Study on the factors influencing prospect users' intentions to adopt TSI technologies (실감공간기술 잠재적 사용자들의 사용의도에 영향을 미치는 요인에 대한 분석)

  • Kim, Min-Gyu;Kim, Joo-Han
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.685-692
    • /
    • 2007
  • 본 연구에서는 로저스의 개혁확산이론(Rogers, 2003)과 데이비스의 기술수용모형(Davis, 1989)을 바탕으로 실감공간기술에 대한 잠재적 사용자의 태도를 분석하였다. 개혁확산이론과 기술수용모형을 바탕으로 한 선행 연구들을 통해 새로운 미디어의 채택에 영향을 미치는 다양한 요인들을 고찰할 수 있었다. 개혁확신이론을 통해서는 개인의 심리적 수준은 물론 인구통계학적 수준, 사회적 수준 등 다양한 요인과 그 하부 요인이 도출되었으며, 기술수용모형을 통해서는 개혁확산이론을 통해 도출된 다양한 변인들이 실감공간기술에 적용될 수 있다는 가설을 설계할 수 있었다. 개혁확산 이론과 기술수용모형을 통해 이미 설명된 기존의 뉴미디어들과 달리 실감공간기술이 개발 진행 중이라는 점과 그 다양한 발전 가능성이라는 특징을 고려했을 때, 실감공간기술의 확산을 어떻게 예측하고 설명할 수 있는지 고찰하는 것 또한 본 연구의 목적이라고 할 수 있다. 본 연구에서는 실감공간기술에 대한 잠재적 사용자들의 사용의도에 영향을 미치는 요인의 영향력을 살펴봄으로써 실감공간기술의 다양한 활용 방안에 대하여 모색하였다.

  • PDF

The Purpose and Educational Methodology of Media Education for Senior Citizens: With Emphasis on Focal Interview on Media Education Teachers for Senior Citizens and Learners (노인미디어교육의 목표와 교육방법에 대한 인식 연구 - 노인미디어교육 교사 및 학습자와의 심층인터뷰를 중심으로)

  • Kang, Jin-Suk
    • Korean journal of communication and information
    • /
    • v.48
    • /
    • pp.306-325
    • /
    • 2009
  • This Study aims to thesis the purpose and educational methodology of media education for senior citizens. As background research, current situation and agendas regarding the media education for senior citizens were investigated. In further, quantative focal interview method was deployed to analyze recognition of teaches and education participants in media education for senior citizens. Focal interviews basis on the purpose, problems of education environment, preferred education method and suggestions of media education. The focal interview lead to in-depth opinion relying on experience of teachers and education participants. This study is expected to present the basis data for future theoretical systemization of neglected classes and for seeking educational utilization methods.

  • PDF

Media supervision as institution and their effects on participants: Perspectives of the sociological neo-institutionalismus (미디어 규제 제도가 행위자에게 미치는 영향 - 사회학적 제도주의 관점에서)

  • Shim, Young-Sub
    • Korean journal of communication and information
    • /
    • v.48
    • /
    • pp.90-108
    • /
    • 2009
  • While the term of the institution as social manifestation has been discussed intensively through various theoretical approaches over the last few years in Social Sciences, such a debate has been missing so far in Communication Sciences. This paper attempts a theoretical discussion about the media as an institution in the field of Communication Sciences by applying the theory of organizational sociological neo-institutionalism. This research started out with the question which influence exerts the media on organizations and participants. The media is understood as an institution in the sense of permanent monitoring systems which create a) normative expectations b) which become stronger in order to assert such normative expectations c) the norms are applied by the participants d) in this application process, the participants accept the organizations, look primarily for the chosen paragraphs and exert an influence to change the norms. Organizations orient themselves at the institutional rules, because this way, they want to gain legitimacy and support. The media unfold their influence on organizations through certain obligations in addition to the pressure of the participants who deal with the organization and the media. Thus, media cannot exert influence independent from the organizationbut the participants accept the situation, which is generated by the many conflicting processes within the organization, they analyse them and transfer them.

  • PDF

The Effects of types of Presentation and cognitive load on multimedia learning (멀티미디어 환경에서 정보제시 유형과 인지부하가 정보처리에 미치는 영향)

  • 조경자;송승진;한광희
    • Korean Journal of Cognitive Science
    • /
    • v.13 no.3
    • /
    • pp.47-60
    • /
    • 2002
  • The study investigated the effects of types of presentation and cognitive load on multimedia learning. In experiment 1, subject were 90 elementary school students. The subject were assigned in three conditions: Narration and Text (NT) condition, Animation and Narration(AN) condition, Animation and Text(AT) condition. The result showed that AN condition improved the learning performances in comparison with AT condition, NT condition. Experiment 2 was administrated to 87 undergraduate students. They were participated in three conditions, also. The conditions were Animation and Text (AT) condition, Animation and Narration (AN) condition, Animation, Narration and Text (ANT) condition. the results showed that AN condition was greater in AT, ANT condition. The results from a series of these experiments imply that varying the types of presentation of identical learning materials had influences on the performances. Multimedia presentation(animation and verbal conditions) improved the learning performances in comparison with monomedia presentation(verbal condition), and the advantage was raised when learners were provided the learning material in the multimodal and multimedia environment(AN condition). Also, it came out that redundant text identical to narration disrupted learning when learners were in the picture (either animation or illustration) and narration conditions. Likewise, also for adults, performances were improved in the multimodal conditions and redundant text identical to narration was not helpful for learning. These results are evidences for the dual-coding theory and the cognitive load theory.

  • PDF

Story Structure & Media Traits of Japanese Comic Book -focusing on Shinyashokudo- (일본만화의 이야기구조와 미디어적 속성 -<심야식당>을 중심으로-)

  • Hong, Kyung-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.11
    • /
    • pp.162-168
    • /
    • 2010
  • Comic book has a different story structure from western movies, i.e. New Character->reaction->food->master mediation->effect of food->disappearance ->conclusion. Comic book is full of media traits. The master is like a shaman, who console people with food of memory. Food also is a media, which carries message of memory instead of savor itself. Restaurant is a media, in which many events occur and rhetoric of rumor pervade. Foods of memory massage our feeling sense, like a media. In conclusion, comic book has a analogous role to that of Marshal Mcluhan's Media theory.