• Title/Summary/Keyword: 문화소재

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Understanding Multi-Cultures through the Upcycling Design Activity Classes (업사이클 디자인 교육 방법을 통한 다양한 문화이해 수업 개발)

  • Seo, Yun
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.265-273
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    • 2019
  • This research aims at developing human resources who will serve as flexible mediators in the future national or cultural conflict situations. The primary learning contents approach the class by selecting the upcycling design activities, in which the students recognize the problem of waste that is for all and study representative characteristics and backgrounds of each culture. The classes were held centering around the student members of GunpoYMCA, and the culturally characteristic materials were made through upcycling design. The activities included making giraffes in Africa with plastic bottles, Mongolian tents with wooden posts, snow globes with sauce pots, patchworks and rugs with shirts and textiles, and garlands with banners, which helped students learn the new term upcycling as well as get interested in the environmental problems. Also, they could understand other cultures by creating materials that represent each culture and studying their origins and historical backgrounds. In conclusion, this research offers value by developing abilities to cope with not only conflicts between cultures but confrontations between nations in the larger scope.

A Study on Ontology Design to Improve Record Service of a Cultural Heritage: Focused on Hwangnyongsa Temple Records (문화재 중심 기록물 서비스 개선을 위한 온톨로지 설계: 황룡사 관련 기록물 중심으로)

  • Sijeong, Kim;Sanghee, Choi
    • Journal of the Korean Society for information Management
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    • v.39 no.4
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    • pp.241-268
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    • 2022
  • Records related to a certain cultural heritage are concrete evidence that prove the value of the cultural heritage and become a criterion for long-term preservation of its records. The value of the records is as important as cultural heritage value. In the case of specific cultural heritage with national or socially important values, various studies are conducted on cultural heritage as one theme, and various programs about cultural heritage are developed. However, it is difficult to grasp the scope, record types, and contents of the records because they have been distributed and managed in many institutes. They also appear in various forms. As a solution to these problems, this study collected records of a major cultural heritage with social and historical values such as Hwangnyongsa from 11 public institutions and web services and analyzed the types of records, activities related to the records, and metadata. Through data analysis, an ontology that can understand the range and relationship of the entire record was suggested so that the record can be understood with a focus on specific cultural heritage.

Development of Scarf Textile Design and the Scarf-Making by Using Art Works of SHIN SA-IM-DANG -Focusing on Grass and Insect painting- (신사임당의 예술작품을 활용한 스카프 직물디자인 개발 및 제작 -초충도를 중심으로-)

  • Jung, Jin-Soun
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.84-94
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    • 2014
  • Among artworks of Shin Sa-Im-Dang, 'grass and insect painting' was drawn the rustic materials that cannot be seen without a loving attention because they are too small and insignificant creatures. Likewise, 'grass and insect painting' is work that can feel the wonder of life, simplicity, and womanly sensitivity unique. Therefore, beauty of Korea can be found through the works. It needs to develop high value-added culture products with her works which contained this unique beauty of Korea and artistic soul. In this study, I tried to develop the scarf textile designs which had Korean sentiment with the Shin Sa-Im-Dang's 'grass and insect painting' and to make the scarves with the textile designs developed. For the purpose, theoretical examination about her art world and artworks was first performed. And then six scarf textile designs which based on them were developed using adobe illustrator 10.0, computer design program. The textile designs developed were printed on 100% silk satin using textile digital printing system. Six scarves were made with them.

Korean traditional textiles recorded in lists of goods for weddings in the early 20th century (20세기 초 혼례물목에 기록된 한복 소재)

  • Cho, Imsun;Lee, Eun Jin
    • The Research Journal of the Costume Culture
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    • v.28 no.1
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    • pp.62-75
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    • 2020
  • In this study, clothing items recorded in Nappyemulmok (納幣物目) and Ugwimulmok (于歸物目) in the early 20th century were examined. These clothing items were recorded on the lists of goods for wedding gifts from the 1910s to the 1930s. A large quantity of these lists were organized into eight categories by analyzing the fabrics of each item of clothing. Representative fabrics used for skirts and Jeogori (such as Myeongju, 明紬) were used widely. Jeoksam was mostly made with ramie fabric. Pants mostly used cotton such as Dangmok, Mumyung, and calico, with some use of silk. Gojaengi mostly used cotton such as Dangmok, Mumyung, and calico, with some use of ramie. Danui (單衣) used silk fabrics such Pparinseu, Myeongju, and Gyoju for decorative features that were revealed when rolled up. Naeui (內衣) is believed to be the closest underclothes to the body, and Mumyung was mostly used. Dangmok and calico were used for the Yodae (腰帶) and fabrics such as silk, Nobangju, and JuhangNa were used for outdoor use. This type of categorization is significant, as it can be used as academic evidence to verify and reproduce the clothing of the time by identifying fabrics, colors, and characteristics of certain items of clothing. Lastly, it is expected that the analysis of clothing will provide theoretical data in the same way that movies, dramas, and museum exhibitions feature modern traditional weddings.

Comparative study of application method of OSMU(One-source Multi-use) in digital contents creation (디지털 영상콘텐츠의 원소스 멀티유스(One-Source Multi-Use) 제작방식 비교 연구)

  • Choi, Jeung-Il
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.551-560
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    • 2008
  • The basic strategy of OSMU(One-source Multi-use) in digital image is a marketing that applying one source to other genres for leverage based on that cross-referencing in different genre enabled that one material(one-source) has synergy effect when reproduced to various products(multi-use) as cultural sources are available through on-line and digital format. Recently, according to the characteristics of culture industry with Window Effect, many culture contents such as movies, games, animations and characters are carefully planned at its design stage to get the maximum effect. Especially, the fact that one leading-trend source makes it easier to produce additional products with the least cost is observed and it enables organized management which resulted in low marketing and PR cost. This paper confirmed that OSMU strategy in Korea mainly get started from online to offline comparing to Japan and USA.

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Case Study of Regional Cultural Contents Development Using Peacock Fan Intangible Cultural Asset (충남 무형문화재 공작부채를 활용한 지역문화 콘텐츠 개발 사례 연구)

  • Kim, Dae-Gi;Son, Ji-Yeong;Baek, U-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.87-102
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    • 2020
  • The purpose of this study was to develop regional dance contents in order to receive attention from the region and re-illuminate the peacock fan, the intangible cultural property of Seocheon, Chungnam, which has been preserved in history and has been preserved in the face of rapid urbanization and modernization. The representative four series are composed of one-person dance, two-person dance, military dance, and creative dance. The titles of each piece are basic dance , male and female love dance , military dance , and finally Korean creative dance . The commonality of the four series is the traditional dance using peacock fan, and each dance showed unique emotion and atmosphere through different themes and music, costumes, and stages. It was found that the development of regional dance contents re-created reflecting the characteristics of regional cultural heritage should create an environment that can be steadily revitalized through modernization. Through this study, it was found that the intangible cultural properties, which are our traditional cultural resources, have unlimited potential to contribute to enhancing regional and national competitiveness along with the growth potential of regional differentiation. Through such research, if existing cultural resources are preserved for globalization and produced as contents that can be easily accessed by the public, various contents besides regional dance using regional unique culture can be developed and utilized.

Development Trend of Sodium Reduction Material (나트륨 저감화 소재의 개발 동향)

  • Jo, Yong-Jun;Jeong, Yong-Jin
    • Food Industry And Nutrition
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    • v.20 no.2
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    • pp.8-12
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    • 2015
  • 나트륨(소금)의 경우 식품에 관능적 특성 부여 및 가공과정에 필수적인 물질이나 과다 섭취의 경우 고혈압 등 심혈관계 질환을 발생을 증가시키는 등 사회적인 문제가 되고 있다. 특히 한국인의 경우 장류, 젓갈 및 김치 등의 식품문화가 발달되어 WHO의 권장섭취량의 2배 이상 섭취하고 있는 실정이다. 나트륨 저감화의 경우 국민복지 향상, 의료비용 절감 및 사회적 편익비용 발생 등의 이유로 국가적 차원에서 나트륨 절감이 시급한 상황이다. 현재 식품의약품안전처 및 보건복지부 등에서 나트륨 저감화를 위한 다양한 정책 등을 추진하고 있다. 또한 세계적으로 무기염류 대체소금, 염미증진제 및 향미개선제 등의 개발 노력이 활발히 이루어지고 있는 상황이다. 그러나 낮은 관능적 특성 및 무기염류의 과량 사용에 관한 부작용 등으로 인하여 급증하는 소금대체 및 보완제 시장수요에 미치지 못하는 실정이다. 따라서 저염화 및 관능적으로 우수한 소금 대체소재 및 염미 증강물질 개발이 요구된다. 염미 및 지미상승 식물성 발효 조성물(SAP)의 경우 분리대두단백 등의 식물성 원료와 전통 장류의 제조원리를 응용한 염미증진제 또는 향미개선제이다. 관능적 특성을 조사한 결과 기존 사용되는 저염 소재에 비하여 염미 등의 관능적 특성이 우수하여 염미 및 관능적 특성 증진 소재로 활용 가능성이 높았으며 무기염류의 단점인 낮은 관능적 특성 및 무기염류에 의한 부작용 등의 우려가 없는 소재이다. 향후 염미 및 지미 상승 식물성 발효 조성물(SAP) 등의 활용방안 개발 및 적용분야 확대 등으로 국내 저염 식품 산업의 전반적 발전에 도움이 될 것으로 생각된다.

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Comparison of the Acceptance and Development of Opera in Korea and Japan - Focusing on Development of Contemporary Opera (한국과 일본의 오페라 수용과 발전과정에 대한 비교 - 창작오페라를 중심으로)

  • Sohn, Soo yeoun
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.149-159
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    • 2017
  • South Korea and Japan are closely located in the Chinese character cultural area, so we have developed our culture not only with many similarities but also with own distinct ways. These were also in adoption and development of Western music. Unlike Korea, Japan is showing its potential through Opera 'Yuzuru'. Even though opera is Western music style, communicating Asian culture through their own language is one of the important issues to secure status as a cultural power in the world. As the field of opera is expanded to media entertainment with the development of digital technology, it is necessary to compare the development process of Japanese and Korean opera, which used contemporary opera as a tool of communication between cultures, It will help to develop into performing arts contents.

Investigation into the actual condition of the Cultural Welfare System for the Disabled -Focus on a Museum and Art Museum in Youngwol-gun- (장애인을 위한 문화복지서비스의 실태 분석연구 -영월군의 박물관·미술관을 중심으로-)

  • Oh, Seung-Ha;Cho, Sung-Je
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6659-6668
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    • 2014
  • This study examined the actual condition of the cultural welfare system for the disabled. The survey was completed by 21 public and private museums at a cultural welfare center in Gangwon-do, Yongwol-gun, specialized for museums only between 1 June and 31 July 2014. The study scale questions were analyzed by field surveys in cultural welfare centers and interviewing the museum directors. The results were as follows. First, there were cultural welfare service effects on the controlling culture, art and leisure activities for the disabled. Second, cultural enjoyment improved the quality of life and life satisfaction of the disabled. This study provides a database to improve policy regarding environmental construction, various program developments, visiting performance system development, and supplement and financial support for the disabled audience as a member of society.

Symbolization Analysis for a Diamond World Mandala Animation (금강계만다라 애니메이션을 위한 상징성 분석)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.586-597
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    • 2014
  • In this paper, we describe a symbolization analysis of a Diamond World Mandala animation. The mandala means the basic idea of the esoteric Buddhism. The Diamond World Mandala has a very high value as cultural archetype due to have better specific meaning and aesthetic quality than other mandalas. Most researches of Buddhist cultural contents have focused on cultural assets restoration and abstract discussion on contents industrialization until now. However researches on contents directly delivering Buddhism scriptures' meanings are insufficient. Therefore, in this paper, we analyze concept of mandala and symbolical meaning of appeared elements in mandala rather than theoretical development appropriateness of mandalas' contents, then implement a prototype of a mandala animation. The animation is made of intangible culture such as an intellectual legacy of mankind, and its applications are as follows; education service for Buddhist doctrines, and cultural services through easy accessibility of Buddhist culture, etc.