• Title/Summary/Keyword: 네트워크 지도

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Research Trends Analysis in the field of Overseas Public Library Programs based on Keyword Profiling (키워드 프로파일링에 기초한 국외 공공도서관 프로그램 분야의 연구 동향 분석)

  • Kim, Pan Jun
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.3
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    • pp.27-46
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    • 2022
  • Today, public libraries are contributing deeply to our society by strengthening their ability and services to identify and respond to users' needs through various programs. However, it is difficult to find a study that analyzed the research status of public library programs or changes over time. Therefore, for the purpose of systematically grasping research trends in the field of overseas public library programs, an intellectual structure analysis based on keyword profiling was performed. Specifically, subject terms analysis, network analysis and cluster analysis, and analysis by period/year were performed based on the controlled keywords (subject terms) of journal articles papers searched in the LISTA database. As a result, first, it was found that 9 subjects corresponding to all global/hot/local topics are leading the research in the field of overseas public library programs. Second, five research areas in the field of overseas public library programs(cultural programs, outreach programs, activity programs, public services, community) could be visualized and clearly identified. Third, research in the field of overseas public library programs began in earnest in the late 1990s and was active from the mid-2000s to the early 2010s, and after that, it was found to be somewhat stagnant until recently. This study is the result of specifically identifying research trends on programs that recently emerged as a major task of public libraries, and can be used as basic data and prior knowledge to explore the development direction of public library programs in the future.

Analysis of Use Behavior of Urban Park Users Expressing Depression on Social Media Using Text Mining Technique (텍스트 마이닝 기법을 활용한 SNS 상에서 우울감을 언급한 도시공원 이용자의 이용행태 분석)

  • Oh, Jiyeon;Nam, Seongwoo;Lee, Peter Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.319-328
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    • 2022
  • The purpose of this study was to investigate the relationship between depression due to the COVID-19 pandemic and park use behaviors using on line posts. During the period of the pandemic prevention activities, text data containing both 'park' and 'depression' were collected from blogs and cafes in the search engine of Naver and Daum, then analyzed using Text Mining and Social Network techniques. As a result, the main usage behaviors of park users who mentioned depression were 'look', 'stroll(walk)' and 'eat'. Other types of behaviors were connected centering around 'look', one of the communication behaviors. Also, from CONCOR analysis, as the cluster referred from communication behavior and dynamic behavior was formed as a single behavior type, it was considered park users with depression perceived the park as the space for communication and physical activities. As the spread of COVID-19 caused the restriction of communication activities, the users might consider parks as one of the solutions. In addition, it was considered that passive usage behaviors have prevailed rather than active ones due to the depression. Resulting outcomes would be useful to plan helpful urban park for citizens. It is necessary to further analyze the park use behavior of users in relation to the period of before/after the COVID-19 pandemic and the existence/nonexistence of depression.

3D Mesh Reconstruction Technique from Single Image using Deep Learning and Sphere Shape Transformation Method (딥러닝과 구체의 형태 변형 방법을 이용한 단일 이미지에서의 3D Mesh 재구축 기법)

  • Kim, Jeong-Yoon;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.2
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    • pp.160-168
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    • 2022
  • In this paper, we propose a 3D mesh reconstruction method from a single image using deep learning and a sphere shape transformation method. The proposed method has the following originality that is different from the existing method. First, the position of the vertex of the sphere is modified to be very similar to the 3D point cloud of an object through a deep learning network, unlike the existing method of building edges or faces by connecting nearby points. Because 3D point cloud is used, less memory is required and faster operation is possible because only addition operation is performed between offset value at the vertices of the sphere. Second, the 3D mesh is reconstructed by covering the surface information of the sphere on the modified vertices. Even when the distance between the points of the 3D point cloud created by correcting the position of the vertices of the sphere is not constant, it already has the face information of the sphere called face information of the sphere, which indicates whether the points are connected or not, thereby preventing simplification or loss of expression. can do. In order to evaluate the objective reliability of the proposed method, the experiment was conducted in the same way as in the comparative papers using the ShapeNet dataset, which is an open standard dataset. As a result, the IoU value of the method proposed in this paper was 0.581, and the chamfer distance value was It was calculated as 0.212. The higher the IoU value and the lower the chamfer distance value, the better the results. Therefore, the efficiency of the 3D mesh reconstruction was demonstrated compared to the methods published in other papers.

Big Data-based Monitoring System Design for Water Quality Analysis that Affects Human Life Quality (인간의 삶의 질에 영향을 끼치는 수질(물) 분석을 위한 빅데이터 기반 모니터링 시스템 설계)

  • Park, Sung-Hoon;Seo, Yong-Cheol;Kim, Yong-Hwan;Pang, Seung-Peom
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.289-295
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    • 2021
  • Today, the most important factor affecting the quality of human life is thought to be due to the environment. The importance of environmental monitoring systems to improve human life and improve welfare as the magnitude of the damage increases year by year due to the rapid increase in the frequency of hail, typhoons, collapse of incisions, landslides, etc. Is increasing day by day. Among environmental problems, problems caused by water quality have a very high proportion, and as there is a growing concern that the scale of damage will increase when water pollution accidents occur due to urbanization and industrialization, the demand for social water safety nets is increasing. have. In the last 5 years, 259 cases of water pollution (Han River 99, Nakdong River 31, Geum River 25, Seomjin River and Yeongsan River 19, and 85 others) have occurred in the four major river basins. Caused damage. Therefore, it is required to establish a water quality environment management strategy system based on big data that can minimize the uncertainty of the water quality environment by expanding the target of water quality management from the current water quality management system centered on the four major rivers to small and medium-sized rivers, tributaries/branches, and reservoirs. In this paper, we intend to construct and analyze a water quality monitoring system based on big data that can present useful water quality environment information by analyzing the water quality information accumulated for a long time.

A Study on the Game Contents Design of Drone Educational Training Using AR (AR을 활용한 드론 교육 훈련 게임 콘텐츠 설계)

  • Choi, Chang-Min;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.383-390
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    • 2021
  • Recently, the drone industry is rapidly expanding as it is suggested that it will be used in various fields. As the size of the drone market grows, interest in drone-related certificates is also increasing. However, the current drone-related qualification system and education system are insufficient. Thus this study, analyzed the necessity of drone training, the features of functional games, and the effectiveness of educational training using AR through related technical studies to solve the practical difficulties of drone educational training. Later, drone educational training game contents using AR were divided into practice mode and test mode based on the drone national qualification course practical test, and the result screen was displayed at the end of the curriculum so that players could learn by level and evaluate the results on their own. In addition, constructed a hybrid processing system and network and AR operation system for response rate and response speed, implemented drone training game contents utilizing AR based on the design contents. It is expected that the use of game content using AR presented in this paper for drone training will further alleviate environmental difficulties and improve the sense of immersion in play, which will lead to a more effective drone educational training experience.

High Performance Work System for Entertainment Business : An Analytic Network Process Approach (엔터테인먼트업의 고성과작업조직 : ANP 기법을 중심으로)

  • Kwon, Jung-Eon
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.1-10
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    • 2021
  • The purpose of this study is to explore a significant HPWS(High Performance Work System) model for the entertainment industry. HPWS is one of the most studied themes for managing human resources as well as a set of practices to elicit employees' commitment to an organization. Recently, the entertainment industry is growing rapidly, but it is difficult for entertainment firms to retain a stable profit unlike the manufacturing industry. This is because the performance of entertainment business tends to rely heavily on the capabilities and synergy of human resources. In order to suggest a systematic way to manage these, this research identified an effective HPWS model for entertainment business and provides a competitive advantage to entertainment firms, using ANP(Analytic Network Process). ANP is a multicriteria decision making technique that allows dependences and feedbacks among decision elements in the hierarchical or network structures in a holistic manner. The pairwise comparison data that prioritized the criteria of HPWS was collected from 28 team leaders in entertainment firms. According to our results, the most critical factor for HPWS in entertainment business is "employee involvement in decision-making." The sub-factors such as "open communication," "distributive decision-making," and "performance-driven reward" have a greater effect. These findings could provide implications for entertainment firms to determine which practices should be taken into account to accomplish HPWS.

A Study on the Activation Plan for Professional Sport League through Exploration of Inducing Factors of Match Fixing (승부조작 유발요인 탐색을 통한 프로스포츠 활성화 방안)

  • Bang, Shin-Woong;Park, In-Sil;Kim, Wook-Ki
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.153-170
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    • 2021
  • This study was attempted to derive strategic implications for activating professional sports by conducting in-depth interviews with professional sports officials such as players, teams, federations, agencies, etc., by searching for factors that cause match fixing and deriving preventive strategies based on them. Eight people with more than 3 years of experience working in professional sports were selected using the snowball sampling technique. Data were collected and analyzed by applying a semi-structured in-depth interview method for them. As a result of the analysis, five core categories (the learning effect from the cartel for entering university, the culture learned in a camp training, the manifestation of the latent learning effect, the negative effect of the human network, the personal disposition) were derived as factors causing match-fixing. As for the strategy to prevent match fixing, first, improving the college entrance examination system oriented on individual capability, second, improving the education system for student athlete, third, establishing a prevention system, fourth, continuing education, fifth, and activating the agent system as the core categories. Implications for the derived research results and future research directions were discussed.

Implementation of CoMirror System with Video Call and Messaging Function between Smart Mirrors (스마트 미러간 화상 통화와 메시징 기능을 가진 CoMirror 시스템 구현)

  • Hwang, Kitae;Kim, Kyung-Mi;Kim, Yu-Jin;Park, Chae-Won;Yoo, Song-Yeon;Jung, Inhwan;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.121-127
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    • 2022
  • Smart mirror is an IoT device that attaches a display and an embedded computer to the mirror and provides various information to the useer along with the mirror function. This paper went beyond the form of dealing with smart mirrors only stand alone device the provide information to users, and constructed a network in which smart mirrors are connected, and proposed and implemented a CoMirror system that allows users to talk and share information with other smart mirror users. The CoMirror system has a structure in which several CoMirror clients are connected on one CoMirror server. The CoMirror client consists of Raspberry Pi, a mirror film, a touch pad, a display device, an web camera, etc. The server has functions such as face learning and recognition, user management, a relay role for exchanging messages between clients, and setting up for video call. Users can communicate with other CoMirror users via the server, such as text, image, and audio messages, as well as 1:1 video call.

Anomaly detection and attack type classification mechanism using Extra Tree and ANN (Extra Tree와 ANN을 활용한 이상 탐지 및 공격 유형 분류 메커니즘)

  • Kim, Min-Gyu;Han, Myung-Mook
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.79-85
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    • 2022
  • Anomaly detection is a method to detect and block abnormal data flows in general users' data sets. The previously known method is a method of detecting and defending an attack based on a signature using the signature of an already known attack. This has the advantage of a low false positive rate, but the problem is that it is very vulnerable to a zero-day vulnerability attack or a modified attack. However, in the case of anomaly detection, there is a disadvantage that the false positive rate is high, but it has the advantage of being able to identify, detect, and block zero-day vulnerability attacks or modified attacks, so related studies are being actively conducted. In this study, we want to deal with these anomaly detection mechanisms, and we propose a new mechanism that performs both anomaly detection and classification while supplementing the high false positive rate mentioned above. In this study, the experiment was conducted with five configurations considering the characteristics of various algorithms. As a result, the model showing the best accuracy was proposed as the result of this study. After detecting an attack by applying the Extra Tree and Three-layer ANN at the same time, the attack type is classified using the Extra Tree for the classified attack data. In this study, verification was performed on the NSL-KDD data set, and the accuracy was 99.8%, 99.1%, 98.9%, 98.7%, and 97.9% for Normal, Dos, Probe, U2R, and R2L, respectively. This configuration showed superior performance compared to other models.

Translating the NCS-based Curriculum Introduction Process with the Actor-Network Theory: Focusing on the Case of S College (행위자-관계망 이론으로 NCS기반 교육과정 도입과정 번역하기: S대학 사례를 중심으로)

  • Lee, Jong Woon;Park, Se Yeon;Hwang, Hye Rim
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.391-404
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    • 2022
  • Actor-network theory (ANT) pays attention to the relational effect between human and non-human actors, and transforms numerous networks between these actors by treating non-humans as human-like actors. This paper investigated various non-human actors related to the context before and after the introduction of NCS-based curriculum through ANT. This approach is because as a new system is introduced, the impact on the existing network and conflict situations can be looked at more closely. To this end, the researcher reviewed data from October 2014, when S College discussed whether to introduce an NCS-based curriculum, to February 2017, when practical operation was carried out and graduates were produced. In order to understand ANT theory, we analyzed based on the four stages of translation as claimed by Callon in the ANT theory. As a result, some meanings were confirmed in the case of reforming the curriculum of S College where the NCS-based curriculum was introduced. First, it is an in-depth analysis of the situation surrounding the curriculum, which has been overlooked by research on the existing curriculum. Second, it contributed to interpreting the 'hidden meaning' beyond the 'superficial meaning' of the curriculum within the university. Third, it was possible to indirectly check the conflicts and conflicts with the existing system that appeared in the process of introducing the new system to the College.