• Title/Summary/Keyword: 교육적기능

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A Study on Effective Ways for Improving English Listening Ability (효과적인 영어 듣기 실력 향상을 위한 방안 연구)

  • 박창옥
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.2
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    • pp.165-172
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    • 2000
  • This study was focused on finding an effective way for improving English listening ability of students. who are majoring in Office Automation at Dong Seoul College, In order to achieve the best method, the study was to investigate the theories and the teaching techniques of listening comprehension approach. In this regard, Toeic tests were conducted. and the results were analized. This study suggests that various listening experiences should be given to the students to achieve the ultimate goal of listening comprehension for communication.

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초등수학교육에 있어서의 추론 방법

  • Nam, Seung-In
    • Communications of Mathematical Education
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    • v.8
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    • pp.45-63
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    • 1999
  • 학교 수학의 궁극적인 목표는 “수학적 능력과 태도를 육성하는데 있다.” 이러한 목표를 달성하기 위해서는 수학의 기본적인 지식과 기능을 습득하는 일과 수학적으로 사고하는 능력을 기르는 일이 뒷받침되어야 할 것이다. 수학적 사고는 학교수학에서 지도되는 내용 그 자체에 관련된 것이 아니라 이들 수학을 수학내용을 이해하고 지식으로 획득하는 과정에서 행하여지는 수학적인 활동과 관련이 있다고 하겠다. 본고에서는 수학적인 활동의 방법적인 측면에서 귀납 추론, 연역 추론, 유비 추론에 대해서 개괄적으로 알아보고, 귀납 추론의 필요성 및 특성과 구체적인 적용 사례에 대해서 알아보고자 한다.

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Educational Method of Algorithm based on Creative Computing Outputs (창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.49-56
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    • 2018
  • Various types of SW education are being operated by universities for non-major undergraduates. And most of them focus on educating computational thinking. Following this computing education, there is a need for an educational method that implements and evaluates creative computing outcomes for each student. In this paper, we propose a method to realize SW education based on creative computing artifacts. To do this, we propose an educational method for students to implement digital logic circuit devices creatively and design SW algorithms that implement the functions of their devices. The proposed training method teaches a simple LED logic circuit using an Arduino board as an example. Students creatively design and implement two pairs of two input logic circuit devices, and design algorithms that represent patterns of implemented devices in various forms. And they design the functional extension and extended algorithm using the input device. By applying the proposed method, non-major students can gain the concept and necessity of algorithm design through creative computing artifacts.

A Case Study on the Application of Diki Education Program in the Elementary School (초등학교에서 디키활용 교육 프로그램의 적용 사례)

  • Park, Jung-Ho;Kim, Chul
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.171-174
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    • 2010
  • 디지털 강국을 선도하기 위해서는 초등학교에서부터 정보통신 관련 교육적 경험을 제공하는 것이 필요시 된다. 본 연구에서는 초등학생의 인지발달 수준에 부합하고 전기, 전자 통신 학습에 효과적인 교구인 디키를 교과통합 및 재량활동에 적용하고 학습자의 반응을 분석하여 교육적 효과를 살펴보았다. 학습초기에 생소한 부품들로 학습곤란을 경험하였지만 교육이 진행될수록 기존의 습득한 지식과 기능을 바탕으로 지식을 재구조하여 창의적 표현 및 문제해결활동에 활용하였다.

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A Comparative Analysis of Achievement Standards Related to Computational Thinking in Korean and U.S. Curriculum (한국과 미국의 교육과정에 나타난 컴퓨팅 사고력 관련 성취기준 비교 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.15-23
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    • 2019
  • Recently, as the importance of computational thinking(CT) education, the national curriculums of the world have been revised and the international comparative assessment studies have been conducted to evaluate the CT education effects. In this study, researchers compared and analyzed the achievement standards related to CT in Korean and U.S. curriculum. As a result, the number of CT related achievement standards is 16 in Korean and 21 in American. While Korean deals with more specific achievement standards of 'formulating and analyzing problems', American emphasized 'planning and evaluating solutions'. In terms of 'developing algorithms, programs and interfaces', both of them offer concrete related achievement standards, U.S. curriculum include more diverse and concrete practical achievement statements. The results of this study can be used to suggest improvements in practical aspects as well as contents in future Korean curriculum revision.

The Development of Performance Scoring Rubrics for the Inquiry-Based General Chemistry Experiments (탐구적 일반화학실험 수행 평가 준거 개발)

  • Kang, Soon-Hee;Kim, Yang-Hyun;Park, Jong-Yoon
    • Journal of The Korean Association For Science Education
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    • v.19 no.4
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    • pp.507-515
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    • 1999
  • This study is to develope the performance scoring rubrics for the inquiry-based experiments of general chemistry course in the college of education. Two types of analytic scoring rubrics have been developed for nine different experiments. The first one is to assess scientific process skills from the written experimental reports. These analytic scoring rubrics include seven process skills selected from the Lawson's 'creative and critical thinking skills' and other known process skills. The second one is to assess the individual manipulative skills and experimental attitudes through direct observations by the teacher. The content validity of all scoring rubrics was testified by six science educators. Also the inter-scorer reliability of analytic scoring rubrics administered on the students' experimental reports was examined. The correlation coefficient between the scores obtained from the experiments and those of the written test for theoretical knowledges was found to be r=.663(p <.01). From the variance($r^2$=.440), we would say indirectly that the 56% of this experimental assessment does not overlap with the theoretical knowledges test and assesses students' science process skills, manipulative skills, and attitudes.

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An Investigation on System Architecture and Functions of Web-based Lifelong Learning System (평생교육 체제 지원을 위한 웹 기반 평생교육 정보 시스템 구조와 기능의 설계)

  • Kim, Tae-Jun;Lee, Young-Min;Hong, Ji-Young
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.3-12
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    • 2005
  • 평생교육 종합정보시스템은 국민들 누구나 자신이 원하는 정보에 접근할 수 있도록 평생교육에 대한 Guide 역할을 수행하는 평생교육 포탈사이트 구축을 목표로 하고 있으며, 나아가 평생교육의 'Information', 'Learning', 'Communication', 'Business' 창구로서의 역할을 하고 있다. 그러나 현재 이러한 비전을 수행할만한 시스템 설계 원리나 구체적인 기능들에 대해서는 논란이 되고 있는 것 같다. 이에 한국교육개발원 평생교육센터에서는 평생교육 체제에 관한 국민들의 요구를 반영할 새로운 시스템을 설계 중에 있다. 이 글은 이런 목표를 담당할 시스템의 설계에 관한 이론적인 접근이다.

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A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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Design of Online Learning Community for Conceptual Learning in Engineering Education and the Evaluation of the Inquiry Activity Supporting Tools (공학교육에서의 개념학습을 위한 온라인 학습 커뮤니티의 설계와 탐구활동 지원도구의 평가)

  • Shin, Sunhee
    • Journal of Engineering Education Research
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    • v.16 no.1
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    • pp.3-14
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    • 2013
  • The previously developed practical inquiry activity supporting tools, deduced from the design principles and implementation principles based on the study of precedent researches and theories, applicable to conceptual learning in engineering education were implemented to an on-line learning community, a web-based Windows application, to find out its effectiveness in actual classroom situation through experimental research. The On-line learning community includes the inquiry activity menu to implement learning procedure of inquiry based conceptual learning, the functions supporting the communication among participants, the information sharing function, the scheduling function of class and inquiry activity, the mentoring function, and the evaluation of on-line activities of learners. Experimental study were also conducted in order to analyze the effects of inquiry activity supporting tools on inquiry based conceptual learning in engineering education.

Analysis on the Education Technology Standardization (교육정보화를 위한 교육기술 표준화 동향분석)

  • Huh, M.Y.;Yi, J.H.;Kim, Y.J.
    • Electronics and Telecommunications Trends
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    • v.14 no.5 s.59
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    • pp.135-144
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    • 1999
  • 본 논문에서는 교육정보화를 위한 정부의 추진 정책, 웹 기반 구축 사례 등 전반적인 국내 교육정보화 추진 현황을 살펴보고, 향후 보편적인 교육방법으로 자리잡을 사이버 교육환경 구축을 위한 소프트웨어 기반구조에 대하여 정의하고 있는 교육기술 표준의 국제 표준화 동향을 소개한다. 그리고, 교육기술 표준에서 참조 모델로 사용되는 LTSA(Learning Technology System Architecture)를 소개하고, 실제 시스템에서는 LTSA에서 도출된 구성요소들을 관계 있는 기능으로 묶어 개별제품으로 통합시켜야 하므로 LTSA 구성요소가 웹 기반 환경에서 구현하는 방안 등에 대하여 기술한다.