• Title/Summary/Keyword: 경험적 학습

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A Study on the Experience of Writing a Learning Reflection Journal : Focusing on the case of Biblical Teaching Method Class (학습성찰일지 작성 경험에 관한 연구 : 성서교수법 수업사례를 중심으로)

  • Park Eunhye
    • Journal of Christian Education in Korea
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    • v.75
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    • pp.59-81
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    • 2023
  • Purpose of study: The purpose of this study is to analyze the experience of writing a learning reflection journal, identify the effects, and propose an effective learning reflection journal activity way. Research content and method: This study examined the theoretical background of the concept and educational effect of the learning reflection journal through literature review in terms of educational and Christian educational aspects, and analyzed the learning reflection journal experience through the interviews with six students. Through this, this study identifies the effectiveness of the learning reflection journal and suggests effective learning reflection journal activity way that can be applied to training that can grow as a Christian educator who practices what he or she know through major classes. Conclusions and Suggestions: For effective learning reflection journal activities, it was proposed to reduce the number of review and reflection questions so that they would not be burdensome, to include questions in a balanced way, to help learners to improve class attitudes. It was also proposed that the submission period and the number of writing journals should be agreed upon with the students at the beginning of the semester.

Learning Experience Study of Problem Based Learning on War history (문제중심학습(PBL) 경험연구 -군사학과 전쟁사 강좌 사례를 중심으로-)

  • Kim, Sung Woo
    • Convergence Security Journal
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    • v.13 no.2
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    • pp.101-109
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    • 2013
  • Problem Based Learning(PBL) is one of effective teaching-learning strategy for enhancing military students' motivation, comparing with the other study method. After monitoring military student classes, we conclude that PBL can enhance the effectiveness of learning in War history case study education and finds merits; PBL assists students to play a more active role in the class, induces students to solve problems independently, and makes the learning military situation real case study. The case study is common in social sciences and life sciences. Case studies may be descriptive or explanatory. It is good for War history education. The demerit of PBL is a costly method as students should spend more time and institutions should provide more manpower and materials. This study suggests that more empirical researches on alternative teaching methods, including PBL, to a lecture in War history education.

A Study the Relationship between Tutoring Experience and the Achievement in Major Subjects using R (분석도구 R을 활용한 튜터링 학습 경험과 전공교과 성취도 간의 관계 연구)

  • Lee, Hyung-Mook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.354-355
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    • 2017
  • 분석도구 R은 대용량 데이터의 고급 분석과 통계 계산을 위한 스크립트 언어로 빅데이터의 자료 분석에 다양하게 활용되고 있다. 대학의 학습 활동 측면에서의 튜터링 학습법은 학습 능력이 우수한 선배 또는 동료인 튜터와 학습 받고자하는 튜티가 1:1 또는 1:N의 관계를 이루고 학습 활동을 진행해 나가는 과정이다. 지난 연구에서는 튜터링 학습법에 참여한 학생들의 학업 성취도가 튜터링 학습법에 참여하지 않은 일반 학생들의 학업 성취도 보다 얼마나 높은지 정량적 값을 도출했었다. 본 연구에서는 튜터링 학습법에 참여했던 학생들의 튜터링 참여 과목 이외 다른 전공과목의 성적 성취도를 분석도구 R을 이용하여 분석해 봄으로써 튜터링 학습법 참여 경험이 튜터링을 실시하지 않은 다른 전공과목의 학업 성취도에 영향을 미치고 있는지 분석하였다.

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삼각형을 활용한 창의성 신장을 위한 학습 자료 개발

  • Han, In-Gi;Sin, Hyeon-Yong
    • Communications of Mathematical Education
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    • v.11
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    • pp.389-401
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    • 2001
  • 삼각형은 초 ${\cdot}$ 중등학교 수학교육에서 가장 기본적인 평면도형들 중의 하나지만, 삼각형을 활용한 다양한 유형과 수준의 교수-학습 자료들은 많이 개발되어 있지 않다. 특히, 정형적인 교수-학습 활동을 포함하여 학습자들의 창의적 성향을 개발 ${\cdot}$ 육성하는데 도움을 줄 수 있는 자료들은 그리 흔치않은 실정이다. 본 연구에서는 삼각형을 창의성 신장을 도구로 활용하여, 다양한 구체적 조작 활동에서부터 다양한 형식적인 논증의 경험을 제공할 수 있는 창의적 학습 자료를 개발할 것이다.

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Exploring Consideration Factors and Improvement Suggestions for Operating Effective Synchronous Online Education in College: Focusing on Learners' Experience and Perception (대학 실시간 온라인 교육의 효과적인 운영을 위한 고려요소 및 개선방안 탐색: 학습자 경험과 인식을 중심으로)

  • Han, Hyeong-Jong
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.69-79
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    • 2020
  • This study is to explore factors to consider for effective operation of synchronous online education in college. Synchronous online education is expanding in higher education. However, there is insufficient to comprehensively identify key components based on the learners' experience and perception. Using qualitative analysis on content of group interview and multidimensional scale analysis, the experience and perception of learners were identified. For the effective operation, interaction should be considered important, and rapport between learners needs to be built. In addition to improving the system in which activity tools are integrated, instructors should play mainly facilitator role, and learners have to manage the environment for immersion. For the types of online education, learners were divided into the dimension of 'activity' and 'temporality'. Further, it is to develop optimized design strategies considering its characteristics.

Development of a Havruta Learning model and exploring its applicability in non-face-to-face real-time online classes (비대면 실시간 온라인 수업을 위한 하브루타 학습모델 개발 및 적용가능성 탐색)

  • Byon, Kil-Hee;Choi, Dea-Hun;Cho, Woo-Hong;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.129-130
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    • 2021
  • 본 연구의 목적은 학생의 주도적 학습을 돕는 하브루타 학습방법을 대학의 비대면 실시간 온라인 수업에서 활용할 수 있는 하브루타 학습모델 개발과 그 적용 가능성을 탐색하는 것이다. 이를 위해 온라인 학습환경에서 하브루타 학습법 적용사례에 대한 선행연구 고찰과 관련 이론들을 분석하고 하브루타 수업운영 경험자 2인의 인터뷰를 통해 비대면 실시간 온라인 수업 상황에서 적용 가능한 학습 모델안을 고안할 것이다. 이를 하브루타 수업 운영 경험이 풍부한 6인의 전문가를 대상으로 수업 모델안의 적절성과 적용가능성에 대한 평가를 실시하여 비대면 실시간 온라인 수업을 위한 하브루타 학습모델을 개발하고자 한다. 이 연구를 통해 비대면으로 수업을 해야 하는 상황에서도 학습자의 주도적 학습을 가능하게 함으로써 학습효과를 높여 미래 사회에 필요한 역량을 개발하는 데 기여할 수 있을 것이라고 기대한다.

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A Study on the Relationships among Students' Perceptions of Computerized Science Learning Environments, Computer-Related Attitudes, and Computer Experiences (컴퓨터실 과학 학습 환경에 대한 인식과 컴퓨터 관련 태도 및 컴퓨터 경험의 관계성 조사)

  • Noh, Tae-Hee;Cha, Jeong-Ho
    • Journal of The Korean Association For Science Education
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    • v.20 no.1
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    • pp.12-19
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    • 2000
  • The relationships among students' perceptions of computerized science learning environments, computer-related attitudes. and computer experiences were investigated with a sample of 164 9thgraders (80 boys and 84 girls) from two middle schools. The Computerized Science Learning Environment Inventory (CSLEI) and the Computer-Related Attitudes Scale (CRAS) were administered, and students' computer experiences were examined. Students' perceptions of preferred learning environments were also studied with the preferred form of the CSLEI, and compared with those of actual learning environments. Gender differences in the perceptions of computerized science learning environments, computer-related attitudes, and computer experiences were also studied. Students' perceptions of preferred learning environments were significantly better than those of actual learning environments in all subscales of the CSLEI except gender equity. There was no gender difference in the perceptions of computerized science learning environments. However, boys were found to have more positive computer-related attitudes and more computer experiences than girls. Students' perceptions of computerized science learning environments were significantly correlated with computer-related attitudes in resource adequacy subscale, but not with computer experiences. Significant relationships between computer-related attitudes and computer experiences were also found.

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Implementation of Historic Educational Contents Using Virtual Reality (가상현실 기술을 활용한 역사학습 콘텐츠의 구현)

  • Ryu, In-Young;Ahn, Eun-Young;Kim, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.32-40
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    • 2009
  • This research provides a new approach for implementing an educational content for Historic Education in order to provide an effective learning environment. From historic educational point of view, it is important to comprehend a historical fact in the context of the situation at that time. So, this paper suggests that the historic content should describe not only information about various relics and ruins but also historical relationship and background. In this system, we provide versatile type of contents to help learners for collecting manifold informations about their interesting era. And this system proffers natural and residential 3D environments, which give learners to understand conceivably and to think collectively. Using the interactions, the learners navigating this virtual world are able to construct their own information system through selecting a interested one among the offered contents in the system and consequently they are getting a scientific thinking power and a creative imagination.

Analysis on the Current status of e-Learning among Pre-Service Teachers (예비교사의 이러닝 인식 및 사용 교수·학습 전략 실태 분석)

  • Lee, Okhwa;Jo, Miheon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.95-105
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    • 2004
  • It is important to understand how pre-service teachers perceive e-learning because their prior-experience with e-learning will have a great impact on their teaching after the graduation. Pre-service teachers (401 students) with cyber learning experience, which is a form of e-learning, were selected in 2004 in May and June. Survey was conducted regarding the instructional experience (working hours, tasks and evaluation, satisfaction about cyber learning and its academic achievement, difficulties and suggestions) and instructional methods (instructional activities, frequencies of interaction, strategies of interaction, collaborative activities, behaviors in the group instructional activities for knowledge development). The results are pre-service teachers tent to spend similar v slightly less working hours for cyber learning, similar or slightly less satisfaction level for the instruction and the academic achievement. It was interesting that female students were more negative than males students, considering female students have been more active in online discussion traditionally. Logical presentation of contents and instructional strategies for the cyber learning were the most wanting suggestions. E-mails and BBS for reference materials were the two most used functions in the online learning. The amount and types of tasks were satisfactory. Students did not interact freely during the group activities, they reported they did not learn much through the group activity. During the group work, they consider they do their roles with responsibility while they have slightly negative responses toward other members' contribution in the group activity. Off line meeting is strongly suggested.

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Automatic Object Extraction from Electronic Documents Using Deep Neural Network (심층 신경망을 활용한 전자문서 내 객체의 자동 추출 방법 연구)

  • Jang, Heejin;Chae, Yeonghun;Lee, Sangwon;Jo, Jinyong
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.11
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    • pp.411-418
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    • 2018
  • With the proliferation of artificial intelligence technology, it is becoming important to obtain, store, and utilize scientific data in research and science sectors. A number of methods for extracting meaningful objects such as graphs and tables from research articles have been proposed to eventually obtain scientific data. Existing extraction methods using heuristic approaches are hardly applicable to electronic documents having heterogeneous manuscript formats because they are designed to work properly for some targeted manuscripts. This paper proposes a prototype of an object extraction system which exploits a recent deep-learning technology so as to overcome the inflexibility of the heuristic approaches. We implemented our trained model, based on the Faster R-CNN algorithm, using the Google TensorFlow Object Detection API and also composed an annotated data set from 100 research articles for training and evaluation. Finally, a performance evaluation shows that the proposed system outperforms a comparator adopting heuristic approaches by 5.2%.