• Title/Summary/Keyword: 객체기반모형

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Bayesian Clustering of Prostate Cancer Patients by Using a Latent Class Poisson Model (잠재그룹 포아송 모형을 이용한 전립선암 환자의 베이지안 그룹화)

  • Oh Man-Suk
    • The Korean Journal of Applied Statistics
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    • v.18 no.1
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    • pp.1-13
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    • 2005
  • Latent Class model has been considered recently by many researchers and practitioners as a tool for identifying heterogeneous segments or groups in a population, and grouping objects into the segments. In this paper we consider data on prostate cancer patients from Korean National Cancer Institute and propose a method for grouping prostate cancer patients by using latent class Poisson model. A Bayesian approach equipped with a Markov chain Monte Carlo method is used to overcome the limit of classical likelihood approaches. Advantages of the proposed Bayesian method are easy estimation of parameters with their standard errors, segmentation of objects into groups, and provision of uncertainty measures for the segmentation. In addition, we provide a method to determine an appropriate number of segments for the given data so that the method automatically chooses the number of segments and partitions objects into heterogeneous segments.

An Experimental Study of Generality of Software Defects Prediction Models based on Object Oriented Metrics (객체지향 메트릭 기반인 결함 예측 모형의 범용성에 관한 실험적 연구)

  • Kim, Tae-Yeon;Kim, Yun-Kyu;Chae, Heung-Seok
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.407-416
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    • 2009
  • To support an efficient management of software verification and validation activities, much research has been conducted to predict defects in early phase. And defect prediction models have been proposed to predict defects. But the generality of the models has not been experimentally studied for other software system. In other words, most of prediction models were applied only to the same system that had been used to build the prediction models themselves. Therefore, we performed an experiment to explore generality of major prediction models. In the experiment, we applied three defects prediction models to three different systems. As a result, we cannot find their generality of defect prediction capability. The cause is analyzed to result from a different metric distribution between the systems.

Development of computational thinking based Coding_Projects using the ARCS model (ARCS 모형을 적용한 컴퓨팅사고력 기반 코딩 프로젝트 개발)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.355-362
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    • 2019
  • Elementary students are studying software training to teach coding education using text-based languages such as Python. In general, these higher-level languages support learning activities in combination with a kits for physical computing or various programming languages, in contrast to block-coding programming languages. In this study, we conducted a coding project based on computational thinking using the ARCS model to overcome the difficulties of text-based language. The results of the experiment show that students are generally confident and interested in programming. Especially, the understanding of repetition, function, and object was high in the change of computational thinking power, so this trend is believed to be due to the use of text-based languages and the Python module.

An Approach to Interoperability Test using an RTO Model (실시간 객체 모형을 이용한 상호운용성 시험 접급 방법)

  • Choe, Jin-Yeong;Min, Byeong-Jun;Kim, Mun-Hui
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1211-1220
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    • 1997
  • Testing ineroperability among various impiementations provided by multi- vendors is not only cistly costly but also inpossible in many real situations. The comformance testing and it's extended testing methodologies are not suf- ficient to effectively guarantee the interoperability.This paper proposes an approach to the protocol interperability test based on a real-time object model which successfully abstracts compunents of real-time systens such as communication networks.In this approach,IUT (Implementation Under Test)and the testing environment are represented by means of the RTO.k model and the resultant objests are executed on the DREAM kemel with local monitors and s global monitor.The local monitors obeserve and control the events,and the global monitor manages the call control protocol of B-ISDN UNI Q.2931 as an example.It indicated that high fault coverage could be obtained with this approach.

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A study for Comparison Analysis of Geographic Information Distribution Models (지리정보 유통모형 비교분석 연구)

  • Shin, Dong-Bin;Jeong, Jin-Seok
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.375-379
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    • 2007
  • 정부는 지난 몇 년간 국가GIS사업을 비롯해 중앙부처 및 지방자치단체에서 추진한 각종 GIS사업을 통해 구축된 지리정보의 활용도를 극대화하고자 국가지리정보유통체계 구축사업을 추진해 왔다. 지리정보유통망과 같은 정보 유통체계는 유통 상품이 물류배송이 아닌 인터넷을 기반으로 실시간으로 전달되는 유통흐름을 가지고 있어 유통의 주체, 객체, 수단, 환경 등 제반 요소의 변화에 따라 유통모형을 달리 적용할 필요가 있다. 국가지리정보유통체계 구축사업에 적용된 유통모형은 크게 중앙집중형, 지방분산형, 혼합형으로 구분된다. 그리고 각각의 모형은 정보통신기술의 발전 현황과 정보화 환경을 고려하여 초기 단일 유통센터를 중심으로 운영되는 중앙집중형에서 점차 지역별 통합관리소가 운영되는 지방분산형으로 전환되었고, 근래에는 중앙집중형과 지방분산형이 통합된 혼합형으로 발전하였다. 본 연구에서는 지금까지 적용된 유통모형을 정립하고 이에 대한 장 단점을 도출하여 향후 발전해 나아갈 수 있는 가장 이상적인 유통모형을 제안해보고자 한다. 이는 정보 유통을 고려하는 사업의 참고 모형으로 활용될 수 있으며, 이를 토대로 보다 성공적인 유통시장을 형성할 수 있을 것으로 기대된다.

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The Design for Component based Development Maturity Model (컴포넌트기반 개발 프로세스 성숙도 모형설계)

  • Na, Hee-Dong;Kim, Tae-Woo
    • 한국IT서비스학회:학술대회논문집
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    • 2002.06a
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    • pp.152-157
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    • 2002
  • 컴포넌트 기반 개발 프로세스는 그 동안의 구조적 분석/설계 기법과 정보공학, 객체지향 등의 공학적 분석기술을 수용하고 있다. 따라서 CBD를 적용하려는 조직은 다양한 소프트웨어 공학적 기법과 아키텍처 설계 기술들을 습득해야 하였다. 또한 CBD의 핵심 역량인 반복적 개발 프로세스와 아키텍처 설계 역량을 갖추기 위해 각 개발업체 들은 CBD기술의 도입초기에 상당한 혼돈과 어려움을 겪어야 했다. 이에 본 논문에서는 CBD를 조직차원에서 습득하고 적용하는 과정을 5개의 단계로 나누고 각 단계의 목표를 설정한 컴포넌트 개발 프로세스 성숙도 모형을 제시한다. CDMM(Component based Development capability Maturity Model)으로 명명한 본 개발 능력 성숙도 모형은 소프트웨어 개발조직이 CBD를 습득하기 위해 어떤 단계를 거쳐야 하는지 또한 컴포넌트 개발을 위한 핵심기술이 어떤 것들인지를 제시한다. 이는 향후 CBD를 확산시키고 컴포넌트 기술을 통한 생산성향상과 소프트웨어 개발비 절감을 위해 기업과 국가의 정책적 지표로 활용할 수 있을 것이다.

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Analysis of hydrological characteristics of Yongdam Dam experimental basin (용담댐 시험유역 특성자료분석 연구)

  • Hwang, Eui-Ho;Chae, Hyo-Sok;Lee, Geun-Sang;Koh, Deuk-Koo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.1444-1449
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    • 2006
  • Korea is about 70% of all country to mountain, and basin is consisted of various terrain, soil, vegetation, land use etc. because use land as intensive. Also, need basin hydrologic model that can analysis base outflow as well as outflow directly for calculation of discharge to establish irrigation plan. Inconvenient in use method and user interface offer side is causing by way that existing USGS WEASEL runs in PC Arc/Info, and ArcGIS with development of present GIS technology is applied in many fields offering convenience in analysis that use GIS. In this research, wished to develop suitable outflow parameter extraction system, For this, develop pre-processor and post-processor that effectively draw of hydrologic model input data from water resources DB through van example benchimarking, and developed input/output component of GIS base applicable to various hydrologic and water quality model.

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Theory of Comparison Value and Online Comparison Challenge Advertising (비교가치이론과 온라인 비교도전 광고)

  • 이재원;이재규
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.35-38
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    • 2003
  • 비교도전 광고는 비교도전자에 의해 활성화되는 적시성 비교광고 방법이며 그 체계적인 구성을 위해 비교가치이론을 제안한다. 본 연구는 제안된 이론에 기반해 CompareMe와 CompareThem전략을 제시하고 비교주체와 객체간의 가격과 성능의 우열구분과 비교제품군의 특징적 사양의 근접도에 따라 8개의 비교도전 시나리오를 분류한 후 데스크탑PC 제품간 비교실험을 통해 시현한다. 여러 비교객체 제품들에 대한 비교도전 계획이 필요하며, 수리계획 모형을 사용하여 광고예산, 비교노출 한도 등의 제약조건에서 비교가치를 최대화한다. 광고효과에서 비교도전 광고가 무작위 배너 인터넷광고에 대비해서 4.77배, 그리고 유사성기반 표비교에 2.77배 좋은 가격과 성능을 제공한다.

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A Design and Implementation of FBA 3-Dimensional animation Software with VRML (VRML을 이용한 FBA 3차원 애니메이션 소프트웨어 설계와 구현)

  • Lim, Jeong-Yon;Seong, Won;Park, Min-Sik;Park, Jong-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.613-615
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    • 2000
  • 최근 인터넷 상의 3D 게임이나 가상 세계 등의 증가로 3차원 애니메이션에 대한 필요성이 고조되고 있다. 하지만 상당한 메모리와 전송 시간 및 데이터 전송, 처리에 대한 문제가 해결돼야 한다. 이러한 문제점을 해결하기 위해 새롭고 효율적인 3차원 애니메이션 부호화 기술 개발이 필요하다. 현재, MPEG-4는 BIFS와 FBA에 기반하여 애니메이션 애플리케이션들의 다양한 변형들을 구현할 수 있다. BIFS는 인터폴레이터, 스크립트, 센서 노드들 같은 몇 가지 애니메이션 노드들을 지원한다. 그리고 FBA는 인간 모형에 흡사한 객체를 생성하고 움직임을 주는데 유용하게 쓰이는 애니메이션 방법이다. 이 방법들 중 본 논문은 FBA 애니메이션을 VRML 2.0을 사용하여 구현하였고, 이 FBA 객체의 구성과 특징을 관찰하여 FBA 객체의 움직임을 생성하는데 필요한 데이터들을 압축해 데이터양을 줄이는 알고리즘을 구현하였다.

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A Study on the Development Method of e-Learning Contents by the Level of Demand for Landscaping Practical Education - Development and Reuse of Modular Learning Objects - (조경실무 교육수요 수준별 이러닝 콘텐츠 개발 방법론 - 모듈형 학습객체 개발과 재사용을 중심으로 -)

  • Choi, Ja-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.3
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    • pp.1-13
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    • 2018
  • Landscape Architecture is a minority manpower field that requires wide knowledge and experience. Therefore, the service market is narrower than other fields, and education service for practitioners is lacking. The purpose of this study is to propose e-learning content development methodology that can provide customized landscaping practical education according to the level of education and increase the economic efficiency of the development process. First, in theoretical review, the ADDIE model was modified to select the curriculum development model that pursues efficiency and introduced the concept of reusing learning objects in the SCORM-based model. In particular, to overcome the problems presented in the precious studies, the analysis and design stages have been strengthened and faculty designers with integrated knowledge of Landscape Architecture and ICT have led the overall phase. The actual development process is based on a step by step procedure--analysis of landscaping practitioners needs and environments, etc., teaching and learning procedures and the design of activities considering contents reuse, the first development such as actual shooting and editing, and the second development reusing the first development content--and was done in the order of evaluation and revision of professionalism and satisfaction. As a result of the study, the space-based courses composed of modular learning objects were first developed as 216 courses in 8 subjects, as 208 courses in 3 subjects in total, in which the modularized learning object are crossed and combined in units and difficulty-based courses were second developed in 216 courses with 3 subjects in total. As a result of the evaluation the satisfaction assessment of the overall satisfaction was 4.20 and the average value of the eight measures was 3.97, both being close to 4.0. For the professional assessment, the scores of 8 subjects were very high at 84.8 to 96.4 points. in context, the scores of 5 subjects were equal to from 89.9 to 96.4 points. In conclusion, as the study was conducted based on a clear understanding of the digital characteristics of e-learning contents and general characteristic of the landscaping industry, it was possible to develop a curriculum by developing a course composed of modular learning objects and reusing learning objects by unit. In particular, it has been proven to be effective in conveying professional knowledge and experiences via general procedures and provided an opportunity to overcome some analog problems that may occur in offline education. In the future, further studies need to be done by expanding the content and by focusing on segmented subjects.