• Title/Summary/Keyword: 가상하도

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Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

Exploration of Factors that Improve Realism of Virtual Windows for Implementation of Virtual Environments (가상환경의 구현을 위한 가상창문의 현실감 향상 요소 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1089-1095
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    • 2023
  • Windows are essential and important architectural elements for the organization of architectural spaces, and they give character to the space and have a great impact on the reaction of users. Virtual windows are installed to activate architectural spaces such as underground spaces where windows cannot be installed, and to provide a sense of psychological security to users in hospital clinics, etc. In this study, we reviewed the literature and collected and analyzed the precedents of virtual windows to discuss the factors necessary to improve the realism of virtual windows. The factors that affect the realism of virtual windows are further grouped into five categories: 1. Use of reproduced images or videos for views, 2. Representation of temporality, 3. Responsiveness to changes in the observer's perspective, 4. Realistic reproduction of sunlight, and 5. Provision of non-visual sensory elements. Virtual windows are not just a replacement for traditional windows, but a way to realize a virtual environment using digital media, and it is necessary to expand the discussion to the realization of the virtual environment and the relationship with architectural elements.

Multidisciplinary Research Analysis on Virtual Wear -Focusing on Domestic Research-

  • Su-Joung Cha
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.183-192
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    • 2024
  • The purpose of this study was to collect research related to virtual clothing conducted in Japan with virtual clothing as the keyword, and to understand research trends in the field of virtual clothing, including research timing, content, and methods. By doing so, I attempted to present a direction of travel for future research related to virtual clothing. An analysis of the academic fields of virtual clothing-related journals and dissertations revealed that the fashion field was the most common, followed by the natural sciences and the arts. The distribution of virtual clothing-related studies by year showed a gradual increase after 2000, a decrease between 2016 and 2020, and an increasing trend after the corona pandemic. Marketing was the most common research topic for virtual clothing, followed by virtual fitting, design, materials, and systems. Experimental research was the most common research method related to virtual clothing, followed by survey research and development research. n the future, research on fashion-related system development and verification of the effectiveness of virtual garments is expected to advance. In addition, it would be necessary to analyze trends in virtual clothing research outside of Korea.

A study on Cloud Security based on Network Virtualization (네트워크 가상화 기반 클라우드 보안 구성에 관한 연구)

  • Sang-Beom Hong;Sung-Cheol Kim;Mi-Hwa Lee
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.21-27
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    • 2023
  • In the cloud computing environment, servers and applications can be set up within minutes, and recovery in case of fail ures has also become easier. Particularly, using virtual servers in the cloud is not only convenient but also cost-effective compared to the traditional approach of setting up physical servers just for temporary services. However, most of the und erlying networks and security systems that serve as the foundation for such servers and applications are primarily hardwa re-based, posing challenges when it comes to implementing cloud virtualization. Even within the cloud, there is a growing need for virtualization-based security and protection measures for elements like networks and security infrastructure. This paper discusses research on enhancing the security of cloud networks using network virtualization technology. I configured a secure network by leveraging virtualization technology, creating virtual servers and networks to provide various security benefits. Link virtualization and router virtualization were implemented to enhance security, utilizing the capabilities of virt ualization technology. The application of virtual firewall functionality to the configured network allowed for the isolation of the network. It is expected that based on these results, there will be a contribution towards overcoming security vulnerabil ities in the virtualized environment and proposing a management strategy for establishing a secure network.

A Study on the Admissibility of the Virtual Machine Image File as a Digital Evidence in Server Virtualization Environment (서버 가상화 환경의 가상머신 이미지에 대한 법적 증거로서의 허용성에 관한 연구)

  • Kim, Dong-Hee;Baek, Seung-Jo;Shim, Mi-Na;Lim, Jong-In
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.6A
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    • pp.163-177
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    • 2008
  • As many companies are considering to use server virtualization technology to reduce cost, the crime rates in virtual server environment are expected to be increasing rapidly. The server virtualization solution has a basic function to produce virtual machine images without using any other disk imaging tools, so that investigating virtual servers are more efficient because the investigator only has to collect the virtual machine image and submit it to the court. However, the virtual machine image has no admissibility to be the legal evidence because of security, authenticity, procedural problems in collecting virtual machine images on virtual servers. In this research, we are going to provide requirements to satisfy security, authenticity and chain of custody conditions for the admissibility of the virtual machine image in server virtualization environment. Additionally, we suggest definite roles and driving plans for related organizations to produce virtual machine image as a admissible evidence.

Application of Immersive Virtual Environment Through Virtual Avatar Based On Rigid-body Tracking (강체 추적 기반의 가상 아바타를 통한 몰입형 가상환경 응용)

  • MyeongSeok Park;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.69-77
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    • 2023
  • This study proposes a rigid-body tracking based virtual avatar application method to increase the social presence and provide various experiences of virtual reality(VR) users in an immersive virtual environment. The proposed method estimates the motion of a virtual avatar through inverse kinematics based on real-time rigid-body tracking based on motion capture using markers. Through this, it aims to design a highly immersive virtual environment with simple object manipulation in the real world. Science experiment educational contents are produced to experiment and analyze applications related to immersive virtual environments through virtual avatars. In addition, audiovisual education, full-body tracking, and the proposed rigid-body tracking method were compared and analyzed through survey. In the proposed virtual environment, participants wore VR HMDs and conducted a survey to confirm immersion and educational effects from virtual avatars performing experimental educational actions from estimated motions. As a result, through the method of utilizing virtual avatars based on rigid-body tracking, it was possible to induce higher immersion and educational effects than traditional audiovisual education. In addition, it was confirmed that a sufficiently positive experience can be provided without much work for full-body tracking.

Supporting Mixed Partitions for Automotive Infotainment Systems (차량용 인포테인먼트 시스템을 위한 혼합 파티션 지원)

  • Han, Sang-Hyun;Seok, Jong-Soo;Jin, Hyun-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.302-304
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    • 2012
  • 최근 다양한 차량용 전자장치들이 등장함에 따라 이들을 제어하기 위한 소프트웨어의 중요성이 크게 부각되고 있다. 특히 차량용 인포테인먼트 시스템에 대한 요구사항이 급격하게 증가하고 있으며, 이를 효율적으로 수용하기 위한 소프트웨어 플랫폼의 개발이 활발히 진행되고 있다. 이러한 소프트웨어 플랫폼의 표준화를 위한 움직임이 본격적으로 진행되고 있으며, 다양한 소프트웨어 플랫폼에 대한 고려도 동시에 이루어지고 있다. 차량용 인포테인먼트 시스템에 가상화 및 파티셔닝 기술을 도입하면 각 응용프로그램의 실시간 요구사항을 만족시킴과 동시에 이미 개발된 다양한 소프트웨어 플랫폼을 지원할 수 있다. 하지만 아직까지 차량용 인포테인먼트 시스템을 위하여 호스트 운영체제에서 동작하는 비가상화 파티션과 가상화 기술을 이용한 가상화 파티션을 동시에 지원하기 위한 연구는 존재하지 않는다. 본 논문에서는 리눅스 운영체제에서 동작하는 비가상화 파티션과 가상화 기술을 이용한 가상화 파티션을 동시에 지원하기 위한 스케줄링 방법을 제안하고 개발된 시스템의 유용성을 보이기 위하여 가상화 파티션 및 비가상화 파티션을 동시에 사용하는 차량용 인포테인먼트 시스템의 사례연구를 보인다.

Case Study on the Development and Use of Technical Training Contents using Virtual Reality (가상현실을 이용한 기술훈련 콘텐츠의 개발 및 활용 사례연구)

  • An, Deug-Yong;Park, Hyung Kun
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.117-122
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    • 2013
  • As the IT technology evolves, virtual reality technology has been developed so fast. Studies of virtual reality technology in various fields have been conducted. There are lots of applications of virtual reality such as education, military, medical, arts, entertainment, and so on. In this research, we applied virtual reality technology to the technical education, and developed various kinds of educational contents using virtual reality. We classified virtual contents into several categories and analyzed the properties and effects, and verified the educational effects of virtual training through the case analysis.

An Efficient Network Virtualization Model in Cloud Computing Environments (클라우드 컴퓨팅 환경에서의 효율적인 네트워크 가상화 모델)

  • Jung, Byeong-Man;Choi, Min;Lee, Bong-Hwan;Lee, Kyu-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.823-826
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    • 2012
  • In this paper, we propose an efficient network virtualization model in cloud computing environments. Virtualization is a key technology for the implementation of service-oriented architecture. It is a standardized framework that can be reused or integrated with changing business priorities through a IT infrastructure. Network virtualization has emerged as an important technical issues of the future virtualization technology in Internet. The concept of network virtualization and related technologies stay in ambiguous status since network virtualization is in its early stage. Thus, we propose a network virtualization model for cloud environment by analyzing the existing network virtualization technologies.

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Technology in Place : Real Virtuality (공간연구를 위한 정보 기술 : 가상 현실)

  • Abler, Ronald F.
    • Journal of the Korean Geographical Society
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    • v.32 no.4
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    • pp.543-548
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    • 1997
  • New technologie of information and interaction create ambiguous, multifaceted relationships between concepts and realities that once seemed clear and simple. The acvent of cyberspace implies the existence of cyberplaces and relationships among cyberspace and places that could be as or more complex then those that exist among the spaces and places of the non-digital world. Virtual reality-the current uses of infomation technologies to create replicas of places and processes in the world-offers a point of exploring such relationships. But more penetrating insights become evident in the examination of real virtuality-the uses of information technologies to enhance the experience of places in the world. Real virtuality offers geographers a variety of innovative and powerful tools for augmenting the effectiveness and domain of their craft. Widespread use of real virtuality by geograpgers will alter their use of data, methods, and theory in research, teaching, and practice.

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