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Foreign Language Education of Korean Peninsula: Insights from Nogeldae (『노걸대』 분석을 통해서 바라본 우리 반도의 외국어 교육)

  • Kim, Jeong-ryeol
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.408-414
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    • 2017
  • This paper aims to investigate the value and resilience of Nogeoldae which was written at the end of Koryo dynasty and has been used as the most important foreign language education materials throughout the 500 years of Chosun dynasty. To this end, 106 volumes of dialogues, 12 of meeting, 17 of lodging, 21 of Daedo bound, 34 of Daedo lives and 11 of return in Nogeoldae are analyzed by an average length of the sentences, an average length of words, type-token ratio, number of words before main verbs and number of words before nouns to identify the progressive degree of the complexity. The result of the analysis shows that Nogeoldae presents a desired progressive complexity found in modern foreign language textbooks.

An Efficient Approach for Single-Pass Mining of Web Traversal Sequences (단일 스캔을 통한 웹 방문 패턴의 탐색 기법)

  • Kim, Nak-Min;Jeong, Byeong-Soo;Ahmed, Chowdhury Farhan
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.221-227
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    • 2010
  • Web access sequence mining can discover the frequently accessed web pages pursued by users. Utility-based web access sequence mining handles non-binary occurrences of web pages and extracts more useful knowledge from web logs. However, the existing utility-based web access sequence mining approach considers web access sequences from the very beginning of web logs and therefore it is not suitable for mining data streams where the volume of data is huge and unbounded. At the same time, it cannot find the recent change of knowledge in data streams adaptively. The existing approach has many other limitations such as considering only forward references of web access sequences, suffers in the level-wise candidate generation-and-test methodology, needs several database scans, etc. In this paper, we propose a new approach for high utility web access sequence mining over data streams with a sliding window method. Our approach can not only handle large-scale data but also efficiently discover the recently generated information from data streams. Moreover, it can solve the other limitations of the existing algorithm over data streams. Extensive performance analyses show that our approach is very efficient and outperforms the existing algorithm.

Applying Polite level Estimation and Case-Based Reasoning to Context-Aware Mobile Interface System (존대등분 계산법과 사례기반추론을 활용한 상황 인식형 모바일 인터페이스 시스템)

  • Kwon, Oh-Byung;Choi, Suk-Jae;Park, Tae-Hwan
    • Journal of Intelligence and Information Systems
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    • v.13 no.3
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    • pp.141-160
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    • 2007
  • User interface has been regarded as a crucial issue to increase the acceptance of mobile services. In special, even though to what extent the machine as speaker communicates with human as listener in a timely and polite manner is important, fundamental studies to come up with these issues have been very rare. Hence, the purpose of this paper is to propose a methodology of estimating politeness level in a certain context-aware setting and then to design a context-aware system for polite mobile interface. We will focus on Korean language for the polite level estimation simply because the polite interface would highly depend on cultural and linguistic characteristics. Nested Minkowski aggregation model, which amends Minkowski aggregation model, is adopted as a privacy-preserving similarity evaluation for case retrieval under distributed computing environment such as ubiquitous computing environment. To show the feasibility of the methodology proposed in this paper, simulation-based experiment with drama cases has performed to show the performance of the methodology proposed in this paper.

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3D Facial Modeling and Synthesis System for Realistic Facial Expression (자연스러운 표정 합성을 위한 3차원 얼굴 모델링 및 합성 시스템)

  • 심연숙;김선욱;한재현;변혜란;정창섭
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.1-10
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    • 2000
  • Realistic facial animation research field which communicates with human and computer using face has increased recently. The human face is the part of the body we use to recognize individuals and the important communication channel that understand the inner states like emotion. To provide the intelligent interface. computer facial animation looks like human in talking and expressing himself. Facial modeling and animation research is focused on realistic facial animation recently. In this article, we suggest the method of facial modeling and animation for realistic facial synthesis. We can make a 3D facial model for arbitrary face by using generic facial model. For more correct and real face, we make the Korean Generic Facial Model. We can also manipulate facial synthesis based on the physical characteristics of real facial muscle and skin. Many application will be developed such as teleconferencing, education, movies etc.

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A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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Topic Continuity in Naturalistic Speech Data by Korean High-Functioning Autistic Children (한국 고기능 자폐 아동의 자연발화에 나타난 주제 지속성)

  • Jee, Min-Jung;Hong, Eun-Mi;Song, Young-Wan;Park, Sun-Eon;Cho, Sook-Whan
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2005.05a
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    • pp.261-266
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    • 2005
  • 본 논문은 고기능 자폐 아동들이 담화 주제어 연속성(topic continuity)을 어떻게 습득하는지에 대해 검토하였다. 연구의 목적을 위하여 세 고기능 자폐 아동(9;11-12:2)의 자연 발화를 관찰 분석하였다. 사전 연구에 의하면, 자폐아동들은 의사소통의 기본적인 규칙을 잘 이해하지 못할 뿐만 아니라 타인의 사고와 기대 등에 민감하지 못하여 담화 주제를 적절히 유지하거나 전환하는(topic shift) 일에 많은 어려움을 겪는다. 본 연구는 한국 자폐아동들이 주제어의 유지와 전환 등, 담화 화용적(discourse-pragmatic) 기능의 발달 양상을 규명하는 것을 주요 목표로 한다. 본 연구의 자료는 세 자폐 아동의 자연 발화 내용으로서 1주-2주에 한번씩 매번 방문 시 120분 동안 녹음하였다. 분석 결과 다음의 몇 가지 습득 양상을 발견하였다. 첫째, 세 자폐 아동들에게서 발견된 주제 유지 빈도는 정상 아동들에 비해 낮았다. 한편. 이 아이들은 가끔 화제를 자신의 담화 주제로 돌려 자신의 주제 중심으로 대화를 지속했다. 이 아동들은 대화 상대자의 주제에 대해서는 민감하지 않지만 자신의 주제를 유지하려는 경향을 보이기도 한다. 둘째, 개별 아동을 검토한 결과, 담화 주제의 지속성이 높은 발화를 하는 아동은 현재 담화 주제에 더 민감하고 반향어를 산출할 때에도 자기 자신의 말 반복과 담화 상대자의 말을 반복하는 빈도가 별로 차이가 나지 않았다. 반면, 담화 주제의 지속성이 낮은 발화를 하는 아동은 이전 담화 주제에 더 민감하고, 반향어는 담화 상대자의 말 보다는 자기 자신의 말을 반복하는 비율이 더 높았다. 본 연구의 결과는 자폐 아동들이 담화 주제를 지속하는 능력이 많이 부족하지만, 담화 주제의 연속성은 다른 발화 유형과 상호 작용을 하면서 발달될 수 있다는 가능성을 보여 주었다. 따라서 본 연구 결과는 앞으로 자폐 아동의 연구가 집단 간의 연구뿐만 아니라 개별 아동의 발화에 쓰인 유형 간의 상호 관계를 주목함으로써 자폐 아동의 개별적 언어 치료에 새로운 시각을 심어 줄 가능성을 시사한다.

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A Study on the Characteristics for High Frequency Induction Heating of Ti Alloy Groove Wire (안경테용 Ti 합금 홈선의 고주파유도가열처리에 따른 특성 변화에 관한 연구)

  • Park, Jeong-Sik;Jang, Woo-Yeong;Lee, Jeong-Yeong
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.3
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    • pp.55-58
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    • 2007
  • Titanum and its alloys have been used as the important materials of eyewear frame due to its light weight, mechanical strength and corrosion resistance. This study investigates hardness and microstructures of titanum alloy groove wires in according with heating time by high frequency induction heating. Because of increase of grain size by the growth of heating time, hardness of ${\beta}-Ti$ has reduced. Hardness of Ti-325 reduced until 2 sec and rapidly increased at 3 sec by high frequency induction heating. It is observed that hardness of Ti-325 reduces by the increase of the grain size until 2 sec and suddenly increased by the development of the detailed ${\alpha}+{\beta}$ lamella at 3 sec.

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Computerized Decision Support System for Real-time Flood Forecasting and Reservoir Control (홍수시(洪水時) 저수지(貯水池) 실시간(實時間) 운영(運營) 의사결정(意思決定) 지원(支援) 시스템)

  • Ko, Seok Ku;Lee, Han Goo;Lee, Hee Sung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.12 no.1
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    • pp.131-140
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    • 1992
  • For a real-time flood forecasting and reservoir control problem of a multipurpose dam, the online acquisition of hydro-meteorological data and computerized analysis of the acquired data are absolutely necessary for the prompt decision of reservoir discharges which can minimize the possible damages and simultaneously maximize the utilization of the runoff. By introducing a man-machine interface such as condensed color graphics of the analyzed results, it is much easier and faster to transform the information to the decision maker who can decide the reservoir discharge. The newly developed PC-REFCON, which represents the PC based real-time flood forecasting and reservoir control, can easily handle the above problems by adopting a innovative decision support system. The system has three principal components of, a data base subsystem which acquires and manages real-time data, a model subsystem which forecasts the flood runoff and simulates the reservoir operation, and a dialogue subsystem which helps decision maker and system engineers using various graphics and tables with renovative methodologies. The developed PC-REFCON will be utilized from the coming Summer of 1992 for the flood control of all the nine multipurpose reservoirs in Korea.

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Microstructural Evolution and Magnetic Property of Creep-Fatigued Ferritic 9Cr Heat-Resisting Steel (크리프-피로 손상된 페라이트기 9Cr 내열강의 미세조직 발달과 자기적 특성)

  • Kim, Chung-Seok;Kwun, S.I.;Park, Ik-Keun
    • Journal of the Korean Society for Nondestructive Testing
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    • v.27 no.5
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    • pp.417-425
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    • 2007
  • The ferritic 9Cr-1Mo-V-Nb heat-resisting steel was experimentally studied in order to characterize its microstructural evolution during creep-fatigue by coercivity measurement. The creep-fatigue test was conducted at $550\;^{\circ}C$ with the tensile holding time of 60s and 600s, respectively. The coercivity decreased until the failure and the hardness monotonously decreased for the whole fatigue life. As the life fraction of creep-fatigue increased, the $M_{23}C_6$ carbide coarsened following the Ostwald ripening mechanism. However, the MX carbonitrides did not grow during creep-fatigue due to so stable at $550\;^{\circ}C$. The width of martensite lath increased because of the dislocation recovery at the lath boundaries. The magnetic coercivity has an influence on the microstructural properties such as dislocation, precipitates and martensite lath boundaries, which interpreted in relation to microstructural changes. Consequently, this study proposes a magnetic coercivity to quantify the level of damage and microstructural change during the creep-fatigue of ferritic 9Cr-1Mo-V-Nb steel.

Design and Development of an Interactive Tool for Developing Multi-platform Software (멀티 플랫폼 소프트웨어 개발을 위한 대화형 도구의 설계 및 구현)

  • 최진우;황선태;우종우
    • Journal of Internet Computing and Services
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    • v.3 no.4
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    • pp.95-102
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    • 2002
  • A continuous development of new hardware and operating systems brings the importance of portable programming, which can be imported into multi-platform environment. Also, the recent development of computer communication technology brings us many choices of accessing into the other platforms, which also becomes a burden for the programmers who should consider developing software fitting into diverse platforms The present GNU system tools creates a part of the source code automatically, and suggests a direction towards a new platform. but the source code must be prepared by the programmer at the source level. In this paper, we describe design and implementation of on interactive tool for developing multi-platform software, The tool is designed to help a programmer to build a portable program for multi-platform, even though the programmer does not know very well about various UNIX platforms, And, the tool uses existing GNU system tools, such as autoconf, autoheader, automake and etc, and is able to insert a portable code into a right position by interacting with a programmer.

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