• 제목/요약/키워드: visual understanding

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Mies van der Rohe 건축에서 몸체에 드러남에 관한 연구 (A Study on the Revealing of the Corporality in Mies's Works)

  • 이병욱;김용승
    • 한국실내디자인학회논문집
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    • 제17권4호
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    • pp.58-65
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    • 2008
  • The purpose of this study is to explore the revealing corporality in Mies' architecture. The character of such technical materials refuses or weakens the physical reality of the wall by the thoughts concerning the unlimited space or continuous space in Modern architecture. The wall or facade revealed visually is substituted to substance without materiality or just disappeared. This causes a problem of perception of architectural form itself in Modern architecture. Leonardo suggested that all kinds of human perception happens within the visibility and touchability. Likewise, the corporality as a visual reality can be perceived as an important and fundamental value, which can measure the real being. In this respect, This study reviews his architectural meaning by tracing the visual reality in his works. Namely, the emphasis of architectural elements through the relief effect, the expression of massiveness through the reflection of the glass wall and the emphasis of the color through the contrast are interpreted in the intention of Mies to emphasize the visual corporality of the building. This study is to reevaluate the meaning of Mies's architecture through understanding of his thought about the architectural corporality, which has been forgotten by the transparency concept of Modern architecture.

Research Status and Trend of Digital Twin: Visual Knowledge Mapping Analysis

  • Chen, Qiuying;Lee, Sang-Joon
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.84-97
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    • 2021
  • Digital twins are one of the promising digital technologies used to facilitate digital transformation. Therefore, it needs to continually be developed remain relevant in industry and academia. Consolidation of research is required to create a common understanding of the topic and to ensure that future research is built upon a solid foundation. Based on a bibliometric review and a thematic analysis of 217 publications on digital twins from the past two decades, this paper creates and analyzes a visual knowledge map and proposes areas for further research. To comprehensively analyze the development trends and research trends of digital twins, we performed statistical analysis of the relevant literature on digital twins within the core collection database of Web of Science. Through our research, we have shown that the current situation, trends, and hotspots of digital twin research were analyzed via CiteSpace. This study demonstrates that research on digital twins is rapidly growing in popularity, that the output of the research depends largely on the core group of authors conducting it, and that digital twins warrant cross-domain and cross-disciplinary research pathways.

Anatomical and Functional Comparison of the Caudate Tail in Primates and the Tail of the Striatum in Rodents: Implications for Sensory Information Processing and Habitual Behavior

  • Keonwoo Lee;Shin-young An;Jun Park;Seoyeon Lee;Hyoung F. Kim
    • Molecules and Cells
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    • 제46권8호
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    • pp.461-469
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    • 2023
  • The tail of the striatum (TS) is located at the caudal end in the striatum. Recent studies have advanced our knowledge of the anatomy and function of the TS but also raised questions about the differences between rodent and primate TS. In this review, we compare the anatomy and function of the TS in rodent and primate brains. The primate TS is expanded more caudally during brain development in comparison with the rodent TS. Additionally, five sensory inputs from the cortex and thalamus converge in the rodent TS, but this convergence is not observed in the primate TS. The primate TS, including the caudate tail and putamen tail, primarily receives inputs from the visual areas, implying a specialized function in processing visual inputs for action generation. This anatomical difference leads to further discussion of cellular circuit models to comprehend how the primate brain processes a wider range of complex visual stimuli to produce habitual behavior as compared with the rodent brain. Examining these differences and considering possible neural models may provide better understanding of the anatomy and function of the primate TS.

The effectiveness of HMD-based virtual environments through 3D camera for hotel room tour

  • Kim, Ki Han;Lee, Junsoo;Koo, Choongwan;Cha, Seung Hyun
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.117-121
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    • 2020
  • Many of hotel customers obtain information from hotel websites to find the best alternative. One of the crucial information for the choice is spatial/visual information of hotel rooms. However, hotel website provides photographs only showing representative room features that may not be sufficient to give a full understanding of hotel room to customers. HMD-based 3D virtual environments (HVE) created by 3D camera could improve customers' experiences of hotel rooms by providing full virtual tours of hotel rooms. However, to the best of our knowledge, whether HVE can adequately provide similar customers' perception on spatial/visual information remains unproven as physical hotel rooms. The present study thus aims to verify how similar and reliable information on physical hotel room HVE provides to hotel customers in comparison with hotel website with 2D photograph and display-based 3D virtual environment. For this purpose, this study conducted a comparative experiment to investigate perception of three environments. As a result, the study found that HVE is more effective to provide spatial/visual information as similar as an actual hotel room. In addition, HVE increases customers' perceptions towards the reliability of information, the quality of hotel room and intention to book.

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스포츠 매장의 전회에 따른 정보 탐색과 시각적 이해 특성 - 원-공간과 전회-공간의 이미지 비교를 통해 - (Searching of Information on Reverse left/right Space in Sports-Shop and Features of Its Visual Appreciation - Through Comparison of Original and Reverse left/right Image Space -)

  • 김종하
    • 한국실내디자인학회논문집
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    • 제25권5호
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    • pp.71-81
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    • 2016
  • This research has been carried out with the objects of sporting goods shops to find out what structure of those shops raises more interest from customers. The tracking eyes on the objects which are the same but seen to have different structures has revealed the followings. Customers' visual appreciation of Reverse left/right Images (11.1) was found to be higher than that of Original Images (10.6). Furthermore, the reverse left/right image of the space also was found to attract more interest from customers, which led them to have longer observation. The below is about the interpretation of the spatial exploration by observation time and the appreciation of its visual content in line with the experiment objects of selling spaces. The longer the space was observed, (1)the higher the expansive searching of space was, (2)the more spots were observed as if they did not know what to see after they first observed at early hours, (3)later (in the time range of 64~73 seconds) they came to look at the spots in which they got interested, (4)and then again they suddenly got lost what to see. When the change of observation characteristics by time range is reviewed, it can be seen that the searching of original images is changed from Divergent Feature to Convergent Feature when the observation time increases from the early stage of observation to the later. On the contrary, the reverse left/right images were found to have the opposite searching features, that is, from convergent exploration to divergent exploration. These findings show that the reverse left/right images of the sporting goods shops, which were the experiment objects, have more factors attracting customers' attention and interest and that it is the very shop-structure which makes customers have better visual appreciation of those shops.

예술사진의 기호학적 연구 (A Semiotic Study on Art Photography)

  • 남택운
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 춘계종합학술대회논문집
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    • pp.117-126
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    • 2003
  • 시각예술 분야의 폭발적인 확산과 국제 영화제와 국제미술제가 실생활에까지 관계를 맺는 것은 교육의 대중화로 인한 일반인들의 문화욕구와 상류문화와 하류문화의 경제를 넘는 현대예술표현의 특성 때문이다. 모든 시각예술은 맥락 속에 존재한다. 사진이라는 기호 또한 고유하고 단일한 의미체계는 없으며 다른 모든 것과 마찬가지로 사회, 문화적인 맥락에 의거한다. 현대미술에 관한 이론적 해체와 실험적 표현은 난무하지만 이에 관한 해부는 그동안 미학과 미술사적 해석에 의존해 왔다. 그러나 최근의 포스트모던한 회화작품이나 사진작품을 이해하는 데에는 기호학적 해석이 이용되면서 이해의 영역을 넓히고 있다. 지금까지는 전시장에 보러가고 공연장에 들으러 간다고 이야기했지만 이것은 단지 시각적이고 청각적인 것으로 보기만 하고 듣기만 한다는 것으로 이해 될 수 있다. 이 글은 현대미술과 사진작품을 통하여 작품을 보기만 하는 것보다는 기호학적으로 읽어서 보다 총체적으로 접근 할 수 있다는 것이다.

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컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석 (Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors)

  • 박찬정;현정석
    • 컴퓨터교육학회논문지
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    • 제23권2호
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    • pp.1-11
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    • 2020
  • 최근 소프트웨어와 인공지능 교육이 점차 중요하게 다루어지면서 2019년 12월 과학기술정보통신부는 2022년까지 초·중등학교에서 소프트웨어와 인공지능 교육을 필수교육으로 확대하는 계획을 발표하였다. 초·중등학교에서는 물론, 대부분 대학교에서도 컴퓨터 비전공자들을 대상으로 한 소프트웨어 교육이 활발히 이루어지고 있지만, 컴퓨터 비전공자들을 대상으로 하는 코딩 교육에 관한 연구는 부족한 실정이다. 본 논문에서는 대학의 교양 과목으로 컴퓨터 비전공자를 대상으로 한 코딩 교육에서 효율적인 교수학습방법을 찾고자 한다. 밀레니얼 세대와 Z세대로 불리는 요즘 대학생들은 시각적 정보를 선호하고 디지털 네이티브로 컴퓨터에 익숙하다. 이런 특징을 기반으로 대학생들의 시각적 문해력과 사고 유형을 조사한 후, 기초 코딩 과목에서 학생들의 시각적 문해력과 사고유형이 프로그램을 이해하고 작성하는 코딩 기반의 문제해결력에 영향을 미치는지 살펴보았다. 이를 토대로 코딩이 처음인 컴퓨터 비전공자 학생들을 위한 코딩 활동에 대해서 보다 효율적인 교수학습방법에 대한 대안을 제시하였다.

SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • 최진영
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.405-410
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    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

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임상간호사의 욕창분류체계와 실금관련피부염에 대한 지식과 시각적 감별 능력 (Clinical Nurses' Knowledge and Visual Differentiation Ability in Pressure Ulcer Classification System and Incontinence-associated Dermatitis)

  • 이윤진;박승미;김정윤;김철규;차선경
    • 대한간호학회지
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    • 제43권4호
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    • pp.526-535
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    • 2013
  • Purpose: This study was done to compare clinical nurses' knowledge and visual differentiation diagnostic ability for the pressure ulcer classification system (PUCS) and incontinence-associated dermatitis (IAD). Methods: A convenience sample of 602 nurses took the pressure ulcer classification system and incontinence-associated dermatitis knowledge test (PUCS & IAD KT) and completed the visual differentiation tool (VDT), consisting of 21 photographs with clinical information. Results: The overall mean score for correct answers was 14.5 (${\pm}3.2$) in PUCS & IAD KT and 11.15 (${\pm}4.9$) in PUCS & IAD VDT. Incorrect responses were most common for statements related to stage III, IAD for PUCS & IAD KT, and suspected deep tissue injury (SDTI), unstageable, and stage III for PUCS & IAD VDT. Significant correlations were found between PUCS & IAD KT and VDT (r=.48, p<.001). Factors affecting scores for PUCS & IAD VDT were PUCS & IAD KT, frequency of pressure ulcer, IAD management and participation in wound care education programs. Conclusion: Results indicate that nurses have an overall understanding of PUCS & IAD, but low visual differentiation ability regarding stage III, SDTI, and unstageable ulcers. Continuing education is needed to further improve knowledge and visual differentiation ability for PUCS & IAD.

Surrealistic Characteristics Expressed in Fashion Ads

  • Ko Hyun-Zin
    • International Journal of Costume and Fashion
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    • 제5권2호
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    • pp.68-77
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    • 2005
  • In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.