• Title/Summary/Keyword: visual frame

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Analysis on Montage der Assoziation Shown in the Animation <Paprika> (애니메이션 <파프리카>에서 나타나는 연상 몽타주 분석)

  • Lim, Woon-Joo
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.121-129
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    • 2009
  • This research tries to interpret Montage der Assoziation shown in animations. Eisenstein's 'Montage' is "Montage der Assoziation" where a variety of Montage pieces are combined, symbolizing one aggregate image. Though influenced by Russian Formalist Film Theory and Kuleshov, Pudivkin and Rudolf Amheim, by contraries, he recognized Montage as an issue between an artist and the audience and an anti-representation apparatus. Especially, he developed the mind action issue previously advocated by Eikhenbaum and deemed the audience's role an essential part in completing a film. Montage expression implied in Eisenstein's theory can be regarded as attraction, collision, and dynamic and intellectual Montage. However, with an in-depth approach, Montage der Assoziation can be interpreted by repetitive, relative and juxtaposed analysis. The reason is that animation Montage is a visual action which takes place in a row among scenes and in the frame. This research addresses communications with the audience which are attained by Montage der Assoziation. In other words, this research makes an in-depth access to how Montage der Assoziation appears and communicates with the audience in an animation work.

Fast Response Time in IPS Mode Using LC mixtures with High Elastic Constant

  • Lim, C.S.;Lee, J.H.;Choi, H.C.;Oh, C.H.;Yeo, S.D.;Lee, Seung-Eun;Jin, Min-Ok;Kang, Doo-Jin;Klasen-Memmer, M.;Tarumi, K.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.843-846
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    • 2004
  • For the fast growing Liquid Crystal Display (LCD) TV market, it is essential to make the LCD panels to show moving images without any visual difficulties such as blurring or tailing. Owing to reduction of the cell gap and the improved Liquid Crystal (LC) mixtures with low viscosity, it is possible that our S-IPS TFT-LCDs feature a response time (R/T) as fast as 1-frame time (16ms) for a white-black operation and less than a 16rns in all gray levels without Over Driving Circuit (ODC) technology. Currently, mass production of the large size IPS panels with high speed has been successfully achieved. In order to achieve faster response time, new LC mixtures have been developed, optimizing the physical properties of rotational viscosity (${\gamma}$1) and elastic constants (Kii). Also, the LC mixtures with high elastic constant allow us to increase the cell gap. In this paper, realization of fast switching time in IPS mode with optimized '${\gamma}$1/Kii' parameter in the LC mixtures forms the core of this paper.

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A Study on the Anterior Creative Attributes of Chaos and Fratals and Their Applicability to Environmental Design (카오스, 프랙탈의 창조적 속성과 환경디자인에의 적용가능성에 관한 연구)

  • 김주미
    • Archives of design research
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    • v.13
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    • pp.235-255
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    • 1996
  • The world-view of a period or a society refers to the way it conceives of the order and governing principles of the universe. The ad and outcome of the crealive process of a designer reflect his or her world-view or value system. Contemporary students of design seem to find the traditional approach to art based upon the Euclidean logic rather redudive and confining and are trying to develop a new way of thinking and methodology, a new frame of reference. In this study, I am offering the chaos- and fractal theory, concepts drawn from science, as a new anchoring point for design. This approach makes use of the concept of chaos as the basis of a new, open system that enables a designer to find and generate numerous visual possibilities immanent in chaos. Likewise. fractal geometry is offering new concepts and vocabularies for the study of physical universe and design thinking, as well as bridging the gap between science and art. The number of structural possibilities fractal theory generates for environmental design seems to be virtually unlimiLl'd. In fine. this study places a great emphasis on the new approaches t() the environment we inhabit. which I hope will contribute to generating a greater number of creative possibililil:s for environmental design.

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Semantic Event Detection and Summary for TV Golf Program Using MPEG-7 Descriptors (MPEG-7 기술자를 이용한 TV 골프 프로그램의 이벤트검출 및 요약)

  • 김천석;이희경;남제호;강경옥;노용만
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.96-106
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    • 2002
  • We introduce a novel scheme to characterize and index events in TV golf programs using MPEG-7 descriptors. Our goal is to identify and localize the golf events of interest to facilitate highlight-based video indexing and summarization. In particular, we analyze multiple (low-level) visual features using domain-specific model to create a perceptual relation for semantically meaningful(high-level) event identification. Furthermore, we summarize a TV golf program with TV-Anytime segmentation metadata, a standard form of an XML-based metadata description, in which the golf events are represented by temporally localized segments and segment groups of highlights. Experimental results show that our proposed technique provides reasonable performance for identifying a variety of golf events.

Displacement Measurement of a Floating Structure Model Using a Video Data (동영상을 이용한 부유구조물 모형의 변위 관측)

  • Han, Dong Yeob;Kim, Hyun Woo;Kim, Jae Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.2
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    • pp.159-164
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    • 2013
  • It is well known that a single moving camera video is capable of extracting the 3-dimensional position of an object. With this in mind, current research performed image-based monitoring to establish a floating structure model using a camcorder system. Following this, the present study extracted frame images from digital camcorder video clips and matched the interest points to obtain relative 3D coordinates for both regular and irregular wave conditions. Then, the researchers evaluated the transformation accuracy of the modified SURF-based matching and image-based displacement estimation of the floating structure model in regular wave condition. For the regular wave condition, the wave generator's setting value was 3.0 sec and the cycle of the image-based displacement result was 2.993 sec. Taking into account mechanical error, these values can be considered as very similar. In terms of visual inspection, the researchers observed the shape of a regular wave in the 3-dimensional and 1-dimensional figures through the projection on X Y Z axis. In conclusion, it was possible to calculate the displacement of a floating structure module in near real-time using an average digital camcorder with 30fps video.

Development of Automatic Sorting System for Green pepper Using Machine Vision (기계시각에 의한 풋고추 자동 선별시스템 개발)

  • Cho, N.H.;Chang, D.I.;Lee, S.H.;Hwang, H.;Lee, Y.H.;Park, J.R.
    • Journal of Biosystems Engineering
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    • v.31 no.6 s.119
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    • pp.514-523
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    • 2006
  • Production of green pepper has been increased due to customer's preference and a projected ten-year boom in the industry in Korea. This study was carried out to develop an automatic grading and sorting system for green pepper using machine vision. The system consisted of a feeding mechanism, segregation section, an image inspection chamber, image processing section, system control section, grading section, and discharging section. Green peppers were separated and transported using a bowl feeder with a vibrator and a belt conveyor, respectively. Images were taken using color CCD cameras and a color frame grabber. An on-line grading algorithm was developed using Visual C/C++. The green peppers could be graded into four classes by activating air nozzles located at the discharging section. Length and curvature of each green pepper were measured while removing a stem of it. The first derivative of thickness profile was used to remove a stem area of segmented image of the pepper. While pepper is moving at 0.45 m/s, the accuracy of grading sorting for large, medium and small pepper are 86.0%, 81.3% and 90.6% respectively. Sorting performance was 121 kg/hour, and about five times better than manual sorting. The developed system was also economically feasible to grade and sort green peppers showing the cost about 40% lower than that of manual operations.

An Implement of Vision based Measurement Technology for Traction Power System up to 250 km/h (250 km/h급 전철설비의 비전기반 검측 기술 구현)

  • Park, Young-Sig;Na, Kyung-Min;Park, Young
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.7
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    • pp.976-980
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    • 2018
  • The traction power system is configured to transmit electricity to the vehicles through mechanical contact between the OCL (Overhead Contact Line) and the pantograph. The system measures the current collection performance of the OCL, or the OCL installation condition is examined through maintenance for commercial operation. Maintenance continues to check the conditions through visual inspection by walking and inspection vehicles. The current collection performance is divided into the percentage of arcing(%), the contact force, and the uplift. The percentage of arcing is composed of a vision based system and used to verify the performance of a new OCL. However, it is not always possible to measure the current collection performance during commercial operation, and maintenance based on human resources can not be replaced. This paper presents the minimum performance condition of video devices in the current collection system of commercial vehicles. In addition, a continuous arcing was measured, and current collection performance was examined on the traction power system at the 250 km/h. It was analyzed with a minimum duration of arc of 1 ms. The frame rate is then shown by comparing the number of frames in the image at the time intervals of the number of the arcing. It is expected that the result of this study can be used for examining the minimum performance of video devices depending on their purpose.

Features of Selective Attention shown by Difference of Space Type in Department Stores - Focused on Observation Features Over Observation Time - (백화점 공간의 유형 차이에 나타난 선택적 주의집중 특성 - 주시시간의 경과에 나타난 주시특성을 중심으로 -)

  • Choi, Gae-Young;Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.145-153
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    • 2015
  • For this research with the objects of spaces in two department stores which can be referred to as representative facility of commercial space, observation test has carried out to estimate how much visitors rivet their eyes to the display of shops. In addition, to find out what effect the difference among the department types has on the selective attention to space element, the observation time was applied as a medium for estimation. The followings are the result from analyzing the observation frequency and the observation intensity feature of each section where the characteristics of design could be found at attention. First, both images of A and B had concentrative dominant-observation at left shops. In case of Image A, Customers began to observe the right shops very attentively after 25 seconds, and with Image B, the attentive observation at right and left took place alternatively after 35 seconds. In other words, regardless of the characteristics of shop displays, the left shops were observed first while in case of the observation after the early and middle time-frame the characteristics of shops were found to have effects on observation. Second, the normal observation showed some difference among attention sections over time while on the whole both images of A and B had the same highly attentive observation at the middle space. Accordingly, it could be concluded that the middle space was playing a faithful role as background for commercial spaces. Third, the ignorant observation, which is the opposite to the attentive observation, was found different between the images of A and B. When the ignorant observation is considered to have intentionality, it will be possible to set up the display which may attract the attention aggressively by the process of figuring out the characteristics of ignored shops.

A Study on the code and design elements as a way of transition (애니메이션 화면 전환 수단으로서의 조형 요소 변화에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.14
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    • pp.83-99
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    • 2008
  • In general, the cut or dissolve or etc., collective changeover represents the change of scene in the film. Animation film makes scene's various parts to allow intended sensibility and narrative factors by special manufacturing skill generating frame image one by one and transfer it to the different symbolic dimensional expression. Nowadays sequential scene composition is not any more the unique special treatment for 2D animation according to image handling skill like morphing, metamorphosis, etc. becomes diverse and elaborate. But 2D manual animation makes spectator to be absorbed into different visual dimensions continuously and strongly beyond character and background, namely object and space. that is 2D manual animation's strong attractiveness. Finally these characteristics enable literary function which makes it possible to do delicate metaphorical through full scene composition basis and to communicate a implicative meaning system The analysis about scene broke boundary between symbolic perspective world and plane formative world and it became more diverse and complicated. Hereupon the analyzing the composition basis of formative element in the animation film scene and it's application effect make it helpful to analysis and application in the modern image scene having new absorbing methods

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3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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