• Title/Summary/Keyword: virtual work method

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Using Neural Network Algorithm for Bead Visualization (뉴럴 네트워크 알고리즘을 이용한 비드 가시화)

  • Koo, Chang-Dae;Yang, Hyeong-Seok;Kim, Jung-Yeong;Shin, Sang-Ho
    • Journal of Welding and Joining
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    • v.31 no.5
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    • pp.35-40
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    • 2013
  • In this paper, we propose the Tangible Virtual Reality Representation Method to using haptic device and feature to morphology of created bead from Flux Cored Arc Welding. The virtual reality was started to rising for reduce to consumable materials and welding training risk. And, we will expected maximize virtual reality from virtual welding training. In this paper proposed method is get the database to changing the input factor such as work angle, travelling angle, speed, CTWD. And, it is visualization to bead from extract to optimal morphological feature information to using the Neural Network algorithm. The database was building without error to extract data from automatic robot welder. Also, the Neural Network algorithm was set a dataset of the highest accuracy from verification process in many times. The bead was created in virtual reality from extract to morphological feature information. We were implementation to final shape of bead and overlapped in process by time to using bead generation algorithm and calibration algorithm for generate to same bead shape to real database in process of generating bead. The best advantage of virtual welding training, it can be get the many data to training evaluation. In this paper, we were representation bead to similar shape from generated bead to Flux Cored Arc Welding. Therefore, we were reduce the gap to virtual welding training and real welding training. In addition, we were confirmed be able to maximize the performance of education from more effective evaluation system.

A Study on Application of Space Design Diagrams based on Program Interpretation - Focusing on the Projects by MVRDV and Ben van Berkel - (프로그램 해석을 기반으로 한 공간 디자인에 있어 다이어그램 적용에 관한 연구 - MVRDV와 벤 반 버클의 프로젝트를 중심으로 -)

  • Kim, Su-Mi;Kim, Moon-Duck;Jung, Sa-Hee
    • Journal of the Korean housing association
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    • v.20 no.1
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    • pp.113-122
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    • 2009
  • In the work of contemporary spatialization, the meaning of program is being an important conceptual element beyond simple functional dimension. The design of this diagram allows to balance among changing programs, and it comes into the spotlight as a medium, which links the virtual to the reality as embodying the virtual, which is not embodied realistically, realistically through the design process. In other words, this method is attracting the public attention as a design tool which can concentrate on design process rather than a fixed tool. This study focuses on the role of balancing among mixed programs and the diagram as a design tool. Therefore, the purpose of this study is to analyze and research the work of spatialization, which apply to diagrams of contemporary designers, is to identify operating mechanism and then is to examine the characteristics and importance of them.

Three Dimensional Interlaminar Stress Analysis of a Composite Patch Using Stress Functions (응력함수를 이용한 복합재 적층 패치의 3차원 층간 응력 해석)

  • Lee, Jae-Hun;Cho, Maeng-Hyo;Kim, Heung-Soo
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2009.04a
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    • pp.488-491
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    • 2009
  • 본 논문에서는 응력함수와 Kantorovich method를 이용하여 기저판(substrate)에 인장과 굽힘이 작용할 때 복합재 패치의 3차원 응력을 해석하였다. 면내 방향과 면외 방향의 두 응력함수에 가상 공액일의 법칙(Complementary virtual work principle)을 적용하였으며 복합재 패치의 자유 경계조건과 바닥의 기저판으로부터 전달되는 전단 수직 응력 조건을 부여하였다. 이를 통해서 패치 구조물의 지배방정식을 연립 미분 방정식 형태의 고유치 문제로 변환하여 응력함수를 구하였다. 위 방법의 타당성과 효용성을 검증하기 위한 수치 예제로 cross-ply, angle-ply, quasi-isotropic의 패치 적층 배열을 고려하였으며, 층간 응력함수 값이 자유 경계에서 최고치를 나타내고 패치 중심부로 갈수록 급격히 감소하는 모습을 확인하였다. 제안된 기법은 기저판에 인장하중이 작용하는 경우뿐만 아니라 굽힘 하중이 작용하는 경우에도 정확한 예측이 가능하여, 패치 구조물의 층간 응력을 포함한 3차원 응력을 해석하는데 있어서 효율적인 해석 도구로서 사용할 수 있을 것이라 사료된다.

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Required ties in continuous RC beams to resist progressive collapse by catenary action

  • Alrudaini, Thaer M.S.
    • Structural Engineering and Mechanics
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    • v.78 no.4
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    • pp.403-411
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    • 2021
  • Ties are mandated by many design guidelines and codes to prevent the progressive collapse of buildings initiated by local failures. This study develops a model to estimate catenary/cable action capacity and the required ties in continuous reinforced concrete beams to bridge above the potential failed interior columns. The developed model is derived based on virtual work method and verified using test results presented in the literature. Also, parametric investigations are conducted to estimate the required ties in continuous reinforced concrete beams supporting one-way slab systems. A comparison is conducted between the estimated tie reinforcement using the developed model and that provided by satisfying the integrity provisions of the ACI 318-14 (2014) code. It is shown that the required tie reinforcements to prevent progressive collapse using the developed model are obviously larger than that provided by the integrity requirements of the ACI 318-14 (2014) code. It has been demonstrated that the increases in the demanded tie reinforcements over that provided by satisfying ACI 318-14 (2014) integrity provisions are varied between 1.01 and 1.46.

Finite Element Analysis Method for Impact Fracture Prediction of A356 Cast Aluminum Alloy (A356 주조 알루미늄 합금의 충격 파괴 예측을 위한 유한요소해석 기법 연구)

  • Jo, Seong-Woo;Park, Jae-Woo;Kwak, Si-Young
    • Journal of Korea Foundry Society
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    • v.33 no.2
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    • pp.63-68
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    • 2013
  • Generally, metal is the most important material used in many engineering applications. Therefore, it is important to understand and predict the damage of metal as result of the impact. The objective of this research is to evaluate the damage criterion on the impact performance of A356 Al-alloy castings. Both experimental method and computational analysis were used to achieve the research objective. In this paper, we performed impact test according to various impact velocities to the A356 cast aluminium specimen for damage prediction. Impact computational simulation was done by applying properties obtained from the tensile test, and damages was predicted according to the damage criteria based plastic work. The good agreement of the results between the experiment and computer simulation shows that the reliability of the proposed FE simulation method to predict fracture of A356 casting components by impact.

Virtual Design and Construction (VDC)-Aided System for Logistics Monitoring: Supply Chains in Liquefied Natural Gas (LNG) Plant Construction

  • Moon, Sungkon;Chi, Hung-Lin;Forlani, John;Wang, Xiangyu
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.195-199
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    • 2015
  • Many conventional management methods have emphasized the minimization of required resources along the supply chain. Accordingly, this paper presents a proposed method called the Virtual Design and Construction (VDC)-aided system. It is based on object-oriented resource control, in order to accomplish a feed-forward control monitoring supply chain logistics. The system is supported by two main parts: (1) IT-based Technologies; and (2) VDC Models. They enable the system to convey proactive information from the detection technology to its linked visualization. The paper includes a field study as the system's pre-test: the Scaffolding Works in a LNG Mega Project. The study demonstrates a system of real-time productivity monitoring by use of the RFIDbased Mobile Information Hub. The on-line 'productivity dashboard' provides an opportunity to display the continuing processes for each work-package. This research project offers the observed opportunities created by the developed system. Future work will entail research experiments aimed towards system validation.

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Performance Analysis of Flow Control Method Using Virtual Switchs on ATM (ATM에서 가상 스위치를 이용한 흐름 제어 방식의 성능 분석)

  • 조미령;양성현;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.85-94
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    • 2002
  • EMRCA(Explicit Max_min Rate Control Algorithm) switch, which has been proposed in the ATM(Asychronous Transfer Mode) standard, controls the ABR(Available Bit Rate) service traffic in the ATM networks. The ABR service class of ATM networks uses a feedback control mechanism to adapt to varying link capacities. The VS/VD(Virtual Source/Virtual Destination) technique offers the possibility to segment the otherwise end-to-end ABR control loop into separate loops. The improved feedback delay and the control of ABR traffic inside closed segments provide a better performance and QoS(Quality of Service) for ABR connections with respect to throughput, delay, and jitter. This paper is study of an ABR VS/VD flow control method. Linear control theory offers the means to derive correct choices of parameters and to assess performance issues, like stability of the system, during the design phase. The performance goals are a high link utilization, fair bandwidth distribution and robust operation in various environments, which are verified by discrete event simulations. The major contribution of this work is the use of linear control theory to model and design an ABR flow control method tailored for the special layout of a VS/VD switch, the simulation shows that this techniques better than conventional method.

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A framework for CSCW in Distributed Environment (분산 환경 하에서의 공동 작업을 위한 프레임웍 설계)

  • 박상문;이태동;조성업;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.42-44
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    • 2000
  • 본 논문에서는 최근 다양한 분야에 응용되고 있는 Computer-supported Cooperative work(CSCW)를 위한 새로운 구조적 모델을 제안한다. 본 논문에서는 제안하는 구조적 모델은 현재까지 만들어져온 CSCW 시스템 모델들의 특징과 구조를 분석하고서, 분산 환경을 기반 환경으로 해서 보다 객체 지향적으로 설계한 것으로서 완벽한 peer to peer의 구조를 취한다. DOVE(Distributed Objected-oriented Virtual Environment)라는 분산 환경 하에서 설계된 본 시스템은 DOVE가 제공하는 서비스의 하나인 객체 그룹 원격 호출(Object group method invocation)을 이용해서 객체들에 대해서 멀티캐스팅하는 방식을 사용했으며 이를 통해 cooperative work를 위한 최고의 성능을 제공할 수 있도록 설계되었다.

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A study on Batch-processing in Performing Design-changes of Robot-links using Parametric Method (파라메트릭 기법을 사용한 로봇링크 설계변경의 일괄처리 적용연구)

  • Park Tae Won;Moon Ha Kyung;Jung Il Ho;Seo Jong Hwi;Kim Hyuk;Choi Yong Won;Choi Jae Rak
    • Journal of the Korea Society for Simulation
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    • v.14 no.1
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    • pp.43-53
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    • 2005
  • We developed the module of the software that robot designers can perform their work faster and more easily. The parametric modeler is founded on the virtual robot design program. The virtual robot design program is the powerful software which may be used to solve various problems of robot kinematics and dynamics. The parametric modeler in the software we developed is that all the positions of joints and links are changed automatically when the designer changes one joint or one link in the robot system. Without parametric method, robot-designers must change all the positions of connected joints and links. It might become time-consuming. However, it is very efficient for designers to use the method of batch-processing in performing design-changes of robot-links using the parametric modeler.

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The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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