• 제목/요약/키워드: virtual ground

검색결과 198건 처리시간 0.04초

가상시험기법을 이용한 승용차 전륜 알루미늄 서브프레임 내구설계 (Durability Design of a Passenger Car Front Aluminum Sub-frame using Virtual Testing Method)

  • 남진숙;신행우;최규재
    • 한국생산제조학회지
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    • 제21권3호
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    • pp.368-375
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    • 2012
  • Durability performance evaluation of automotive components is very important and time consuming task. In this paper, to reduce vehicle component development time and cost virtual testing simulation technology is used to evaluate durability performance of a passenger car front aluminum sub-frame. Multibody dynamics based vehicle model and virtual test simulation model of a half car road simulator are validated by comparisons between rig test results and simulation results. Durability life prediction of the sub-frame is carried out using the model with road load data of proving ground which can evaluate accelerated durability life. We found that the durability performance of the sub-frame is sufficient and it can be predicted within short time compared to rig test time.

머리 착용형 6축 가속도계를 사용한 심탄도 심박수 측정 (Ballistocardiographical Heart Rate Measurement Using Head Mounted 6-axis Accelerometer)

  • 김진만;국중진
    • 반도체디스플레이기술학회지
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    • 제23권2호
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    • pp.33-37
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    • 2024
  • Recently, wearable virtual reality devices are widely used. These instruments include a 3-axis accelerometer. User's heart rate information in virtual reality contents can be useful for measuring user experience. In this paper, we propose a method to measure the heart rate through a 3-axis accelerometer based on the principle of ballistocardiography without additional sensors. The angular velocity was successively measured in a time series by the 3-axis accelerometer mounted to the head. The frequency of the maximum magnitude is determined as the heart rate through frequency transform and band pass filtering of the time series signal. For verification, the heart rate calculated from photoplethysmography sensors acquired at the same time was compared as ground-truth. In the virtual reality, the user's heart rate information can be extracted without additional heart rate sensor, and the emotional state and fatigue can be measured.

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DSM과 다시점 거리영상의 3차원 등록을 이용한 무인이동차량의 위치 추정: 가상환경에서의 적용 (Localization of Unmanned Ground Vehicle using 3D Registration of DSM and Multiview Range Images: Application in Virtual Environment)

  • 박순용;최성인;장재석;정순기;김준;채정숙
    • 제어로봇시스템학회논문지
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    • 제15권7호
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    • pp.700-710
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    • 2009
  • A computer vision technique of estimating the location of an unmanned ground vehicle is proposed. Identifying the location of the unmaned vehicle is very important task for automatic navigation of the vehicle. Conventional positioning sensors may fail to work properly in some real situations due to internal and external interferences. Given a DSM(Digital Surface Map), location of the vehicle can be estimated by the registration of the DSM and multiview range images obtained at the vehicle. Registration of the DSM and range images yields the 3D transformation from the coordinates of the range sensor to the reference coordinates of the DSM. To estimate the vehicle position, we first register a range image to the DSM coarsely and then refine the result. For coarse registration, we employ a fast random sample matching method. After the initial position is estimated and refined, all subsequent range images are registered by applying a pair-wise registration technique between range images. To reduce the accumulation error of pair-wise registration, we periodically refine the registration between range images and the DSM. Virtual environment is established to perform several experiments using a virtual vehicle. Range images are created based on the DSM by modeling a real 3D sensor. The vehicle moves along three different path while acquiring range images. Experimental results show that registration error is about under 1.3m in average.

먼지 환경의 무인차량 운용을 위한 장애물 탐지 기법 (A Method of Obstacle Detection in the Dust Environment for Unmanned Ground Vehicle)

  • 최덕선;안성용;박용운
    • 한국군사과학기술학회지
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    • 제13권6호
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    • pp.1006-1012
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    • 2010
  • For the autonomous navigation of an unmanned ground vehicle in the rough terrain and combat, the dust environment should necessarily be overcome. Therefore, we propose a robust obstacle detection methodology using laser range sensor and radar. Laser range sensor has a good angle and distance accuracy, however, it has a weakness in the dust environment. On the other hand, radar has not better the angle and distance accuracy than laser range sensor, it has a robustness in the dust environment. Using these characteristics of laser range sensor and radar, we use laser range sensor as a main sensor for normal times and radar as a assist sensor for the dust environment. For fusion of laser range sensor and radar information, the angle and distance data of the laser range sensor and radar are separately transformed to the angle and distance data of virtual range sensor which is located in the center of the vehicle. Through distance comparison of laser range sensor and radar in the same angle, the distance data of a fused virtual range sensor are changed to the distance data of the laser range sensor, if the distance of laser range sensor and radar are similar. In the other case, the distance data of the fused virtual range sensor are changed to the distance data of the radar. The suggested methodology is verified by real experiment.

자율주행 성능분석을 위한 가상환경 및 센서 모델링 기법 연구 (Research of Virtual Environment and Sensor Modeling for Performance Assessment of Autonomous Navigation System)

  • 안명길;이석재;박용운;고정호
    • 전자공학회논문지SC
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    • 제45권6호
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    • pp.10-15
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    • 2008
  • 무인차량의 자율주행성능을 예측하고 분석하기 위해서는 실 환경에서 다양한 주행시험을 수행하여야 한다. 하지만, 무인체계의 특성상 시험안전성과 재현성, 다양한 시험환경의 인위적 제공의 어려움 등 많은 제약이 있다. 따라서, 본 논문에서는 실차량에 적용전에 자율주행성능을 분석하기위한 가상시험환경을 구축하고 감지센서신호를 모의하는 기법을 제안하였다. 또한, 제안된 기법의 타당성을 보이기위해 새롭게 개발된 자율주행 알고리즘에 대한 가상환경 및 센서 모델을 이용한 시뮬레이션을 수행한 결과 그 타당성을 입증하였다.

워게임모델의 가상환경격자정보 개선과 구축 기법 (A Technic to Improve and Implement Virtual Environment Grid Information in War-game Model)

  • 최병무;양해술
    • 한국산학기술학회논문지
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    • 제10권4호
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    • pp.785-794
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    • 2009
  • 워게임모델에서 가상환경격자정보에 관한 개선과 구축기법을 연구하였다. 가상환경자료는 지상, 해상, 공중으로 구분하여 관리 및 운용한다. 가상환경자료는 지리정보와 지형형태정보로 구축 및 관리한다. 지리정보는 격자(Grid) 형태로서 격자위치좌표와 수심을 파일로 관리한다. 그 격자정보파일의 수심값을 이동가능대표값(GCV)으로 개선하고, 조석차가 심한지역에 대해서 동적가상환경구축기법을 제안하였다. 제안된 시스템 의 구현 및 시험을 통하여 동적 가상환경을 워게임모델에 적용이 가능하다는 것을 알 수 있었다.

계측 기록의 설계스펙트럼 부합 가상 지진 변환 방법 (Conversion of Recorded Ground Motion to Virtual Ground Motion Compatible to Design Response Spectra)

  • 지혜연;최다슬;김정한
    • 한국지진공학회논문집
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    • 제25권1호
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    • pp.33-42
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    • 2021
  • The design response spectrum presented in the seismic design standard reflects the characteristics of the tectonic environment at a site. However, since the design response spectrum does not represent the ground motion with a specific earthquake magnitude or distance, input ground motions for response history analysis need to be selected reasonably. It is appropriate to use observed ground motions recorded in Korea for the seismic design. However, recently recorded ground motions in the Gyeongju (2016) or Pohang (2017) earthquakes are not compatible with the design response spectrum. Therefore, it is necessary to convert the recorded ground motion in Korea to a model similar to the design response spectrum. In this study, several approaches to adjust the spectral acceleration level at each period range were tested. These are the intrinsic and scattering attenuation considering the earthquake environment, magnitude, distance change by the green function method, and a rupture propagation direction's directivity effect. Using these variables, the amplification ratio for the representative natural period was regressed. Finally, the optimum condition compatible with the design response spectrum was suggested, and the validation was performed by converting the recorded ground motion.

다층 배선에서의 Quasi-3D 커패시턴스 추출 (Quasi-3D Capacitance Extraction Methodology for the Multi-layer Interconnects)

  • 진우진;어영선
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.979-982
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    • 1999
  • A new accurate as well as efficient multi-layer interconnect capacitance extraction method is presented. Since Multi-layer interconnects is too complicated to directly extract capacitances, it is simplified with virtual ground concept. To make the structure tractable, the shielding effects should be separately determined. Since the electric field shielding effects, and the solid-ground-based capacitance matrices can be readily determined from the layout geometry, the accurate as well as efficient quasi-3D capacitances concerned with an objective line can be readily determined. In order to demonstrate its efficiency and accuracy, the parameters and circuit responses were benchmarked with 3D-field-solver-based results.

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침수지반의 단계적 굴착해석 (FINITE ELEMENT ANALYSIS OF FLUID-SATURATED GROUND SYSTEM UNDER INCREMENTAL EXCAVATION)

  • 구정회;홍순조;김문겸;황학주
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1993년도 봄 학술발표회논문집
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    • pp.207-212
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    • 1993
  • In the construction of underground structures, it is critical to accurately predict the ground deformations during excavation. In this paper, a finite element procedure for the computation of solid displacement and fluid pore pressure during incremental excavation is presented based on Biot's theory. The numerical formulation is done using the virtual work principle. The proposed procedure is applied to some example problems with different excavation rates and permeabilities.

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가상관광체험이 현장여행의도에 미치는 영향 -행복의 조절효과를 중심으로 (The Effect of Virtual Tour Experience on Actual Travel Intention -Focusing on the Moderating Effect of Happiness)

  • 이위가;왕악준;유자양
    • 지능정보연구
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    • 제29권1호
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    • pp.65-78
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    • 2023
  • 본 연구는 지역 애착 이론을 기반으로 가상 애착을 통해 관광객의 가상 관광 경험을 현장 관광 의지로 전환하는 방법을 탐색하고 행복의 조절 역할을 탐구한다. 관광 능력이 있는 사람을 대상으로 현장 관광 의향 모델을 구축했다. SPSS 24.0 와 AMOS 24.0 등의 분석 도구를 통해 분석한다. 우리는 가상 경험이 지상 여행에 대한 의지로 전환될 수 있는지, 행복이 가상 관광 경험에 대한 가상 애착을 어떻게 조절하는지 탐구하기를 희망합니다. 그 결과 가상여행경험과 가상 애착의 관계는 행복감에 의해 조절되고, 가상 애착은 장소 애착(장소의존성 및 장소정체성)과 양(+)의 관계가 있으며, 장소 애착은 실제 여행의도와 양(+)의 관계가 있는 것으로 나타났다. 본 연구를 통해 관광객과 관광지의 관계를 심층적으로 탐색하여 관광의 발전을 위한 참고 자료와 제언을 제시한다.