• Title/Summary/Keyword: viewpoint

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A Study on the Elementary Pre-service and In-service Teachers' Viewpoints in Mathematics Lesson Critique (초등학교 현직교사와 예비교사의 수학 수업 비평의 관점에 대한 연구)

  • Kim, Nam Gyun;Yu, Je Jung
    • The Mathematical Education
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    • v.54 no.1
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    • pp.1-11
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    • 2015
  • The purpose of this study was to provide fundamental data and implication for forming desirable viewpoint of mathematics lesson critique and for improvement of expertise in lesson by compare and analyze the viewpoint of mathematics lesson critique of pre-service and in-service teachers. For the achievement of the purpose, The lesson critique materials of each 25 pre-service and in-service mathematics teachers were collected and arranged, and compare and analyze the viewpoint of mathematics lesson critique of pre-service and in-service teachers by using the standard for analyzing viewpoint of lesson critique composed of two categories, five main codes and 18 sub codes. The results of this study, both pre-service and in-service teachers have tendency for criticising lesson focusing on the practice rather than plan of lesson and both pre-service and in-service teachers showed evaluative reaction in most of critical statements and used positive ones rather than negative ones. The only pre-service teachers, though minor of them, showed non-evaluative reaction in criticising class and most of the statements were just description and explanation without any their own judgement for the scenes and activities of lessons and most of pre-service teachers have tendency to include reflection and introspection for their own class in lesson critique.

Implementation Method for DASH-based Free-viewpoint Video Streaming System (DASH 기반 자유시점 비디오 스트리밍 시스템 구현)

  • Seo, Minjae;Paik, Jong-ho
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.47-55
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    • 2019
  • Free-viewpoint video (FVV) service provides multi viewpoints of contents and synthesizes intermediate video files which are not captured on some view angles so that enables users to watch as they choose wherever they want. Synthesizing video is necessary technique to provide FVV video service, because every video of the FVV contents for different view angles cannot be stored to the content server physically. For the reason, fast view synthesis can improve the quality of video service and increase user's satisfaction. One of the studies for FVV service, a method was proposed to transmit FVV service based on DASH (Dynamic Adaptive Streaming over HTTP). There is big advantage on using DASH that it is commonly used to transport video service. However, the method was only a conceptual proposal, so it is difficult to implement the system using the proposal. In this paper, we propose an implementation method to provide real-time FVV service smoothly. We suggest a system structure and operation method on the server and client side in detail, which is to be applicable to synthesize video quickly. Also, we suggest generating FVV service map additionally which controls a FVV service overall. We manage real-time information of the whole service through the service map. The service can be controlled by reducing the possible delay from network situation.

A Study on Efficient Positioning of Subtitles in 360 VR (360 VR 영상에서 효율적인 자막 위치 선정에 관한 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.93-98
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    • 2020
  • In this paper, we proposed a technique in which subtitles are followed according to changes in the user's viewpoint in 360 VR. Create a Sphere object in Unity's Scene and insert a 360-degree image on the surface of the Sphere object. At this time, the ReverseNormals script is used to convert the viewpoint to the inside. The SightOrbitproved script is used to modify the camera view. Use this script to set the environment in which subtitles can move depending on the viewpoint. Next, add the 3D text (subtitle) that the user wants to the lower layer of the main camera and build a 360 VR object. The 3D text subtitles implemented through this study were compared according to the change of the user's viewpoint. As a result, as the viewpoint changes, normal subtitles flow out of line of sight according to the user's point of view, but 3D Text subtitles move according to the user's point of view, and it can be seen that the user can always view the subtitles.

A Study on the Statistical Probability Instruction through Computer Simulation (컴퓨터 시뮬레이션을 통한 통계적 확률 지도에 대한 연구)

  • Shin Bo-Mi;Lee Kyung-Hwa
    • Journal of Educational Research in Mathematics
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    • v.16 no.2
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    • pp.139-156
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    • 2006
  • The concept of probability in current school mathematics has been dealt with in the classic viewpoint (mathematical probability) and part of the frequency viewpoint and axiomatic viewpoint have been introduced. However, since the exact understanding of the probability concepts is not possible only with the classic viewpoint, we need to research further on methods to complement classic viewpoint and emphasize various aspects of probability concepts (Lee, Kyung Hwa, 1996). Therefore, this study is to find out optimal computer simulation plans in teaching statistical probability. For the purpose, it examines how the nature of mathematical knowledge may be changed when statistical probability is taught with a use of computer simulation based on the Theory of Didactical Situation presented by Brousseau(1997). Next, it identifies how probability curriculum should be reconstituted for introducing statistical probability through computer simulation. Finally, it develops specific teaching materials that introduce statistical probability using computer simulation based on the results obtained.

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The Study on Standard Bodytype for Korean Women between the ages of 18 and 24 years old(Part II) -Standard proportion and Standard bodytype- (18~24세 한국인 여성의 표준체형에 관한 연구(제2보) -표준프로포션과 표준체형에 대하여-)

  • 이정임;남윤자
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.6
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    • pp.801-810
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    • 2002
  • The purpose of this study is to suggest standard bodytype which offers criterion for the sizes and shapes to interpret various bodytypes, to estimate fitting, and to construct ready-made clothing. There were two ways of analyzing bodytypes of subjects from the viewpoint of statistic and beauty. We had carried on the analysis from the viewpoint of statistic in the Part(1) and we carried on the analysis from the viewpoint of beauty in this Part(2). Taken as a sample, the subjects were ninety-seven females who were between the aloes of 18 and 24 rears o1d. They were measured on November 1999. The data of seven hundred and four females,18∼24 year-old, from the National Somatometry Survey of 1997 were used for analysis, too. The first analysis from the viewpoint of beauty was executed to the front and side photographs of the subjects to analyze the general traits of the beautiful bodytype. The second analysis from the viewpoint of beauty was executed to subjects who were in both High-frequency proportion range and Beautiful bodytype group. As the result, four groups in Beautiful and High-frequency proportion range were selected. The standard proportion was analyzed with the size and shape of four groups. Based on the standard proportion, the size, shape and silhouette of the standard bodytype were analyzed. To verify the size, shape and silhouette of the standard bodytype, the location of the standard bodytype in the 1997 National Somatometry Survey group was analyzed. As the result, the standard bodytype was verified as proper criterion to interpret various bodytypes, to estimate fitting, and to construct ready-made clothing.

A Study on Space Practice Based on the Discussion about Social Space (사회적 공간 담론에 기초한 공간실천 연구)

  • Song, Young-Min
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.62-69
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    • 2013
  • The purpose of this study is to research the viewpoint of space practice method through the discussion about social space. The study researched how social practice strategy is unfolded through the understanding about daily life, space manufacture and interaction. As a social practice, space design should adopt the interaction approach method on the basis of social relationship latent in the base of space. As a result of study, the viewpoint of space practice can be summarized into 3 viewpoints as below. First, it is the viewpoint of recognition through the experience meeting daily life. Rural space is the one of experience where daily life and social relationship interact each other. As a delicate sensible experience, it is the recognition of special space detected in the space where daily life occurs. Second, it is the viewpoint of form creation as a media product of society and space. Space is a whole creature of the relationship that has been formed socially as a historical process. Depending on the goal of community, new form is created by sharing the characteristic of space and having sense of kinship. Third, it is the viewpoint of tuning as a practice for subject participation. Rural space is the daily space to practice structured society subjectively through interaction. In the place of subjective life, there should a space practice with the tuning and cooperation method between subject and society. The main vein of space practice, which is analyzed with the discussion about social space, shows that out lives are maintained by space practice and directly connected to social relationship and structure. After all, the space, which is searched for through space design, has a clear subjectivity, ensures abundant subject life and is led to realization of community value.

A Real-time Color Quantization Method for Virtual Environments Navigation System (가상환경 네비게이션 시스템을 위한 실시간 컬러 양자화 기술)

  • Lim, Hun-Gyu;Park, Doo-Won
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.53-59
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    • 2007
  • A navigation system for virtual environments using low-qualify HMD(head mounted display) must quantize images when the system presents true-color image with restricted number of colors. Such navigation system quantizes an image by using fixed palette. If the system represents an image by using a variable palette which is made considering a region around the viewpoint then user can perceive a virtual environments more vividly because human visual system is sensitive to the colors variation in the region around the viewpoint. In this paper we propose a color quantization algorithm that quantize a region around the viewpoint more finely than other regions at each variation of viewpoint for virtual environments navigation system and compose virtual environments navigation system using proposed algorithm. The system quantizes an image at each variation of viewpoint and shows a quantized image to user through HMD. We tested user preferences for our proposed system and the results show that users preferred our system.

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The System for 3D Image Obtain and Provide corresponding to User's Viewpoint (사용자 시점에 대응 3차원 영상 획득 및 제공 시스템)

  • Lee, Seung-Jae;Jeon, Yeong-Mi;Kim, Nam-Woo;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.835-837
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    • 2016
  • In this research, Detect viewpoint of the user in other to obtain the coordinates and provided obtain a corresponding stereo images of different positions, Provide a system which can be observed remotely break the spatial limits. For system configuration Designed with a physical action such as left and right movement and rotation of the head is the largest factor in human viewpoint change. Therefore, this system is calculated to analyze user viewpoint, Control system for providing three-dimensional images obtained, It is implemented in network communication for data transmission, As the user observed the object in the same space even though free to observe a target at a remote location, Obtaining a stereo image that corresponds to the viewpoint providing a three-dimensional image, We implemented a system that provides the same visual effect and directly observed.

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The Effects of the Abduction Viewpoint on Science Teachers' Thoughts Related to Hypotheses and Laws in Ninth Grade 'Construction of Matter' and 'Rules of Matter Change' Chapters (중학교 3학년 '물질의 구성' 및 '물질 변화에서의 규칙성' 단원의 가설과 법칙에 대한 귀추적 관점이 과학 교사들의 사고에 미치는 영향)

  • Kim, Jun-Ye;Paik, Seoung-Hey
    • Journal of The Korean Association For Science Education
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    • v.29 no.1
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    • pp.10-21
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    • 2009
  • The purpose of this research was to investigate science teachers' thoughts about hypotheses and rules related to the contents of ninth grade 'Construction of Matter' and 'Rules of Matter Change' chapters. The changes of their thoughts through experience of the abduction viewpoint were also analyzed. Twenty-two science teachers in the masters course took lessons and discussions related to the abduction viewpoint in the course of three weeks. The changes in thought of four teachers selected among them were investigated through individual interviews and their reports. From the investigation, it was found that the two teachers who had not recognized the problems of textbook content order could distinguish rules and hypotheses after the lessons and discussions. The two teachers who had recognized the problems before the lessons gained the abduction viewpoint through the lessons. They also recognized new opinions related to teaching styles for students and the meaning of the abduction viewpoint on education.

The Role of Government A Study on Utilization Method of Hardware Sizing Guidelines in Public Sector - In aspect of institutional viewpoint - (공공부문 하드웨어 규모산정 지침 활용 활성화 방안에 대한 연구 - 제도적 측면을 중심으로 -)

  • Choi, Kwang-Don;Jeong, Hae-Yong;Na, Jong-Hoe
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.73-81
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    • 2006
  • In this study, It is suggested how to utilize hardware capacity sizing system for WEB, WAS, OLTP server's CPU, memory, and disk capacity by its user reasonably. To achieve goal of this study, we presented specific approaches in aspect of institutional viewpoint. The result of this study can be reflected gradually in the guideline of informatization related budgeting by MPB(Ministry of Planning and Budget) and e-government supporting program.

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