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A Study on Efficient Positioning of Subtitles in 360 VR

360 VR 영상에서 효율적인 자막 위치 선정에 관한 연구

  • 김형균 (국민대학교 소프트웨어학부)
  • Received : 2020.05.11
  • Accepted : 2020.06.20
  • Published : 2020.06.28

Abstract

In this paper, we proposed a technique in which subtitles are followed according to changes in the user's viewpoint in 360 VR. Create a Sphere object in Unity's Scene and insert a 360-degree image on the surface of the Sphere object. At this time, the ReverseNormals script is used to convert the viewpoint to the inside. The SightOrbitproved script is used to modify the camera view. Use this script to set the environment in which subtitles can move depending on the viewpoint. Next, add the 3D text (subtitle) that the user wants to the lower layer of the main camera and build a 360 VR object. The 3D text subtitles implemented through this study were compared according to the change of the user's viewpoint. As a result, as the viewpoint changes, normal subtitles flow out of line of sight according to the user's point of view, but 3D Text subtitles move according to the user's point of view, and it can be seen that the user can always view the subtitles.

본 논문에서는 360 VR에서 사용자 시점의 변화에 따라 자막이 팔로잉되는 기법을 제안하였다. Unity의 Scene에 Sphere 객체를 생성하고 Sphere 객체 표면에 360도 영상을 삽입한다. 이때, 시점을 내부로 변환하기 위해서 ReverseNormals 스크립트를 사용한다. 카메라 시점을 수정하기 위해 SightOrbitproved 스크립트를 사용한다. 이 스크립트를 이용해 시점에 따라 자막이 이동할 수 있는 환경을 설정한다. 다음으로 사용자가 원하는 3D Text(자막)를 Main Camera의 하위계층에 추가하고 360 VR 객체를 Build한다. 본 연구를 통해 구현된 3D Text 자막을 사용자 시점의 변화에 따라 비교하였다. 그 결과 시점의 변화가 진행되면서 일반 자막은 사용자의 시점에 따라 시선 밖으로 흘러가고 있으나, 3D Text 자막은 사용자의 시점에 따라 움직이면서 사용자가 항상 자막을 볼 수 있도록 구현되는 것을 확인할 수 있었다.

Keywords

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