• Title/Summary/Keyword: the society of communication

Search Result 22,575, Processing Time 0.067 seconds

Influence of Nurses' Communication Competence on Resilience (간호사의 의사소통능력이 회복탄력성에 미치는 영향)

  • Kim, Su-Youn;Chae, Kyung-Suk
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.25 no.5
    • /
    • pp.747-756
    • /
    • 2022
  • The purpose of this study was to identify the influence of hospital nurses' communication competence on resilience. Participants were 178 nurses who were from 5 general hospitals located in Seoul, Gyeonggi-do province in Korea. The data were collected from September 5 to 19, 2021 and analyzed using t-test, ANOVA, Pearson correlation coefficient and multiple regression with SPSS/WIN 22.0 program. The average score of communication competence was 3.57 and resilience was 3.43 points. The total correlations was .68 between communication competence and resilience. Communication competence explained 50% of the total variance of resilience(ρ<.001). Communicative effectiveness(β=.24, ρ<.001), immediacy(β=.19, ρ=.01), assertiveness(β=.15, ρ=.03) and social adaptability(β=.16 ρ=.02) were the significant factors influencing on resilience of hospital nurses. The findings suggest that we need to make efforts to increase the specific factors of communication competence affecting on resilience of nurses.

Communication with Video Games as a Process of Semiosis

  • Maletska, Mariia;Ostashchuk, Ivan;Khrypko, Svitlana;Salo, Hanna;Petryshyn, Halyna;Lobanchuk, Olena
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.10
    • /
    • pp.37-42
    • /
    • 2022
  • Communication as a process of interpreting signs has always existed in people's life. In post-information society, the communication between a person and a technological system through the specific sign-attaching process becomes widespread. Moreover, it somehow replaces usual communication between people. One of the means of communication in the digital space are video games. They not only play an important role in communication processes, but also are a special case of sign-creating and interpreting. The purpose of the article is to examine video games as a space of sign-based communication between a person and a game as a specific digital system. With the help of general scientific and hermeneutic methodology, the analysis of video games as a post-information society phenomenon which people communicate to has been conducted. The process of semiosis as attaching special meanings to signs has been traced in both manipulating in-game objects and characters and understanding rules of an in-game world.

A Study on the Activation Plan for the Communication Space of the Library According to Librarians' Perception Survey (도서관의 소통적 공간에 대한 사서 인식조사에 따른 활성화 방안 연구)

  • Noh, Younghee;Kim, Yoon-Jeong
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.31 no.4
    • /
    • pp.5-27
    • /
    • 2020
  • This study, as primary research that examines the communication characteristics of the library and the perception of librarians in order to make public libraries a communication space, surveyed the perception of librarians in public libraries and made an attempt to devise activation measures for the communication spaces of the library. As a result, the communication characteristics of the library were derived to be locality, community spirit, and interactivity. In addition, the perception survey found that librarians have positive remarks about the communication spaces of the library. As it shows a high degree of awareness, the library should focus on ways to revitalize communication. First, the direction of communication must be set in order to fulfill library's new role in communication and exchange. Second, it is desirable for the library to free itself from being a quiet space and recreate it as a space for communication. Third, the library needs to exchange and connect with organizations, groups, and gatherings of the community. Fourth, it seems necessary for the library to provide support for the users' independent and voluntary communication and operation of the community.

Content Analysis on Twitter for Identifying Scholarly Activities and Public Use in Informal Communication: With a Focus on Domestic Scholars in Social Sciences (트위터 데이터를 이용한 연구자들의 비공식 커뮤니케이션 활동 및 대중이용 내용분석: 국내 사회과학 분야 연구자들을 중심으로)

  • Shim, Jiyoung;Song, Sungjeon
    • Journal of the Korean Society for information Management
    • /
    • v.36 no.2
    • /
    • pp.133-152
    • /
    • 2019
  • This study aims to identify and categorize the content and public use patterns of social scientists' informal communication activities. Using Twitter data, we identified Korean 736 social scientists who participated in communication activities with the public, and analyzed 4,548 tweets that revealed their informal communication activities. This study is meaningful in that it explored informal communication between social scientists and the public, which was not previously revealed in scholarly communication, and identified the types of informal communication activities, communication media, and collaborative sectors in detail.

The Effect of Communication Values on Perception of Mobile Phone As Interpersonal Communication Medium (한국인의 커뮤니케이션 가치관과 대인커뮤니케이션 매체로서의 이동전화의 매체인식: 기성세대의 이중성을 중심으로)

  • Bae, Jin-Han
    • Korean journal of communication and information
    • /
    • v.21
    • /
    • pp.87-113
    • /
    • 2003
  • Despite the ubiquity of mobile phone, the medium has received far less scholarly attention than it should deserve. This study begin with the purpose of fair repositioning of mobile phone in Korean interpersonal communication. To accomplish this purpose, We examined the effect of communication values on perception of mobile phone as interpersonal communication medium, such as the appropriateness and effectiveness of mobile phone. The related raw data were collected from on-line survey process, and statistically analyzed. The result showed that the more effect the traditional communication values of our society have on the perception of mobile phone, the older users are. And Younger generations tend to have more positive attitude to mobile phone as interpersonal communication medium. Particularly when the seniors are interpersonal communication partner and impending task is advice or request, younger persons tend to perceive mobile phone more appropriate and effective than the elder persons do. Thus, it is plausible to predict that relative position of mobile phone will be gradually more important in Koreans' social communication when the younger generation become the mainstream of our society.

  • PDF

Communication Scheme Availability Evaluation for Hand off Scheme in Mobile Communication Networks (핸드오프 구조를 갖는 이동통신망에서의 통신 구조 가용도 계정)

  • Lee, Jun-Hyuk;Oh, Young-Hwan
    • Journal of Applied Reliability
    • /
    • v.8 no.4
    • /
    • pp.193-204
    • /
    • 2008
  • In this paper, we proposed availability evaluation of network in mobile communication network that have hand off structure. Radio mobile communication network is essential hand off action to keep communication that is no discontinuance by transfer of terminal. Part by state and hand off state ago hand off by transfer of terminal and communication network is estimated performance according to the hand off rate and hand off completion rate of system. we applied MS, SM, MM communication structure in radio CORBA for network availability evaluate. System availability in mobile communication network that can repair that propose in this study uses the hand off rate and hand off completion rate of system by transfer of terminal and availability of whole system did evaluate.

  • PDF

The Effect of Emoticons on User Image making and Self-expression Satisfaction in MIM Communication (MIM커뮤니케이션에서 이모티콘 활용이 사용자 이미지메이킹과 자기표현 만족감에 미치는 영향)

  • Heo, Jin Ju;Ko, Hye Young
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.7
    • /
    • pp.1136-1147
    • /
    • 2017
  • In this study, we investigated the effect of users' emoticon usage on their satisfaction with image making and self-expression in MIM communication. We defined internal attraction, social appeal, and communication ability as personal image making factors due to the use of emoticons in MIM communication. And we defined the research hypotheses based on the definition of intimacy, openness, and social reality as relational image making factors. In MIM communication, we analyzed the questionnaire about emoticon users. As a result, emoticon usage was found to have a positive and significant effect on self-expression in relation image making rather than personal image making. The study implies that the use of emoticons can lead to image making in MIM communication and satisfy the satisfaction of self expression.