• Title/Summary/Keyword: the $4^{th}$ Industrial revolution

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Security Measures in Response to Future Warfare and Changes in the Network Environment (미래전과 네트워크 환경 변화에 따른 보안대책)

  • Donghan Oh;Kwangho Lee
    • Convergence Security Journal
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    • v.21 no.4
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    • pp.49-57
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    • 2021
  • The 4th industrial revolution will develop the network environment of future warfare through the increase of IoT devices, individual warrior platforms, the operation of manned and unmanned weapon systems, intelligent command post. They are leading to the weapon system combined with hundreds or thousands of sensors will be used for surveillance and reconnaissance, electronic warfare, and deception operations on the battlefield. This change to the environment brings superiority in operational performance on the battlefield, but if the weapon system is exposed to the outside, it will lead to fatal results. In this paper, we analyze the network environment that is changing in the future warfare environment, focusing on the currently used network. In addition, it considers information security issues that must correspond to the evolving network technology and suggests various security measures to suggest the direction our military should take in the future.

Construction Status and Proposal for Information Communication Facility of Childcare Center -After COVID19, focusing on IT Technology Utilization- (어린이집 정보통신설비 구축현황 및 제안 -COVID19 이후 IT기술활용 중심으로-)

  • Lee, Jae-Yong;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.4
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    • pp.43-50
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    • 2020
  • The purpose of this study is to examine the case of constructing information and communication facilities in daycare centers and to propose an educational environment that can foster young talents who can lead the era of the fourth industrial revolution. In particular, after COVID19, a method was proposed to create an information and communication environment suitable for children to receive personalized education, and to create an environment for experiential education if possible, and at the same time to enable averaging of customized learning. Since there has been no research on information and communication facilities in daycare centers, we intend to place significance on starting, and in the future, to foster creative and contextual children, we will reduce the movement of teachers through smart speakers and mobile devices, and tailor the educational environment through AI data. I think that the design of the daycare center should be changed in the direction of making the product. To this end, the CM role of information and communication supervision is needed, and it is hoped that it will become a design standard for daycare centers after COVID19 by developing research on daycare centers.

Designing a low-power L1 cache system using aggressive data of frequent reference patterns

  • Jung, Bo-Sung;Lee, Jung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.9-16
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    • 2022
  • Today, with the advent of the 4th industrial revolution, IoT (Internet of Things) systems are advancing rapidly. For this reason, a various application with high-performance and large-capacity are emerging. Therefore, there is a need for low-power and high-performance memory for computing systems with these applications. In this paper, we propose an effective structure for the L1 cache memory, which consumes the most energy in the computing system. The proposed cache system is largely composed of two parts, the L1 main cache and the buffer cache. The main cache is 2 banks, and each bank consists of a 2-way set association. When the L1 cache hits, the data is copied into buffer cache according to the proposed algorithm. According to simulation, the proposed L1 cache system improved the performance of energy delay products by about 65% compared to the existing 4-way set associative cache memory.

Comparison of Unplugged Activities at Home and Abroad using Semantic Network Analysis (시맨틱 네트워크 분석을 이용한 국내외 언플러그드 활동 관련 연구 비교)

  • Kang, Doo Bong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.21-34
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    • 2019
  • SW education is being implemented in all the school due to the application of the 2015 Curriculum. The purpose of SW education is to improve Computational Thinking by using Unplugged Activities, Educational Programming Language, and Physical Computing. Among them, 73 domestic and 85 overseas researches related to 'Unplugged Activities' were compared and analyzed using semantic network analysis techniques. As a result, the research on 'Unplugged Activities' has been started from 1998, and the research has started in Korea since 2006. As the CT is recognized as a core competence for the future society in line with the 4th Industrial Revolution, researches have been rapidly increasing in both the domestic and overseas countries since 2016. In Korean studies, it was analyzed that many main words related to the elemental factors such as 'unplugged activity', 'robot utilization', 'educational programming language' were found. This suggests that future research should move toward research for the promotion of 'CT' which is the purpose of computer science.

A Study on the RPA Module Implementation of Cloud Travel and Expense Management System (클라우드 경비지출관리 솔루션의 RPA 모듈 구현에 관한 연구)

  • Lee, In-Sung;Oh, In-Ha
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.46-54
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    • 2021
  • As the realization of the 4th industrial revolution is approaching, the paradigm of the corporate work environment is changing to digital, from the traditional work environment. In particular, technologies like RPA(robotic process automation) and chatbot reduce the need for human labor or task by automating simple repetitive tasks, enabling humans to focus on more valuable tasks. In this study, corporates operating expense management services in public cloud computing environments develop a cloud module that simplifies expense report management by grafting robotic process automation and chatbot technology. According to the result of the expert evaluation, the developed system marked 80.3% of satisfaction levels and the highest satisfaction level 94% was confirmed in terms of easy of use. Based on the research result, future research can be suggested to expand the works occurring inside and outside the company to a single RPA environment by additionally linking the work system related to expense management.

Hovering System for Autonomous Flight of Multi-copter (멀티콥터의 자율비행을 위한 호버링 시스템)

  • Kim, Hyung-Su;Park, Byeong-Ho;Han, Young-Hwan
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.49-56
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    • 2018
  • As the era of the 4th industrial revolution comes, there is a growing interest in the use of UAVs. While various technologies are being developed using drones, controlling flight of drones is the most basic. Hovering control is essential in order to enable autonomous flight, especially during flight control of drones. In this paper, we design drones based on ATmega2560, Sonar, Optical Flow, and acceleration / gyro 6 axis sensor for drones hovering control, and developed horizontal control, altitude control, position tracking and fixed algorithm based on PID control. In this research, in order to measure the objective result of the drone, keeping the altitude immediately after the drone takes off according to the time, measure the movement value until the position is fixed and stable hovering is maintained and compared analyzed. Experimental results show that the drones can stably hover within 4cm horizontal and 2cm vertical from 50cm above the reference coordinates.

Smart Tour based on WEB (WEB 기반 스마트 관광)

  • Chang-Pyoung Han;You-Sik Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.21-28
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    • 2024
  • Nowadays, based on the 4th Industrial Revolution, by using the CHATGPT function and 3D virtual reality technology, anyone can easily open a virtual environment WEB-based, smart tourism OPEN source and travel destination without having to directly visit the travel location in the real world. Using the API function, it provides the convenience of virtual tourism. However, this function does not work if the travel transportation system is suddenly changed due to sudden bad weather, travel operation information cannot be checked in real time, and due to a lack of flight cancellation information and passenger ship operation information, it cannot be used until the plane or ferry departs normally. A very inconvenient problem arises where you have to wait a long time in the waiting room. Therefore, in this paper, in order to solve this problem, automatic duty-free product information and automatic product payment functions were added even when passenger ship cancellations and operation information suddenly occur due to bad weather and multiple products are purchased during the trip. In addition, the computer simulation experiment was conducted on a WEB basis so that anyone can conveniently travel smartly.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.

A Research Trend on Lunar Resources and Lunar Base (달 자원 탐사와 달 기지 연구 동향)

  • Kim, Kyeong Ja
    • The Journal of the Petrological Society of Korea
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    • v.26 no.4
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    • pp.373-384
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    • 2017
  • A new era with the $4^{th}$ Industrial Revolution certainly brings new opportunities for human to explore human's activities outside of the Earth. After the Apollo program, exploration for lunar resources and establishment of lunar base seem to be in reality. This could be due to new findings by the LCROSS and LRO proving the advanced scientific development and new scientific results about the moon from Asian countries including China with Chang'E missions. It is expected that fossil fuels will be in shortage in the near future and at this time, Helium-3 could be an energy resource as a replacement of the fossil fuels. At present it is well known that countries like Russia, USA, and Europe will continue to investigate on lunar exploration especially with landers toward future human activities on the moon to establish a lunar base. With this point of view, it is important for human to understand lunar resources and prepare for prospective utilization of lunar resources. This review paper considers on a point of view in both lunar resource exploration and establishment of lunar base.

Active and Context-Resilient Cyber Defense Operation applying the Concept of Performing Mosaic Warfare (모자이크전 수행 개념을 적용한 능동형 상황 탄력적 사이버 방어작전)

  • Jung-Ho Eom
    • Convergence Security Journal
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    • v.21 no.4
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    • pp.41-48
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    • 2021
  • Recently, the aspect of war is evolving due to the 4th industrial revolution technology. Among them, AI technology is changing the way of war as it is applied to advanced weapon systems and decision-making systems. Mosaic Warfare, presented by the U.S. DARPA, is shifting military warfare from attrition-centric warfare to decision-centric warfare by combining Internet of Things, cloud computing, big data, mobile, and artificial intelligence technologies. In addition, it is a method to perform operations quickly so that the most offensive effect can be achieved by appropriately combining the distributed and deployed forces according to the battlefield context. In other words, military operations are not carried out through a uniform combat process, but various forces are operated through a distributed system depending on the battlefield context. In cyber warfare, as artificial intelligence is applied to cyber attack technology, there is a limit to responding with the same procedural response method as the existing cyber kill chain. Therefore, in this paper, the execution method of mosaic warfare is applied to perform context-resilient cyber operations that can operate a response system according to the attack and cyberspace context.