• Title/Summary/Keyword: technology platforms

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사용자 참여형 아이디어 플랫폼의 유형별 특성 분석 (Analyzing the Characteristics of User-Participation-based Idea Platforms Depending on their Classification)

  • 최승연;박재완
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제6권8호
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    • pp.481-490
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    • 2016
  • 오늘날 SNS와 같은 커뮤니티 도구의 발달은 사용자들이 서로의 정보를 쉽게 공유하고, 다양한 의견을 공급자에게 빠르게 전달할 수 있게 되었다. 이를 통해 공급자들은 빠르고 다양하게 변화하는 사용자 요구를 만족시키기 위해 co-creation 전략을 통한 새로운 가치 창출을 시도하고 있다. 현재 사용자 참여형 아이디어 플랫폼은 사용자의 참여를 확보하고, 공급자와 사용자가 상호작용할 수 있는 개방형 혁신 공간으로써 등장하고 있다. 하지만 기존의 아이디어 플랫폼들은 특정한 장·단점을 내포하고 있지만, 하나의 완벽한 통합된 개발 프로세스로서 일반화되어 있지 않은 실정이다. 따라서 유형별 플랫폼들의 다양한 장점들을 반영하여 효과적으로 통합된 프로세스의 개발이 요구된다. 본 연구는 사용자 참여형 아이디어 플랫폼 개발 프로세스의 개발 방향 제안을 위한 기초적 연구로써 아이디어 플랫폼의 유형별 특성을 분석하는 것을 목표로 한다. 이를 통해 향후 사용자 참여형 아이디어 플랫폼 개발 프로세스의 방향성 연구를 위한 지침을 제공할 수 있을 것으로 기대된다.

상호운용성 향상을 위한 온톨로지 기반의 IoT 플랫폼 (Ontology-based IoT Platform for Improving Interoperability)

  • 이강준;장우린;양병헌;이승연;정동원;이석훈
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 추계학술대회
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    • pp.6-8
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    • 2021
  • 최근 사물인터넷 기술은 지속적으로 발전하고 있으며, IoT 디바이스들이 다양한 영역에서 활용되고 있다. IoT 플랫폼은 다양한 디바이스들을 연결하여 데이터를 수집 및 관리할 뿐 아니라, 디바이스로부터 수집된 데이터를 실시간으로 모니터링하거나 제어하는 기술을 지원해야 한다. 하지만 기존의 IoT 플랫폼들은 데이터의 유형 및 프로토콜 등이 상이하여 플랫폼 간 디바이스를 모니터링하거나 제어하지 못하는 문제를 지닌다. 이 연구는 이러한 문제를 해결하기 위하여 온톨로지 기반 IoT 플랫폼을 제안한다. 이를 위하여 기존의 IoT 플랫폼들의 종류 및 특징을 분석하고, 이러한 분석 결과를 통해 새로운 플랫폼 구조를 제안한다. 제안 플랫폼은 온톨로지 기술 등을 활용하여 유연한 데이터 관리 및 타 플랫폼 간 상호운용성 향상의 효과를 기대할 수 있다.

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Role of e-Learning Environments in Training Applicants for Higher Education in the Realities of Large-Scale Military Aggression

  • Nataliia Bakhmat;Maryna Burenko;Volodymyr Krasnov;Larysa Olianych;Dmytro Balashov;Svitlana Liulchak
    • International Journal of Computer Science & Network Security
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    • 제23권12호
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    • pp.167-174
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    • 2023
  • Electronic educational environments in the conditions of quarantine restrictions of COVID-19 have become a common phenomenon for the organization of distance educational activities. Under the conditions of Russian aggression, Ukrainian proof of their use is unique. The purpose of the article is to analyze the role of electronic educational environments in the process of training applicants for higher education in Ukraine in the realities of a large-scale war. General scientific methods (analysis, synthesis, deduction, and induction) and special pedagogical prognostic methods, modeling, and SWOT analysis methods were used. In the results, the general properties of the Internet educational platforms common in Ukraine, the peculiarities of using the Moodle and Prometheus platforms, and an approximate model of the electronic learning environment were discussed. The reasons for the popularity of Moodle among Ukrainian universities are analyzed, but vulnerable elements related to security are emphasized. It was also determined that the high cost of Prometheus software and less functionality made this learning environment less relevant. The conclusions state that the military actions drew the attention of universities in Ukraine to the formation of their own educational platforms. This is especially relevant for technical and military institutions of higher education.

A Role of Bio-production Robots in Precision Farming Model of Japan

  • Shibusawa S.
    • Agricultural and Biosystems Engineering
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    • 제5권1호
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    • pp.1-4
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    • 2004
  • Community-based precision farming is a new concept of agricultural systems, which leads to organize groups of wise farmers and technology platforms in Japan. The wisdom farmers create a rational farming system to manage hierarchical variability: variability in farmers' community as well as variability of within-field and between-field. The technology platform develops and provides three key-technologies: mapping technology, variable-rate technology, and decision support systems available for rural constraints. Advancement of bio-production robots leads precision farming to the next level, where two technological innovations: how to produce and manage information-oriented fields and information-added products, can be attained.

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Two-sided 마켓 관점에서 분석한 통신방송융합 환경하의 방송매체 플렛폼 경쟁

  • 황준석;김기현;장태진
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2006년도 제28회 동계학술발표회 논문집
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    • pp.78-102
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    • 2006
  • Networks, services and industries have been converging with the advent of digital convergence by technology advancements of digitalization, broadband and interactivity in the areas of information-communication and broadcasting technologies. Especially, this convergence of technology and market has been blurring the boundary of telecommunication and broadcasting sectors, and the severe competition seems to be inevitable due to the lack of the differentiation in broadcasting media and contents. In this study, we regard the competition phenomenon in the digital convergence between telecommunication and broadcasting as the platform competition in two-sided markets which have been actively studied since 2000, and analyzed it using modified Hotelling's location model. According to the analysis of platform competition on the effects of the differentiation of platform (t) , killer component $(\mu)$ and component compatibility $(\theta)$ , it is shown that two differentiated platforms are simultaneously used in case of the decrease of substitution effects, and the profit of platform with killer contents is increased, but the profit of platforms with higher compatibility is decreased. The policy implication is that it is especially necessary to modify the policy and regulation on media contents considering the growing competition in media. On the other hand, differentiated and reasonable policy is required to make fair competition and active market environment.

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Psychological contract-based Consumer Repurchase behavior On Social commerce platform: An Empirical study

  • Shahbaz, Hussain;Li, Ying;Li, Wenli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권5호
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    • pp.2061-2083
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    • 2020
  • Social commerce, integration of social media and e-commerce, provides potential opportunities for consumers to talk about their ideas and exchange product-related information on online shopping platforms. Given the substantial prospects related to business opportunities and consumers' perceptions, this study explores the factors driving fulfillment of the psychological contract in social commerce platforms. This research proposes, examines, and proves a theoretical model for the post-purchase behavior of the consumers, through an empirical investigation of online questionnaire-based data, gathered from 367 consumers in a cross-sectional setting. Results show that the fulfillment of psychological contract, consumer loyalty, and affective commitment fully mediate the impact of consumer trust on platform and repurchase intention. The level of commitment toward the consumer by the platform is strongly related to the degree of consumer trust, which is reciprocated through re-purchase intentions. This study offers essential theoretical implications with regards to the social exchange theory, attribution theory, and an moderating effect of the platform empathy on consumers' trust-psychological contract fulfillment relationship. Likewise, this research has significant implications for practitioners and managers.

EVALUATION OF SPEED AND ACCURACY FOR COMPARISON OF TEXTURE CLASSIFICATION IMPLEMENTATION ON EMBEDDED PLATFORM

  • Tou, Jing Yi;Khoo, Kenny Kuan Yew;Tay, Yong Haur;Lau, Phooi Yee
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.89-93
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    • 2009
  • Embedded systems are becoming more popular as many embedded platforms have become more affordable. It offers a compact solution for many different problems including computer vision applications. Texture classification can be used to solve various problems, and implementing it in embedded platforms will help in deploying these applications into the market. This paper proposes to deploy the texture classification algorithms onto the embedded computer vision (ECV) platform. Two algorithms are compared; grey level co-occurrence matrices (GLCM) and Gabor filters. Experimental results show that raw GLCM on MATLAB could achieves 50ms, being the fastest algorithm on the PC platform. Classification speed achieved on PC and ECV platform, in C, is 43ms and 3708ms respectively. Raw GLCM could achieve only 90.86% accuracy compared to the combination feature (GLCM and Gabor filters) at 91.06% accuracy. Overall, evaluating all results in terms of classification speed and accuracy, raw GLCM is more suitable to be implemented onto the ECV platform.

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국내 온라인 게임 산업 생태계 분석 : 개발사-퍼블리셔 관계를 중심으로 (Analyzing the Ecosystem of the Domestic Online Game Industry : Focusing on the Linkage between Developers and Publishers)

  • 전훈;이학연
    • 대한산업공학회지
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    • 제42권2호
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    • pp.138-150
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    • 2016
  • This study aims to analyze the structure and characteristics of the domestic online game industry using network analysis. In particular, two-mode network analysis is employed to measure the network structure, centrality, and cluster for two types of online game platforms, online games and mobile games, from 1996 to 2014. We also conduct a dynamic analysis to capture the structural changes in the ecosystem by internal and external environmental changes before and after turning point for each online game platform. It is revealed that the online game econsystem has the higher number of clusters and higher concentration ratio than those of mobile game ecosystem. In dynamic analysis, both platforms exhibit similar trends over time with the increasing number of clusters, enlargement of largest cluster's size, and decreasing concentration ratio. This study is expected to provide fruitful implications for strategic decision making of online game companies and policy making for the online game industry.

설계검토를 위한 가상현실·증강현실 기술의 활용 효과 비교 분석 (Comparative Analysis of Visual Presentation and User Acceptability of Virtual/Augmented Reality Application for Architectural Design Review)

  • 이진강;최민지;임윤지;서준오
    • 한국BIM학회 논문집
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    • 제9권4호
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    • pp.1-9
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    • 2019
  • Visualized information platforms through building information modeling (BIM) such as virtual reality (VR) and augmented reality (AR) improves the efficiency of architectural information exchange. Despite that, less effort has been directed to evaluate the effectiveness of different BIM visualization platforms for architectural design review. This study fills these gaps and compares three BIM visualization tools for reviewing diverse architectural review factors and technology acceptance degree. Three main BIM visualization tools, which are desktop-based, virtual reality-based and augmented reality-based, were employed and different architectural review factors and user's technology acceptance degree was measured. As a result, VR and AR environment showed better visual presentation than desktop environment during design review. In terms of the technology acceptance level, VR and AR environments have received higher ratings compared to desktop environments. The detailed findings provide guidelines for participants and researchers involved in design review process to selectively adopt VR and AR system to various architectural design review components.

Koh Chang Island Eco-Tourism Mapping by Balloon-born Remote Sensing Imagery System

  • Kusanagi, Michiro;Nogami, Jun;Choomnoommanee, Tanapati;Laosuwan, Teerawong;Penaflor, Eileen;Shulian, Niu;Zuyan, Yao
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.894-896
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    • 2003
  • Koh Chang Island is located near the east border of Thailand. The government of Thailand promotes the island as a model of eco-tourism spots. The Island undeveloped until recent years, is expected to change to major tourist attraction. 'Digital Koh Chang project' has thus. The main objective of this project is to monitor the environment and land use status of the island and to support its sound development. In March 2003, a field survey of this project was planned and field data were collected using both airborne and ground platforms and an ocean vessel. These data were combined with satellite data in the laboratory. This presentation is all balloon-born system field operation. A 5-meter length balloon filled with Helium gas was used, whose payload consisted of two RGB standard color digital still cameras, two directional rotating servo motors, a camera mount cradle as well as signal transmitting and receiving components. A series of aerial high-resolution digital images were rather easily obtained using this inexpensive system, making it possible to monitor intended landscape features in a specific field. Design of simple, low-cost and easily transportable flying platforms and local field surveys using them are useful for getting local ground truth data to calibrate satellite or airborne-based RS data. The design analysis to upgrade the system is further investigated.

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