• 제목/요약/키워드: technical designers

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테크니컬 디자이너의 업무 및 교육 실태에 관한 연구 -벤더(Vendor)와 에이전트(Agent) 테크니컬 디자이너를 대상으로- (A Study on Present State of Technical Designers' Work Responsibilities and Training Conditions -Targeting Technical Designers Working for Clothing Vendors and Agents-)

  • 이은영;최혜선;도월희
    • 한국의류학회지
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    • 제37권3호
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    • pp.292-305
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    • 2013
  • This study reported present state of clothing technical designers' work duties and working conditions, so as to suggest effective ways to develop professional training methods for them. Technical designers working for vendors and agents were surveyed as they represent the majority of technical designers in Korean clothing industries. Survey participants were 62 technical designers working for 6 clothing vendors and 2 clothing agents, and the survey closely inspected their work qualifications, duties and responsibilities, working conditions and training conditions. Survey was conducted from June $27^{th}$ to July $17^{th}$, 2012. The questionnaire examined frequency analysis and multiple response analysis using SPSS 19.0 Windows after investigating documents and work fields through personal experiences and interviews from technical designers for data collection and analysis. A chi-square test analyzed the preferred type of fitting for technical designers of vendors and agents. The results showed that 32.3% of those surveyed have more than 7 years of work experience and the highest level of education is predominantly a bachelor's degree (57 people, 91.9%). Among the work responsibilities, respondents did sample measuring more than four times a day. Also, the results showed that technical designers needed to qualify: first 'Fitting Technic', second 'Pattern Correction Capability', and third 'English Skills to Communicate with Buyers'; subsequently, education on several technics (such as measuring, grading, and fitting) were required for the job. Current technical designers answered that they need more various work-related education. However, the analyzed results showed that pre work-related training was insufficient. The data shows that technical designers require re-education in 'Pattern Correction Method' (61.3%) and 'Sewing Education' (64.5%).

대형 의류벤더의 테크니컬 디자이너 실무 분석 (Analysis of Practical Tasks of Technical Designers of Big Vendors)

  • 하희정
    • Human Ecology Research
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    • 제55권5호
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    • pp.555-566
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    • 2017
  • This study analyzes the practical tasks and required competency for technical designers to provide basic data on the training of domestic technical designers. The survey was applied to 21 technical designers of big vendors as well as investigated tasks, task flow, important tasks, time-consuming tasks, and required competencies. The results of the study are as follows. First, the technical designers were in charge of several brands of buyers and distributors of fashion companies, or several lines of the same brand. The main production items were cut and sewn knits. Second, the flow of task and tasks were in the order of buyer comments analysis, sloper decision to matching style, sewing specification, productive sewing method research, size specification suggestion, pattern correction comments, construction decision to matching style & fabric, sample evaluations, fit approval, business e-mail writing, specification & grading confirmation, and communication with buyer. Third, five tasks (analysis of buyer comments analysis, communication with buyer, pattern correction comments, productive sewing methods research, sample evaluation) were important and time-consuming tasks. Fourth, reeducation was required in order of sewing, pattern, English, fabric, and fitting. Fifth, competencies to be a technical designers were fitting, pattern correction, size specification & grading, construction & sewing specification, sewing terms & techniques, and communication skills. In conclusion, technical designer training should focus on technology-based instruction, such as sample evaluation, fitting, pattern correction, and productive sewing methods research of cut and sewn knits.

테크니컬 디자이너의 자기효능감이 직무만족과 조직몰입에 미치는 영향 (The impact of the sense of self-efficacy on job satisfaction and organizational commitment of technical designers)

  • 김영태;황춘섭
    • 복식문화연구
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    • 제23권6호
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    • pp.1021-1037
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    • 2015
  • This study analyzed the impact of sense of self-efficacy on job satisfaction and organizational commitment among technical designers in order to acquire information needed for human resources management in the field of technical design. The study was implemented through a normative-descriptive survey method using a questionnaire. The sample consisted of 217 technical designers working at vendors and agents located in Seoul. The results revealed that there were significant differences in the sense of self-efficacy levels among technical designers according to age and work experience. Personal self-efficacy had a positive influence on both intrinsic and extrinsic job satisfaction, but also on affective, continuance, and normative organizational commitment. In addition, personal self-efficacy had a greater influence on extrinsic job satisfaction than social self-efficacy. Both personal and social self-efficacy influenced continuance commitment while there was no relationship between social self-efficacy and affective organizational commitment. However, a clear relationship was found between both social and personal self-efficacy and normative organizational commitment. Nevertheless, social self-efficacy had a greater influence on normative organizational commitment than personal self-efficacy. This fact demonstrates the need to exert more effort to promote the sense of personal self-efficacy of technical designers. These results could be used to provide appropriate proposals for human resources management in the field of technical design.

국내 의류상품개발과정에서 직종별 업무관여도 비교 - 테크니컬 디자인 업무 중심으로 - (Work Involvement Study of Each Job on Technical Design in Garment Development Process in South Korea)

  • 김보아;남윤자;이재일;윤미경
    • 한국의류산업학회지
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    • 제18권5호
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    • pp.658-667
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    • 2016
  • The purpose of this study is 1) to research how practitioners in fashion industry in South Korea perceive concepts of Technical Design/Designer, 2) to compare and analyze issues at work by occupation, 3) to research specific works in garment development process, and 4) to compare and analyze work involvement by occupation, type of a company and etc, and 5) to propose the role of Technical Designers in apparel companies in South Korea. There were two methods to conduct this study, which were in-depth interview and survey. Both methods were conducted to designers, merchandisers, pattern makers, technical designers, and production coordinators. Frequency analysis, ANOVA, Duncan test, and Factor analysis were performed to get results by using SPSS 18.0 program. The results are following. There were 50 works during garment development process from the result of in-depth interview, and 6 factors were obtained from the result of Factor analysis, which were 'Works about Sample in Sample Development Process', 'Works about Product's Pattern and Size Spec', 'Works about Development of Garment's Design', 'Works about Planning of Product Development and Management of Product in Stock', 'Works about Production Process', and 'Preparation Works for Sample Development'. In conclusion, technical designer in apparel companies in South Korea should be in charge of works about sample in sample development process and decision making of product' size spec, which is included in works about product's pattern and size spec. Also, they should complete technical package after product is developed by designers.

구성주의 학습이론을 적용한 패션 테크니컬 디자인 교육 모형 (Fashion technical design education models applying the constructivism learning theory)

  • 임민정
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.115-129
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    • 2019
  • This study aimed to develop methods for technical design education that can be intimately connected to the industrial field. For this, technical design jobs performed in the fields of the domestic and foreign fashion industries and their required competences were examined, and educational methods based on constructivism were proposed. Korean fashion technical designers' works were identified, and then the fashion technical designer's responsibilities and qualifications were collected and analyzed from global employment sites. On the basis of the collection and analysis, hands-on staff members and education experts were interviewed about required competences for the actual business and possible suitable methods for education. The results of research showed that in the case of the US, job systems and relevant duties for technical designers were clearly defined by clothing brands, whereas in Korea, businesses were systematized around vendors, not brands, and as a result the businesses of technical package composition and specification proposals were not performed properly. This study organized the contents of technical design education into fit development and specification, the composition of technical design packages, the evaluation and approval of samples, fit schedule management and fitting, block pattern setting and pattern correction, sewing specifications appropriate for styles and materials, grading, technical terms, and production management. As for the technical design education models, the cognitive apprenticeship model, resource-based learning, the problem-based and anchored model, and the problem-based and resource-based models were proposed.

콘텐츠 개발자와 설계자를 위한 보편적 접근성 가이드라인의 개발과 활용 (Development and Use of Universal Accessibility Guidelines for Contents Developers and Designers)

  • 안미리
    • 정보처리학회논문지A
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    • 제18A권1호
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    • pp.33-38
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    • 2011
  • 본 연구의 목적은 이러닝 콘텐츠의 접근성을 개선하기 위해 보편적 학습설계 원리에 근거한 가이드라인을 개발하고, 개발자와 설계자의 역할에 따른 가이드라인의 활용을 제안하기 위함이다. 웹은 연령과 장애에 구애 없이 정보를 필요로 하는 사람들이 손쉽게 정보를 나눌 수 있는 공간이어야 하듯이 이러닝으로 제공되는 콘텐츠 또한 사용자 모두에게 접근이 가능해야 한다. 국내 이러닝 콘텐츠의 빠른 접근성 개선을 위해서 기술적으로 복잡하지 않은 보편적 학습설계 원리에 근거한 접근성 가이드라인을 개발하였다. 본 연구는 6개 이러닝 콘텐츠에 대한 장애별 사용자의 분석결과와 전문가의 접근성에 대한 설문결과로 보편적 이러닝 콘텐츠 접근성 가이드라인을 개발하였으며, 이를 활용하기 위해서 개발자와 설계자의 역할에 따라 구별하였다. 국내 Flash 이러닝 콘텐츠의 접근성이 특히 시각장애인과 신체 장애인에게 접근이 매우 제한적이기 때문에 설계자와 개발자의 접근성에 대한 인식전환이 필요하고, 개발자와 설계자의 역할에 따라 구분된 활용이 가능하며, 접근성의 정착화를 위해서는 관련 기관의 협력, 질 관리에 포함, 매뉴얼 개발과 연수, 그리고 기존의 Flash 콘텐츠의 접근성 확보를 위한 노력이 필요하다.

니트제품 생산업체 디자인ㆍ기획 및 생산 현황에 관한 연구 (A Study on Design Process and Production in the Knitwear Industry)

  • 이윤미;박재옥;이연희
    • 복식문화연구
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    • 제12권2호
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    • pp.300-311
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    • 2004
  • The purpose of this study is to investigate design process and production in the Korean knitwear industry and to examine the possibility for our knitwear industry to develop into the developed countries' model. This purpose was empirically pursued through questionnaires, of which respondents were 110 designers, merchandiser(MD), and top managers of knitwear companies and jobbers in Seoul. The questionnaires were analyzed on the basis of such statistical tools as χ²-test, t-test, and one-way ANOVA. Findings of this study were as follows. Designers of knitwear companies evaluated that their design is more creative than that of designers of jobbers. But designers of knitwear companies and jobbers all responded that they obtained their design ideas from samples produced by leading foreign knitwear companies. The dominant form by which knitwear companies use jobbers was that knitwear companies do a major part of designing and order jobbers to elaborate it and produce knitwear samples. The most important reason of hiring jobbers was to obtain specialized technical skills and knowledge.

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제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

독일대학 가구디자인 관련학과 교육과정에 관한 연구 (A Study on the Curriculums Related to Furniture Design Departments in Germany)

  • 조숙경
    • 한국가구학회지
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    • 제11권2호
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    • pp.13-23
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    • 2000
  • Our furniture industry is rapidly changing due to the declining economy. The existing weak furniture industry in Korea has yielded its inability to complete in a very competitive marketplace. The furniture companies lack the special necessary skills and professional knowledge necessary to design and manufacture furniture. Therefore, constant effort by designers and managers is needed in order to strengthen the Korean furniture industry's strategy and advance it into becoming a recognized player in the area of furniture design, worldwide, Designers has to have systematic training in order to have insight into upcoming international trends and incorporate new manufacturing techniques immediately This study will analyze the curriculums related to furniture design departments in Universities and technical schools in Germany, a leader in the furniture industry. It will present new educational ideas and program for furniture designers in the Korean universities.

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