• Title/Summary/Keyword: teaching for problem solving

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An analysis on the research trend of teaching and learning methods of informatics education in Korea (정보 교육의 교수·학습 방법에 대한 국내 연구 동향 분석)

  • Lee, Seungjin;Choe, Hyunjong
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.15-33
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    • 2017
  • The 2015 revised educational curricula focused on creative and convergent student education, so the importance of informatics education is arising along with emphases on its teaching and learning methods. This study has analyzed the research trend of teaching and learning methods and suggested their implications by selecting 179 studies of same keyword searching from 2000 to the present years and classifying them into 16 categories. This analysis showed that problem based learning was the most researched topic on these subjects, while unplugged learning, Creative Problem Solving model and peer teaching were among the actively studied topics. In the content domain of informatics curriculum, the problem solution and programming was most researched. This study is expected to suggest implications for not only studying informatics education research but also selecting teaching and learning methods in the field of class for teachers.

The Case of Polymath Activities Using Collective Intelligence (집단지성을 활용한 폴리매스(Polymath) 활동 사례)

  • Choi, Suyoung;Goo, A-Hyun;Ko, Ho Kyoung
    • East Asian mathematical journal
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    • v.37 no.4
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    • pp.523-541
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    • 2021
  • Education for the future society should emphasize the experience of sharing, coexisting, and solving problems in cooperation with each other in the community. Accordingly, in addition to the problem-solving capability, which is the ultimate goal of mathematics education, it is necessary to strengthen the capability to solve unstructured problems through collaboration. This study attempted to suggest that solving complex problems through collaboration is used in school classes or gifted education by introducing polymath that solves problems using collective intelligence. Accordingly, a target problem was set and an example of polymath in which community members exert each other's intelligence to solve the problem. In addition, by investigating the perceptions of students who have experienced polymath, positive aspects and improvements of polymath were suggested. Through this, this study can contribute to revitalization of mathematics teaching and learning methods using collective intelligence.

The Effect of Robot Programming Learning Considered Gender Differences on Female Middle School Student's Flow Level and Problem Solving Ability (성별의 차이를 고려한 로봇 프로그래밍 학습이 여중학생의 몰입수준과 문제해결력에 미치는 효과)

  • Song, JeongBeom;Paik, SeoungHey;Lee, TaeWuk
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.45-55
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    • 2009
  • The purpose of this study was to examine the possibility of development of flow level and problem-solving ability by Using robots in the programming classes. For this purpose, a course has been developed which consists of (1) strategies to motivate students and to improve flow level (2) Creative Problem Solving (CPS) teaching model to improve their problem solving abilities. We experimented the course with 30 second-grade middle school students and we could observe that the robot programming learning considered gender differences helps improving their problem solving abilities and flow level. Specially, the group of the female student was greater improvement than the group of the male student on flow level.

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The Comparison of the Scientifically Gifted and General Children's Characteristics on Reasoning Patterns in Creative Science Problem Solving Processes (초등 과학 영재와 일반 아동의 과학 창의적 문제 해결 과정에서 나타난 사고 유형 및 특성)

  • Lee, Soo-Jin;Bae, Jin-Ho;Kim, Eun-Jin
    • Journal of Korean Elementary Science Education
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    • v.25 no.spc5
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    • pp.567-581
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    • 2007
  • This study examined patterns of reasoning of both the scientifically-gifted and children of average ability as witnessed in their science problem solving skills. Science problem solving skills are one of the significant characteristics of scientifically gifted children, and by using methods such as individual interviews, inductive reasoning, abductive reasoning, and deductive reasoning, the characteristics of these children can be to be further explored and categorized. The study also compared the findings with those of average children. This study sought to determine efficient guidelines fur teaching the scientifically-gifted, to come up with basic materials for developing relevant programs, and to find suggestions for identifying such students. The results of the study are as follows: Firstly, the creative science problem solving skills of the scientifically-gifted were better than that of the average students. Secondly, all of the three reasoning patterns used revealed in creative science solving processes were different between the gifted and the average, especially in terms of abductive reasoning, which was proved to reveal the greatest distinction between the two groups.

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A Linguistic Study on the Sentence Problems in 2015 revised Elementary Mathematics Textbooks (초등수학 교과서 문장제의 언어적 분석)

  • Kim, Young A;Kim, Sung Joon
    • East Asian mathematical journal
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    • v.35 no.2
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    • pp.115-139
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    • 2019
  • In problem solving education, sentence problems are a tool for comprehensive evaluation of mathematical ability. The sentence problems refer to the problem expressed in sentence form rather than simply a numerical representation of mathematical problems. In order to solve sentence problems with a mixture of mathematical terms and general language, problem-solving ability including the ability to understand the meaning of sentences as well as the mathematical computation ability is required. Therefore, it is important to analyze syntactic elements from the linguistic aspects in sentence problems. The purpose of this study is to investigate the complexity of sentence problems in the length of sentences and the grammatical complexity of the sentences in the depth of the sentences by analyzing the 51 sentence problems presented in the $4^{th}$ grade mathematics textbook(2015 revised curriculum). As a result, it was confirmed that it is necessary to examine the length and depth of the sentence more carefully in the teaching and learning of sentence problems. Especially in elementary mathematics, the sentence problems requires a linguistic understanding of the sentence, and therefore it is necessary to consider syntactic elements in the process of developing and teaching sentence problems in mathematics textbook.

Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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An Investigation into "Science-Technology-Society" Curricula (과학-기술-사회 교육과정에 관한 연구)

  • Cho, Jung-Il
    • Journal of The Korean Association For Science Education
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    • v.11 no.2
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    • pp.87-101
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    • 1991
  • Science-Technology-Society curricula have been developed in several countries for the last 20 years. Those curricula were focused on social aspects of science, i.e., value-laden knowledge and scientific enterprise, and society-related scientific and technological issues, i.e., energy, pollution, natural resources. The major teaching models employed in those curricula were problem solving and decision making, which required the following teaching techniques: teacher as a manager, small group discussion, controversy as a motivational force for substantive learning, and sufficient factual information into the discussion. Further researches are to be made to ascertain whether or not the expectations of the curricula might be realized in practice. It was shown that most Korean biology teachers considered the STS-related goal of science education as more important than the other goals. Based upon the findings, some recommendations for development of Korean STS curriculum were made as follows: 1. The contents of the STS curricula are to be organized with the integrated mode; 2. The major teaching models throughout the contents are to be problem solving and decision making. These are considered to provide students with the opportunities to involve in debates on practical issues and to draw consensus from them; 3. Some degree of flexibility should be provided on teachers' implementation of the curriculum in terms of contents, teaching techniques etc.; 4. To increase the practicality of the curriculum, teachers should be involved in the development of the curriculum and the relevant research; and 5. Contents to be included in STS curriculum were suggested by some science educators, but the more systematic study is required in this respect.

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Development and Application of Problem Bank of Problem Solving Programming Using Online Judge System in Data Structure Education (자료구조 수업에서 온라인 자동평가용 문제해결 프로그래밍 문제은행 개발 및 적용)

  • Kim, Seong-Sik;Oh, So-Hee;Jeong, Sang-Su
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.11-20
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    • 2018
  • This study is to propose a problem bank of problem solving programming using Online Judge System as one of the ways to motivate learners and increase for immersion to students who take Data Structure lecture that is the basis of problem solving ability using information science. In order to do this, we developed a question bank for each major topic in the Data Structure, by developing 70 problem solving programming problems suitable for the main topics of the Data Structure. By mounting it on an Online Judge System and applying to actual classes, and by analyzing the motivation for learning and the degree of immersion according to the result after the application of the lesson, we propose a teaching-learning contents and usage for problem solving programming and Data Structure classes at the teacher training university which give motivation for learning and immerse in problem solving programming.

The Effects of Simulation Practice Education Applying Problem-based Learning on Problem Solving Ability, Critical Thinking and Learning Satisfaction of Nursing Students (문제중심학습을 적용한 시뮬레이션 학습이 간호학생의 문제해결능력, 비판적사고, 학습만족도에 미치는 효과)

  • Kim, Ji-Suk;Kim, Young-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.203-212
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    • 2016
  • The purpose of this study was to determine the effects of simulation practice education applying problem-based learning on problem-solving ability, critical thinking disposition, and learning satisfaction of nursing students. 63 nursing students taking the practice subject for integrated simulation at U University in K region were asked to complete a self-administered questionnaire to collect data before and after the simulation practice. The simulation practice education applying problem-based learning was effective in improving problem-solving ability and learning satisfaction significantly and positive correlation was found among problem-solving ability, critical thinking disposition, and learning satisfaction; that is, the better problem-solving ability, the higher level of critical thinking disposition and learning satisfaction. While the results of this study conducted in nursing students at a single university cannot be generalized, it was confirmed that simulation practice education applying problem-based learning was an effective teaching method in improving problem-solving ability and learning satisfaction of nursing students. It is therefore necessary to give simulation practice education applying problem-based learning on a systematic and continuous basis with the objective of improving problem-solving ability and learning satisfaction and promoting critical thinking disposition.

Study of the Way to Learn Algorithms through play (놀이를 통한 알고리즘 학습 방안 연구)

  • Kim, Sung-Wan;im, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.235-241
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    • 2010
  • This paper has been studied about algorithm teaching methods for improving the problem-solving skills and creativity in rapidly changing information society. Especially the algorithms for teaching about computer is very important. Because it is effective learning content for finding the best solution to solve a problem and improve the students' logical thinking. However, teaching algorithms can be monotonous to children on account of using only computer and languages. So It needs to consider about the cognitive structure and level of elementary school students. Therefore, this study has the purpose to acquaint students with the principle of algorithm and improve problem-solving and creativity using games, not computer.

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