• 제목/요약/키워드: study design

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퀼른 국제가구 박람회를 통해서 본 가구디자인의 경향에 대한 연구 - 2004 - 2006 imm의 리빙가구를 중심으로 - (A Study on the Trend of the International Furniture Expo $K\ddot{o}ln$ - Focused on the Living Funiture in 2004-2006 imm-)

  • 유연숙
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.287-294
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    • 2007
  • [ $K\ddot{o}ln$ ] IMM (International Mobel Messe Koln) is traditionally one of the advanced Exhibitions with International Expo of Furniture in Milan. IMM is not only the furniture exhibition but also well known international event that shows novel idea and the newest trend of interior design field. This event displays from the traditional style reaches to the newest trend, and also presents the world various Interior design spectrum with the forecast of interior design industry. This study analyze out the trend of the nm in year 2004, 2005 and 2006. It analyzed each year's design with form, material, color and general feature. Thus, it suggests demanding and persistent design of modern society, This chart shows the characteristics of the furniture design from 2004 to 2006 Result of the study shows that the trend of the furniture design would be process with the relationship of simple design, multi-cultural character, and practical paradigm.

Status Quo and Revitalization Strategy of Design Industry in Busan

  • Kim, Hyong-Koo;Lee, Young-Sook
    • International Journal of Contents
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    • 제7권1호
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    • pp.65-72
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    • 2011
  • This paper aims to propose ways to revitalize the design industry of Busan by way of analyzing the status of the design and its related industries .We also propose the systematic ways to improve the employment and strengthen the global competitiveness of the design industry of Busan. The basic year of this study is 2010, and the goal years are 2011, 20115 and 2020, each of which represents the short-term, mid-term and long-term goal period, respectively. The content of our study includes the status of the design and its related industries and ways to revitalize them. Our study focuses on ways to revitalize the design industry through the particularization of the design industry in Busan and to strengthen the global competitiveness of Busan's strategic industries. For this, we have read up on the design and its related industries, surveyed the previous research work, and conducted the statistical analysis of design fields for the years of 2006-2008. In order to provide the revitalization plan in a more efficient way, we have also gathered the opinions of the experts through FGI (focus group interview).

테마파크 환경연출기법에 있어서 감성디자인 경향에 관한 연구- 테마파크 상업공간을 중심으로 - (A study on the trend of emotional design in environmental design techniques of theme park- Focus on commercial spaces of theme park -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제38호
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    • pp.83-90
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    • 2003
  • Contemporary culture of consumption has been transferred from physical satisfaction in the past to the "pleasure" culture of consumption that satisfies emotional needs, generating a new design category - emotional design. The current study analyzes various environmental design techniques of the theme parks, which recognized early the importance of the "pleasure" culture of consumption and used the techniques for sales and as profit-making tools. This study also examines a trend of emotional design in environmental design techniques of the theme park and proves that the design techniques can be applied to a variety of interior design areas, as well as commercial facilities.mmercial facilities.

주거 공간에 나타난 감성적 접근방법에 관한 연구 (A Study on the Emotional Approachs in Residential Space Design)

  • 윤정미;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.237-241
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    • 2007
  • Artificial environments and spaces developed in 20th century provided conveniences and comforts and developed spatial thoughts of interior design. But it caused significant environmental estrangement due to environmental disruption and materialism. This caused raising necessity of emotional design in human life spatial design as liberation of human nature is discussed and interest in emotion among human natures is being enhanced. This study manages how emotional design is expressed in basic area of human, residential area. Emotional design is proceeding to the direction designing interface between human and environment considering human physical and psychological characteristics focused on correlation between human and interior space. Therefore through this study, meanings and effects of design considering user emotions are reviewed to materialize expressing factors for combining into actual design.

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비대면 디자인 교육 평가 체계 구축에 관한 기초 연구 (A preliminary study on the evaluation method of online design education)

  • 박서연;반영환
    • Design & Manufacturing
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    • 제16권2호
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    • pp.7-12
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    • 2022
  • The purpose of this study is to develop an evaluation method for online design education. Online education has established itself as the primary form in the educational field, however, there are unsatisfactory response from instructors and students due to rapid conversion of online education. Due to the transition of educational method, online class contents have become optimized and online educational experiences became accumulated. However, clear education criteria is essential. This study states importance of two parts: establishing an evaluation system based on design thinking for online design education and finding appropriate online platforms for interaction between instructors and students. The research results provide implications for ensuring the efficiency of design education and are expected to contribute significantly to the future education field.

Inclusive Design in Digital Medical Interface Adaptation for the Elderly

  • Liu Ming Hua
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.100-107
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    • 2024
  • Addressing challenges posed by an aging society, this study explores inclusive design orientations for digital medical interfaces catering to the elderly. The aim is to enhance inclusiveness and optimize interactive experiences within the medical system for senior users. Employing inclusive design concepts, the study analyzes characteristics through literature, focusing on functional purpose, interactive behavior, and emotional expression in digital medical interface design for the elderly. User research methods, including in-depth interviews and field research, generate user personas and behavioral analysis diagrams, organizing and categorizing pain points for elderly patients with chronic diseases. The study proposes principles for improving service touchpoints based on inclusiveness, optimizing pain point types and design processes in age-friendly services. These enhancements aim to help the elderly adapt to and integrate into a digital lifestyle.Incorporating inclusive design principles enhances the inclusiveness of service design, improving the service experience for the elderly. Age-friendly service design with inclusiveness serves as a valuable entry point for research targeting elderly populations and provides practical strategies for age-friendly medical service process design.

한옥 설계프로세스의 정립과 단계별 설계정보의 도출 (A Study on Defining the Hanok Design Process and Required Design Information)

  • 이주옥;한지애;한필원
    • 건축역사연구
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    • 제22권2호
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    • pp.31-42
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    • 2013
  • This study identifies the current status of hanok design process and required design information through individual survey and interview with hanok architects and builders to suggest a proposal. Current design system turns out to be a common design process not reflecting hanok's unique mechanism of production. The proposal consists of the alternative design process, 'Initial survey / Site and structural planning / Spatial layout and form / Openings, interior and exterior elements design / Detail design', containing the specialty of hanok's mechanism, and the lists of design information required in its each stage. The proposed design process also emphasizes the significance of consultation in a way of designing coordination, and classifies the specific contents for each consultation moments. The study is expected to contribute for architects including the group who are not specialized in hanok to improve the architectural quality by following the systematic design process. Also the design system provides a framework to organize the vast range of design information being recently developed in the technique-oriented area.

국내 유니버설 디자인 선행 연구 동향 분석 (An Analysis of Previous Researches on Universal Design in Korea)

  • 이용민;권오정
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.239-248
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    • 2009
  • Currently in Korea, Researches on universal design have been actively accomplished in various fields as not only housing and public space, but also product design and education. The purpose of this study is to analyze previous researches on universal design and to identify its research trends which might suggest the future directions of the related studies. In this study, researches on universal design were analyzed to classify the types according to research area, objects and respondents. Two hundreds twenty one papers(journal articles, theses, dissertations, etc.) which were published in Korea from 1997 to 2008 were analyzed. The results were as follows. Researches on universal design have increased quantitatively and research topics have been diverse. In the 1990s, with the introduction of universal design concept, research area focused on space design, but since 2000 researches on universal design have been expanded to apply the fashion, product design and education. In terms of research objects, the studies about evaluation and case analysis have conducted more than those about principles and planning design. With regard to research respondent, the studies for the elderly or people with disabilities and those of all people including a specific target have conducted in a similar ratio. Previous studies were contributed to expand the topics of universal design and it is time to study the applications based on previous research results for utilization and dissemination of universal design. Also it is necessary to conduct interdisciplinary studies in the field of universal design.

Effect of Design Elements and Brand Identity on Brand Association, Brand Personality, and Brand Image: Focusing on Franchisee Coffee Shop

  • SHON, Jung Hieh;SONG, Jisung
    • 한국프랜차이즈경영연구
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    • 제12권3호
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    • pp.21-34
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    • 2021
  • Purpose: As the visual expression cue that can easily reveal and imprint the brand image to consumers becomes more important, franchise coffee shops are making various efforts to establish design elements and brand identity. Therefore, the purpose of this study is to examine the structural model between design elements, brand identity, brand association, brand personality, and brand image of franchise coffee shops from various angles, and to suggest a plan for using visual elements makes a brand image on the franchise in the future. Research design, data, and methodology: This study tests the structural relationship between design elements, brand identity, brand association, brand personality, and brand image of franchise coffee shops. design elements are divided into three attributes (interior design, product design). And brand identity is divided into two attributes (brand name, brand symbol/logo). In order to achieve the purposes of this research, research model and hypotheses were developed based on previous researches. All constructs were measured with multiple items developed and tested in the previous studies. The data were collected from 380 customers who visited franchise coffee shops and were analyzed through SPSS 26.0 and SmartPLS 3.0 statistical package program. Result: As a result of this study, first, it is confirmed that product design has a positive effect on brand association toward coffee shops. Second, interior design and product design have a positive effect on brand personality. Third, all brand identity have a significant positive impact on brand association and brand personality. Finally, brand association and brand personality of coffee specialty shops have a positive effect on brand image. Conclusions: The following implications of this study are as follows. This study is confirmed that there is an effect of design elements attributes and brand identity attributes on brand association and brand personality. And, the brand image was found to be influenced by brand association and brand personality. This suggests that it can be used to establish visible marketing strategies for franchise coffee shops. Therefore, it is necessary to further improve efforts to raise the level of the brand image through visual factors such as unusual interior design, product packages.

스캠퍼 기법을 활용한 미얀마 전통복식 스타일의 현대 남성복 패션디자인 개발 연구 (A Study on the Development of Contemporary Menswear Fashion Design Inspired by Myanmar Traditional Costumes Using SCAMPER Method)

  • 수웨이표;서승희
    • 패션비즈니스
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    • 제25권1호
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    • pp.16-38
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    • 2021
  • The purpose of this study was to develop a fashion design with a greater sense of modernism based on the characteristics and design elements of Myanmar traditional clothing focusing on the Yandanapon Mandalay period of the last dynasty of Myanmar using the SCAMPER technique, which is one of the creative methodologies. Contemporary menswear fashion designs were developed based on the individual elements of the questionnaire on the SCAMPER technique using fashion design elements. The design development process was as follows. First, this study set the developmental theme of contemporary menswear fashion design in Myanmar's traditional clothing style during the Yadanapon Mandalay period. Second, to develop designs using the SCAMPER technique, the elements of Myanmar's traditional clothing were first divided into item composition and design elements, followed by application of the SCAMPER questionnaire. Also, various designs were developed by combining and applying different elements. Third, optionally selective elements evolved from the design development process using the SCAMPER technique questionnaire. Fourth, the design evaluation was used to select the designs matching the study purpose out of 55 design sketches via FGI (Focus Group Interview) consisting of four fashion designers. Fifth, a total of six designs were selected by additional design modification. Based on the aforementioned processes, a total of six works of men's clothing design were presented. This study provides basic data for the cultural and aesthetic understanding of traditional Myanmar clothing. It also serves as a source of new ideas to express modern fashion design in different ways.