• Title/Summary/Keyword: spatial language

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New Fast Block-Matching Motion Estimation using Temporal and Spatial Correlation of Motion Vectors (움직임 벡터의 시공간 상관성을 이용한 새로운 고속 블럭 정합 움직임 추정 방식)

  • 남재열;서재수;곽진석;이명호;송근원
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.247-259
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    • 2000
  • This paper introduces a new technique that reduces the search times and Improves the accuracy of motion estimation using high temporal and spatial correlation of motion vector. Instead of using the fixed first search Point of previously proposed search algorithms, the proposed method finds more accurate first search point as to compensating searching area using high temporal and spatial correlation of motion vector. Therefore, the main idea of proposed method is to find first search point to improve the performance of motion estimation and reduce the search times. The proposed method utilizes the direction of the same coordinate block of the previous frame compared with a block of the current frame to use temporal correlation and the direction of the adjacent blocks of the current frame to use spatial correlation. Based on these directions, we compute the first search point. We search the motion vector in the middle of computed first search point with two fixed search patterns. Using that idea, an efficient adaptive predicted direction search algorithm (APDSA) for block matching motion estimation is proposed. In the experimental results show that the PSNR values are improved up to the 3.6dB as depend on the Image sequences and advanced about 1.7dB on an average. The results of the comparison show that the performance of the proposed APDSA algorithm is better than those of other fast search algorithms whether the image sequence contains fast or slow motion, and is similar to the performance of the FS (Full Search) algorithm. Simulation results also show that the performance of the APDSA scheme gives better subjective picture quality than the other fast search algorithms and is closer to that of the FS algorithm.

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Design and Implementation of Internet GIS based on ObjectWeb (ObjectWeb을 기반으로 한 Internet GIS의 설계 및 구현)

  • Kang, Myoung-Soo;Choy, Yoon-Chul;Koh, Kyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.441-447
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    • 2000
  • In this paper, we design and implement an Internet GIS based on ObjectWeb, which makes to use various distributed services and object paradigm. We use CORBA, which is the standard of distributed object middleware and supports interoperability and reusability regardless of the execution environment and the implementation language of a distributed code, so that it easily extends established systems in networking environment and accesses distributed heterogeneous spatial data. Our method distributes parts of user interactive tasks to clients to reduce and to improve the system performance while existing approaches concentrate all workloads on a server. We implement a travel information system on the developed IGIS. Users receive services from remote servers employing a Java client system running on a web browser.

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3D Human Motion Control System using Visual Script (시각 스크립트 기반 3차원 인체 동작 제어 시스템)

  • Cha, Gyeong-Ae;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.536-542
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    • 2000
  • This paper proposes Visual Script Language which can direct a type of motion to 3D human model and create by dragging gesture like as we can express a certain meaning with hand gestures. Traditional motion control technique of articulated figures such as human needs a complex task that draws on highly developed human skills. So it will reduce the amount of motion specification to provide the motion control method that allow users to describe characters' motion at the higher level abstraction. Visual script is the visual gestures to direct various human motions, so users can express the spatial attributes of a motion such as the path of moving with high-level concepts if they use visual script. And we can show that it is possible to control the motion of human model directly and intuitively by development of 3D human motion control system based on visual script.

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Hardware Architecture and its Design of Real-Time Video Compression Processor for Motion JPEG2000 (Motion JPEG2000을 위한 실시간 비디오 압축 프로세서의 하드웨어 구조 및 설계)

  • 서영호;김동욱
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.1-9
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into a H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel for the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks. The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit or a field synchronized with the A/D converter. The implemented H/W used the 54%(12943) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation. that is. processing 60 fields/sec(30 frames/sec).

Semantic Image Retrieval Using Color Distribution and Similarity Measurement in WordNet (컬러 분포와 WordNet상의 유사도 측정을 이용한 의미적 이미지 검색)

  • Choi, Jun-Ho;Cho, Mi-Young;Kim, Pan-Koo
    • The KIPS Transactions:PartB
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    • v.11B no.4
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    • pp.509-516
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    • 2004
  • Semantic interpretation of image is incomplete without some mechanism for understanding semantic content that is not directly visible. For this reason, human assisted content-annotation through natural language is an attachment of textual description to image. However, keyword-based retrieval is in the level of syntactic pattern matching. In other words, dissimilarity computation among terms is usually done by using string matching not concept matching. In this paper, we propose a method for computerized semantic similarity calculation In WordNet space. We consider the edge, depth, link type and density as well as existence of common ancestors. Also, we have introduced method that applied similarity measurement on semantic image retrieval. To combine wi#h the low level features, we use the spatial color distribution model. When tested on a image set of Microsoft's 'Design Gallery Line', proposed method outperforms other approach.

A Study on the Composition of Facade in the Small Commercial Building (소규모 상업공간에 있어서 파사드의 구성에 관한 연구)

  • 김종훈
    • Korean Institute of Interior Design Journal
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    • no.13
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    • pp.181-186
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    • 1997
  • If you compare recent works in small commercial places along with the terms such as Post-Modernism, Late-Modernism, and Dismantling, to those of 60's and 70's, you will discover for sure that recent works try to model individually with 'surface'. Expressing the responses to the multilateral cultural desires is available through the organization of surface, so are the re-presentationsof classic notions by adding decorations to the vertical walls, which are different from modern constructions that have persisted on only space itself as a main point. These trends are various organizing techniques with forms, decorations, materials, color etc. and made the surface modeling develop. What a 'surface element' means as a concrete notion in a design process in a commercial place is enormous. So, it implies lots of notions and logic, and can be a strong message-conveying means as well as an expressional language. At this point of view, the research was limited to Facade, which is treated as a creational object to a designer all the time in order to study what kind of system the surface organization has in a small commercial place. This is to find out what kind of system the designer uses to make the spatial images, orders and forms through surface, but ultimately it is to discover the designer's basic tecniques that he or she uses when planning. To sum up, we have studied the meanings of the composition and the changes of the organization of Facade to analyze the organizing techniques in Pasad in a small commercial construction which designers planned as material. We have also investigated the organizing techniques of surface by examining and analyzing the elements of Facade organizing techniques, i.e. its form, decoration, material, pattern and color.

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Effects of Young Children's Social Development and Picture Representation Ability On Wordless Picture Books Activities (글 없는 그림책 활동이 유아의 그림 표상능력과 사회성 발달에 미치는 영향)

  • Kang, Kyoung-Hee;Choi, Gee-Youn;Min, Sun-Hee;Kim, Young-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.441-448
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    • 2018
  • This study examined the effects of Children's Social Development and Picture Representation Ability on Wordless Picture Books Activities. The study subjects were 30 children aged 3 years in K kindergarten: 15 in the experimental group and 15 in the comparative group. The experimental group was exposed to Wordless Picture Books Activities for 8 weeks. Image representation ability and social development test were conducted in both groups before and after the study. The after Wordless Picture Books Activities were found to be effective in linking various colors, detailed descriptions, harmonious spatial representations, various shapes, subject-related representations, uniqueness of representations, completeness of figure representations, and language representations. These study results are expected to validate the educational value of the wordless picture books meaningfully as teaching-learning materials in the field of early childhood education.

Aesthetic Implications of the Algorithm Applied to New Media Art Works : A Focus on Live Coding (뉴미디어 예술 작품에 적용된 알고리즘의 미학적 함의 : 라이브 코딩을 중심으로)

  • Oh, Junho
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.119-130
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    • 2013
  • This paper researches the algorithm, whose materiality and expressiveness can be obtained through live coding. Live coding is an improvised genre of music that generates sounds while writing code in real time and projecting it onto a screen. Previous studies of live coding have focused on the development environment to support live coding performance effectively. However, this study examines the aesthetic attitude immanent in the realization of the algorithm through analyzing mostly used languages such as ChucK, Impromtu, and the visualization of live code and cases of "aa-cell" and "slub" performance. The aesthetic attitudes of live coding performance can be divided into algebraic and geometric attitudes. Algebraic attitudes underline the temporal development of concepts; geometric attitudes highlight the materialization of the spatial structure of concepts through image schemas. Such a difference echoes the tension between conception and materiality, which appears in both conceptual and concrete poetry. The linguistic question of whether conception or materiality is more greatly emphasized defines the expressiveness of the algorithm.

Multiplex Certification System Using XML For WBI (WBI에서의 XML 다중인증 시스템)

  • 신영준;이동휘;김정재;김귀남
    • Proceedings of the Korea Information Assurance Society Conference
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    • 2004.05a
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    • pp.297-302
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    • 2004
  • Internet becomes absolutely necessary tools due to rapid progress of information technology. Educational correspondence abount an age of information demand is a education focused on a learner and remote education based on information technology. WBI(Web Based Instruction) is a formation that remotly educate a learner using web, possible mutual reaction between instructor and learner, submint various studying material, has a good point to overcome spatial restriction. Internal and external standardization working is accelerated and recently XML security studies are activated using XML which is next generation web standard document format. And XML electronic signature raise interworking between digital signature systems used by various field of using XML document. Using these merit and complementing defect are main contents that users have to pay about Certification service to get CA certificate from 2004 june. This paper propose multiplex Certification remote education agent system using XML digital signature to satisfy security requirement.

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Burke-Schumann analysis of silica formation by hydrolysis in an external chemical vapor deposition process (외부 화학증착 공정에서의 가수분해반응으로 인한 실리카 생성에 대한 버크-슈만 해석)

  • Song, Chang-Geol;Hwang, Jeong-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.20 no.5
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    • pp.1671-1678
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    • 1996
  • In external chemical vapor deposition processes including VAD and OVD the distribution of flame-synthesized silica particles is determined by heat and mass transfer limitations to particle formation. Combustion gas flow velocities are such that the particle diffusion time scale is longer than that of gas flow convection in the zone of particle formation. The consequence of these effects is that the particles formed tend to remain along straight smooth flow stream lines. Silica particles are formed due to oxidation and hydrolysis. In the hydrolysis, the particles are formed in diffuse bands and particle formation thus requires the diffusion of SiCl$\_$4/ toward CH$\_$4//O$\_$2/ combustion zone to react with H$\_$2/O diffusing away from these same zones on the torch face. The conversion kinetics of hydrolysis is fast compared to diffusion and the rate of conversion is thus diffusion-limited. In the language of combustion, the hydrolysis occurs as a Burke-Schumann process. In selected conditions, reaction zone shape and temperature distributions predicted by the Burke-Schumann analysis are introduced and compared with experimental data available. The calculated centerline temperatures inside the reaction zone agree well with the data, but the calculated values outside the reaction zone are a little higher than the data since the analysis does not consider diffusion in the axial direction and mixing of the combustion products with ambient air. The temperatures along the radial direction agree with the data near the centerline, but gradually diverge from the data as the distance is away from the centerline. This is caused by the convection in the radial direction, which is not considered in the analysis. Spatial distribution of silica particles are affected by convection and diffusion, resulting in a Gaussian form in the radial direction.