• 제목/요약/키워드: sketches

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A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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Imageability Elements of Tourism Space using Spatial Cognitive Maps - Focused on Tourists of Nami Island in Their 20s and 30s - (공간 인지도를 이용한 관광공간의 이미지성 구성요인 - 남이섬의 20대 및 30대 관광자를 대상으로 -)

  • Kim, Hyun Ju;Yun, Hee Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.3
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    • pp.37-46
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    • 2016
  • This study intends to analyze the characteristics of imageability elements of the tourism space using the spatial cognitive mapping method. For this purpose, this study selects Nami Island as a study site and collects spatial cognitive maps or sketches of the study area focused on tourists in their 20s and 30s after they visit the site. The results of frequency analysis on imageability elements of Nami Island show that paths, landmarks, and edges are more frequently cognized to tourists in their 20s and 30s than districts and nodes. This study determines a new imageability element of the tourism space, "moving objects," such as or bikes or animals. Tourism planners or landscape designers can consider these useful imageability elements as important planning factors in order to improve and clarify the images of tourism spaces.

m-shaper: A Sketch Drawing System for Musical Shape Generation (m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템)

  • Kwon, Doo-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1381-1387
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    • 2015
  • This paper proposes a sketch drawing system called m-shaper for musical shape generation. Through simple sketch drawing, users can generate musical shape configuration which can be played by a computer. One key ingredient of the process is a unique concept for the interactive musical shape generation that combines shape and sound based on the designers' manual inputs. m-shaper captures the numerical values of drawing characteristics and determines how the musical notes and shapes can be generated. Using a tablet, four sketch movements are captured such as pressure, tilt, rotation and speed. Each point of a shape corresponds to a certain musical note that represents a type of instrument, duration, pitch, and octave. The current m-shaper has been developed as a computational tool for supporting the schematic design process. Designers in m-shaper draw geometric sketches with a musical inspiration and explore possible conceptual forms. They also can control the parameters for results and transform their sketch drawing.

War in Leo Tolstoy's Literature and War and Peace (L. 톨스토이 문학에 나타난 전쟁 - 장편소설 『전쟁과 평화』를 중심으로 -)

  • Kim, Sung IL
    • Cross-Cultural Studies
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    • v.34
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    • pp.115-146
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    • 2014
  • Cyclical stories on Caucasus and Sebastopol Sketches, including War and Peace, have generally been said as masterpieces dealing with the theme of war in Leo Tolstoy's literature. Among them, it is no doubt that War and Peace is absolutely the best one describing the grand panorama of people's lives and war itself. The plot of this novel consists of the so-called Napoleonic War of 1812 and of diverse lives both from the upper class and lower class, more essentially it dramatically presents how these pictures made all literary participants experienced their destiny and lives. Throughout these texts, war, including of its cause and effects and participants, re-considers and re-evaluates all of each features. The most important themes in War and Peace is war itself as the novel's title says. Rather than a just backdrop to the novel, the war plays a significant role in providing the reader with various realistic, philosophic, moral and existentialist perspectives. Moreover, War and Peace for the writer shows contradictory two views about war; he severally criticizes the Napoleonic war of 1812 in the sense that it violets people's reason and nature. At the same time, however, Tolstoy considers that the war as liberation is justified and necessary for guarding people's nation, otechestvo in Russian. What the writer attempts to show from this novel, however, goes beyond the simple descriptions which were done above. Leo Tolstoy successfully offers and what he tries to show in the long run is that how people go through all kinds of sufferings and hardship and their spiritual resurrection, thereby leading to the vital force making history. For the writer, the essential force that makes history and people's lives is not heroic military leader like Napoleon, but those common people. And the novel serves a wonderful prelude expecting the Decembrist revolt in 1825, because all of the vital and active streams that Tolstoy emphasizes turn out true in Russian history.

A Study on Fuzzy Searching Algorithm and Conditional-GAN for Crime Prediction System (범죄예측시스템에 대한 퍼지 탐색 알고리즘과 GAN 상태에 관한 연구)

  • Afonso, Carmelita;Yun, Han-Kyung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.2
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    • pp.149-160
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    • 2021
  • In this study, artificial intelligence-based algorithms were proposed, which included a fuzzy search for matching suspects between current and historical crimes in order to obtain related cases in criminal history, as well as conditional generative adversarial networks for crime prediction system (CPS) using Timor-Leste as a case study. By comparing the data from the criminal records, the built algorithms transform witness descriptions in the form of sketches into realistic face images. The proposed algorithms and CPS's findings confirmed that they are useful for rapidly reducing both the time and successful duties of police officers in dealing with crimes. Since it is difficult to maintain social safety nets with inadequate human resources and budgets, the proposed implemented system would significantly assist in improving the criminal investigation process in Timor-Leste.

Illustrations of the Nine Types of Needles based on Huangdi's Internal Classic Ling-shu

  • Kim, Hyo Jin;Lee, Kwang Ho;Yang, Gi Young
    • Journal of Acupuncture Research
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    • v.36 no.1
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    • pp.38-44
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    • 2019
  • Background: The phrase "Nine Needles" refers to the 9 types of acupuncture needles describing their shapes, sizes, and uses in Huangdi's Internal Classic Ling-shu. The aim of this study was to present 3D illustrations of the "Nine Types of Needles" based on Huangdi's Internal classic Ling-shu, taking into consideration the conformation and application of the Nine Needles. Methods: Sketches of the "Nine Needles" were based on references to those needles cited in Huangdi's Internal Classic Ling-shu, the Great Compendium of Acupuncture and Moxibustion, and the Golden Mirror of Medicine. The computer programs Creo 3.0, Keyshot 5, Adobe Photoshop CS5, and Adobe Illustrator CS5 were used for 3D modelling and visualization. Results: Based on a review of Huangdi's Internal Classic Ling-shu, illustrations of the Spade needle, Round-Pointed needle, Pressure needle, Sharp-Edged needle, Sword-Shaped needle, Round-Sharp needle, Fine needle, Long needle, and Large needle, 3D models were created. The Spade needle had a sharp, large head, the Round-Pointed needle had an egg-shaped tip, and the Pressure needle had a blunt head like a grain of millet. The Sharp-Edged needle had a sharp blade with a triangular edge for bloodletting. The Sword-Shaped needle resembled a sword. The Round-Sharp needle resembled a horse's tail. The Fine needle and the Long needle had sharp points and thin bodies. The Large needle had a cylindrical shaft and rounded tip. Conclusion: This study demonstrated that 3D illustrations could be generated for the Nine Needles according to the descriptions and figures provided in the ancient literature.

An Development of Image Retrieval Model based on Image2Vec using GAN (Generative Adversarial Network를 활용한 Image2Vec기반 이미지 검색 모델 개발)

  • Jo, Jaechoon;Lee, Chanhee;Lee, Dongyub;Lim, Heuiseok
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.301-307
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    • 2018
  • The most of the IR focus on the method for searching the document, so the keyword-based IR system is not able to reflect the feature information of the image. In order to overcome these limitations, we have developed a system that can search similar images based on the vector information of images, and it can search for similar images based on sketches. The proposed system uses the GAN to up sample the sketch to the image level, convert the image to the vector through the CNN, and then retrieve the similar image using the vector space model. The model was learned using fashion image and the image retrieval system was developed. As a result, the result is showed meaningful performance.

On the Plans of Gyeongju Seokguram Grotto Restoration Project (1961-1962) by Kim Chung Up (김중업의 「경주 석굴암 보수공사 설계」(1961-1962)에 관한 고찰)

  • Woo, Don-Son;Kim, Tae-hyung
    • Journal of architectural history
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    • v.30 no.4
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    • pp.41-52
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    • 2021
  • This study examines the Gyeongju Seokguram Grotto restoration project (1961-1962) by architect Kim Chung Up (1922-1988) and introduces the documents he wrote at the time of planning. The study highlights Kim's Plan attempt to adopt Buckminster Fuller's idea of the Geodesic Dome, while inheriting the architect Pai Ki Hyung's previous design plan which was nullified. As Seokguram Grotto's water leak and deterioration issues have been brought up, the four-times survey was carried out by experts team between 1958 and 1960, under Ministry of Education's direction. Pai designed an initial restoration plan based on the survey's result, which was a double-dome structure with a concrete film on the outer periphery as a way to protect Seokguram Grotto in January 1961. However, as drawbacks, such as the heavy load of the concrete dome, and non-installation of entrance hall, have been indicated in the review process, the Cultural Properties Committee rejected the plan. Subsequently, Kim was appointed as the supervisor of the second restoration project. Kim drew up a process management schedule to be implemented from August 1961 to December 1963 and designed the conception plans for the second restoration design. This study analyzes Kim's Plan by examining sketches, site plans, floor plans, and sections. Kim planned to maintain the idea of the double-dome structure proposed by Pai while applying Buckminster Fuller's idea of the Geodesic Dome. Kim planned to lighten the dome structure by applying a steel-frame Geodesic Dome so that the dome structure could be supported by its own. The study is expected to reclaim the omitted parts from Seokguram Grotto's historical description and Kim's careers.

Smart-textronics Product Development Process by Systematic Participatory Design Method (체계적인 사용자 참여형 디자인 방법론을 활용한 스마트 텍스트로닉스 제품 개발 프로세스)

  • Leem, Sooyeon;Lee, Sang Won
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.163-170
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    • 2021
  • Smart-textronics technology which enables functional textiles has recently been applied in various fields such as smart clothes, smart home and smart health care, and a variety of smart-textronics products have been developed. In this context, the smart-textronics product development process is proposed based on the systematic participatory design method in this paper. The proposed method consists of two phases: in-depth interviews and analyzing. In the phase of in-depth interviews, participants are asked to create journey maps that include activities, pain points and emotional status and to generate solution ideas with sketches and simple prototypes. In the analyzing phase, design researchers investigate the participants' journey maps, and create personas by identifying critical characteristics with the behavior pattern analysis. Then, each persona's needs are linked with value elements of the E3 value framework. Finally, pre-survey was conducted to identify smart-textronics market and a smart sofa design is proceeded as the case study to show the applicability of the proposed method.

A Study on the Animation Education in Jinling University during the Republic of China (1912-1949) (중화민국 시기의 애니메이션 교육 고찰 연구 (1912-1949) - 금릉(金陵)대학을 중심으로 -)

  • Gong, Nian;Lee, Dong-hun
    • Journal of Communication Design
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    • v.62
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    • pp.96-104
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    • 2018
  • Jinling University during the Republic of China (1912-1949) is the most representative academic institution in film education and filmscience, film production, film distribution and many other aspects. Although Jinling University had not yet formed an independent animation discipline, the opening of its animation curriculum, theoretical research, and the practice and production of animation have played an important historical role in the development of Chinese animation and are the beginning of China's animation education. This study investigates Jinling University comprehensively and systematically reviews the forms of animation education. At the same time, macroscopical education and microcosmic education concepts are used to analyze the social context of the Republic of China of discipline construction and external education concept at that time. It sketches the historical clues of the development of animation education in Jinling University in the Republic of China, and lays the foundation for further studying animation education in the Republic of China in theory.