• 제목/요약/키워드: semantic dimension

검색결과 59건 처리시간 0.028초

한국전통문양의 종류, 표현유형, 구성형식 및 적용대상에 따른 감성이미지 (Images of Korean Traditional Patterns according to Category, Interpretation Type, Composition Type, and Application Object)

  • 장수경;김재숙
    • 한국의류학회지
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    • 제24권2호
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    • pp.214-225
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    • 2000
  • The objective of this study was to investigate images of Korean traditional patterns. The subjects consisted of 369 male and 356 female undergraduate students. The experimental materials used in this study were 48 stimuli and questionnaires, composed of 7-point semantic differential scales of 23 bipolar adjectives. Twelve motifs selected from 3 groups of Korean patterns were used as motif stimuli. Twelve repeated patterns were constructed from them to be applied on a CAD-simulated dress. The data was analyzed by factor analysis, ANOVA, Duncan's multiple range test. The major findings were as follows: 1. Four dimensions were emerged accounting for the dimensional structure of the images of Korean traditional patterns. These dimensions were 'simplicity', 'quality', 'interest', and 'modernity' dimension. Among them, 'simplicity' and 'quality' were the major dimensions. 2. Category, interpretation type, composition type, and application object of motif had significant effects on the images of above-mentioned dimensions. The application object had a significant effect on 'simplicity' and 'modernity' image, and the composition type on 'quality' and 'interest' image.

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Haewon-sangsaeng as a Religio-Ethical Metaphor

  • HUANG, Pochi
    • 대순사상과 동아시아종교
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    • 제1권1호
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    • pp.103-125
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    • 2021
  • This paper deals with figurative meanings of Haewon-sangsaeng. It is an investigation which is both semantic and diachronic. In the first part, important implications of sangsaeng (or xiangsheng in Chinese) in the context of correlative cosmology are extensively explored. Among others, saeng (in Chinese sheng) as a powerful metaphor and its related Chinese compounds are broadly discussed. In the second part, the evolution of ideas of yuan (or won in Korean) in Chinese history is explicated. Above all, in the traditional Chinese cultural milieu, wrongful treatments which make victims feel themselves aggrieved are socio-politically orientated. The Scripture on Great Peace (Taiping Jing) is used as reference point to elucidate the essential points of yuan and its knots. However, the advent of Buddhism in East Asia adds a new dimension to the understanding of yuan (won). Accumulated yuan as karmic bond thus gives a new identity of yuan as predetermined animosity. Widely recognized idioms like "adverse relatives and karmic debtors" and indigenous Chinese Buddhist rituals like Repentance Ritual of the Emperor Liang bear witness to this transformation of the meaning of yuan in East Asia. The fruitful yet correlated meanings of yuan also make the endeavor of untying yuan deeply significant and important to human society. Haewon-sangsaeng, as a religio-ethical ideal, brings out an amicable and harmonious relationship among myriad beings in the cosmos.

Research on Community Knowledge Modeling of Readers Based on Interest Labels

  • Kai, Wang;Wei, Pan;Xingzhi, Chen
    • Journal of Information Processing Systems
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    • 제19권1호
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    • pp.55-66
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    • 2023
  • Community portraits can deeply explore the characteristics of community structures and describe the personalized knowledge needs of community users, which is of great practical significance for improving community recommendation services, as well as the accuracy of resource push. The current community portraits generally have the problems of weak perception of interest characteristics and low degree of integration of topic information. To resolve this problem, the reader community portrait method based on the thematic and timeliness characteristics of interest labels (UIT) is proposed. First, community opinion leaders are identified based on multi-feature calculations, and then the topic features of their texts are identified based on the LDA topic model. On this basis, a semantic mapping including "reader community-opinion leader-text content" was established. Second, the readers' interest similarity of the labels was dynamically updated, and two kinds of tag parameters were integrated, namely, the intensity of interest labels and the stability of interest labels. Finally, the similarity distance between the opinion leader and the topic of interest was calculated to obtain the dynamic interest set of the opinion leaders. Experimental analysis was conducted on real data from the Douban reading community. The experimental results show that the UIT has the highest average F value (0.551) compared to the state-of-the-art approaches, which indicates that the UIT has better performance in the smooth time dimension.

미셀 오슬로의 <밤의 이야기>를 통해 본 디지털 실루엣 애니메이션의 미학적 특성 연구 (A Study on the Aesthetic Characteristics of the digital silhouette animation, )

  • 문재철;김영옥
    • 만화애니메이션 연구
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    • 통권32호
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    • pp.1-21
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    • 2013
  • 실루엣 애니메이션은 애니메이션의 시작을 알린 20세기 초반부터 애니메이션의 한 장르로 인정받아왔으며, 특유의 움직임과 조형성은 다양한 의미론적 해석과 조형적 활용을 가능케 해왔다. 특히 프랑스의 애니메이션 감독 미셀 오슬로는 실루엣 애니메이션에 디지털을 접목하여 실루엣 애니메이션의 확장 가능성을 끊임없이 모색하고 새로운 활로를 개척하고 있다. 최근작인 <밤의 이야기>는 3차원 입체로 실루엣 애니메이션을 제작함으로써 실루엣 애니메이션이 가지고 있던 고질적 한계들을 그만의 방식과 스타일로 진화시켰다. 오슬로 감독은 점점 더 사실적인 움직임을 지향하는 디지털 애니메이션의 흐름 속에서도 선택된 움직임과 대안적 요소들을 통해 느림의 미학을 제시한다. 뿐만 아니라, 정서, 감정 등의 무의식적 요소들을 강조하는 색채, 구도, 패턴 등을 그만의 방식으로 활용함으로써 이미지 범람의 시대에 절제되면서도 오히려 디지털로 강화된 회화적 인상과 이미지를 선사한다. 이와 함께 디지털의 획득으로 가능해진 3차원적 공간 활용은 관객들에게 더욱 폭넓은 조형적 상상력을 제공한다. 이 논문에서는 움직임, 이미지, 공간의 세 가지 범주에서 미셀 오슬로의 디지털 실루엣 애니메이션인 <밤의 이야기 Tales of the Night>(2011)의 진화된 미학적 특성들을 기존 전통적 기법의 실루엣 애니메이션과의 비교를 통해 분석 하였다. 이를 통해 <밤의 이야기>가 기존 실루엣 애니메이션 특유의 환영적 특징들을 새롭게 환기시키는 동시에, 여러 가지 제약으로 침체되었던 실루엣 애니메이션 제작에 디지털 접목을 통한 새로운 활기와 가능성을 모색하게 하였음을 발견하였다. 점점 더 획일화되어가는 디지털 애니메이션의 현 시점에서 이와 같은 디지털을 접목한 실루엣 애니메이션은 기존 아날로그 방식 특유의 정적 매력을 그대로 유지하면서도 디지털로 새로운 조형적 상상력을 극대화시킨다는 점, 그리고 이러한 부분들이 향후 디지털 애니메이션의 다양성 획득과 발전적 진화에 큰 보탬이 될 수 있다는 점에 있어서 충분한 연구 가치와 그 가능성을 지니고 있다고 볼 수 있다. 뿐만 아니라, 이를 통해 미셀 오슬로의 새로운 실험과 작품경향에 대해서도 살펴볼 수 있는 기회를 마련하고자 한다.

이미지와 의미 부여에 대한 일고찰 - 바르트의 이미지론을 중심으로 (A study on the relationship between image and signification: Through the theory of Roland Barthes)

  • 김휘택
    • 기호학연구
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    • 제57호
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    • pp.59-90
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    • 2018
  • 본고는 이미지와 이미지에 대한 의미부여와 관련된 논의들을 바르트의 저술들을 통해 살펴보는 데 있다. 에노의 연구는 언어적 차원에서 외시와 함축의미가 구분되고 있다는 사실을 명확히 지적하고 있다. 여기서 함축 의미의 개인성에 대해 논의하였다. 바르트의 광고 이미지 분석은 이미지에 대한 의미를 여러 층위로 나눌 수 있고, 이 층위들이 종합되어야 광고 이미지가 원하는 목적을 달성할 수 있음을 보여준다. 우리는 이 과정에서 이를 통해 통합 관계에서 벗어난 이미지들의 의미가 가지는 주관성을 확인하였다. 그리고 나아가, 바르트의 사진론을 일별하면서, 바르트가 제시한 스투디움과 푼크툼의 개념을 일별하고, 대상에 개인적인 의미 부여가 이론적으로도 분명한 위치를 차지하고 있음을 보았다. 또한 마지막으로 제 3의 의미를 통해 무딘 의미의 개념을 파악했다. 이 무딘 의미의 개념을 통해, 객관적이고 명백한 대상의 의미가 주체가 우선적으로 선택하는 의미가 아니라는 사실을 보았다. 주체는 이미지와 같은 대상을 접하면서, 의미를 강요받는 것이 아니라, 선택하는 상황에 놓인다. 이 사실은 기호학이론들에서 제공하는 의미의 층위들이 분석 차원에 한정된다는 것을 보여준다.

의복과 립스틱의 동일색상 톤 변화에 따른 의복착용자의 이미지 평가 (The Image Evaluation for Tone Variation in Same Color of Clothing and Lipstick of the Clothing Wearers)

  • 정수진
    • 한국의상디자인학회지
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    • 제9권2호
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    • pp.15-30
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    • 2007
  • The purpose of this study is to investigate the effect of makeup, clothing tone and clothing style on wearer's with same color coordination of lipstick and clothing. The experimental materials developed for this study were a set of stimulus and response scales (7-point scale semantic). The stimuli were 64 color pictures were manipulated by computer simulation. This experiment design was $2{\times}2{\times}4{\times}4$ factorial design. The stimuli were a set of eyeshadow color(brown), clothing style (formal style of Jacket / skirt and casual style of cardigan / pants), lipstick and clothing color (red and orange), lipstick tone(vivid, light, dull and dark), clothing tone(vivid, light, dull and dark). The subjects of this research were 384 female undergraduates living in Gyeongsangnam-do. The investigation was carried out at a lecture hall at the time between 10 a.m. and 3 p.m. in May 2006. The data were analyzed using SPSS program. Factor analysis, 4-way ANOVA, t-test, and Duncan test were used as analysis methods. Image factors according to variation of clothing style, clothing color, and makeup color are composed of 4 different dimensions (visibility, attractiveness, tenderness, and stability). In dimension of the visibility, the image was perceived to be glowing and luxurious regardless of lipstick tone and lipstick color in the case of the vivid tone clothing. According to the variation of clothing style, clothing color and tone, makeup color composed of eyeshadow color, lipstick color and tone, it was investigated that the images for a clothing wearer were expressed diversely, were shown differently in image dimensions, and could be produced to different images. The analysis data for images according to the combination of makeup and clothing color, tone, and style thus provide basic material for image consulting or color coordination.

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수학적 참과 증명가능성 (Mathematical truth and Provability)

  • 정계섭
    • 논리연구
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    • 제8권2호
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    • pp.3-32
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    • 2005
  • 수론(Number theory)과 수학 전반에 걸쳐 무모순성을 확립하고자 한 힐버트의 합리주의적 열망은 무모순성을 주장하는 진술 자체가 그 체계 내에서 결정 불가능한 진술이라는 괴델의 두 번째 정리에 의해 좌절된다. 수학의 어떤 문제에서도 수학자가 "Ignorabimus!" (우리는 모른다!) 해서는 안된다는 힐버트의 낙관 또한 수학에서 증명도 반증도 안되는 결정불가능한 진술의 존재로 인하여 무너진다. 힐버트 프로그램은 일체의 모호함을 배제하고 기호와 기호열에 대한 기계적 연산에 기초하기 때문에 그 충격도 그만큼 클 수밖에 없다. 이 프로그램의 좌절은 그래서 무엇보다도 형식화의 한계를 분명히 보여준다. 이제 수학에서는 통사론적인 증명가능성의 개념이 의미론적인 참의 개념보다 우위를 갖게 되었다. 그리고 그가 제안한 알고리듬(기계적 절차)의 개념은 프로그래밍 언어의 출현에 직접 기여하였다. 그래서 우리는 그의 기획이 비록 좌절했지만 위대한 실패라고 믿고 싶다.

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유채색과 무채색 배색이 한복 착용자의 이미지에 미치는 영향 (The Effect of Chromatic and Achromatic Colors on the Image of Korean Dress's Wearer)

  • 강경자;정복남;문주영
    • 복식문화연구
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    • 제15권3호
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    • pp.496-509
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    • 2007
  • The purpose of this research is to find out the effect of a chromatic Korean jacket and an achromatic Korean skirt on the visual image of a traditional Korean dress wearer. This experiment was designed to the 3 factors which were composed of 3 colors(red, yellow, green), 4 jacket tones(vivid, light, dull, dark), and 4 skirt colors(N9, N7, N4, N2). The 288 students in Gyeongsang National University assessed the 48 stimuli which wear variously incorporated with colors and tones by a semantic differential scale of 7-point: The results of the study were as follows. Image factors of stimuli are youth and activity, gracefulness, visibility, and tenderness. Among these, youth and activity factors, and gracefulness factors proved to be important. The colors and tones of a jacket and a skirt used in this experiment showed that the colors and tone had an effect on dimension of 4 images by interacting of two valuables or working independently. While a yellow jacket with vivid and a white(N9) skirt had a significant effect on youth and activity factors, a red jacket and a dark- gray(N4), -black(N2) skirt were evaluated as a graceful image. In the red jacket case, a visible factor was considerably different according to skirt tones. Only jacket tones worked as a striking clue in a tenderness factor.

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문장 분류를 위한 정보 이득 및 유사도에 따른 단어 제거와 선택적 단어 임베딩 방안 (Selective Word Embedding for Sentence Classification by Considering Information Gain and Word Similarity)

  • 이민석;양석우;이홍주
    • 지능정보연구
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    • 제25권4호
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    • pp.105-122
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    • 2019
  • 텍스트 데이터가 특정 범주에 속하는지 판별하는 문장 분류에서, 문장의 특징을 어떻게 표현하고 어떤 특징을 선택할 것인가는 분류기의 성능에 많은 영향을 미친다. 특징 선택의 목적은 차원을 축소하여도 데이터를 잘 설명할 수 있는 방안을 찾아내는 것이다. 다양한 방법이 제시되어 왔으며 Fisher Score나 정보 이득(Information Gain) 알고리즘 등을 통해 특징을 선택 하거나 문맥의 의미와 통사론적 정보를 가지는 Word2Vec 모델로 학습된 단어들을 벡터로 표현하여 차원을 축소하는 방안이 활발하게 연구되었다. 사전에 정의된 단어의 긍정 및 부정 점수에 따라 단어의 임베딩을 수정하는 방법 또한 시도하였다. 본 연구는 문장 분류 문제에 대해 선택적 단어 제거를 수행하고 임베딩을 적용하여 문장 분류 정확도를 향상시키는 방안을 제안한다. 텍스트 데이터에서 정보 이득 값이 낮은 단어들을 제거하고 단어 임베딩을 적용하는 방식과, 정보이득 값이 낮은 단어와 코사인 유사도가 높은 주변 단어를 추가로 선택하여 텍스트 데이터에서 제거하고 단어 임베딩을 재구성하는 방식이다. 본 연구에서 제안하는 방안을 수행함에 있어 데이터는 Amazon.com의 'Kindle' 제품에 대한 고객리뷰, IMDB의 영화리뷰, Yelp의 사용자 리뷰를 사용하였다. Amazon.com의 리뷰 데이터는 유용한 득표수가 5개 이상을 만족하고, 전체 득표 중 유용한 득표의 비율이 70% 이상인 리뷰에 대해 유용한 리뷰라고 판단하였다. Yelp의 경우는 유용한 득표수가 5개 이상인 리뷰 약 75만개 중 10만개를 무작위 추출하였다. 학습에 사용한 딥러닝 모델은 CNN, Attention-Based Bidirectional LSTM을 사용하였고, 단어 임베딩은 Word2Vec과 GloVe를 사용하였다. 단어 제거를 수행하지 않고 Word2Vec 및 GloVe 임베딩을 적용한 경우와 본 연구에서 제안하는 선택적으로 단어 제거를 수행하고 Word2Vec 임베딩을 적용한 경우를 비교하여 통계적 유의성을 검정하였다.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.