• 제목/요약/키워드: scenario simulation

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간호사를 위한 호흡곤란 응급관리 시뮬레이션 시나리오 개발 (Development of a Simulation Scenario on Emergency Nursing Care of Dyspnea Patients)

  • 강혜원;허혜경
    • 중환자간호학회지
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    • 제3권2호
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    • pp.61-76
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    • 2010
  • Purpose: This study was aimed to construct an algorithm of dyspnea emergency care and develop a simulation scenario for emergency care of dyspnea based on the algorithm. Methods: The first stage of this methodological study was to construct a preliminary algorithm based on a literature review, and content and clinical validity were established. Reflecting the result of content and clinical validity for this preliminary algorithm, simulation scenario was developed based on the modified Bay Area Simulation Collaborative scenario template. The content validity of this scenario was established, and clinical applicability was tested by applying this scenario to nurses. Results: The final simulation scenario of emergency care of dyspnea consisted of scenario overview, curricular integrity, and scenario script. The scenario was proceeded on 7 phases of the algorithm as follows; initial assessment, immediate emergency care, reassessment of dyspnea, monitoring respiratory failure, checking pulse if respiratory failure occurs, decision making on cardiopulmonary resuscitation or intubation, determining a differential diagnosis according to origin of dyspnea. Conclusion: The simulation scenario of emergency care of dyspnea developed in this study may provide a strategy of simulation education for emergency care of dyspnea for nurses.

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SimMan3G 시뮬레이션 기반 학습 시나리오 개발 및 효과 연구 : 급성복통 환자를 중심으로 (Development of a scenario and evaluation for SimMan3G simulation-based learning : Case for patient with acute abdominal pain)

  • 채민정;최길순
    • 한국응급구조학회지
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    • 제17권2호
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    • pp.77-87
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    • 2013
  • Purpose : The purpose of this study was to develop a scenario and to evaluate the students by simulation-based learning of acute abdominal pain case in an emergency unit. The expert group of simulation developed the scenario based on actual abdominal pain by medical treatment records. Methods : Scenario was developed to evaluate the simMan3G simulation-based learning. The scenario was used in 2013 with ten groups of fourth grade 50 nursing students who voluntarily participated in the simulation class. Results : The nursing students were able to express nursing knowledge, learning attitude and self-efficacy. The simulation-based scenario proved to be very effective to students' skill training. The performance of nursing practice through simulation class made the nursing students more confident with patient care. Conclusion : Simulation-based learning was found to be the most effective curriculum to the nursing students and made the students satisfied and confident. So the simulation-based learning would be helpful to other students including paramedic students and medical school students.

조선 공정 계획을 위한 시뮬레이션 모델의 모듈화 및 시나리오 처리 방법론 (Methods for the Modularization of Simulation Model and the Management Scheme of Simulation Scenario for Shipbuilding Process Planning)

  • 차주환;구남국;노명일;조두연;이규열
    • 한국CDE학회논문집
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    • 제17권1호
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    • pp.17-25
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    • 2012
  • Recently, requests for accurate process planning using simulation have been increasing in many engineering fields including the shipbuilding industry, and many application systems for simulation have been developed. It is difficult, however, for a user to reuse the developed systems, because simulation models in the system are defined by its own method. In addition, the simulation model should be modified whenever a simulation sequence, which is called simulation scenario, is changed. Therefore, in this study, an elementary simulation object is proposed to modularize a simulation model. And the management scheme of simulation scenario is proposed to manage the scenario outside of the simulation models. Also, a simulation template is proposed to increase the development efficiency. To verify the efficiency of the proposed methods, application examples for shipbuilding process planning are implemented.

Developing a pediatric nursing simulation scenario template in South Korea: applying real-time Delphi methods

  • Eun Joo Kim;Meen Hye Lee;Bitna Park
    • Child Health Nursing Research
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    • 제30권2호
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    • pp.142-153
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    • 2024
  • Purpose: This study aimed to describe the process of developing a validated pediatric nursing simulation scenario template using the real-time Delphi method. Methods: A panel of 13 pediatric nursing experts participated in a real-time Delphi survey conducted over two rounds. Initially, 83 items were included in the questionnaire focusing on the structure and content of the simulation scenario template. Data analysis involved calculating the content validity ratio (CVR) and the coefficient of variation to assess item validity and stability. Results: Through iterative rounds of the Delphi survey, a consensus was reached among the experts, resulting in the development of a pediatric nursing simulation scenario template comprising 41 items across nine parts. The CVR values ranged from 0.85 to 1.0, indicating a high consensus among experts regarding the inclusion of all items in the template. Conclusion: This study presents a novel approach for developing a pediatric nursing simulation scenario template using real-time Delphi methods. The real-time Delphi method facilitated the development of a comprehensive and scientifically grounded pediatric nursing simulation scenario template. Our template aligns with the International Nursing Association for Clinical Simulation and Learning standards, and provides valuable guidance for educators in designing effective simulation scenarios, contributing to enhanced learning outcomes and better preparation for pediatric clinical practice. However, consideration of cultural and contextual adaptations is necessary, and further research should explore alternative consensus criteria.

고위험 신생아 무호흡 응급관리 시뮬레이션 시나리오 평가 (Evaluation of Algorithm-Based Simulation Scenario for Emergency Measures with High-Risk Newborns Presenting with Apnea)

  • 신현숙;이유나;임다해
    • Child Health Nursing Research
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    • 제21권2호
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    • pp.98-106
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    • 2015
  • Purpose: This study was done to develop and evaluate an algorithm-based simulation scenario for emergency measures for high-risk newborns presenting with apnea. Methods: A one shot case study design was used to evaluate the algorithm-based simulation scenario. Effects of the developed simulation scenario were evaluated using the Simulation Effectiveness Tool (SET) and the Lasater Clinical Judgement Rubric (LCJR). From March to November 137 senior nursing students completed the simulation using this scenario. Results: The eight-frame simulation scenario was developed based on the Neonatal Resuscitation Program (NRP) and the nursing clinical judgment process. After use of the scenario, overall scores for SET and LCJR were 21.0 out of 26.0 and 32.4 out of 44.0 respectively. There were no significant differences in scores according to general characteristics. Positive correlation coefficients were identified among overall and subcategories of SET and LCJR. In addition, students provided positive feedback on the simulation experience. Conclusion: Considering that nursing students have limited access to high-risk newborns during their clinical experience and that newborns presenting apnea are common in the neonatal intensive care unit, the simulation scenario developed in this study is expected to provide nursing students with more opportunities to practice emergency measures for high-risk newborns.

재사용 가능한 시뮬레이션 시나리오 프레임워크 개발 (Development of reusable simulation scenario framework)

  • 이용헌;이승영;김세환
    • 한국시뮬레이션학회논문지
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    • 제24권4호
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    • pp.51-58
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    • 2015
  • 국방 M&S 분야에서 모의 기반 획득 방법이 필수적인 정책으로 인식되면서 M&S 관련 프레임워크 및 솔루션들이 개발되어 현업에 적용되고 있다. 이러한 프레임워크나 솔루션을 기반으로 개발되는 시뮬레이션 시스템은 공통적으로 통제부, 시나리오 생성부, 모의부로 나눌 수 있고 각 파트가 수행하는 기능은 시뮬레이션 시스템에 관계 없이 유사하다. 그럼에도 불구하고 시뮬레이션 시스템마다 각기 다른 시뮬레이션 생성 기능을 구현함으로써 시스템 개발 비용이 증가하는 문제를 겪고 있다. 이러한 문제를 해결하기 위하여 목적 시뮬레이션 시스템의 모의 내용과 관계 없이 재사용이 가능한 시뮬레이션 시나리오 프레임워크를 개발하였으며 이를 통해 다양한 시뮬레이션 시스템을 효과적으로 개발할 수 있었다. 본 연구에서는 QUEST를 기반으로 하여 모의 모델에 관계없이 재사용 가능한 시뮬레이션 시나리오 프레임워크의 구조와 기능 요소들에 대해 설명한다.

소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
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    • 제42권4호
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

스마트 화재대피 유도 컴퓨터 및 실증 시나리오 시뮬레이션이 피난 유도와 시간에 미치는 영향 (Effects of computer and demonstration scenario simulation using smart fire evacuation guidance on evacuation induction and time)

  • 신동민;조병준
    • 융합정보논문지
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    • 제11권12호
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    • pp.244-253
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    • 2021
  • 본 연구는 화재 발생 시 스마트폰 네비게이션 어플리케이션을 이용한 화재 대피 유도 서비스 시스템이 화재대피 시간에 어떤 영향을 미치는지 살펴보고자 하는 연구이다. 컴퓨터 시나리오 시뮬레이션에서 네비게이션 어플리케이션을 사용하였을 때 대피시간이 22초 단축되었고 실증시뮬레이션 또한 네비게이션 어플리케이션을 사용하였을 때 대피시간이 40초 감소되어 화재 발생 시 피난 시간 단축에 효과적이라는 점을 알 수 있다. 실증 시나리오 시뮬레이션을 한 결과는 피난유도를 실시한 경우가 실시하지 않은 경우보다 피난 종료까지 시간이 39초 더 빠르게 나타났다. 실증 시나리오 시뮬레이션은 피난 경로에 병목현상이 발생하지 않았고 이로인해 컴퓨터 시나리오 시뮬레이션과 실증 시나리오 시뮬레이션의 대피 완료 소요시간의 차이가 발생하였다. 추후 시나리오 시뮬레이션에 학생실습 연구에 기여할 것이다.

Goal-based Scenario를 활용한 간호시뮬레이션 수업설계 및 적용 (Design and Application of Nursing Simulation using Goal-based Scenario for Nursing Students)

  • 박수진
    • 한국간호교육학회지
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    • 제23권2호
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    • pp.224-235
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    • 2017
  • Purpose: This purpose of this study was to investigate the effectiveness of educational design according to Goal-based Scenario constituent elements such as educational goals, mission, cover story, role, scenario operation, resources, and feedback in simulation training. Methods: The subjects of this study were 130 nursing students in their senior year who enrolled in the simulation exercise I course. They were divided into a total of 10 groups in which less than 20 students were assigned. In order to verify the effectiveness of the simulation training through Goal-based Scenario instructional design, a design of non-equality control group was carried out. Results: The results of this study were as follows: Critical thinking (t=1.81, p=.073) and problem solving ability (t=1.79, p=.076), course satisfaction (t=8.61, p<.001) and academic performance (t=5.48, p=.001) were supported. Conclusion: This study applied a Goal-based Scenario simulation program to present clear objectives for simulating training and to advance learning methods that are appropriate to the current education environment. In addition, this study has significance in presenting an instructional model for various simulated practice education and can be used as useful basic data related to simulated training education.

Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
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    • 제24권1호
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    • pp.1-27
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    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).