• Title/Summary/Keyword: real-time network

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Development of a real-time simulation method for the power application of the HTS tape (고온초전도 선의 전력 응용을 위한 실시간 시뮬레이션 기법 개발)

  • Kim, Jae-Ho;Park, Dae-Jin;Kang, Jin-Ju;Cho, Jeon-Wook;Sim, Ki-Deok;Park, Min-Won;Yu, In-Keun
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.06a
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    • pp.89-90
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    • 2006
  • In this paper, the authors propose the RTDS (Real Time Digital Simulator) simulation method which puts a real HTS (High Temperature Superconducting) tape into the simulated voltage feedback system of HTS tape. To perform the RTDS based simulation, the voltage feedback system of HTS tape with hardware is designed and connected to the RTDS. This simulation method is the world first in order to obtain much better for installation of HTS power cable into a utility network.

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A Study on an Intelligent Motion Control of Mobile Robot Based on Iterative Learning for Smart Factory

  • Im, Oh-Duck;Kim, Hee-Jin;Kang, Da-Bi;Kim, Min-Chan;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_1
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    • pp.521-531
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    • 2022
  • This study proposed a new approach to intelligent control of a mobile robot system by back properpagation based on multi-layer neural network. A experiment result is given in which some artificial assumptions about the linear and the angluar velocities of mobile robots from recent literature are dropped. In this study, we proposed a new thinique to impliment the real time conrol of he position and velocity of mobile robots. With the proposed control techinique, mobile robots can now globally follow any path such as a straight line, a circle and the path approaching th toe origin using proposed controller. Computer simulations are presented, which confirm the effectiveness of the proposed control algorithm. Moreover, practical experimental results concerning the real time control are reported with several real line constraints for mobile robots with two wheel driving.

Short-Term Prediction of Travel Time Using DSRC on Highway (DSRC 자료를 이용한 고속도로 단기 통행시간 예측)

  • Kim, Hyungjoo;Jang, Kitae
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2465-2471
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    • 2013
  • This paper develops a travel time prediction algorithm that can be used for real-time application. The algorithm searches for the most similar pattern in historical travel time database as soon as a series of real-time data become available. Artificial neural network approach is then taken to forecast travel time in the near future. To examine the performance of this algorithm, travel time data from Gyungbu Highway were obtained and the algorithm is applied. The evaluation shows that the algorithm could predict travel time within 4% error range if comparable patterns are available in the historical travel time database. This paper documents the detailed algorithm and validation procedure, thereby furnishing a key to generating future travel time information.

Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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Dust Prediction System based on Incremental Deep Learning (증강형 딥러닝 기반 미세먼지 예측 시스템)

  • Sung-Bong Jang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.301-307
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    • 2023
  • Deep learning requires building a deep neural network, collecting a large amount of training data, and then training the built neural network for a long time. If training does not proceed properly or overfitting occurs, training will fail. When using deep learning tools that have been developed so far, it takes a lot of time to collect training data and learn. However, due to the rapid advent of the mobile environment and the increase in sensor data, the demand for real-time deep learning technology that can dramatically reduce the time required for neural network learning is rapidly increasing. In this study, a real-time deep learning system was implemented using an Arduino system equipped with a fine dust sensor. In the implemented system, fine dust data is measured every 30 seconds, and when up to 120 are accumulated, learning is performed using the previously accumulated data and the newly accumulated data as a dataset. The neural network for learning was composed of one input layer, one hidden layer, and one output. To evaluate the performance of the implemented system, learning time and root mean square error (RMSE) were measured. As a result of the experiment, the average learning error was 0.04053796, and the average learning time of one epoch was about 3,447 seconds.

A RTSD Mechanism for Detection of DoS Attack on TCP Network (TCP 네트워크에서 서비스거부공격의 탐지를 위한 RTSD 메커니즘)

  • 이세열;김용수
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.252-255
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    • 2002
  • As more critical services are provided in the internet, the risk to these services from malicious users increases. Several networks have experienced problems like Denial of Service(DoS) attacks recently. We analyse a network-based denial of service attack, which is called SYM flooding, to TCP-based networks. It occurs by an attacker who sends TCP connection requests with spoofed source address to a target system. Each request causes the targeted system to send instantly data packets out of a limited pool of resources. Then the target system's resources are exhausted and incoming TCP port connections can not be established. The paper is concerned with a detailed analysis of TCP SYN flooding denial of service attack. In this paper, we propose a Real Time Scan Detector(RTSD) mechanism and evaluate it\`s Performance.

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A Dynamic Priority Control Method to Support an Adaptive Differentiated Service in Home Networks (홈 네트워크에서 적응적 차등화 서비스를 위한 동적 우선순위 조절 기법)

  • 정광모;임승옥;민상원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.641-649
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    • 2004
  • We propose a dynamic traffic management model which uses adaptive priority reassignment algorithm to deliver service differentiation in home networks, and implement adaptive priority reassignment algorithm using FPGA. The proposed architecture is designed to handle home network traffic without the need for signaling protocol. We categorize home network traffic into three kinds of traffic class: control data traffic class, the Internet data and non-real-time data traffic class, and multimedia data traffic class (include non-real-time and real-time multimedia data traffic). To support differential service about these kinds of traffic class, we designed and implemented a traffic management framework that dynamically change each traffic class priority depending on bandwidth utilization of each traffic class.

Design of RTP/UDP/IP Header Compression Protocol in Wired Networks (유선망에서의 RTP/UDP/IP 헤더 압축 설계)

  • Kim Min-Yeong;Khongorzul D.;Shinn Byung-Cheol;Lee Insung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1696-1702
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    • 2005
  • Real Time Transport Protocol (RTP) is the Internet standard protocol for transport of real time data audio/video IP Telephony, Multimedia Seivece. In case of 8kbps voice codec, the size of packet per data is 20bytes and become more large to minimal 40bytes with adding each layer's header in RTP/UDP/IP. To solve this problem, various header compression skill were suggested on point-to-point networks. But it compress even IP header and cannot be suitable to apply to end-to-end network Thus, We will renew header compression protocol to apply wired router-based network.

A Study on Flight Simulation Based on HLA-RTI (HLA-RTI에 기반 한 비행시뮬레이션에 관한 연구)

  • Hyun, Se-Woong;Yoon, Sug-Joon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.6
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    • pp.602-608
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    • 2009
  • The HLA system architecture, prescribed in IEEE-1516, is a core fundamental technology to build a complex simulation network system which is composed of a number of individual simulation developed for different purposes. The model structure of flight simulation with expansibility and compatability was suggested in this thesis by showing how to implement HLA to a commercial flight simulation software and how the system implemented with HLA to work. In addition, it was judged whether real-time can be guaranteed implementing to a simulation system with integrity through analysis of flight information data collected by comparing real-time simulation based on HLA with commercial flight simulation.

A Random Deflected Subgradient Algorithm for Energy-Efficient Real-time Multicast in Wireless Networks

  • Tan, Guoping;Liu, Jianjun;Li, Yueheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.4864-4882
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    • 2016
  • In this work, we consider the optimization problem of minimizing energy consumption for real-time multicast over wireless multi-hop networks. Previously, a distributed primal-dual subgradient algorithm was used for finding a solution to the optimization problem. However, the traditional subgradient algorithms have drawbacks in terms of i) sensitivity to iteration parameters; ii) need for saving previous iteration results for computing the optimization results at the current iteration. To overcome these drawbacks, using a joint network coding and scheduling optimization framework, we propose a novel distributed primal-dual Random Deflected Subgradient (RDS) algorithm for solving the optimization problem. Furthermore, we derive the corresponding recursive formulas for the proposed RDS algorithm, which are useful for practical applications. In comparison with the traditional subgradient algorithms, the illustrated performance results show that the proposed RDS algorithm can achieve an improved optimal solution. Moreover, the proposed algorithm is stable and robust against the choice of parameter values used in the algorithm.