• 제목/요약/키워드: quantitive quality evaluation

검색결과 3건 처리시간 0.017초

국방 인사정보 S/W체계의 정량적 품질평가 연구 (A Study for DHRMIS S/W Quantitive Quality Evaluation)

  • 노승담;박대우
    • 한국컴퓨터정보학회논문지
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    • 제13권4호
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    • pp.273-280
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    • 2008
  • 본 논문은 국방 인사정보 S/W체계 개발에서 정량적 품질평가를 위한 것이다. ISO/IEC 9126에서 권고하는 국제표준에 입각한 정량적 품질평가방법을 적용한다. 계수적 평가의 6가지 기준을 제안하고 기능성, 신뢰성, 사용, 효율성, 유지보수성, 이식성과 세부 부특성 27항목을 설정하고, 품질 검사표는 S/W 품질을 측정하는 매트릭을 도표로 작성하였다. 국방사업의 특성을 반영한 우선순위에 의한 가중치를 주어 사용자의 목적에 맞는 국방 인사정보 S/W체계의 정량적인 평가방안을 연구하여 제시하였다. 정량적 품질평가적용에서 80%의 만족도와 현업 보직자 8명중 7명이 매우 만족(87.5%)과 1명은 만족(12.5%) 표시하여 신뢰성과 기능성에 대한 사용자의 만족도가 높은 것으로 판정되어 효율적인 국방 S/W사용과 효과를 분석하여 국방력의 향상에 기여하고자 한다.

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ASIR를 이용한 두부 CT의 영상 잡음 평가 및 피폭선량 분석 (Evaluation of Image Noise and Radiation Dose Analysis In Brain CT Using ASIR(Adaptive Statistical Iterative Reconstruction))

  • 장현철;김경근;조재환;서정민;이행기
    • 한국방사선학회논문지
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    • 제6권5호
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    • pp.357-363
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    • 2012
  • 본 연구는 두부 컴퓨터 단층 촬영 검사 시 적응식 통계적 반복 재구성법인 알고리즘을 적용하여 노이즈 및 화질평가, 피폭선량의 감소에 대하여 알아보고자 하였다. 두부 CT 검사 시 ASIR를 적용하지 않은 군[A군], ASIR 50 % 적용한군 [B군]으로 나누어 검사하였다. 팬텀연구에서 측정된 CT 노이즈 평균값의 측정결과는 B군이 A군보다 중심부(A)와 주변부(B, C, D)에서 각 각 46.9 %, 48.2 %, 43.2 %, 47.9 %가 감소되었다. 영상화질 평가에서 정량적 분석방법으로 CT 값(number)을 측정하여 잡음(noise) 정도를 분석하였다. 영상 잡음은 A군과 B군 사이에는 통계적으로 유의한 차이가 있었으며, A군이 B군보다 영상 잡음이 유의하게 높았다(group A ;우엽에서 31.87 HU, 좌엽에서 31.78 HU, group B ; 우엽에서 26.6 HU, 좌엽에서 30.42 HU : P<0.05). 영상의 정성적 평가방법으로 두부 임상 영상 평가표에 의해 평가한 결과 80점 만점에 A군의 관찰자 1의 점수는 73.17 점, 관찰자 2의 점수는 74.2 점으로 평가하였으며, B군의 관찰자 1의 점수는 71.77 점, 관찰자 2의 점수는 72.47 점으로 평가하였다. 통계적으로 유의한 차이가 없었으며(P>0.05), 진단에 적절한 영상을 보였다. 피폭선량은 ASIR 50 % 적용하여 검사함으로써 영상의 질적 저하 없이 방사선 피폭선량을 47.6 % 감소 시킬수 있었다. 결론적으로 임상 부위에 ASIR가 적용이 된다면 훨씬 더 적은 선량으로도 검사가 가능할 것으로 사료되며, 검사 시에 검사자가 판단하는데 있어 긍정적인 요인이 될 것으로 사료된다.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.