• Title/Summary/Keyword: point-primitive

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FLAG-TRANSITIVE POINT-PRIMITIVE SYMMETRIC DESIGNS AND THREE DIMENSIONAL PROJECTIVE SPECIAL UNITARY GROUPS

  • Daneshkhah, Ashraf;Zarin, Sheyda Zang
    • Bulletin of the Korean Mathematical Society
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    • v.54 no.6
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    • pp.2029-2041
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    • 2017
  • The main aim of this article is to study symmetric (v, k, ${\lambda}$) designs admitting a flag-transitive and point-primitive automorphism group G whose socle is PSU(3, q). We indeed show that such designs must be complete.

PRIMITIVE CIRCLE ACTIONS ON ALMOST COMPLEX MANIFOLDS WITH ISOLATED FIXED POINTS

  • Jang, Donghoon
    • East Asian mathematical journal
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    • v.35 no.3
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    • pp.357-363
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    • 2019
  • Let the circle act on a compact almost complex manifold M with a non-empty discrete fixed point set. To each fixed point, there are associated non-zero integers called weights. A positive weight w is called primitive if it cannot be written as the sum of positive weights, other than w itself. In this paper, we show that if every weight is primitive, then the Todd genus Todd(M) of M is positive and there are $Todd(M){\cdot}2^n$ fixed points, where dim M = 2n. This generalizes the result for symplectic semi-free actions by Tolman and Weitsman [8], the result for semi-free actions on almost complex manifolds by the author [6], and the result for certain symplectic actions by Godinho [1].

Real-time Volume Rendering using Point-Primitive (포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법)

  • Kang, Dong-Soo;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1229-1237
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    • 2011
  • The volume ray-casting method is one of the direct volume rendering methods that produces high-quality images as well as manipulates semi-transparent object. Although the volume ray-casting method produces high-quality image by sampling in the region of interest, its rendering speed is slow since the color acquisition process is complicated for repetitive memory reference and accumulation of sample values. Recently, the GPU-based acceleration techniques are introduced. However, they require pre-processing or additional memory. In this paper, we propose efficient point-primitive based method to overcome complicated computation of GPU ray-casting. It presents semi-transparent objects, however it does not require preprocessing and additional memory. Our method is fast since it generates point-primitives from volume dataset during sampling process and it projects the primitives onto the image plane. Also, our method can easily cope with OTF change because we can add or delete point-primitive in real-time.

Reconstruction of a 3D Model using the Midpoints of Line Segments in a Single Image (한 장의 영상으로부터 선분의 중점 정보를 이용한 3차원 모델의 재구성)

  • Park Young Sup;Ryoo Seung Taek;Cho Sung Dong;Yoon Kyung Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.4
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    • pp.168-176
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    • 2005
  • We propose a method for 3-dimensionally reconstructing an object using a line that includes the midpoint information from a single image. A pre-defined polygon is used as the primitive and the recovery is processed from a single image. The 3D reconstruction is processed by mapping the correspondence point of the primitive model onto the photo. In the recent work, the reconstructions of camera parameters or error minimizing methods through iterations were used for model-based 3D reconstruction. However, we proposed a method for the 3D reconstruction of primitive that consists of the segments and the center points of the segments for the reconstruction process. This method enables the reconstruction of the primitive model to be processed using only the focal length of various camera parameters during the segment reconstruction process.

A Study on the Generation and Hierachy of Mental Functions in the ≪Lingshu·Benshen≫ (≪영추(靈樞)·본신(本神)≫편을 통해 본 정신 기능의 발생과 층차에 대한 고찰)

  • Jeong, Chang-hyun;Wie, Bo-young;Zou, Mian
    • Journal of Korean Medical classics
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    • v.33 no.1
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    • pp.197-205
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    • 2020
  • Objectives : We analyzed the descriptions of Doek(德)·Qi(氣)·Saeng(生)·Jeong(精)·Sin(神)·Hon(魂)·Baek(魄)·Sim(心)·Ui(意)·Ji(志)·Sa(思)·Ji(智)·Ryeo(慮)·Ji(智) which are the concepts mentioned in the beginning of the ≪Lingshu·Benshen≫. Methods : We reinterpreted this verse in ≪Lingshu·Benshen≫ from the viewpoint of evolution and development of mental function and considered it in relation to the knowledge of modern psychology and brain science. Results & Conclusions : The reproductive essence of the parents are combined, primitive essence (元精) is created and simultaneously primitive spirit is born. Primitive spirit first differentiates into Hon and Baek. Hon and Baek are instinctive mental functions. Up to this point, because the process is completed before birth, primitive spirit, Hon, and Baek are innate spirit. Ui, Ji, Sa, Ryeo and Ji are the rational thinking abilities as mental functions that develop actively after birth. This is called conscious spirit and acquired spirit. Analyzing the contents of , it can be said that the mental function is divided into four layers of primitive spirit-Baek-Hon-conscious spirit.

"MODEL SPELL CHECKER" FOR PRIMITIVE-BASED AS-BUILT MODELING IN CONSTRUCTION

  • Kwon Soon-Wook;Frederic Bosche;Huh Youngki
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.5 s.21
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    • pp.163-171
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    • 2004
  • This research investigates a Modeling Spell Checker that, similarly to Word Spell Checker for word processing software, would conform as-built 3D models to standard construction rules. The work is focused on the study of pipe-spools. Specifically pipe diameters and coplanarity are checked and corrected by the Modeling Spell Checker, and elbows are deduced and modeled to complete models. Experiments have been conducted by scanning scenes of increasing levels of complexity regarding the number of pipes, the types of elbows and the number of planes constituting pipe-spools. For building models of pipes from sensed data, a modeling method, developed at the University of Texas at Austin, that is based on the acquisition of sparse point clouds and the human ability to recognize geometric shapes has been used Results show that primitive-based models obtained after scanning construction sites can be corrected and even improved automatically, and, since such models are expected to be used as feedback control models for equipment operators, the higher modeling accuracy achieved with the Modeling Spell Checker could potentially increase the level of safety in construction. Result also show that some improvements are still needed especially regarding the co-planarity of pipes. In addition, results show that the modeling accuracy significantly depends on the primitive modeling method, and improvement of that method would positively impact the modeling spell checker.

The Structure Type Introduced in Java (Java 언어에 structure type의 도입)

  • Lee, Ho-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.7
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    • pp.1883-1895
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    • 1998
  • Java 프로그램밍 언어는 general-purpose concurrent object-oriented 언어로 알려져 있다. Java 언어는 개념과 구문 모두가 매우 간결하고 통일되어 있으며 인터넷 환경에서 최대한 활용되도록 하기 위하여 가상기계 개념을 도입하여 목적코드를 생성한다. 프로그래밍 언어에서 가장 중요한 부분이 data type 부분이다. Java 언어는 primitive type과 reference type을 지원한다. Primitive type과 reference type을 지원한다. Primitive type에는 boolean type integral type이 있다. Integral type에는 character, byte, short integer, integer, long integer, single-precision 과 double-precision floating point number가 있다. Reference type에는 class type, interface type, array type이 있다. 그러나 Java 언어는 general-purpose 프로그래밍 언어가 일반적으로 지원하는 structure type을 지원하지 않는다. 대신에 class type이 structure type을 포함하여 지원하는 구조로 되어 있다. 그러나 class type과 structure type은 서로 상이한 data type으로 판단된다. 따라서 Java 언어가 general-purpose의 성격을 가지기 위해서는 structure type을 명시적으로 지원하는 것이 바람직하다고 생각된다. 이 논문은 structure type을 Java 언어에 포함시킬 것을 제안한다.

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ANALYSIS OF POSSIBLE PRE-COMPUTATION AIDED DLP SOLVING ALGORITHMS

  • HONG, JIN;LEE, HYEONMI
    • Journal of the Korean Mathematical Society
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    • v.52 no.4
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    • pp.797-819
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    • 2015
  • A trapdoor discrete logarithm group is a cryptographic primitive with many applications, and an algorithm that allows discrete logarithm problems to be solved faster using a pre-computed table increases the practicality of using this primitive. Currently, the distinguished point method and one extension to this algorithm are the only pre-computation aided discrete logarithm problem solving algorithms appearing in the related literature. This work investigates the possibility of adopting other pre-computation matrix structures that were originally designed for used with cryptanalytic time memory tradeoff algorithms to work as pre-computation aided discrete logarithm problem solving algorithms. We find that the classical Hellman matrix structure leads to an algorithm that has performance advantages over the two existing algorithms.

Seoul PACT : Principles of Artificial Intelligence Ethics and its Application Example to Intelligent E-Government Service (인공지능 윤리 원칙 Seoul PACT를 적용한 지능형 전자정부 서비스 윤리 가이드라인)

  • Kim, Myuhng Joo
    • Journal of Information Technology Services
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    • v.18 no.3
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    • pp.117-128
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    • 2019
  • The remarkable achievements of the artificial intelligence in recent years are also raising awareness about its potential risks. Several governments and public organizations have been proposing the artificial intelligence ethics for sustainable development of artificial intelligence by minimizing potential risks. However, most existing proposals are focused on the developer-centered ethics, which is not sufficient for the comprehensive ethics required for ongoing intelligent information society. In addition, they have chosen a number of principles as the starting point of artificial intelligence ethics, so it is not easy to derive the guideline flexibly for a specific member reflecting its own situation. In this paper, we classify primitive members who need artificial intelligence ethics in intelligent information society into three : Developer, Supplier and User. We suggest a new artificial intelligence ethics, Seoul PACT, with minimal principles through publicness (P), accountability (A), controllability (C), and transparency (T). In addition, we provide 38 canonical guidelines based on these four principles, which are applicable to each primitive members. It is possible for a specific member to duplicate the roles of primitive members, so that the flexible derivation of the artificial intelligence ethics guidelines can be made according to the characteristics of the member reflecting its own situation. As an application example, in preparation for applying artificial intelligence to e-government service, we derive a full set of artificial intelligence ethics guideline from Seoul PACT, which can be adopted by the special member named Korean Government.

Deformation Method for the 3D Character Using Morphing of Implicit Primitive (음함수 프리미티브의 모핑을 이용한 3D 캐릭터 변형 방법)

  • Youn Jae-Hong;Song Yong-Gyu;Kim Eun-Seok;Hur Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.470-474
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    • 2005
  • This paper uses the morphing of an implicit primitives to Deformation of a 3D Character, Unlike existing a 3D Deformation method, We try to propose the method to express efficiently a deformation step of the character through to modify a parameter value of an implicit primitives. The corresponding point of an each character can produce automatically uses the 3D coordinate about a center point of the primitive which organizes the character. A character coordinate among frames can produce medium through the between. A character deformation method to be proposed can be utilized efficiently for a growth step simulation of plants and animals.

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