• Title/Summary/Keyword: physical environments

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A Experimental Study for Developing of the Dry Double Floors Hydronic Ondol System (건식이중바닥온돌시스템 개발을 위한 실험적 연구)

  • Kim Nan-Haeng;Sohn Jang-Yeul
    • Journal of the Korean housing association
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    • v.17 no.3
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    • pp.1-7
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    • 2006
  • The aim of the research was to evaluate the characteristics of thermal environment and thermal comfort in the Dry Double floors Hydronic Ondol System. Physical indoor thermal environments (the floor surface temperature, the vertical temperature, etc.) and skin temperature have especially been measured. Physical features conditions, sensation, thermal comfort, humidity sensation, comfort of body were investigated for the survey. As a result, (1) During the operation of the boiler (12 hour), the average indoor temperature is appeared to be $21.6^{\circ}C$. The floor surface temperature showed peak value of $31.4{\sim}40.6^{\circ}C$ after 8hours 30minutes after the start-point of the heating. The vertical difference of temperature was turned out to be not uniform. (2) While the skin temperature showed a narrow distribution of temperature in the Dry Double floors Hydronic Ondol system. (3) The response to thermal comfort which people felt was satisfactory, and most of them felt dry during the test.

A Study for Setting Up the Evaluation Items of Housing for the Elderly (노인주택의 평가항목 설정에 관한 연구)

  • 김현진;이경락;안옥희
    • Journal of the Korean housing association
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    • v.11 no.3
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    • pp.75-86
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    • 2000
  • This study was conducted to develop standards for evaluating what extent the physical environments of housing which can cope with the needs of the aging society. To set up the evaluation items of housing for the elderly, the evaluation items were formulated after analyzing the items or indices presented by the previous studies. This study was proceeded with in such an order as setting up the scope of evaluation, setting up the areas of evaluation, and setting up the items of evaluation. The scope of evaluation was limited to the indoor spaces of housing as it was thought that the elderly spend much more time at indoors, considering their physical characteristics. The areas of evaluation were composed of seven areas; general matters of housing(14 items), bedroom(35 items), living room(24 items), kitchen(29 items), bathroom(45 items), toilet(40 items), and staircase(15 items). The items of each area included those relevant to general matters, heating and ventilation, light source, openings, and related equipment. Therefore, the items of the evaluation areas were 202 in total.

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The Future of Science Parks and Areas of Innovation: Science and Technology Parks Shaping the Future

  • Parry, Malcolm
    • World Technopolis Review
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    • v.7 no.1
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    • pp.44-58
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    • 2018
  • The successful development of science parks is dependent on the relevance and delivery of a range of value propositions they offer to their stakeholders. Experience has shown that the benefits of these value propositions are 'place based' and 'time dependent', influenced by the prevailing technology, social and business environments in which they operate, and the relationship that is developed between entrepreneurs, corporates, academia and government in creating these projects, and their performance is dependent on economic, physical and networking assets they create and deploy. This paper looks at some of the history that has influenced the development of parks, lessons learnt from their planning, development and operation. It reviews these details in the context of delivering value propositions in the context of temporal, spatial, technology and entrepreneurial profile of the new idea of 'innovation districts', influencing 'city planning' and supporting 'smart specialisation strategies'.

A Study on the Evaluation Methods of Indoor Thermal Environment in Office Building (사무소건축의 실내온열환경 평가방법에 대한 연구)

  • Choi, Young-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.6 no.4
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    • pp.355-359
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    • 2003
  • 1. The objective of this paper is to investigate the indoor environment from the viewpoint of interaction between physical environment and the human responses. 2. A continuous measurement has been carried out for 1 year and distribution of variables have been measured for 1 day. 3. The attitude of workers was investigated by a questionnaire. 4. As the result, average luminance represented more than 800-1800 lx in the office, in contrast with less than 1000 lx in the encourage luminance of an office. 5. There was a significant difference of the occupants' response to the light environment between the neighboring environments. 6. Measured thermal conditions are on the edge of the ASHRAE comfort envelope in summer, and in the neighborhood of the lower dry limit of the envelope in spring.

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The Role of Mechanical Engineering in relation to Medical/Biological Researches (의학/생물학 관련 연구에서 기계공학의 역할에 대한 고찰)

  • Shin, Jung-Woog;Kim, Dong-Rwa;Heo, Su-Jin
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1401-1403
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    • 2008
  • Considering that human body is continuously experiencing mechanical stimuli due to daily activities, the micro-physical environments of cells/tissues should be considered for the successful outcomes in tissue engineering and/or related researches. Obviously, there are many factors involved in cell-based researches. In this presentation, the current trends and some of outcomes are introduced. Through this studies, the roles of mechanical engineering in relation to medical/biological researches are to be emphasized.

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A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』 (VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로)

  • Kim, Sang-Nam;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.558-565
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    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

Assessing the Effects of Multi-Channel Service Quality on Customer Satisfaction and Loyalty in Retail Banking (은행서비스의 다채널 별 서비스 품질 평가가 고객 만족 및 충성도에 미치는 영향)

  • Kim, Jiyoung
    • Journal of the Korean Operations Research and Management Science Society
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    • v.41 no.1
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    • pp.71-85
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    • 2016
  • Service channel environments have changed dramatically with the advent of new, online digital channels. This article studies the effects of perceived multi-channel service quality on customer satisfaction and loyalty in the banking industry and the moderating role of age, which is a characteristic of customers. The objective is to identify the quality factors that affect the overall satisfaction and loyalty of a multi-channel customer. A quantitative study was conducted on 900 customers, with the main targets being users of the nine primary Korean retail banks. Results show that perceived service quality of the physical environment, human service, Internet banking, mobile banking, and ATM has a positive influence on overall satisfaction and loyalty. Age moderates the relationship among physical environment quality, human service, and customer loyalty.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

Developing Trend of an Ubiquitous Interface Technologies (유비쿼터스 인터페이스 기술의 개발 동향)

  • Lee, Hyeon-Jae;O, Chang-Heon
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.299-311
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    • 2005
  • This article introduces developing trends of an "Ubiquitous Interface" as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. "Ubiquitous Interface" is include a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These "Ubiquitous Interface" able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended candidates are RFID, NFC, Multi-mode mobile terminal, Wearable computer and OSGi for integrated digital home networking system as a future ubiquitous interface. These candidates are have to have flexibility and multiple physical communication channel for seamless service hand over and serve easy connection at huge USN to user. And, must have flexible software structure and multi-functional middleware. Consequently, for more enhance performance of an ubiquitous interface and developing, need more structured and integrated future plan.

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A Case Study of Resident Satisfaction of Assisted Living facilities - Focusing on Virginia, U.S.A. - (노인보호시설주거 거주자들의 주거만족도에 관한 사례연구 - 미국 Virginia주를 중심으로 -)

  • 김영주
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.139-148
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    • 2003
  • The purpose of this study was to examine how residents of assisted living facility (ALF) are satisfied with their residence and to identify the reasons for this satisfaction or dissatisfaction as a home. For this purpose, residents'experiences and opinions of the physical environment, the social environment, and the organizational environments such as policies and programs of ALFs were identified. As a multi-site case study, five ALFS in Southwest Virginia were studied using a cross-case analysis. Face-to-face interviews with 25 residents and five administrators of five ALFs, observations, and personal journal were done. Regardless of the type of facilities and the residents'characteristics, most of the respondents were satisfied with their current dwelling. In spite of high satisfaction with the facility, many people did not think of their current dwelling as a real "home." Residents of ALFs may have reordered their priorities in their current life situation so that safety, security, and care were more important to them than feeling "at home.""at home."