• Title/Summary/Keyword: parallel decoding

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Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
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    • v.44 no.1
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    • pp.62-72
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    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

MLSE-Net: Multi-level Semantic Enriched Network for Medical Image Segmentation

  • Di Gai;Heng Luo;Jing He;Pengxiang Su;Zheng Huang;Song Zhang;Zhijun Tu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2458-2482
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    • 2023
  • Medical image segmentation techniques based on convolution neural networks indulge in feature extraction triggering redundancy of parameters and unsatisfactory target localization, which outcomes in less accurate segmentation results to assist doctors in diagnosis. In this paper, we propose a multi-level semantic-rich encoding-decoding network, which consists of a Pooling-Conv-Former (PCFormer) module and a Cbam-Dilated-Transformer (CDT) module. In the PCFormer module, it is used to tackle the issue of parameter explosion in the conservative transformer and to compensate for the feature loss in the down-sampling process. In the CDT module, the Cbam attention module is adopted to highlight the feature regions by blending the intersection of attention mechanisms implicitly, and the Dilated convolution-Concat (DCC) module is designed as a parallel concatenation of multiple atrous convolution blocks to display the expanded perceptual field explicitly. In addition, MultiHead Attention-DwConv-Transformer (MDTransformer) module is utilized to evidently distinguish the target region from the background region. Extensive experiments on medical image segmentation from Glas, SIIM-ACR, ISIC and LGG demonstrated that our proposed network outperforms existing advanced methods in terms of both objective evaluation and subjective visual performance.

Parallel Method for HEVC Deblocking Filter based on Coding Unit Depth Information (코딩 유닛 깊이 정보를 이용한 HEVC 디블록킹 필터의 병렬화 기법)

  • Jo, Hyun-Ho;Ryu, Eun-Kyung;Nam, Jung-Hak;Sim, Dong-Gyu;Kim, Doo-Hyun;Song, Joon-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.742-755
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    • 2012
  • In this paper, we propose a parallel deblocking algorithm to resolve workload imbalance when the deblocking filter of high efficiency video coding (HEVC) decoder is parallelized. In HEVC, the deblocking filter which is one of the in-loop filters conducts two-step filtering on vertical edges first and horizontal edges later. The deblocking filtering can be conducted with high-speed through data-level parallelism because there is no dependency between adjacent edges for deblocking filtering processes. However, workloads would be imbalanced among regions even though the same amount of data for each region is allocated, which causes performance loss of decoder parallelization. In this paper, we solve the problem for workload imbalance by predicting the complexity of deblocking filtering with coding unit (CU) depth information at a coding tree block (CTB) and by allocating the same amount of workload to each core. Experimental results show that the proposed method achieves average time saving (ATS) by 64.3%, compared to single core-based deblocking filtering and also achieves ATS by 6.7% on average and 13.5% on maximum, compared to the conventional uniform data-level parallelism.

Performance Improvement of the battening Effect of the new Asymmetric Turbo Codes (새로운 비대칭 구조를 갖는 터보부호의 Flattening Effect의 성능향상에 관한 연구)

  • 정대호;정성태;김환용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6A
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    • pp.533-539
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    • 2002
  • It is well known the fact that turbo lodes has better performance as the number of iteration and the interleaver size increases in the AWGN channel environment. However, as the number of iteration and the interleaver size are increased, it is required much delay and computation for iterative decoding, and caused the flattening effect phenomenon which is very litter BER performance improvement at the arbitrary SNR. In this paper, We proposed the new asymmetric turbo codes, which consist of parallel concatenated turbo codes that use mixed types of component codes with different not only constraint length but also generate polynomial and analyzed its BER performance for log-MAP decoding algorithm with frame size of 128, 256, 512 and 1024 bits, and coding rate of 1/3. As a results of simulation, proposed asymmetric turbo codes verify that its BER performance is superior to conventional symmetric turbo codes. It can be also observed that the flattening effect phenomenon is very reduced by applying the proposed asymmetric turbo codes. It gains respectively 1.7dB ~2.5dB and 2.0dB~2.5dB SNR improvements in the case of short frame(128, 256) and large frame(512, 1024) size for the BER $10_{-4}$>/TEX> region.

Development of a High-performance DSP Coprocessor Architecture (고성능 32-bit DSP 코프로세서의 아키텍쳐 개발)

  • Yun, Seong-Cheol;Kim, Sang-Uk;Bae, Seong-Il;Gang, Seong-Ho;Kim, Yong-Cheon;Jeong, Seung-Jae;Kim, Sang-U;Mun, Sang-Hun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.72-81
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    • 2002
  • A new high-performance DSP architecture is proposed, which behaves as a coprocessor of a 32bit microcontroller. Because the proposed DSP architecture is a dual MAC(Multiply and Accumulate) DSP architecture, it can process efficiently a number of SOP(sum of product) operations used in many DSP applications. In order to efficiently perform other operations such as pure additions without any restriction, a MAC is composed of a multiplier and a ALU placed in parallel. In addition, it is a 3-way superscalar architecture, which can issue 3 instructions at a time. The benchmark results with 3 thor dual MAC DSPs show that the proposed DSP has the best performance. Futhermore, it is proven that the proposed DSP is more efficient in memory usage, although the performance is comparable in some algorithms such as Viterbi decoding and FFT butterfly.

Reconfigurable Architecture Design for H.264 Motion Estimation and 3D Graphics Rendering of Mobile Applications (이동통신 단말기를 위한 재구성 가능한 구조의 H.264 인코더의 움직임 추정기와 3차원 그래픽 렌더링 가속기 설계)

  • Park, Jung-Ae;Yoon, Mi-Sun;Shin, Hyun-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.10-18
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    • 2007
  • Mobile communication devices such as PDAs, cellular phones, etc., need to perform several kinds of computation-intensive functions including H.264 encoding/decoding and 3D graphics processing. In this paper, new reconfigurable architecture is described, which can perform either motion estimation for H.264 or rendering for 3D graphics. The proposed motion estimation techniques use new efficient SAD computation ordering, DAU, and FDVS algorithms. The new approach can reduce the computation by 70% on the average than that of JM 8.2, without affecting the quality. In 3D rendering, midline traversal algorithm is used for parallel processing to increase throughput. Memories are partitioned into 8 blocks so that 2.4Mbits (47%) of memory is shared and selective power shutdown is possible during motion estimation and 3D graphics rendering. Processing elements are also shared to further reduce the chip area by 7%.

Implementation of 1.5Gbps Serial ATA (1.5Gbps 직렬 에이티에이 전송 칩 구현)

  • 박상봉;허정화;신영호;홍성혁;박노경
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.7
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    • pp.63-70
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    • 2004
  • This paper describes the link layer and physical layer of the Serial ATA which is the next generation for parallel ATA specification that defines data transfer between PC and peripheral storage devices. The link layer consists of CRC generation/error detection, 8b/10b decoding/encoding, primitive generation/detection block. For the physical layer, it includes CDR(Cock Data Recovery), transmission PLL, serializer/de-serializer. It also includes generation and receipt of OOB(Out-Of-Band) signal, impedance calibration, squelch circuit and comma detection/generation. Additionally, this chip includes TCB(Test Control Block) and BIST(Built-In Selt Test) block to ease debugging and verification. It is fabricated with 0.18${\mu}{\textrm}{m}$ standard CMOS cell library. All the function of the link layer operate properly. For the physical layer, all the blocks operate properly but the data transfer is limited to the 1.28Gbps. This is doe to the affection or parasitic elements and is verified with SPICE simulation.

Interactive Colision Detection for Deformable Models using Streaming AABBs

  • Zhang, Xinyu;Kim, Young-J.
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.306-317
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    • 2007
  • We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each of the given deformable objects as an input stream and perform massively-parallel pairwise, overlapping tests onto the incoming streams. As a result, we are able to prevent performance stalls in the streaming pipeline that can be caused by expensive indexing mechanism required by bounding volume hierarchy-based streaming algorithms. At run-time, as the underlying models deform over time, we employ a novel, streaming algorithm to update the geometric changes in the AABB streams. Moreover, in order to get only the computed result (i.e., collision results between AABBs) without reading back the entire output streams, we propose a streaming en/decoding strategy that can be performed in a hierarchical fashion. After determining overlapped AABBs, we perform a primitive-level (e.g., triangle) intersection checking on a serial computational model such as CPUs. We implemented the entire pipeline of our algorithm using off-the-shelf graphics processors (GPUs), such as nVIDIA GeForce 7800 GTX, for streaming computations, and Intel Dual Core 3.4G processors for serial computations. We benchmarked our algorithm with different models of varying complexities, ranging from 15K up to 50K triangles, under various deformation motions, and the timings were obtained as 30~100 FPS depending on the complexity of models and their relative configurations. Finally, we made comparisons with a well-known GPU-based collision detection algorithm, CULLIDE [4] and observed about three times performance improvement over the earlier approach. We also made comparisons with a SW-based AABB culling algorithm [2] and observed about two times improvement.

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Implementation of MPEG/Audio Decoder based on RISC Processor With Minimized DSP Accelerator (DSP 가속기가 내장된 RISC 프로세서 기반 MPEG/Audio 복호화기의 구현)

  • Bang Kyoung Ho;Lee Ken Sup;Park Young Cheol;Youn Dae Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12C
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    • pp.1617-1622
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    • 2004
  • MPEG/Audio decoder for mobile multimedia systems requires low power consumption. Implementations of AV decoder using a single RISC processor often need high power consumption owing to cash-miss in case of insufficient cash memory. In this paper, we present a MPEG/Audio decoder for mobile handset applications and implement it on a RISC processor embedding a minimized DSP accelerator. Audio decoding algorithm is splined into two parts; computation intensive and control intensive parts. Those parts we, respectively, allocated to DSP and RISC core, which are designed to run in parallel to increase the processing efficiency. The proposed system implements MP3 and AAC decoders at l7MHz and 24MHz clocks, which are reductions of 48% and 40% of complexities in comparison with implementations on a single RISC processor. The proposed method is adequate for mobile multimedia applications with insufficient cash memory.

Turbo Perallel Space-Time Processing System with LDPC Code in MIMO Channel for High-Speed Wireless Communications (MIMO 채널에서 고속 무선 통신을 위한 LDPC 부호를 갖는 터보 병렬 시공간 처리 시스템)

  • 조동균;박주남;황금찬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.10C
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    • pp.923-929
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    • 2003
  • Turbo processing have been known as methods close to Shannon limit in the aspect of wireless multi-input multi-output (MIMO) communications similarly to wireless single antenna communication. The iterative processing can maximize the mutual effect of coding and interference cancellation, but LDPC coding has not been used for turbo processing because of the inherent decoding process delay. This paper suggests a LDPC coded MIMO system with turbo parallel space-time (Turbo-PAST) processing for high-speed wireless communications and proposes a average soft-output syndrome (ASS) check scheme at low signal to noise ratio (SNR) for the Turbo-PAST system to decide the reliability of decoded frame. Simulation results show that the suggested system outperforms conventional system and the proposed ASS scheme effectively reduces the amount of turbo processing iterations without performance degradation from the point of average number of iterations.