• Title/Summary/Keyword: online-order

Search Result 1,703, Processing Time 0.031 seconds

Qualitative Assessment of web quality and web-activities (웹사이트 품질과 웹활동에 따른 질적성과연구)

  • Lee, Jiwon;Kang, Inwon
    • International Commerce and Information Review
    • /
    • v.17 no.2
    • /
    • pp.41-65
    • /
    • 2015
  • Online firms collect consumers' private information, which serves as a valuable database for marketing activities. In order to encourage consumers to provide their private information, online firms offer high quality websites for consumers who provide private information. However, identity theft, phishing, and pharming, become critical social issues, consumers started to avoid providing their private information to online firms. Thus, consumers often provide false or limited information, which lacks value for practical use for the online firms. The main issue raised in this study is to discuss how online marketing activities has influence on consumers attitude and information providing behavior. From the result, this paper found that websites reputation had greatest impact on willingness of providing information. Also this study revealed that unauthorized use is the key factor for increasing distrust and avoidance of providing information.

  • PDF

Study on Influence and Diffusion of Word-of-Mouth in Online Fashion Community Network (온라인 패션커뮤니티 네트워크에서의 구전 영향력과 확산력에 관한 연구)

  • Song, Kieun;Lee, Duk Hee
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.6
    • /
    • pp.25-35
    • /
    • 2015
  • The purpose of this study is to investigate the characteristics of members and communities that have significant influence in the online fashion community through their word-of-mouth activities. In order to identify the influence and the diffusion of word-of-mouth in fashion community, the study selected one online fashion community. Then, the study sorted the online posts and comments made on fashion information and put them into the matrix form to perform social network analysis. The result of the analysis is as follows: First, the fashion community network used in the study has many active members that relay information very quickly. Average time for information diffusion is very short, taking only one or two days in most cases. Second, the influence of word-of-mouth is led by key information produced from only a few members. The number of influential members account for less than 20% of the total number of community members, which indicate high level of degree centrality. The diffusion of word-of-mouth is led by even fewer members, which represent high level of betweenness centrality, compared to the case of degree centrality. Third, component characteristic shares similar information with about 70% of all members being linked to maximize information influence and diffusion. Fourth, a node with high degree centrality and betweenness centrality shares similar interests, presenting strain effect to particular information. Specially, members with high betweenness centrality show similar interests with members of high degree centrality. The members with high betweenness centrality also help expansion of related information by actively commenting on posts. The result of this research emphasizes the necessity of creation and management of network to efficiently convey fashion information by identifying key members with high level of information influence and diffusion to enhance the outcome of online word-of-mouth.

Packet Discard Policy of Network Thread in an Unity Engine for Multi-player Online Games (다중 접속 온라인 게임을 위한 유니티 엔진의 네트워크 스레드 패킷 폐기 기법)

  • Yoo, Jong-Kun;Kim, Youngsik
    • Journal of Korea Game Society
    • /
    • v.15 no.6
    • /
    • pp.97-106
    • /
    • 2015
  • In an Unity engine for multi-player online games, the main thread processing game logic must be separated from the network thread that is responsible for network packet communication. Packet communication between the network threads needs to drop packets that overlap in order to improve the rendering speed. In this paper, the packet discard policy of network thread is proposed for an Unity engine for multi-player online games. The proposed method is the hybrid method of both Partial Packet Discard and Periodic Packet Discard methods to improve the rendering speed by periodically discarding overlapped network packets managed by the queue. The rendering speed of the proposed method is analyzed and its effectiveness is verified by various packet generating simulations of the Unity engine for multi-player online games.

A Study on Online Fraud and Abusing Detection Technology Using Web-Based Device Fingerprinting (웹 기반 디바이스 핑거프린팅을 이용한 온라인사기 및 어뷰징 탐지기술에 관한 연구)

  • Jang, Seok-eun;Park, Soon-tai;Lee, Sang-joon
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.28 no.5
    • /
    • pp.1179-1195
    • /
    • 2018
  • Recently, a variety of attacks on web services have been occurring through a multiple access environment such as PC, tablet, and smartphone. These attacks are causing various subsequent damages such as online fraud transactions, takeovers and theft of accounts, fraudulent logins, and information leakage through web service vulnerabilities. Creating a new fake account for Fraud attacks, hijacking accounts, and bypassing IP while using other usernames or email addresses is a relatively easy attack method, but it is not easy to detect and block these attacks. In this paper, we have studied a method to detect online fraud transaction and obsession by identifying and managing devices accessing web service using web-based device fingerprinting. In particular, it has been proposed to identify devices and to manage them by scoring process. In order to secure the validity of the proposed scheme, we analyzed the application cases and proved that they can effectively defend against various attacks because they actively cope with online fraud and obtain visibility of user accounts.

Prototype Design and Development of Intelligent Video Interview System for Online Recruitment (원격 온라인 인력 채용을 위한 지능형 동영상 면접시스템 설계 및 시작품 개발)

  • Cho, Jinhyung
    • Journal of Digital Convergence
    • /
    • v.16 no.2
    • /
    • pp.189-194
    • /
    • 2018
  • This study reflects the current trend of the blind hiring culture focused on job competency rather than education specification as government initiative. In order to overcome the limitation of the existing document-oriented online recruitment process, we proposed a system architecture design of video interview system. In addition, we have evaluated the effectiveness through the development of prototype and performance experiment based on it. The proposed online video interview system is designed to combine intelligent Web technology to enable customized job matching and distant job coaching. This system is designed to reduce recruitment cost and opportunity cost of job seekers. Based on results derived from this study, commercialization of the proposed video interview system can be expected to be an practical online recruitment solution for the job competency based employment.

Factors Affecting Enterprise's Satisfaction toward Social Security's Online Public Service: The Case of Thanh Hoa Province, Vietnam

  • NGO, Chi Thanh;NGUYEN, Thi Ngoc Mai;NGUYEN, Duy Dat;LE, Hoang Ba Huyen;LE, Van Cuong;LE, Thi Binh
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.7 no.9
    • /
    • pp.467-475
    • /
    • 2020
  • The study aims to investigate factors affecting enterprise's satisfaction and loyalty toward the Social Security's online public services, looking at the case of Thanh Hoa province, Vietnam. This study employs samples with 216 enterprises that use online public system of Thanh Hoa province's Social Security. The research model is closely linked to the SERVQUAL model developed by Parasuraman, Zeithaml and Berry (1988). We propose 23 scales that constitute the quality of service, three scales that constitute Customer Satisfaction and three components that constitute Customer Loyalty. This study use the tool of Exploratory Factor Analysis (EFA), Cronbach's Alpha test, Confirm Factor Analysis (CFA) and Structural Equation Modeling (SEM) in order to address the question of satisfaction and loyalty. The result shows that the factor with the most impact is Reliability, next is Capacity of staffs, Tangibles, Attitude of staffs, and the least impacting factor is Empathy; moreover, the results also show that Satisfaction has a strong impact on Customer Loyalty. The findings of this study suggest that Thanh Hoa province's Social Security should: (i) strengthen the reliability of online service system; (ii) build capacity for staffs; (iii) develop the responsiveness of electronic transactions systems; and (iv) improve the empathy of staffs.

A Study of the Design Improvement Measure for the Globalization of Domestic Online Shopping Malls (국내 온라인 쇼핑몰의 글로벌화를 위한 디자인 개선방안 연구)

  • Choi, Yun-Hee;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.12
    • /
    • pp.73-80
    • /
    • 2015
  • Starting the popularity of Korean dramas exported to China in 1996, the Korean wave started around the world market. Afterwards, as the Korean culture itself as well as dramas rapidly emerged as contents of the Korean market, the foreign direct sale consumers who want to buy Korean goods directly online are increasing at an alarming rate. This study each selected 4 domestic shopping malls and 4 foreign famous shopping malls which were conducting a global marketing currently and compared/researched them in the design aspect in order to apprehend if domestic online shopping malls were properly meeting the consumer environment of the foreign market. As a result, it was revealed that domestic online shopping malls conducting the global marketing could not fully understand the internet environment by countries and were going through a limit of the information delivery by SMS, and could not use the visual signs actively which were useful to the meaning delivery. Accordingly, this thesis suggested a plan to actively utilize the variable element considering various screens to the design, plan to efficiently design the text for solving the language problem by countries, and plan to design using the developing IT technology as a solution to those problems.

Promotion Model for Online Community Site based on the e-CRM: Focusing on the Case of Broadcasting (e-CRM에 기반한 온라인 커뮤니티 사이트 활성화 모형: 방송사 사례를 중심으로)

  • Kim, Chang-Su;Cho, Eun-Seok
    • Information Systems Review
    • /
    • v.6 no.2
    • /
    • pp.243-268
    • /
    • 2004
  • The current e-CRM has been used in various types of e-business. Since the study of e-CRM for the promotion of online community sites are rarely studied, we attempt to analyze the case of broadcasting and suggest the promotion model focusing on the characteristic factors for a successive online community. That is, as a result of analyzing the online community cases for broadcasting, we know that the Internet community site of broadcasting has grown in the order of contents, community and then commerce. According to the case analysis, we have presented an e-CRM promotion model consisting of four phases: customer attraction, customer maintenance, customer enhancement, and customer activation. The e-CRM model suggested in this study may be used as a theoretical basis and practical guideline for further research in relation to e-CRM and e-business.

Predictors of Self-control in Covid-19 non-face-to-face online learning participate (코로나19(COVID-19) 비대면 온라인 학습 참여자의 자기통제력 예측요인)

  • Kim, Ja-Sook;Park, A Young
    • Journal of Digital Convergence
    • /
    • v.18 no.9
    • /
    • pp.453-461
    • /
    • 2020
  • This is a study to investigate the factors affecting the Self-control in COVID-19 non-face-to-face online learning participate and to present a strategy for effective program development. The subjects of this study were 105 participants of COVID-19 non-face-to-face online learning participate in J-do area and collected data by self-reported questionnaire. Data were analyzed by t-test, ANOVA, correlation analysis and stepwise multiple regression analysis. The results of this study were the explanatory power was 50.7% with self-control, self-regulation efficacy, self-confidence. As a result of the above, in order to improve the self-control of participants in Multiple disaster situations non-face-to-face online offline learning, it is necessary to develop a fundamental and continuous educational program that improves the self-regulation efficacy and confidence of learning participants.

A Study on the Effect of Service Quality and Company Characteristics on the Use and Performance of Supporting Projects : Based on online export support business (서비스품질과 기업특성이 지원 사업 활용 및 성과에 미치는 영향 연구 : 온라인 수출지원 사업을 중심으로)

  • Jeong, Bok-Hoon
    • Journal of Digital Convergence
    • /
    • v.18 no.4
    • /
    • pp.45-53
    • /
    • 2020
  • With the advent of the Fourth Industrial Revolution, the central axis of the industry is shifting to SMEs, and online is becoming the center of marketing. In this regard, this study is aimed at the service quality and the characteristics of companies as the factors for the activation of SMEs' online export support projects and their performance creation. The study conducted a survey of companies applied for the government's online export support project. As a result, it was found that the reliability of the service quality and the characteristics of the company (CEO's will, Trade Expert), except for convenience, have a significant effect on the service utilization and performance. Accordingly, in order to revitalize the online export support business of SMEs, it is necessary to improve the human competence of enterprises and the reliability of service quality of supporting institutions. This study is meaningful in that it confirms the importance of the credibility required by the support organization as well as the characteristics for strengthening the capability of the company. However, there are limitations in not reflecting various factors of service quality and company characteristics.