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A Study on Universal Design Applicability of Rooms in Accommodation Facilities - Through the survey of awareness and the investigation of current room status (숙박시설의 객실에 대한 유니버설디자인 적용 가능성 연구 - 인식조사와 객실 현황 및 실태조사를 통하여)

  • Ryu, Sang-Oh;Kim, In-Soon;An, Sung-Joon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.23 no.2
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    • pp.37-46
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    • 2017
  • Purpose: Recently accomodations are required to apply universal designs to all the types of rooms in order to increase accessibility to everyone. Especially universal designs are considered as one of the important methods to help disabled users utilizing accomodations with minimizing difficulties. The current research attempted to apply universal designs to ordinary rooms for promoting usage of rooms in accomodations. Methods: The field study were executed about all the types of rooms and shared spaces in 42 accomodations in 14 cities, Also, the managers working in the studied accomodations were asked to answer the online survey about awareness in universal design. Results: In many cases, ordinary rooms are partially renovated for the disabled with adding some convenient facilities. This raises negative recognition for the rooms specially designed for the disabled as well as absence of needs for universal designed rooms. Meanwhile, universal designed rooms have been required not only for the ordinary but also for the disabled. Implications: Regarding adopting universal design to rooms in accomodations, it should be reviewed throughout all the processes from designing to planning.

Relationship-oriented Social Media Marketing Strategy in Banking Service Company - Focusing on Industrial Bank of Korea (금융기업의 관계지향적 소셜 미디어 마케팅 성공 전략 -IBK 기업은행 사례를 중심으로)

  • Ro, Eun-Jik;Kim, Bo-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.460-475
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    • 2012
  • The relationship between Korean bank and customer are known as rigidity compare to other industry. The conservative organizational culture is often found in Korean banks. Today, Korean banks are facing dramatic change in digital world in that new wave in online intensifies the connectivity with bank customers and potentials. The introduction of social media would force to develop new marketing strategy in terms of the relationship oriented behavior. The case study presents the findings of a social media marketing strategy which was conducted in Industrial Bank of Korea in 2009-2011. More specifically, the study was designed to determine and evaluate the importance of social media marketing by retail bank in strategic instrument. Also it sets out to determine the perceived usefulness of the relationship oriented services offered by banks to their visitors and followers what these banks can do in order to improve bank services to improve competitive. Using the six relationship activity factors, the banks were examined in the study, a set of core activities (trusty worthy, empathy, shared value, emotional bonding, rich communication) are defined and described.

A Study on the Points of Improvement through the Survey Analysis of Strawberry Package Elements (Shape, Material, Design) and IPA MAP Analysis (딸기패키지 구성요소(형태, 소재, 디자인) 조사 분석 및 IPA MAP분석을 통한 개선점 연구)

  • Lee, Seung-Yong
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.42-51
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    • 2016
  • For changes in the distribution structure these days, consumer demand is moving rapidly from offline to online. The consumers' mentality to purchase products conveniently is reflected in this phenomenon. Also for agricultural products, safety to protect contents, brand and design which can provide credibility to consumers are recognized as most important than ever. Especially, strawberry is thin-skinned so that the quality of product may deteriorate even with weak impact and shaking, so it is significantly influenced by the structural packaging or material. Also, strawberry is frequently distributed through direct trading, it is the reality that the package design of strawberry is less competitive than that of other products due to inadequate environments of commercial farms. That is, the demand of strawberry increases everyday but the strawberry package cannot fulfill the needs of producers and consumers. In order to reinforce competitiveness in strawberry sales, it is urgent to carry out fundamental studies regarding the development of package. Therefore, the purpose of this study is to supplement and improve issues arising from the usage of current strawberry package. Through the analysis of strawberry package elements (shape, material, design) and understand the points of improvement sought by producers and consumers through IPA MAP (importance, satisfaction level) analysis.

A Robust Pattern-based Feature Extraction Method for Sentiment Categorization of Korean Customer Reviews (강건한 한국어 상품평의 감정 분류를 위한 패턴 기반 자질 추출 방법)

  • Shin, Jun-Soo;Kim, Hark-Soo
    • Journal of KIISE:Software and Applications
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    • v.37 no.12
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    • pp.946-950
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    • 2010
  • Many sentiment categorization systems based on machine learning methods use morphological analyzers in order to extract linguistic features from sentences. However, the morphological analyzers do not generally perform well in a customer review domain because online customer reviews include many spacing errors and spelling errors. These low performances of the underlying systems lead to performance decreases of the sentiment categorization systems. To resolve this problem, we propose a feature extraction method based on simple longest matching of Eojeol (a Korean spacing unit) and phoneme patterns. The two kinds of patterns are automatically constructed from a large amount of POS (part-of-speech) tagged corpus. Eojeol patterns consist of Eojeols including content words such as nouns and verbs. Phoneme patterns consist of leading consonant and vowel pairs of predicate words such as verbs and adjectives because spelling errors seldom occur in leading consonants and vowels. To evaluate the proposed method, we implemented a sentiment categorization system using a SVM (Support Vector Machine) as a machine learner. In the experiment with Korean customer reviews, the sentiment categorization system using the proposed method outperformed that using a morphological analyzer as a feature extractor.

A Study on the Search Interface of Archival Databases in Korea: With a Focus on Search Functions (고서목록 데이터베이스의 검색 인터페이스에 관한 연구 - 검색 기능을 중심으로 -)

  • Yoon, Cheong-Ok
    • Journal of Korean Library and Information Science Society
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    • v.42 no.2
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    • pp.257-276
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    • 2011
  • The purpose of this study is to compare and analyze the functions and characteristics of search interfaces of Korean Old and Rare Collection Information System(KORCIS) and Korean History Online. The checklist of OPAC functionalities proposed by Breeding was used to examine eleven functions of these systems. Both system provide the following functions: Search by keywords; Boolean operators in queries; Order results chronologically; Modify search without re-keying the initial terms ; Search within result sets ; and Ability to limit results to an individual library or education. They do not provide such functions as Browse by author, title, subject and View and recall the search history for the current session. Adoption of standard OPAC and next-generation catalog functionalities, in-depth understanding of user needs and information seeking behaviors, and the improvement of subject access to these systems are suggested in this study.

An exploratory study on clothing benefits sought by breast cancer survivors (유방암 수술을 받은 여성의 의복추구혜택에 관한 탐색적 연구)

  • Rhee, YoungJu;Lee, EunOk
    • The Research Journal of the Costume Culture
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    • v.22 no.5
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    • pp.823-833
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    • 2014
  • The objective of this study was to take a closer look at the clothing benefits sought by breast cancer survivors in Korea. A qualitative descriptive study was conducted, using the focus group interview. Data was collected from members of online breast cancer forum. 18 participants were breast cancer survivors who had mastectomy or lumpectomy in their 30s~50s. The data was analyzed using content analysis in order to identify significant themes. The analysis indicated that benefits were sought after functional/comfort, health, feminity, and compensation were found. First, breast cancer survivors considered functional/comfort to be most important benefit so as to keep the body comfortable from the weather. Second, participants put the healthy body as the first priority and chose a well-being lifestyle and were likely to wear clothes made in healthy fabric, such as organic, bamboo or charcoal. Also, they preferred to look active by wearing sport brands or outdoorwear brands. Third, after the surgery, they experienced the sense of femininity loss and the sense of crisis as a woman. Single women and married women in early 30s recognized more seriously, and they tried to recover feminity by wearing clothes with feminine details. Forth, breast cancer survivor consumers tended to shop for the psychological compensation. In summary, consumers with breast cancer surgery, unlike general healthy women, did not sought to be economic, fashion, self-expression benefits, rather they sought health, femininity, and compensation benefits. Therefore, it seems necessary to develop proper products and marketing strategy to meet the said consumer's special needs.

A Study on the Extraction and Integration of Learning Object Meta-data using Web Service of Databases (DBMS의 웹서비스를 이용한 학습객체 메타데이터 추출 및 통합에 관한 연구)

  • Choe, Hyun-Jong
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.199-206
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    • 2003
  • XML is becoming a new developing tool of web technology because of its ability of data management and flexibility in data presentation. So it's well researched that the reusability and integration with learning objects such as text, image, sound, video and plug-in programs of web contents in computer education. But the research for storing, extracting and integrating metadata about learning object was needed prior to implementing online learning system to integrate and manage it. Therefore this study propose a new method of using web service of DBMS for extracting learning object's metadata in database server which located in 3-tier system. To evaluate the efficiency of proposed method, The test server and two DBMSs(MS SQL Server 2000 and Oracle 9i) which have 30 metadata was implemented and the response time of it was measured. The response time of it was short, but in order to using this method the additional programming with SAX/DOM was necessary.

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A Study on the Analysis System of Customer Satisfaction Survey (고객만족도 설문 분석 시스템에 관한 연구)

  • Kang, Min-Shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.899-905
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    • 2014
  • In order for corporations and institutions to perform efficient management, they first have to infer what factors customers seek for, then continuously strive to provide them with better service. The most important element to provide better service is accurate feedback from customers; however, Korea lacks of standardized system for measuring customer satisfaction. This study suggests the analysis system for survey, which evaluates customer satisfaction efficiently. The system sets up measuring factor for each service quality, and makes it possible to perform methodically. Especially, the system introduces scoring scheme so that it evaluates quality of service or unit service and prioritizes factors those need to be improved. Furthermore, the survey is operated via mobile and online system, which can be analyzed in real time, and lets foreigners use in their own languages. Through applying the analysis system of customer satisfaction survey to students who participated in work-study program, it substantiates the effectiveness of this system.

A Study on Embody e-Government at Home with Home Network Infrastructure (홈네트워크기반의 가정 내 전자정부 구현을 위한 연구)

  • Shin, Young Jin
    • Informatization Policy
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    • v.17 no.2
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    • pp.45-67
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    • 2010
  • This study is to reconstruct the user-oriented e-government service based on home network infrastructure using ubiquitous computing technology. Until now, 31 e-government roadmap tasks have been promoted as main projects of e-government. This study explores what should be respective priorities for the suppliers and users of e-government if the services are provided in linkage with home network infrastructure. The result of survey showed us that the efficiency of administration and the improvement of the civil service, including citizens' online participation should be priorities. In order to reinforce home network infrastructure in implementing u-government, the government, at first, has to relax regulation, support businesses to develop related technologies, and construct safe infrastructure for citizens to use e-government services. Second, businesses should develop home network technologies that include various contents and construct home network systems that citizens can use easily. Third, citizens should have interests and participate in the government policies for home network services. Particularly, this study aims to suggest policies that consider positions of both the suppliers and users of e-government so that home network-based e-government can be implemented in the future.

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A Study of Gameplay based on Affordance (행동유도성 기반의 게임플레이에 관한 연구)

  • Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.170-171
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    • 2013
  • In aspect of HCI(Human Computer Interaction) gameplay is the procedure to solve the problem that gamers encounter in order to generate or discover a new rule to achieve gamers' goal. The goal of this research is to investigate the structure and understand the gameplay in aspect of affordance from ecological psychology rather than the traditional problem solving theory. This research selects 'World of Warcraft' as MMORPG(Massively Multiplayer Online Role Playing Game). Five expert gamers participated in this experiment. We record all gameplay using audio and video device. We conducted protocol analysis as qualitative method based on the verbal report and action protocol during game playing. As result, gameplay based on affordance includes selection and relation. We found that subjects selected one thing at once with attention. Moreover, we found that there were two behaviors : exploratory action and performatory action. We believe that learning, utilization, and transformation for affordance appear. The result of this research imply to suggest design guideline for game design methodology when designers develop game.

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