• Title/Summary/Keyword: new creation

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The Effect of Team Diversity on Knowledge Creation : with Conflict and Absorptive Capacity (팀 다양성이 지식창출에 미치는 영향에서 갈등과 흡수역량의 역할)

  • Um, Hye-Mi;Kang, So-Ra;Kim, Min-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.1
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    • pp.101-123
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    • 2011
  • Considering how an organization is timely competitive for survival in the rapidly changing environment of today, it is more important to get new information and knowledge continuously by teams. However team system provides organization with opportunities and, at the same time, is provoked into conflict by the diversity of team members. This study examines the effect of team diversity on knowledge creation and investigates the influence of absorptive capacity and conflict as mediators. The sample population consisted of officials who work in teams at two business corporations that have successfully achieved knowledge creation. The result presents team diversity serves as an effective factor for absorptive capacity and absorptive capacity also serves as an effective factor for knowledge creation. In contrast, team diversity brings team members into conflict and conflict has a negative effect on knowledge creation. Another significant finding of this research is the fact that a positive effect of absorptive capacity on knowledge creation is greater than a negative effect of conflict on it. It clearly demonstrates that team diversity can be an important determinant of knowledge creation if an organization tries to reduce team member's conflict.

The Improvement of the Road Facility Database Creation Using a Mobile GIS (모바일 GIS를 활용한 도로시설물 DB 구축의 효율성 향상)

  • 이현직;박은관;용민;최동주
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.373-380
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    • 2004
  • GIS was introduced to spatial information of complex and various facility systematically and scientifically. And, recently, new trend has been spread by Mobile GIS owing to its fast development of information and communication technology However, these Mobile GIS techniques were introduced in maintenances of various facilities. Due to its mismanagement, the use became insufficient in facilities causing database creation to require realism and mobility. Therefore, in this research, to road facility of various facilities, it deduced improving the work process by using a Mobile GIS to analyze work process of the road facility database creation. And, through an experiment, by comparing and analyzing road facilities database creation process by existing method and improving method, could improvement of road facility database creation using a Mobile GIS.

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Utilizing Blue Ocean Strategy and Business TRIZ Tactics for Knowledge Creation and Innovation (지식창조, 혁신을 위한 블루오션 전략과 트리즈의 전술적 활용)

  • Lee, Kyeong Won;Kim, Dong Kwan
    • Knowledge Management Research
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    • v.8 no.2
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    • pp.1-16
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    • 2007
  • This paper describes the Blue Ocean Strategy and Business TRIZ (Russian Theory of Inventive Problem Solving) Tactics as one method for knowledge creation and innovation. The opening new market avoiding keen competition is very popular recently and is not just prosper, but survival problem. As one new strategy for finding new market, the Blue Ocean Strategy gives the big blueprint for new market, but has no enough tools to make more concrete ideas. In this paper, we suggest using the Strategy Campus and other tools in the Blue Ocean Strategy at initial stage and then, compensating the TRIZ principles to make more concrete ideas for new market as tactics. We applied it to find the new market for conventional newspaper industry and EBS (Education Broadcast System) management innovation in Korea as case studies and got better results comparing to using only the Blue Ocean Strategy.

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A Consideration on Creativity of the Unconscious: Focusing on a Series of Dreams (무의식의 창조성에 관한 하나의 고찰: 일련의 꿈을 중심으로)

  • Dukkyu Kim
    • Sim-seong Yeon-gu
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    • v.38 no.2
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    • pp.239-268
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    • 2023
  • Humanity has faced destruction(chaos) due to catastrophes (Covid-19, war, earthquake) and awaits a new restoration. For civilizations and individuals, creation or creativity is essential to psychic development. Creativity is the driving force that renews an individual when a new stance and attitude of consciousness or a new adaptation to reality is desperately needed in the depth of the human mind. This article is the result of an exploration of the nature and characteristics of creativity presented by a series of four dreams. First, the definition and form of creativity were explored in the context of religion, mythology, and history of Eastern and Western. While Western mythology refers to creation or creativity originating from God, ancient China viewed creativity as expressed through the interaction of yin and yang, the movement of Tao. In East and West, the form of creation is divided into creation from nothing, creation from matter, and creation through dissolution from the matrix, which psychologically suggests that creativity or creation originates from the unconscious, the seedbed of infinite potential and creative power. Next, with insights from the second dream, the characteristics of creativity were discussed. Creativity occurs through transcendent function and 'going beyond the frame of reference,' that is, 'transgressivity.' Third, the nature of creativity was explored as the creativity of the unconscious aims for regeneration and drives the renewal of Self archetypal images within the collective and individuals. Ultimately, the creativity of the unconscious is the goal of the whole psyche and aims for individuation to become the whole. Realizing the creativity of the unconscious is the fate of humans as the second creator.

Topology Optimization of Shell Structures Using Adaptive Inner-Front Level Set Method (AIFLSM) (적응적 내부 경계를 갖는 레벨셋 방법을 이용한 쉘 구조물의 위상최적설계)

  • Park, Kang-Soo;Youn, Sung-Kie
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.354-359
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    • 2007
  • A new level set based topology optimization employing inner-front creation algorithm is presented. In the conventional level set based topology optimization, the optimum topology strongly depends on the initial level set distribution due to the incapability of inner-front creation during optimization process. In the present work, an inner-front creation algorithm is proposed, in which the sizes, positions, and number of new inner-fronts during the optimization process can be globally and consistently identified. To update the level set function during the optimization process, the least-squares finite element method is employed. As demonstrative examples for the flexibility and usefulness of the proposed method, the level set based topology optimization considering lightweight design of 3D shell structure is carried out.

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Mapping Emerging Business Models in Massively Multiplayer Online Games (다중이용자 온라인 게임에서 신규 비즈니스 모델의 도식화에 관하여)

  • Joung, Yoon-Ho;Kwon, Hyeog-In
    • Journal of Information Technology Services
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    • v.5 no.3
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    • pp.137-150
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    • 2006
  • The authors map some of the current Business Models in the Massively Multiplayer Online Player scenario. These maps represent Value Creation Systems by resorting to Value Net constructs and notations, and are offered here as a proof of concept and utility. The authors claim that these mappings can enable readers, managers and IT experts, to build new insights onto such Business Models and develop requirements for Information System infrastructure. When approaching the Value Creation System as a Value Net the goal is to think outside the conceptual box of Value Chains and understand how the different activities interact, by exposing the multiplicity of value types and flows. In doing this study the authors are attempting to synthesize a new Business Model proposal that could underlie the development of an infrastructure for the collaborative creation, distribution and exploration of online massively multiplayer games, beyond the traditional producer-consumer roles.

Mapping Emerging Business Models in Massively Multiplayer Online Games (다중이용자 온라인 게임에서 신규 비즈니스 모델의 도식화에 관하여)

  • Joung, Yoon-Ho
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.60-65
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    • 2006
  • The authors map some of the current Business Models in the Massively Multiplayer Online Player scenario. These maps represent Value Creation Systems by resorting to Value Net constructs and notations, and are offered here as a proof of concept and utility. The authors claim that these mappings can enable readers, managers and IT experts, to build new insights onto such Business Models and develop requirements for Information System infrastructure. When approaching the Value Creation System as a Value Net the goal is to think outside the conceptual box of Value Chains and understand how the different activities interact, by exposing the multiplicity of value types and flows. In doing this study the authors are attempting to synthesize a new Business Model proposal that could underlie the development of an infrastructure for the collaborative creation, distribution and exploration of online massively multiplayer games, beyond the traditional producer-consumer roles.

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Research on The Application and Expression of Mixed media in Oil Painting

  • Su Xinyuan
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.162-169
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    • 2023
  • With the diversified development of modern art, the application of mixed media in painting has become increasingly prominent, which not only provides artistic creators with new creative ideas, but also magnifies the creators' emotions and re endows the media with meaning and value. This paper systematically introduces the definition, features and connotation of mixed media painting, and expounds three aspects of the aesthetic function of multimedia in oil painting creation, the embodiment of painting individuality, and the combination and application of materials and technique to demonstrate that mixed media presents different understanding and expression in Chinese oil painting, no longer constrained by traditional oil painting materials, which promotes more development possibilities of the art expression form of Chinese oil painting, enhances its international influence, and bring new vitality to the creation and development of Chinese oil painting.

Educational Program Development for Entrepreneurship and Venture Management (기업가정신 및 벤처경영에 관한 교육과정개발)

  • 배종태
    • Proceedings of the Technology Innovation Conference
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    • 1998.06a
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    • pp.91-115
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    • 1998
  • Inspire of increasing importance of entrepreneurs for successful new venture creation, structured educational programs for entrepreneur development are very limited in Korea. Based on the survey of existing academic programs and interviews with entrepreneurs, this study presents a new education system for entrepreneurial management and new venture creation. Specifically, seven venture educational programs are suggested. As degree programs, ⅰ) new venture interdisciplinary program and ⅱ) venture MBA program are presented. Also, ⅲ) advanced venture management program, ⅳ) venture capitalist training program, and ⅴ) potential entrepreneur training program are suggested as non-degree programs. In addition, special and supporting programs such as ⅵ) technological entrepreneurship seminar and vii) new venture forum are explained. Finally, some examples of typical entrepreneurial management courses are presented and policy implications are suggested.

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